THE INSTRUCTIONAL
DESIGN MODELS
1. ADDIE MODEL
2. AGILE MODEL
3. ASSURE MODEL
4. SAM MODEL
1. ADDIE MODEL
INTRODUCTION
• The ADDIE instructional design model is
the most common instrument use by the
instructional designers. It is A model that
teach step-by step the whole process of
any training program, it is use in the
framework to create new ideas.
• ADDIE was developed at Florida State
University in 1975.
• ADDIE was selected by the Armed
Services as the primary means for
developing training. The United States
Military faced the need to train large
numbers of people to perform complex
technical task.
• At the time, the term “ADDIE” was not used,
but rather “SAT” (Systems Approach to
Training) and later “ISD” (Instructional
Systems Development).
• As a general rule, the military used SAT,
while their civilian counterparts began using
ISD. The “D” in “ISD” first stood for
“Development” but now normally means
“Design”.
• The ADDIE Process Instructional
Design Model used to maximize the
effectiveness, efficiency, and appeal of
training and the learning experience.
• A step-by-step process that helps
training specialists plan and create
training programs. the ADDIE model
was used in the framework for
helping create new research topics
in learning technology.
• Answers the Questions – “What do
people need to learn?” “Did people
learn what they needed?”
THE FIVE (5) COMPONENTS
Analysis
Design
Development
Implementation
Evaluation
ANALYSIS
• During analysis , the designer identifies
the learning problems.
• Consider the learning environments.
• The delivery options
• The timeline for the project
DESIGN
• Design phase deals with
learning objectives:
a. terminal objectives
b. enabling objectives
• Apply visual design
• The project reviewed and revised
according to the feedback
received
• Determine program duration
and sequence
DEVELOPMENT
• Developed training and on the job aids
• Develop coaching/mentoring guides
and resources
• Develop participants assessments
• Conduct pilot program to test that
programme meets client requirements
IMPLEMENTATION
• Implement trainings, transfer
strategies
• Produce program, materials and aids
• Cover the course curriculum
• Collect participants feedback
IMPLEMENTATION
(PRODUCTION)
• Create and Assemble the Content
Assets.
• Storyboards and Graphics are Designed.
E-learning: Programmers develop/
integrate technologies.
• Testers perform debugging procedures.
• The project is reviewed/revised according
to the feedback received .
EVALUATION
• Consists of two parts:
formative and summative.
• Formative evaluation is present
in each stage of the addie
process.
• Summative evaluation consists
of tests designed for domain
specific criterion- related
referenced items and providing
opportunities for feedback from
the users which were identified
• Collect training programme
evaluation
• Collect project evaluation data
• Review training programme
• Review project performance
• Report programme and project
performance results
THE ADDIE MODEL
Evaluation
Analyze Design
Implement
Develop
Standard ADDIE ISD Model
ADVANTAGES
• Cost effective
• Saves time and trouble
• Promotes effective learning
• Systematic
DISADVANTAGES
• Analyzing - may be lengthy and time-
consuming
• Designing - None of the design process
may take much time, especially if it is
evaluated and revised
• Developing - depending on the
materials, cost or availability may
affect production
• Implementation - will not know outcome
unless implemented. If there was a flaw in
the process, it will be exposed in this
stage. As a result, a revision must occur
which may mean more time and money
• Evaluation - this evaluation process
can significantly increase the time to
create a suitable design, which can be
difficult especially if time is limited.
CONCLUSION
• The ADDIE model helps to instructional
designers with a step-by-step guideline
for building effective training and
performance support tools .
2. AGILE MODEL
INTRODUCTION
• The AGILE instructional design may have
its roots outside of the world of eLearning,
but it is now being widely used by
Instructional Designers in all niches.
• The AGILE instructional design approach
is a project-oriented approach introduced
by Conrad Gottfredson, a performance-
support practitioner.
• It encompasses the five stages involved
when designing eLearning
experiences: Align, Get Set, Iterate and
Implement, Leverage and Evaluate.
• According to Gottfredson, AGILE
instructional design is geared toward
meeting the needs of today’s
organizations to be “agile” and adaptive.
Organizations are always looking for
faster and more efficient ways to train
their employees and improve on-the-job
performance.
• AGILE is an iterative process that gives
them the opportunity to use collaboration,
feedback and iterations to streamline the
eLearning design and development
process. This does not only speed up
eLearning course development time but it
also makes the finished eLearning
deliverable more successful.
THE DESIGN PROCESS
1. Instructional designers meet with all
stakeholders, eLearning professionals,
eLearning content creators, clients and
employees to brainstorm and formulate a plan
for moving forward with the development of
the eLearning course.
2. All members of the group agree upon the
appearance and core eLearning content of
the eLearning course. Typically, this involves
smaller segments of the eLearning content,
THE DESIGN PROCESS
3. The segment of the eLearning content that
was discussed is then developed rapidly, before
another meeting is called to address any
modifications or additions that need to be made
before moving forward.
4. Once all the issues have been remedied and
concerns have been discussed, the eLearning
team then repeats the process again for each
section of the eLearning course. Thus, every
segment of the eLearning content is fully
developed prior to creating the next module or
DESIGN BENEFITS
• Focuses on learners and their interactivity with
the eLearning course.
• Produces higher quality eLearning deliverables
more rapidly.
• Reduces the need for extensive "last-moment"
revisions.
• Allows for greater collaboration.
3. ASSURE MODEL
Analyze learners
S tate objectives
S elect methods, media, and materials
U tilize media and materials
R equire learner participation
E valuate and revise
 General Characteristics
Broadly identify your learners- age, grade level, ethnic
group, sex, mental, emotional, physical, or social
problems, etc.
 Specific Entry Competencies
Verify your assumptions about your learners. What is the
learners prior knowledge of the material? What types of skills
and attitudes do they have?
 Learning Styles
Offer a variety of learning styles within a lesson. Learning
styles can be categorized as perceptual preferences and
strengths, information processing habits, motivational
factors, and physiological factors.
 Perceptual Preferences and Strengths
Learners vary as to what sensory method of learning they prefer.
Slower learners may require more visual and tactile methods, while
older more mature learners may be content just sitting and listening.
 Information Processing Habits
How do individual learners cognitively process information? Do
they learn best through trial/error, hands-on
experiences, games, independent study, etc.
 Motivational Factors
What factors lead people to work toward a goal? Motivators are
either intrinsic or extrinsic.
 Physiological Factors
Physiological factors such as health, environmental conditions, and
gender differences are influences on the effectiveness of learning.
 Audience
Who are your students?
 Behaviour
What will the audience be able to accomplish after the lesson?
 Conditions
What tools will the students be allowed to utilize? Are they
allowed to use notes? Are they allowed to use the textbook?
 Degree
What degree of accuracy should the student be able to display
once the lesson is learned?
Form 3 students (audience) will be
able to identify at least 90% (degree)
of the tenses (behaviour) when given
a text (condition).
 Choose an Instructional Method
What method (e.g. PowerPoint presentation, discussion,
and hands-on activity) do you
feel is most appropriate to meet the objectives for these
particular students?
 Choose a Media Format
Examples: text, still images, music, video
 Choose your Materials
Are the materials clear and concise? Does it provide for
student participation? Will the materials help your student
in mastering the objectives?
Examples of materials: software programs, projector,
computer, pendrive, etc.
 Preview materials
Check them out before you use them in a class.
 Prepare the material
Make sure you have everything you need and that it all works.
 Prepare the environment
Set up the classroom so that whatever you are doing will work
in the space you have.
 Prepare the learners
Provide a broad overview of the topic. Inform the students of
the objectives before they start the lesson, so they are aware of
what is to be expected.
 Provide the learning experience
Don’t be boring! Being excited about the lesson will make the
students excited and provide a more positive learning
experience.
 All activities should provide students an
opportunity to practice skills that build towards the
objectives.
 Have students provide feedback on the lesson.
 Evaluate Student Performance
Did the students learn what they were supposed to learn?
The evaluation should match the objectives. Some
objectives can be assessed with a pen and paper test.
 Evaluate Methods and Media
Were your methods and media effective? Did your media
motivate students to learn? Did your students remain
interested?
 Evaluate Instructor Performance
Record your presentation.Ask a colleague to observe or
have students provide feedback.
4. SAM MODEL
The Strategic Alignment Model (SAM) can be defined as a
business-IT management framework to enable successful
implementation of business and Information Technology (IT) and
their corresponding infrastructure components. A number of
business-IT or business-strategic alignment models have emerged in
the literature. The SAM model represents the dynamic alignment
between the business strategic context and the IT strategic context. It
is based on the building blocks of strategic integration and
functional integration. The strategic alignment model is defined
in terms of four fundamental domains of strategic choices
that consist of: business strategy, information technology
strategy, organizational infrastructure and processes, and information
technology infrastructure and processes.
STRATEGIC ALIGNMENT
MODEL FOUR DOMAINS OF
STRATEGIC CHOICE
NEED TO RECOGNIZE HOW DECISIONS IN ONE DOMAIN AFFECTS
THE OTHER DOMAINS
Scope
Competencies
Governance
Structure
Processes
Skills
Scope
Competencies
Governance
Infrastructure
Processes
Skills
Strategy
(External)
Infrastructure
(Internal)
Business Information Technology
Functional Integration
Strategic
Fit
STRATEGY
DOMAINS
• Business
– Scope: What business are you in?
– Distinctive Competencies: What do you do well to
distinguish yourself from your competitors?
– Governance: What external business relationships do
you depend on?
• IT
– Scope: What information technologies support or create
strategic business opportunities?
– IT Competencies: What characteristics of IT create
business advantage?
– IT Governance: What external relationships does IT
depend on (outsourcing, vendors, etc.)
INFRASTRUCTURE
DOMAINS
• Business
– Structure: Organizational structure
– Processes: What are key business processes?
– Skills: What HR needed to accomplish specific
competencies?
• IT
– Infrastructure: Hardware, Software, Database, Networks
– Processes: Development, Maintenance, Operations
– Skills: What skills required to maintain architecture and
execute the processes?
These perspectives are classified in two categories that include:
1. Business strategy as the driver: When the business strategy drives
the change forces in the services as the business driver applied to
the domain. It has two cross-domain relationships that
represented in strategy execution perspective and technology
potential perspectives.
2. IT strategy as the enabler: When the IT strategy provides the
change forces in the model, it serves as the IT enabler applied to
the domain to enable new or enhance business strategies
with organizational implications. It has two cross-domain
relationships that represented in competitive potential perspective
and service level perspective.
Each perspective consists of three components, which shows
the interplay among three key domains shaping what would
appear as a triangle. The components in that triangle are anchor,
pivot, and area of impact.
 The anchor represents the strongest area of the business. It
directs the change that business goes through based on the
perspective.
 The pivot represents the weak area that subjects to change
through the re-alignment.
 The area of impact represents the area that will be directly
affected through the changes made in the pivot area through
realignment
1. This framework is useful because it recognizes that all the
sectors and the components of the model should to be
considered.
2. The SAM uses a functional business unit has to consider the
rest of the organization before action is taken.
3. There is external scanning of an organization environment
and the external IT environment and internal monitoring of the
relationships between IT and the business at strategic and
infrastructure levels.
4.The SAM model gives the organization reviewing its strategic
alignment a clear view of the totality of what should be
considered and how interactions occur.
Complexity and applicability
1. The approach does not address is the complexity of the
model if the organization is a decentralized business. Are all the
business units going to undertake the plan separately or does
that depend upon the interaction between them? What are the
dynamics of this situation?
2. The second issue is the applicability of the model, how does the
use of the framework cater with the differing stages of an
organization's life cycle? Are all of the phases of the SAM required
for every period of growth / stability / decline? Is every
organization required to get to the most optimal level of
alignment? Clearly the models do not consider these
points in their approaches.
 The work presented a qualitative study based on a literature
review supported by an empirical study in an advanced research
area, business- IT strategic alignment that is important both to
business executives and IS/IT managers and professionals. It
focused on the business-IT strategic alignment and aimed to
investigate and identify the strategic alignment and alignment
gap between business strategy and IT strategy, and to
determine how can organizations manage successfully to
align their business strategy with IT strategy to achieve
competitive advantage and gain business.
Instructional Design Models in Lesson Planning

Instructional Design Models in Lesson Planning

  • 1.
    THE INSTRUCTIONAL DESIGN MODELS 1.ADDIE MODEL 2. AGILE MODEL 3. ASSURE MODEL 4. SAM MODEL
  • 2.
  • 3.
    INTRODUCTION • The ADDIEinstructional design model is the most common instrument use by the instructional designers. It is A model that teach step-by step the whole process of any training program, it is use in the framework to create new ideas.
  • 4.
    • ADDIE wasdeveloped at Florida State University in 1975. • ADDIE was selected by the Armed Services as the primary means for developing training. The United States Military faced the need to train large numbers of people to perform complex technical task.
  • 5.
    • At thetime, the term “ADDIE” was not used, but rather “SAT” (Systems Approach to Training) and later “ISD” (Instructional Systems Development). • As a general rule, the military used SAT, while their civilian counterparts began using ISD. The “D” in “ISD” first stood for “Development” but now normally means “Design”.
  • 6.
    • The ADDIEProcess Instructional Design Model used to maximize the effectiveness, efficiency, and appeal of training and the learning experience. • A step-by-step process that helps training specialists plan and create training programs. the ADDIE model was used in the framework for helping create new research topics in learning technology.
  • 7.
    • Answers theQuestions – “What do people need to learn?” “Did people learn what they needed?”
  • 8.
    THE FIVE (5)COMPONENTS Analysis Design Development Implementation Evaluation
  • 9.
    ANALYSIS • During analysis, the designer identifies the learning problems. • Consider the learning environments. • The delivery options • The timeline for the project
  • 10.
    DESIGN • Design phasedeals with learning objectives: a. terminal objectives b. enabling objectives • Apply visual design • The project reviewed and revised according to the feedback received • Determine program duration and sequence
  • 11.
    DEVELOPMENT • Developed trainingand on the job aids • Develop coaching/mentoring guides and resources • Develop participants assessments • Conduct pilot program to test that programme meets client requirements
  • 12.
    IMPLEMENTATION • Implement trainings,transfer strategies • Produce program, materials and aids • Cover the course curriculum • Collect participants feedback
  • 13.
    IMPLEMENTATION (PRODUCTION) • Create andAssemble the Content Assets. • Storyboards and Graphics are Designed. E-learning: Programmers develop/ integrate technologies. • Testers perform debugging procedures. • The project is reviewed/revised according to the feedback received .
  • 14.
    EVALUATION • Consists oftwo parts: formative and summative. • Formative evaluation is present in each stage of the addie process. • Summative evaluation consists of tests designed for domain specific criterion- related referenced items and providing opportunities for feedback from the users which were identified
  • 15.
    • Collect trainingprogramme evaluation • Collect project evaluation data • Review training programme • Review project performance • Report programme and project performance results
  • 16.
    THE ADDIE MODEL Evaluation AnalyzeDesign Implement Develop Standard ADDIE ISD Model
  • 17.
    ADVANTAGES • Cost effective •Saves time and trouble • Promotes effective learning • Systematic
  • 18.
    DISADVANTAGES • Analyzing -may be lengthy and time- consuming • Designing - None of the design process may take much time, especially if it is evaluated and revised • Developing - depending on the materials, cost or availability may affect production
  • 19.
    • Implementation -will not know outcome unless implemented. If there was a flaw in the process, it will be exposed in this stage. As a result, a revision must occur which may mean more time and money • Evaluation - this evaluation process can significantly increase the time to create a suitable design, which can be difficult especially if time is limited.
  • 20.
    CONCLUSION • The ADDIEmodel helps to instructional designers with a step-by-step guideline for building effective training and performance support tools .
  • 21.
  • 22.
    INTRODUCTION • The AGILEinstructional design may have its roots outside of the world of eLearning, but it is now being widely used by Instructional Designers in all niches.
  • 23.
    • The AGILEinstructional design approach is a project-oriented approach introduced by Conrad Gottfredson, a performance- support practitioner. • It encompasses the five stages involved when designing eLearning experiences: Align, Get Set, Iterate and Implement, Leverage and Evaluate.
  • 24.
    • According toGottfredson, AGILE instructional design is geared toward meeting the needs of today’s organizations to be “agile” and adaptive. Organizations are always looking for faster and more efficient ways to train their employees and improve on-the-job performance.
  • 25.
    • AGILE isan iterative process that gives them the opportunity to use collaboration, feedback and iterations to streamline the eLearning design and development process. This does not only speed up eLearning course development time but it also makes the finished eLearning deliverable more successful.
  • 26.
    THE DESIGN PROCESS 1.Instructional designers meet with all stakeholders, eLearning professionals, eLearning content creators, clients and employees to brainstorm and formulate a plan for moving forward with the development of the eLearning course. 2. All members of the group agree upon the appearance and core eLearning content of the eLearning course. Typically, this involves smaller segments of the eLearning content,
  • 27.
    THE DESIGN PROCESS 3.The segment of the eLearning content that was discussed is then developed rapidly, before another meeting is called to address any modifications or additions that need to be made before moving forward. 4. Once all the issues have been remedied and concerns have been discussed, the eLearning team then repeats the process again for each section of the eLearning course. Thus, every segment of the eLearning content is fully developed prior to creating the next module or
  • 28.
    DESIGN BENEFITS • Focuseson learners and their interactivity with the eLearning course. • Produces higher quality eLearning deliverables more rapidly. • Reduces the need for extensive "last-moment" revisions. • Allows for greater collaboration.
  • 29.
  • 30.
    Analyze learners S tateobjectives S elect methods, media, and materials U tilize media and materials R equire learner participation E valuate and revise
  • 31.
     General Characteristics Broadlyidentify your learners- age, grade level, ethnic group, sex, mental, emotional, physical, or social problems, etc.  Specific Entry Competencies Verify your assumptions about your learners. What is the learners prior knowledge of the material? What types of skills and attitudes do they have?  Learning Styles Offer a variety of learning styles within a lesson. Learning styles can be categorized as perceptual preferences and strengths, information processing habits, motivational factors, and physiological factors.
  • 32.
     Perceptual Preferencesand Strengths Learners vary as to what sensory method of learning they prefer. Slower learners may require more visual and tactile methods, while older more mature learners may be content just sitting and listening.  Information Processing Habits How do individual learners cognitively process information? Do they learn best through trial/error, hands-on experiences, games, independent study, etc.  Motivational Factors What factors lead people to work toward a goal? Motivators are either intrinsic or extrinsic.  Physiological Factors Physiological factors such as health, environmental conditions, and gender differences are influences on the effectiveness of learning.
  • 33.
     Audience Who areyour students?  Behaviour What will the audience be able to accomplish after the lesson?  Conditions What tools will the students be allowed to utilize? Are they allowed to use notes? Are they allowed to use the textbook?  Degree What degree of accuracy should the student be able to display once the lesson is learned?
  • 34.
    Form 3 students(audience) will be able to identify at least 90% (degree) of the tenses (behaviour) when given a text (condition).
  • 35.
     Choose anInstructional Method What method (e.g. PowerPoint presentation, discussion, and hands-on activity) do you feel is most appropriate to meet the objectives for these particular students?  Choose a Media Format Examples: text, still images, music, video  Choose your Materials Are the materials clear and concise? Does it provide for student participation? Will the materials help your student in mastering the objectives? Examples of materials: software programs, projector, computer, pendrive, etc.
  • 36.
     Preview materials Checkthem out before you use them in a class.  Prepare the material Make sure you have everything you need and that it all works.  Prepare the environment Set up the classroom so that whatever you are doing will work in the space you have.  Prepare the learners Provide a broad overview of the topic. Inform the students of the objectives before they start the lesson, so they are aware of what is to be expected.  Provide the learning experience Don’t be boring! Being excited about the lesson will make the students excited and provide a more positive learning experience.
  • 37.
     All activitiesshould provide students an opportunity to practice skills that build towards the objectives.  Have students provide feedback on the lesson.
  • 38.
     Evaluate StudentPerformance Did the students learn what they were supposed to learn? The evaluation should match the objectives. Some objectives can be assessed with a pen and paper test.  Evaluate Methods and Media Were your methods and media effective? Did your media motivate students to learn? Did your students remain interested?  Evaluate Instructor Performance Record your presentation.Ask a colleague to observe or have students provide feedback.
  • 39.
  • 40.
    The Strategic AlignmentModel (SAM) can be defined as a business-IT management framework to enable successful implementation of business and Information Technology (IT) and their corresponding infrastructure components. A number of business-IT or business-strategic alignment models have emerged in the literature. The SAM model represents the dynamic alignment between the business strategic context and the IT strategic context. It is based on the building blocks of strategic integration and functional integration. The strategic alignment model is defined in terms of four fundamental domains of strategic choices that consist of: business strategy, information technology strategy, organizational infrastructure and processes, and information technology infrastructure and processes.
  • 41.
    STRATEGIC ALIGNMENT MODEL FOURDOMAINS OF STRATEGIC CHOICE NEED TO RECOGNIZE HOW DECISIONS IN ONE DOMAIN AFFECTS THE OTHER DOMAINS Scope Competencies Governance Structure Processes Skills Scope Competencies Governance Infrastructure Processes Skills Strategy (External) Infrastructure (Internal) Business Information Technology Functional Integration Strategic Fit
  • 42.
    STRATEGY DOMAINS • Business – Scope:What business are you in? – Distinctive Competencies: What do you do well to distinguish yourself from your competitors? – Governance: What external business relationships do you depend on? • IT – Scope: What information technologies support or create strategic business opportunities? – IT Competencies: What characteristics of IT create business advantage? – IT Governance: What external relationships does IT depend on (outsourcing, vendors, etc.)
  • 43.
    INFRASTRUCTURE DOMAINS • Business – Structure:Organizational structure – Processes: What are key business processes? – Skills: What HR needed to accomplish specific competencies? • IT – Infrastructure: Hardware, Software, Database, Networks – Processes: Development, Maintenance, Operations – Skills: What skills required to maintain architecture and execute the processes?
  • 44.
    These perspectives areclassified in two categories that include: 1. Business strategy as the driver: When the business strategy drives the change forces in the services as the business driver applied to the domain. It has two cross-domain relationships that represented in strategy execution perspective and technology potential perspectives. 2. IT strategy as the enabler: When the IT strategy provides the change forces in the model, it serves as the IT enabler applied to the domain to enable new or enhance business strategies with organizational implications. It has two cross-domain relationships that represented in competitive potential perspective and service level perspective.
  • 45.
    Each perspective consistsof three components, which shows the interplay among three key domains shaping what would appear as a triangle. The components in that triangle are anchor, pivot, and area of impact.  The anchor represents the strongest area of the business. It directs the change that business goes through based on the perspective.  The pivot represents the weak area that subjects to change through the re-alignment.  The area of impact represents the area that will be directly affected through the changes made in the pivot area through realignment
  • 47.
    1. This frameworkis useful because it recognizes that all the sectors and the components of the model should to be considered. 2. The SAM uses a functional business unit has to consider the rest of the organization before action is taken. 3. There is external scanning of an organization environment and the external IT environment and internal monitoring of the relationships between IT and the business at strategic and infrastructure levels. 4.The SAM model gives the organization reviewing its strategic alignment a clear view of the totality of what should be considered and how interactions occur.
  • 48.
    Complexity and applicability 1.The approach does not address is the complexity of the model if the organization is a decentralized business. Are all the business units going to undertake the plan separately or does that depend upon the interaction between them? What are the dynamics of this situation? 2. The second issue is the applicability of the model, how does the use of the framework cater with the differing stages of an organization's life cycle? Are all of the phases of the SAM required for every period of growth / stability / decline? Is every organization required to get to the most optimal level of alignment? Clearly the models do not consider these points in their approaches.
  • 49.
     The workpresented a qualitative study based on a literature review supported by an empirical study in an advanced research area, business- IT strategic alignment that is important both to business executives and IS/IT managers and professionals. It focused on the business-IT strategic alignment and aimed to investigate and identify the strategic alignment and alignment gap between business strategy and IT strategy, and to determine how can organizations manage successfully to align their business strategy with IT strategy to achieve competitive advantage and gain business.