This tutorial aims to cover the basics of using lights in your scene.
In order to begin this tutorial, click on the link above this slideshow and duplicate the scene to your personal account
by pressing the large blue button labeled Duplicate Scene.
This starting scene is simply rigged with a character, a car, a lamp pole and ground. The scene is also complemented
with a simple fog.
Every new scene in Goo Create starts of with a couple entities. One of which being a directional light entity. A light
entity can be one out of three different types; directional, spot or point.
A light entity in Create does not require a mesh or geometry as source inducing that the source of the light is not
visible unless you assign a mesh to it.
A directional light is a source of light that projects light rays in parallel from a set direction. You could think of it like a
source of light infinitely far away directing light rays without decreasing intensity towards the entire scene.
A directional light entity project light in similarity to how the sun sheds light on earth.
To demonstrate a directional light in action, toggle visibility of the directional light entity by pressing the icon shaped as
an eye next to the entity name in the Scene Hierarchy.
Toggle visibility
Click on the directional light entity in order to bring up its Component Panel. Expand the Light Component in order to
display its light attributes. From here, you can change its type to either Spot or Point (which we will cover shortly) from
a dropdown-list. You can also adjust its colour, intensity, specular as well as projection and toggle casting shadows.
For now, lets leave those as is and we will return to manipulating these attributes on our next type of light.
Light Component and its attributes
A point light entity is a point in space that emits light in all directions.
A point light entity projects light in similarity to an ordinary light bulb.
Hide Directional Light
In order to see it in action, lets place one inside the street light to create an atmospheric light in our scene. But before
doing so, lets hide the directional light entity to be able to see the effects of the point light more clearly.
To create a point light entity, click on the entity creation button named Create in the top navigation bar. When the
creation menu is open, click on Point Light to create a point light entity.
The point light entity has now been created, all that remains is to place it as well as adjust its settings to fit the scene
nicely. Select the entity and move it inside the top of the street light. You can move an entity by either moving it with
the gizmo or entering the values [4.73, 10.14, 4] as translation in its Transform Component.
Transform Component
Translation (4.73, 10.14, 4)
Great! Now lets adjust its settings a bit. In comparison to the light properties in the directional light entity, the type of
this light entity is Point. Lets make the light a bit warmer, adjust the colour of the light to a bit more yellow. The colour I
used was Hex: ffd7a0. Feel free to mess around with the settings until you find something you like. I chose the
following settings: Intensity: 1.44, Specular: 0.82, Range 21.2
Light Component
Hex: ffd7a0, Intensity: 1.44, Specular: 0.82, Range: 21.2
The third and final light entity in Create i a spot light entity. This entity is… well, a spot light. It sheds a cone of light in a
given direction.
A spot light entity projects light in similarity to a flashlight.
I have already populated this scene with a spot light entity. Hide the point light and show the hidden spot light entity by
pressing on the icons shaped as an eye right next to the entity’s name in the Scene Hierarchy.
Toggle visibility
As you noticed, the spot light entity acts as one of the headlights of the race car. You can also see that the character
does not project a shadow on its environment. Lets fix that!
Shadows are quite heavy on the device and can therefore be toggled on and off separately on each light entity. To
turn on shadows for a light entity, select the entity and check Shadows in its Light Component. Lets make that happen!
Enable shadows
Great, so now we got that dramatic look going down, lets add the other headlight!
In order to create a spot light entity for the second headlight of the race car, you can either create a new spot light
entity in similarity to what we did with the point light, or you can duplicate the existing one. Duplicate the spot light
entity by selecting it and pressing the duplicate icon at the top of the Scene Hierarchy Panel.
Duplicate entity
A duplicate of the first spot light entity appears in your Scene Hierarchy. Select it, and change its translation to fit the
second headlight.
Nice going! Keep in mind that lights are heavy and require a lot of processing power from the device. You should
therefore try to keep the amount of lights in a scene to a minimum.
Lets end this tutorial by publishing our dramatically lit scene by clicking on Export Scene in the top navigation bar and
then press Publish. In order to share you scene, simply send the link to the published scene .
Export and publish
Do not forget to look beneath this slideshow for recommended further learning material or drop a piece of feedback in
the comment section.
You’re done!
Great job, you have mastered
the basics of using light in your scene

More Related Content

PDF
Goo Create - Material Fundamentals
PPTX
Scene Hierarchy
PDF
Goo Create: Environment
PDF
The making of iwasa house by ernesto delgado
PDF
Mini The Making of H hauz _VRAY 1.6 beta rendering challenge winner
PDF
Mtm by dalibor lekin
PDF
MTM3 Leo Valenzuela
PDF
Winston ellosca kitchen
Goo Create - Material Fundamentals
Scene Hierarchy
Goo Create: Environment
The making of iwasa house by ernesto delgado
Mini The Making of H hauz _VRAY 1.6 beta rendering challenge winner
Mtm by dalibor lekin
MTM3 Leo Valenzuela
Winston ellosca kitchen

What's hot (18)

PPTX
Pic from traveling
PPTX
Task 3 investigating experimental photography techniques
DOCX
Steps to work_on_photoshop[1]
PPTX
Techniques Used in Photography
PPT
Presentation Lighting For Tv
PDF
Leo valenzuela mtm 2
PPTX
6. production reflection
PDF
Double Exposure Skills Development
PDF
Adbne 2013 – Opening Titles
PPTX
Chap34
PPTX
Environment Tutorial
PDF
True Detective – Opening Titles Analysis
PPTX
Construction diary
PPTX
Using Adjustment Layers and Lighting in Photoshop
PPTX
Formal Elements Presentation
PDF
Week 4 - Landscape Technical Information
PDF
Vignette Skills Development
Pic from traveling
Task 3 investigating experimental photography techniques
Steps to work_on_photoshop[1]
Techniques Used in Photography
Presentation Lighting For Tv
Leo valenzuela mtm 2
6. production reflection
Double Exposure Skills Development
Adbne 2013 – Opening Titles
Chap34
Environment Tutorial
True Detective – Opening Titles Analysis
Construction diary
Using Adjustment Layers and Lighting in Photoshop
Formal Elements Presentation
Week 4 - Landscape Technical Information
Vignette Skills Development
Ad

Viewers also liked (16)

PPTX
Goo Create: Lights and cameras
PDF
Goo Create: Import animation
PDF
Goo Create - State Machine Introduction
DOCX
Hasil pengamatan gum xantan
PDF
Boudourides et al., Transitions and Trajectories in Temporal Networks with Ov...
PPTX
Dye dining room furniture selections
PDF
Transitions and Trajectories in Temporal Networks
PPT
Stmt trisakati kel.1
PDF
Goo Create: Interface Overview
PDF
[Up! Essência] Produtos
PPTX
Dye family room furniture selections
PDF
The natural leadership talents of women
PPTX
Alternativas
PPTX
Dye living room furniture selections
PPTX
Fotografías
PPTX
Art portfolio
Goo Create: Lights and cameras
Goo Create: Import animation
Goo Create - State Machine Introduction
Hasil pengamatan gum xantan
Boudourides et al., Transitions and Trajectories in Temporal Networks with Ov...
Dye dining room furniture selections
Transitions and Trajectories in Temporal Networks
Stmt trisakati kel.1
Goo Create: Interface Overview
[Up! Essência] Produtos
Dye family room furniture selections
The natural leadership talents of women
Alternativas
Dye living room furniture selections
Fotografías
Art portfolio
Ad

Similar to Introduction to Lights (20)

PDF
Curs photoshop
PPTX
Adobe After Effects
PPT
3 point lighting edit
PPT
3 point lighting edit
PDF
Electric Lighting Ecotect
PPTX
How to create a film poster
PPTX
DAY2_SUPERHERO.pptx
DOCX
Volumen ligth
PPTX
Magazine deconstruction
PPTX
Lesson two presentation
PPTX
[Pro forma] - production log
DOCX
How to work photoshop
DOCX
Evidence for fmp
PPTX
Production Diary.pptx
DOCX
3 d color at photoshop
PPTX
Notes Vexatious Creating The Official Poster
PPTX
Production log and evaluation
PPTX
SFM Lesson 2
PPTX
3. FMP Production Experiments
PDF
Shader editor
Curs photoshop
Adobe After Effects
3 point lighting edit
3 point lighting edit
Electric Lighting Ecotect
How to create a film poster
DAY2_SUPERHERO.pptx
Volumen ligth
Magazine deconstruction
Lesson two presentation
[Pro forma] - production log
How to work photoshop
Evidence for fmp
Production Diary.pptx
3 d color at photoshop
Notes Vexatious Creating The Official Poster
Production log and evaluation
SFM Lesson 2
3. FMP Production Experiments
Shader editor

Recently uploaded (20)

PDF
CloudStack 4.21: First Look Webinar slides
PDF
Developing a website for English-speaking practice to English as a foreign la...
PDF
How ambidextrous entrepreneurial leaders react to the artificial intelligence...
PPT
Galois Field Theory of Risk: A Perspective, Protocol, and Mathematical Backgr...
PDF
Two-dimensional Klein-Gordon and Sine-Gordon numerical solutions based on dee...
PDF
UiPath Agentic Automation session 1: RPA to Agents
PDF
A contest of sentiment analysis: k-nearest neighbor versus neural network
PDF
Taming the Chaos: How to Turn Unstructured Data into Decisions
PDF
Five Habits of High-Impact Board Members
PDF
A proposed approach for plagiarism detection in Myanmar Unicode text
DOCX
search engine optimization ppt fir known well about this
PPTX
AI IN MARKETING- PRESENTED BY ANWAR KABIR 1st June 2025.pptx
PDF
sustainability-14-14877-v2.pddhzftheheeeee
PPTX
Modernising the Digital Integration Hub
PDF
Hybrid horned lizard optimization algorithm-aquila optimizer for DC motor
PDF
NewMind AI Weekly Chronicles – August ’25 Week III
PDF
TrustArc Webinar - Click, Consent, Trust: Winning the Privacy Game
PDF
Enhancing emotion recognition model for a student engagement use case through...
PDF
Consumable AI The What, Why & How for Small Teams.pdf
PPTX
2018-HIPAA-Renewal-Training for executives
CloudStack 4.21: First Look Webinar slides
Developing a website for English-speaking practice to English as a foreign la...
How ambidextrous entrepreneurial leaders react to the artificial intelligence...
Galois Field Theory of Risk: A Perspective, Protocol, and Mathematical Backgr...
Two-dimensional Klein-Gordon and Sine-Gordon numerical solutions based on dee...
UiPath Agentic Automation session 1: RPA to Agents
A contest of sentiment analysis: k-nearest neighbor versus neural network
Taming the Chaos: How to Turn Unstructured Data into Decisions
Five Habits of High-Impact Board Members
A proposed approach for plagiarism detection in Myanmar Unicode text
search engine optimization ppt fir known well about this
AI IN MARKETING- PRESENTED BY ANWAR KABIR 1st June 2025.pptx
sustainability-14-14877-v2.pddhzftheheeeee
Modernising the Digital Integration Hub
Hybrid horned lizard optimization algorithm-aquila optimizer for DC motor
NewMind AI Weekly Chronicles – August ’25 Week III
TrustArc Webinar - Click, Consent, Trust: Winning the Privacy Game
Enhancing emotion recognition model for a student engagement use case through...
Consumable AI The What, Why & How for Small Teams.pdf
2018-HIPAA-Renewal-Training for executives

Introduction to Lights

  • 1. This tutorial aims to cover the basics of using lights in your scene. In order to begin this tutorial, click on the link above this slideshow and duplicate the scene to your personal account by pressing the large blue button labeled Duplicate Scene.
  • 2. This starting scene is simply rigged with a character, a car, a lamp pole and ground. The scene is also complemented with a simple fog.
  • 3. Every new scene in Goo Create starts of with a couple entities. One of which being a directional light entity. A light entity can be one out of three different types; directional, spot or point. A light entity in Create does not require a mesh or geometry as source inducing that the source of the light is not visible unless you assign a mesh to it.
  • 4. A directional light is a source of light that projects light rays in parallel from a set direction. You could think of it like a source of light infinitely far away directing light rays without decreasing intensity towards the entire scene. A directional light entity project light in similarity to how the sun sheds light on earth.
  • 5. To demonstrate a directional light in action, toggle visibility of the directional light entity by pressing the icon shaped as an eye next to the entity name in the Scene Hierarchy. Toggle visibility
  • 6. Click on the directional light entity in order to bring up its Component Panel. Expand the Light Component in order to display its light attributes. From here, you can change its type to either Spot or Point (which we will cover shortly) from a dropdown-list. You can also adjust its colour, intensity, specular as well as projection and toggle casting shadows. For now, lets leave those as is and we will return to manipulating these attributes on our next type of light. Light Component and its attributes
  • 7. A point light entity is a point in space that emits light in all directions. A point light entity projects light in similarity to an ordinary light bulb.
  • 8. Hide Directional Light In order to see it in action, lets place one inside the street light to create an atmospheric light in our scene. But before doing so, lets hide the directional light entity to be able to see the effects of the point light more clearly.
  • 9. To create a point light entity, click on the entity creation button named Create in the top navigation bar. When the creation menu is open, click on Point Light to create a point light entity.
  • 10. The point light entity has now been created, all that remains is to place it as well as adjust its settings to fit the scene nicely. Select the entity and move it inside the top of the street light. You can move an entity by either moving it with the gizmo or entering the values [4.73, 10.14, 4] as translation in its Transform Component. Transform Component Translation (4.73, 10.14, 4)
  • 11. Great! Now lets adjust its settings a bit. In comparison to the light properties in the directional light entity, the type of this light entity is Point. Lets make the light a bit warmer, adjust the colour of the light to a bit more yellow. The colour I used was Hex: ffd7a0. Feel free to mess around with the settings until you find something you like. I chose the following settings: Intensity: 1.44, Specular: 0.82, Range 21.2 Light Component Hex: ffd7a0, Intensity: 1.44, Specular: 0.82, Range: 21.2
  • 12. The third and final light entity in Create i a spot light entity. This entity is… well, a spot light. It sheds a cone of light in a given direction. A spot light entity projects light in similarity to a flashlight.
  • 13. I have already populated this scene with a spot light entity. Hide the point light and show the hidden spot light entity by pressing on the icons shaped as an eye right next to the entity’s name in the Scene Hierarchy. Toggle visibility
  • 14. As you noticed, the spot light entity acts as one of the headlights of the race car. You can also see that the character does not project a shadow on its environment. Lets fix that!
  • 15. Shadows are quite heavy on the device and can therefore be toggled on and off separately on each light entity. To turn on shadows for a light entity, select the entity and check Shadows in its Light Component. Lets make that happen! Enable shadows
  • 16. Great, so now we got that dramatic look going down, lets add the other headlight! In order to create a spot light entity for the second headlight of the race car, you can either create a new spot light entity in similarity to what we did with the point light, or you can duplicate the existing one. Duplicate the spot light entity by selecting it and pressing the duplicate icon at the top of the Scene Hierarchy Panel. Duplicate entity
  • 17. A duplicate of the first spot light entity appears in your Scene Hierarchy. Select it, and change its translation to fit the second headlight.
  • 18. Nice going! Keep in mind that lights are heavy and require a lot of processing power from the device. You should therefore try to keep the amount of lights in a scene to a minimum. Lets end this tutorial by publishing our dramatically lit scene by clicking on Export Scene in the top navigation bar and then press Publish. In order to share you scene, simply send the link to the published scene . Export and publish
  • 19. Do not forget to look beneath this slideshow for recommended further learning material or drop a piece of feedback in the comment section. You’re done! Great job, you have mastered the basics of using light in your scene