Gaming:
Intro
What is a
game?
What is a game?
•Play under some
constraint
•In the magic circle
•Pointless yet meaningful
Etymology
OED:
1) Amusement, sport, fun; pleasure, enjoyment.
2) An activity which provides amusement or fun;
an amusement, a diversion, a pastime.
Etymology
What is a game?
Johan Huizinga:
• Games are unserious
• Ludus: game, play,
sport, fun, prank,
diversion – school
• Play: freedom yet
ordered; separate
from everyday life
• No material benefit
What is a game?
Roger Caillois:
• Agon – competition
(Udit)
• Alea – chance (games
must be unpredictable)
• Ilinx – emotion/
whirlpool
• Mimesis – role play;
also simulation
Negative senses
•Childish
•Psychological manipulation
– mental games
•Sexism – sleazy seduction
•Malfunction (archaic)
A long, long history
Senet, 3,100 BCE
Başur Höyük, circa 3,000 BCE
Ludus Latrunculorum
Chaturanga (Sanskrit: चतुरङ्ग) -> chess
Circa 600 CE
Belinda now, whom Thirst of Fame invites,
Burns to encounter two adventrous Knights,
At Ombre singly to decide their Doom;
And swells her Breast with Conquests yet to
come.
Strait the three Bands prepare in Arms to join,
Each Band the number of the Sacred Nine.
Soon as she spreads her Hand, th’ Aerial Guard
Descend, and sit on each important Card,
1712
First Ariel perch’d upon a Matadore,
Then each, according to the Rank they
bore.
Behold, four Kings in Majesty rever’d,
With hoary Whiskers and a forky Beard;
And four fair Queens whose hands
sustain a Flow’r,
Th’ expressive Emblem of their softer
Pow’r…
Alexander Pope, Rape of the Lock, 1712
Wargaming hobby
Family board games
Role playing games
Games
serious, public,
and political
• Oiligarchy, Molle Industries
• Jetset, Persuasive Games
• The Great Shakeout, California
• DimensionM, Tabula Digita
Big themes
• Storytelling vs mechanics
• Theme “ ”
• Cybertext
• Bad vs good behavior
• How a game teaches itself
• Industry
Chance?
• Role of randomness
• Generated: dice, cards
• Balance with skill
Udit vs Andrew
• Competition or
cooperation?
• Collabatition?
• Symmetry or asymmetry?
Information?
• Perfect information
• Players hide from others
• Fog of war
•Joost Raessens and Jeffrey Goldstein, eds, Handbook of
Computer Game Studies (MIT, 2005)
•Frans Mayra, An Introduction to Game Studies (Sage,
2008)
•Pat Harrigan and Noah Wardrip-Fruin, eds. Third
Person: Authoring and Exploring Vast Narratives (MIT,
2009)
Game studies as academic field

Introduction to gaming

  • 1.
  • 2.
  • 3.
    What is agame? •Play under some constraint •In the magic circle •Pointless yet meaningful
  • 4.
    Etymology OED: 1) Amusement, sport,fun; pleasure, enjoyment. 2) An activity which provides amusement or fun; an amusement, a diversion, a pastime.
  • 5.
  • 6.
    What is agame? Johan Huizinga: • Games are unserious • Ludus: game, play, sport, fun, prank, diversion – school • Play: freedom yet ordered; separate from everyday life • No material benefit
  • 7.
    What is agame? Roger Caillois: • Agon – competition (Udit) • Alea – chance (games must be unpredictable) • Ilinx – emotion/ whirlpool • Mimesis – role play; also simulation
  • 8.
    Negative senses •Childish •Psychological manipulation –mental games •Sexism – sleazy seduction •Malfunction (archaic)
  • 9.
    A long, longhistory Senet, 3,100 BCE
  • 10.
  • 11.
  • 12.
  • 16.
    Belinda now, whomThirst of Fame invites, Burns to encounter two adventrous Knights, At Ombre singly to decide their Doom; And swells her Breast with Conquests yet to come. Strait the three Bands prepare in Arms to join, Each Band the number of the Sacred Nine. Soon as she spreads her Hand, th’ Aerial Guard Descend, and sit on each important Card, 1712
  • 17.
    First Ariel perch’dupon a Matadore, Then each, according to the Rank they bore. Behold, four Kings in Majesty rever’d, With hoary Whiskers and a forky Beard; And four fair Queens whose hands sustain a Flow’r, Th’ expressive Emblem of their softer Pow’r… Alexander Pope, Rape of the Lock, 1712
  • 19.
  • 20.
  • 21.
  • 25.
    Games serious, public, and political •Oiligarchy, Molle Industries • Jetset, Persuasive Games • The Great Shakeout, California • DimensionM, Tabula Digita
  • 27.
    Big themes • Storytellingvs mechanics • Theme “ ” • Cybertext • Bad vs good behavior • How a game teaches itself • Industry
  • 28.
    Chance? • Role ofrandomness • Generated: dice, cards • Balance with skill
  • 29.
    Udit vs Andrew •Competition or cooperation? • Collabatition? • Symmetry or asymmetry?
  • 30.
    Information? • Perfect information •Players hide from others • Fog of war
  • 31.
    •Joost Raessens andJeffrey Goldstein, eds, Handbook of Computer Game Studies (MIT, 2005) •Frans Mayra, An Introduction to Game Studies (Sage, 2008) •Pat Harrigan and Noah Wardrip-Fruin, eds. Third Person: Authoring and Exploring Vast Narratives (MIT, 2009) Game studies as academic field