SCALING EMERGENT
DESIGN LEADERSHIP
CHRIS AVORE
@EROVA
AVORE@EROVA.COM
LINKEDIN.COM/IN/CHRISAVORE
SOURCES: EROVA.COM/IXD19
Illustration by LINCOLN AGNEW
SCALING EMERGEN
DESIGN LEADERSHIP
THE FUTURE OF DESIGN LEADERSHIP
TRANSFORMING DESIGN MANAGEMENT TO THRIVE IN
THE FOURTH INDUSTRIAL REVOLUTION
THE FUTURE OF DESIGN LEADERSHIP
CHRIS AVORE
@EROVA
AVORE@EROVA.COM
LINKEDIN.COM/IN/CHRISAVORE
SOURCES: EROVA.COM/IXD19
Illustration by LINCOLN AGNEW
THE 4TH INDUSTRIAL REVOLUTION
MOBILE INTERNET
AUTOMATION
ARTIFICIAL INTELLIGENCE
Klaus Schwab

Founder of the World Economic Forum, 2016
THE 4TH INDUSTRIAL REVOLUTION
Illustration by LINCOLN AGNEW
Mobile internet
Source: IDC
Global smartphone shipments
Source: International Federation of Robotics
automation
Shipment of robots
Source: Dimensions
Artificial intelligence
Mentions of ML in academic papers
Every company across every industry is
now compelled to reconsider their
traditional ways of doing business to keep
pace with rapidly changing technology
and consumer expectations.
The convergence of digital technologies
with breakthroughs in materials science
and even biology means we’re seeing an
emergence of entirely new ways in which
to live and what it means to be human.
We’re either witnessing the end of work as we
know it or “merely” a profound
transformation of what jobs humans do.
CHRIS MIMS, WALL STREET JOURNAL
?What does a profound transformation of
what jobs [design leaders] do look like?
1 2 3ELEVATEEXPANDEVOLVEEVOLVE ELEVATE
DESIGN LEADERSHIP THE DESIGN PRACTICE DESIGN MATURITY
EXPAND
1
EVOLVEEVOLVE
DESIGN LEADERSHIP
Most managers have been either explicitly
or implicitly trained to think in terms of
accomplishing fixed goals, tasks, and
deliverables in a predictable world…
AMY EDMONSON
HARVARD BUSINESS SCHOOL
…We all know we’re not in that kind of
world — and yet the fundamental mindset
and skills of management work best for
fixed, understandable, reasonably
predictable deliverables.
AMY EDMONSON
HARVARD BUSINESS SCHOOL
FIXED GOALS
•Risk averse
•Designing the planned thing
•Research only confirms decisions or suggests cosmetic changes
FIXED TASKS
FIXED DELIVERABLES
PREDICTABLE
• Specs must be heavily documented so management approves and
development teams begin work
• Linear approach: Step by step design process, often in separate silos
• Only focused on delivering something on time and to spec
•Deliverables don’t change based on what teams learn
• Rote methods prioritizing consistency in approach and execution
• Did the boss like it?
• Does it meet all the requirements?
• Did we hand it off on time?
• Did dev have to make changes?
DETERMINE SUCCESS BY:
The complex, transformative, and distributed nature
of the 4th Industrial Revolution demands a new type
of leadership some have called Systems Leadership.
INTERCONNECTEDNESS VS DISCONNECTION
CIRCULAR VS LINEAR
EMERGENCE VS SILOS
• Emphasize a clear vision and north star
• Show how design work drives business value
• Diverse teams involved sooner
• Monitor behaviors that change over time via multiple feedback loops
• Review research with cross-functional teams to make sure findings
reflect reality
• Promote—not just tolerate—new or unexpected outcomes when co-
designing with colleagues, partners, customers
• Map experiences beyond just the perceived
beginning and end of use
WHOLES VS PARTS
SYNTHESIS OVER ANALYSIS
RELATIONSHIPS INSTEAD OF ISOLATION
• Interview more than just direct users—include 2nd & 3rd roles
• Map multiple touchpoints of the larger ecosystem
• Monitor organizational alignment goals, priorities, and milestones
• Self-aware of their own position relative to others
• Cognitive humility: asking questions is ok
• Foster psychological safety
• Embrace individual ideas to be evaluated by the group
• Promote double-loop learning
• Did it create positive business value?
• Does it create an impact?
• To whom are these results important?
• Did we learn anything unexpected we must address now?
• Where else can we drive change?
DETERMINE SUCCESS BY:
Include diverse teams
sooner in kickoffs,
research, vision
exercises, journeys
Share research across
projects, teams and
timelines
Monitor ethical inflection
points through multiple
methods throughout
product development, not
just at the start or end
Map goals that
stakeholders want,
that they’re measured
by, and tailored to
your culture
(engineering, sales,
product, etc)
3 421
STARTING MONDAYSTARTING MONDAY
2
EXPAND
THE DESIGN PRACTICE
EXPAND
32%
Scaling the design practice means establishing,
governing, and evangelizing the practices, norms, and
methods for how design should be done at your
organization, as it grows beyond your original remit
across lines of business and products, even if it’s not
you directly managing the output or outcomes
When we talk about scaling a business,
we’re not just talking about growing it.
We’re talking about improving its ability
to handle growth.
REID HOFFMAN
BLITZSCALING
LINES OF BUSINESS, PRODUCTS, BUSINESS UNITS
CONNECT
GOVERN
DELIVER
TRUST
PROMOTE
Observe & Listen
Assess Skill Levels
Learn the business
Identify allies, promoters, skeptics
Build rapport w/ primary teams
Understand the hierarchy
Introduce/Reinforce UCD methodology
Share User Research
Identify High Performers
Begin designing for re-use
Hire Generalists
Foster relationships w/ secondary stakeholders
Create checkpoints for ethics
Establish measures for design quality:

metrics, KPI, OKR, analytics
Find inefficiencies in similar activities
Spin Design Ops into own practice/team/role
Empower new design leaders
Hire Specialists
Evangelize thought leadership
Show improvement via sales, retention, margin, revenue, etc
Empower new design teams
Evangelize, educate
Identify new allies, skeptics, etc
Show successes at portfolio level, not product level
Continue identifying new leaders
Research and advise on innovation, new ventures
LINES OF BUSINESS, PRODUCTS, BUSINESS UNITS
Observe & Listen
Assess Skill Levels
Learn the business
Identify allies, promoters, skeptics
Build rapport w/ primary teams
Understand the hierarchy
Introduce/Reinforce UCD methodology
Share User Research
Identify High Performers
Begin designing for re-use
Hire Generalists
Foster relationships w/ secondary stakeholders
Create checkpoints for ethics
Establish design quality:

metrics, KPI, OKR, analytics
Find inefficiencies in similar activities
Spin Design Ops into own practice/team/role
Empower new design leaders
Hire Specialists
Evangelize thought leadership
Show improvement via sales, retention, margin, revenue, etc
Empower new design teams
Evangelize, educate
Identify new allies, skeptics, etc
Show successes at portfolio
level, not product level
Continue identifying new leaders
Research and advise on innovation, new ventures
LINES OF BUSINESS, PRODUCTS, BUSINESS UNITS
PROMOTE
Observe & Listen
Assess Skill Levels
Learn the business
Identify allies, promoters, skeptics
Build rapport w/ primary teams
Understand the hierarchy
Introduce/Reinforce UCD methodology
Share User Research
Identify High Performers
Begin designing for re-use
Hire Generalists
Foster relationships w/ secondary stakeholders
Create checkpoints for ethics
Establish design quality:

metrics, KPI, OKR, analytics
Find inefficiencies in similar activities
Spin Design Ops into own practice/team/role
Empower new design leaders
Hire Specialists
Evangelize thought leadership
Show improvement via sales,
retention, margin, revenue, etc
Empower new design teams
Evangelize, educate
Identify new allies, skeptics, etc
Show successes at portfolio
level, not product level
Continue identifying new leaders
Research and advise on
innovation, new ventures
LINES OF BUSINESS, PRODUCTS, BUSINESS UNITS
PROMOTE
DELIVER
Your design team ???
then prioritize
CONNECTGOVERNDELIVERTRUST PROMOTE
• Observe & Listen
• Assess Skill Levels
• Learn the business
• Identify allies, skeptics
• Build rapport
• Understand the
hierarchy
• Create checkpoints for
ethics
• Introduce/Reinforce UCD
methodology
• Identify High Performers
• Establish measures for
design quality:

metrics, KPI, OKR, analytics
• Research and advise on
innovation, new ventures
• Show improvement via
sales, retention, margin,
revenue, etc
• Evangelize thought leadership
• Identify new allies, skeptics, etc
• Show successes at portfolio level,
not product level
• Keep recent case studies nearby
• Speak at internal events
• Include diverse teams
sooner and more frequently
• Share user research
• Show how your work can
be reused to solve others’
problems
• Use co-design practices in
journeys, research, etc
• Use design systems as a
bridge
• Find inefficiencies in
similar activities
• Spin Design Ops into
own practice/team/role
• Include diverse teams in
design system
committees
• Position governance as
a way to avoid problems
later, not a power grab
Your design team
Other business units with
no design presence
then prioritize
CONNECTGOVERNDELIVERTRUST PROMOTE
• Observe & Listen
• Assess Skill Levels
• Learn the business
• Identify allies, skeptics
• Build rapport
• Understand the
hierarchy
• Create checkpoints for
ethics
• Introduce/Reinforce UCD
methodology
• Identify High Performers
• Establish measures for
design quality:

metrics, KPI, OKR, analytics
• Research and advise on
innovation, new ventures
• Show improvement via
sales, retention, margin,
revenue, etc
• Evangelize thought leadership
• Identify new allies, skeptics, etc
• Show successes at portfolio level,
not product level
• Keep recent case studies nearby
• Speak at internal events
• Include diverse teams
sooner and more frequently
• Share user research
• Show how your work can
be reused to solve others’
problems
• Use co-design practices in
journeys, research, etc
• Use design systems as a
bridge
• Find inefficiencies in
similar activities
• Spin Design Ops into
own practice/team/role
• Include diverse teams in
design system
committees
• Position governance as
a way to avoid problems
later, not a power grab
Your design team
Other designers in
other teams
CONNECTGOVERNDELIVERTRUST PROMOTE
then prioritize
• Observe & Listen
• Assess Skill Levels
• Learn the business
• Identify allies, skeptics
• Build rapport
• Understand the
hierarchy
• Create checkpoints for
ethics
• Introduce/Reinforce UCD
methodology
• Identify High Performers
• Establish measures for
design quality:

metrics, KPI, OKR, analytics
• Research and advise on
innovation, new ventures
• Show improvement via
sales, retention, margin,
revenue, etc
• Evangelize thought leadership
• Identify new allies, skeptics, etc
• Show successes at portfolio level,
not product level
• Keep recent case studies nearby
• Speak at internal events
• Include diverse teams
sooner and more frequently
• Share user research
• Show how your work can
be reused to solve others’
problems
• Use co-design practices in
journeys, research, etc
• Use design systems as a
bridge
• Find inefficiencies in
similar activities
• Spin Design Ops into
own practice/team/role
• Include diverse teams in
design system
committees
• Position governance as
a way to avoid problems
later, not a power grab
Explore how design
systems can reduce
rework across teams
and businesses to free
you up to work on the
hard problems—but
don’t just talk to
fellow designers
Evaluate how design
operations may
standardize how design
work gets done for your
designers and others—
but don’t just talk to
fellow designers
Complete a Design
Team Charter so your
team maintains an
identity articulating
who you are, what you
do and don’t do
Be prepared to coach
peers and partners
who are less familiar
with design, instead
of your own teams
and directs.
3 421
STARTING MONDAYSTARTING MONDAY
3
ELEVATEELEVATE
DESIGN MATURITY
Companies with high design maturity…are more
likely to see cost savings, revenue gains,
productivity gains, speed to market, and brand
and market position improvements through their
design efforts.
“
The design industry is in great position to lead
organizations into this fourth industrial revolution to
deliver better, more useful, sustainable products
while generating improved benefits for the business
and our communities because of the methods we
use to innovate and our proximity to the customer
Design is
decoration
Design is what
happens in a workshop
Design is a
standardized
scalable process
Design is a
hypothesis followed
by experiments
Design is
business strategy
3 4 521
40% 21% 21% 12% 5%
Incorporate more
user research and
collaboration into
digital product
design.
3 4 521
Streamline
repeatable processes
and scale the
practice of design via
design operations
and design systems
Strengthen
experimentation
practices by
committing to
developing hypothesis,
running tests, and
measuring results.
Apply design
methods to new
challenges in the
business, bringing
design thinking into
the boardroom and
employing design
exploration to
discover the next
business opportunity.
• De-risk development by continually listening,
testing, and iterating with end-users.
• Measure and drive design performance with
the same rigor as revenues and costs.
• Break down internal walls between physical,
digital, and service design.
• Make user-centric design everyone’s
responsibility.
• Strengthen experimentation practices by
committing to developing hypothesis,
running tests, and measuring results.
• Incorporate more user research and
collaboration into digital product design.
• Streamline repeatable processes and
operationalize design.
• Apply design methods to business
problems such as customer journeys &
discovery research to evaluate new
business segments or acquisitions
1 2 3ELEVATEEXPANDEVOLVEEVOLVE ELEVATE
DESIGN LEADERSHIP THE DESIGN PRACTICE DESIGN MATURITY
EXPAND
Safe, Predictable, Sterile,
Controlled Environments With
Known Competitors and Stable
Markets With Fixed Costs and
Static Timelines
?What does a profound transformation of
what jobs [design leaders] do look like?
The design industry is in great position to lead
organizations into this fourth industrial revolution to
deliver better, more useful, sustainable products
while generating improved benefits for the business
and our communities because of the methods we
use to innovate and our proximity to the customer
Design thinking—particularly employing
the techniques and philosophy of human-
centered design—as well as systems
thinking approaches…
“
…can help us understand the structures
that guide the world and appreciate how
new technologies may shift systems into
new configurations
“
Being a design leader at this
time of huge technological
c h a n g e c o m e s w i t h a
responsibility to act.
In previous industrial revolutions, too little
effort was made to protect the vulnerable
whether due to unintended consequences,
second or third order impacts, or deliberate
misuse of these new technologies.
1. Systems, not technologies
2. Empower, not determine
3. By design, not default
4. Values as a feature, not a bug
SCHWAB’S FRAMEWORK TO GUIDE SYSTEMS LEADERS
THE FUTURE OF DESIGN LEADERSHIP
TRANSFORMING DESIGN MANAGEMENT TO THRIVE IN
THE FOURTH INDUSTRIAL REVOLUTION
THE FUTURE OF DESIGN LEADERSHIP
Illustration by LINCOLN AGNEW
THANK YOUTHANK YOU
CHRIS AVORE
@EROVA
AVORE@EROVA.COM
LINKEDIN.COM/IN/CHRISAVORE
SOURCES: MEDIUM.COM/EROVA/IXD19

Interaction19: Future of Design Leadership

  • 1.
    SCALING EMERGENT DESIGN LEADERSHIP CHRISAVORE @EROVA [email protected] LINKEDIN.COM/IN/CHRISAVORE SOURCES: EROVA.COM/IXD19 Illustration by LINCOLN AGNEW SCALING EMERGEN DESIGN LEADERSHIP
  • 2.
    THE FUTURE OFDESIGN LEADERSHIP TRANSFORMING DESIGN MANAGEMENT TO THRIVE IN THE FOURTH INDUSTRIAL REVOLUTION THE FUTURE OF DESIGN LEADERSHIP CHRIS AVORE @EROVA [email protected] LINKEDIN.COM/IN/CHRISAVORE SOURCES: EROVA.COM/IXD19 Illustration by LINCOLN AGNEW
  • 10.
    THE 4TH INDUSTRIALREVOLUTION MOBILE INTERNET AUTOMATION ARTIFICIAL INTELLIGENCE Klaus Schwab
 Founder of the World Economic Forum, 2016 THE 4TH INDUSTRIAL REVOLUTION
  • 11.
  • 12.
    Mobile internet Source: IDC Globalsmartphone shipments Source: International Federation of Robotics automation Shipment of robots Source: Dimensions Artificial intelligence Mentions of ML in academic papers
  • 13.
    Every company acrossevery industry is now compelled to reconsider their traditional ways of doing business to keep pace with rapidly changing technology and consumer expectations.
  • 14.
    The convergence ofdigital technologies with breakthroughs in materials science and even biology means we’re seeing an emergence of entirely new ways in which to live and what it means to be human.
  • 15.
    We’re either witnessingthe end of work as we know it or “merely” a profound transformation of what jobs humans do. CHRIS MIMS, WALL STREET JOURNAL
  • 16.
    ?What does aprofound transformation of what jobs [design leaders] do look like?
  • 17.
    1 2 3ELEVATEEXPANDEVOLVEEVOLVEELEVATE DESIGN LEADERSHIP THE DESIGN PRACTICE DESIGN MATURITY EXPAND
  • 18.
  • 20.
    Most managers havebeen either explicitly or implicitly trained to think in terms of accomplishing fixed goals, tasks, and deliverables in a predictable world… AMY EDMONSON HARVARD BUSINESS SCHOOL
  • 21.
    …We all knowwe’re not in that kind of world — and yet the fundamental mindset and skills of management work best for fixed, understandable, reasonably predictable deliverables. AMY EDMONSON HARVARD BUSINESS SCHOOL
  • 23.
    FIXED GOALS •Risk averse •Designingthe planned thing •Research only confirms decisions or suggests cosmetic changes FIXED TASKS FIXED DELIVERABLES PREDICTABLE • Specs must be heavily documented so management approves and development teams begin work • Linear approach: Step by step design process, often in separate silos • Only focused on delivering something on time and to spec •Deliverables don’t change based on what teams learn • Rote methods prioritizing consistency in approach and execution
  • 24.
    • Did theboss like it? • Does it meet all the requirements? • Did we hand it off on time? • Did dev have to make changes? DETERMINE SUCCESS BY:
  • 25.
    The complex, transformative,and distributed nature of the 4th Industrial Revolution demands a new type of leadership some have called Systems Leadership.
  • 29.
    INTERCONNECTEDNESS VS DISCONNECTION CIRCULARVS LINEAR EMERGENCE VS SILOS • Emphasize a clear vision and north star • Show how design work drives business value • Diverse teams involved sooner • Monitor behaviors that change over time via multiple feedback loops • Review research with cross-functional teams to make sure findings reflect reality • Promote—not just tolerate—new or unexpected outcomes when co- designing with colleagues, partners, customers • Map experiences beyond just the perceived beginning and end of use
  • 30.
    WHOLES VS PARTS SYNTHESISOVER ANALYSIS RELATIONSHIPS INSTEAD OF ISOLATION • Interview more than just direct users—include 2nd & 3rd roles • Map multiple touchpoints of the larger ecosystem • Monitor organizational alignment goals, priorities, and milestones • Self-aware of their own position relative to others • Cognitive humility: asking questions is ok • Foster psychological safety • Embrace individual ideas to be evaluated by the group • Promote double-loop learning
  • 31.
    • Did itcreate positive business value? • Does it create an impact? • To whom are these results important? • Did we learn anything unexpected we must address now? • Where else can we drive change? DETERMINE SUCCESS BY:
  • 32.
    Include diverse teams soonerin kickoffs, research, vision exercises, journeys Share research across projects, teams and timelines Monitor ethical inflection points through multiple methods throughout product development, not just at the start or end Map goals that stakeholders want, that they’re measured by, and tailored to your culture (engineering, sales, product, etc) 3 421 STARTING MONDAYSTARTING MONDAY
  • 33.
  • 34.
  • 35.
    Scaling the designpractice means establishing, governing, and evangelizing the practices, norms, and methods for how design should be done at your organization, as it grows beyond your original remit across lines of business and products, even if it’s not you directly managing the output or outcomes
  • 36.
    When we talkabout scaling a business, we’re not just talking about growing it. We’re talking about improving its ability to handle growth. REID HOFFMAN BLITZSCALING
  • 37.
    LINES OF BUSINESS,PRODUCTS, BUSINESS UNITS CONNECT GOVERN DELIVER TRUST PROMOTE
  • 38.
    Observe & Listen AssessSkill Levels Learn the business Identify allies, promoters, skeptics Build rapport w/ primary teams Understand the hierarchy Introduce/Reinforce UCD methodology Share User Research Identify High Performers Begin designing for re-use Hire Generalists Foster relationships w/ secondary stakeholders Create checkpoints for ethics Establish measures for design quality:
 metrics, KPI, OKR, analytics Find inefficiencies in similar activities Spin Design Ops into own practice/team/role Empower new design leaders Hire Specialists Evangelize thought leadership Show improvement via sales, retention, margin, revenue, etc Empower new design teams Evangelize, educate Identify new allies, skeptics, etc Show successes at portfolio level, not product level Continue identifying new leaders Research and advise on innovation, new ventures LINES OF BUSINESS, PRODUCTS, BUSINESS UNITS
  • 39.
    Observe & Listen AssessSkill Levels Learn the business Identify allies, promoters, skeptics Build rapport w/ primary teams Understand the hierarchy Introduce/Reinforce UCD methodology Share User Research Identify High Performers Begin designing for re-use Hire Generalists Foster relationships w/ secondary stakeholders Create checkpoints for ethics Establish design quality:
 metrics, KPI, OKR, analytics Find inefficiencies in similar activities Spin Design Ops into own practice/team/role Empower new design leaders Hire Specialists Evangelize thought leadership Show improvement via sales, retention, margin, revenue, etc Empower new design teams Evangelize, educate Identify new allies, skeptics, etc Show successes at portfolio level, not product level Continue identifying new leaders Research and advise on innovation, new ventures LINES OF BUSINESS, PRODUCTS, BUSINESS UNITS PROMOTE
  • 40.
    Observe & Listen AssessSkill Levels Learn the business Identify allies, promoters, skeptics Build rapport w/ primary teams Understand the hierarchy Introduce/Reinforce UCD methodology Share User Research Identify High Performers Begin designing for re-use Hire Generalists Foster relationships w/ secondary stakeholders Create checkpoints for ethics Establish design quality:
 metrics, KPI, OKR, analytics Find inefficiencies in similar activities Spin Design Ops into own practice/team/role Empower new design leaders Hire Specialists Evangelize thought leadership Show improvement via sales, retention, margin, revenue, etc Empower new design teams Evangelize, educate Identify new allies, skeptics, etc Show successes at portfolio level, not product level Continue identifying new leaders Research and advise on innovation, new ventures LINES OF BUSINESS, PRODUCTS, BUSINESS UNITS PROMOTE DELIVER
  • 41.
    Your design team??? then prioritize CONNECTGOVERNDELIVERTRUST PROMOTE • Observe & Listen • Assess Skill Levels • Learn the business • Identify allies, skeptics • Build rapport • Understand the hierarchy • Create checkpoints for ethics • Introduce/Reinforce UCD methodology • Identify High Performers • Establish measures for design quality:
 metrics, KPI, OKR, analytics • Research and advise on innovation, new ventures • Show improvement via sales, retention, margin, revenue, etc • Evangelize thought leadership • Identify new allies, skeptics, etc • Show successes at portfolio level, not product level • Keep recent case studies nearby • Speak at internal events • Include diverse teams sooner and more frequently • Share user research • Show how your work can be reused to solve others’ problems • Use co-design practices in journeys, research, etc • Use design systems as a bridge • Find inefficiencies in similar activities • Spin Design Ops into own practice/team/role • Include diverse teams in design system committees • Position governance as a way to avoid problems later, not a power grab
  • 42.
    Your design team Otherbusiness units with no design presence then prioritize CONNECTGOVERNDELIVERTRUST PROMOTE • Observe & Listen • Assess Skill Levels • Learn the business • Identify allies, skeptics • Build rapport • Understand the hierarchy • Create checkpoints for ethics • Introduce/Reinforce UCD methodology • Identify High Performers • Establish measures for design quality:
 metrics, KPI, OKR, analytics • Research and advise on innovation, new ventures • Show improvement via sales, retention, margin, revenue, etc • Evangelize thought leadership • Identify new allies, skeptics, etc • Show successes at portfolio level, not product level • Keep recent case studies nearby • Speak at internal events • Include diverse teams sooner and more frequently • Share user research • Show how your work can be reused to solve others’ problems • Use co-design practices in journeys, research, etc • Use design systems as a bridge • Find inefficiencies in similar activities • Spin Design Ops into own practice/team/role • Include diverse teams in design system committees • Position governance as a way to avoid problems later, not a power grab
  • 43.
    Your design team Otherdesigners in other teams CONNECTGOVERNDELIVERTRUST PROMOTE then prioritize • Observe & Listen • Assess Skill Levels • Learn the business • Identify allies, skeptics • Build rapport • Understand the hierarchy • Create checkpoints for ethics • Introduce/Reinforce UCD methodology • Identify High Performers • Establish measures for design quality:
 metrics, KPI, OKR, analytics • Research and advise on innovation, new ventures • Show improvement via sales, retention, margin, revenue, etc • Evangelize thought leadership • Identify new allies, skeptics, etc • Show successes at portfolio level, not product level • Keep recent case studies nearby • Speak at internal events • Include diverse teams sooner and more frequently • Share user research • Show how your work can be reused to solve others’ problems • Use co-design practices in journeys, research, etc • Use design systems as a bridge • Find inefficiencies in similar activities • Spin Design Ops into own practice/team/role • Include diverse teams in design system committees • Position governance as a way to avoid problems later, not a power grab
  • 44.
    Explore how design systemscan reduce rework across teams and businesses to free you up to work on the hard problems—but don’t just talk to fellow designers Evaluate how design operations may standardize how design work gets done for your designers and others— but don’t just talk to fellow designers Complete a Design Team Charter so your team maintains an identity articulating who you are, what you do and don’t do Be prepared to coach peers and partners who are less familiar with design, instead of your own teams and directs. 3 421 STARTING MONDAYSTARTING MONDAY
  • 45.
  • 49.
    Companies with highdesign maturity…are more likely to see cost savings, revenue gains, productivity gains, speed to market, and brand and market position improvements through their design efforts. “
  • 50.
    The design industryis in great position to lead organizations into this fourth industrial revolution to deliver better, more useful, sustainable products while generating improved benefits for the business and our communities because of the methods we use to innovate and our proximity to the customer
  • 51.
    Design is decoration Design iswhat happens in a workshop Design is a standardized scalable process Design is a hypothesis followed by experiments Design is business strategy 3 4 521 40% 21% 21% 12% 5%
  • 52.
    Incorporate more user researchand collaboration into digital product design. 3 4 521 Streamline repeatable processes and scale the practice of design via design operations and design systems Strengthen experimentation practices by committing to developing hypothesis, running tests, and measuring results. Apply design methods to new challenges in the business, bringing design thinking into the boardroom and employing design exploration to discover the next business opportunity.
  • 53.
    • De-risk developmentby continually listening, testing, and iterating with end-users. • Measure and drive design performance with the same rigor as revenues and costs. • Break down internal walls between physical, digital, and service design. • Make user-centric design everyone’s responsibility. • Strengthen experimentation practices by committing to developing hypothesis, running tests, and measuring results. • Incorporate more user research and collaboration into digital product design. • Streamline repeatable processes and operationalize design. • Apply design methods to business problems such as customer journeys & discovery research to evaluate new business segments or acquisitions
  • 54.
    1 2 3ELEVATEEXPANDEVOLVEEVOLVEELEVATE DESIGN LEADERSHIP THE DESIGN PRACTICE DESIGN MATURITY EXPAND
  • 56.
    Safe, Predictable, Sterile, ControlledEnvironments With Known Competitors and Stable Markets With Fixed Costs and Static Timelines
  • 58.
    ?What does aprofound transformation of what jobs [design leaders] do look like?
  • 59.
    The design industryis in great position to lead organizations into this fourth industrial revolution to deliver better, more useful, sustainable products while generating improved benefits for the business and our communities because of the methods we use to innovate and our proximity to the customer
  • 60.
    Design thinking—particularly employing thetechniques and philosophy of human- centered design—as well as systems thinking approaches… “
  • 61.
    …can help usunderstand the structures that guide the world and appreciate how new technologies may shift systems into new configurations “
  • 62.
    Being a designleader at this time of huge technological c h a n g e c o m e s w i t h a responsibility to act.
  • 63.
    In previous industrialrevolutions, too little effort was made to protect the vulnerable whether due to unintended consequences, second or third order impacts, or deliberate misuse of these new technologies.
  • 64.
    1. Systems, nottechnologies 2. Empower, not determine 3. By design, not default 4. Values as a feature, not a bug SCHWAB’S FRAMEWORK TO GUIDE SYSTEMS LEADERS
  • 65.
    THE FUTURE OFDESIGN LEADERSHIP TRANSFORMING DESIGN MANAGEMENT TO THRIVE IN THE FOURTH INDUSTRIAL REVOLUTION THE FUTURE OF DESIGN LEADERSHIP Illustration by LINCOLN AGNEW
  • 66.
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