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Adventures in Animation
Introduction to
Scratch!
Michelle Venable-Foster
Barb Ericson
Dec 2007
Adventures in Animation
What is Scratch?
• Scratch is a free programmable
toolkit that enables kids to create
their own games, animated stories,
and interactive art
• and share their creations with one
another over the Internet.
Adventures in Animation
What is Scratch?
• Scratch builds on the long tradition
of Logo and LEGO/Logo, but takes
advantage of new computational ideas
and capabilities to make it easier for
kids to get started with programming
(lowering the floor) and to extend
the range of what kids can create
and learn (raising the ceiling).
Adventures in Animation
What is Scratch?
• The ultimate goal is to help kids
become fluent with digital media,
empowering them to express
themselves creatively and make
connections to powerful ideas.
Adventures in Animation
What is Scratch?
• Scratch is built on top of the Squeak
environment developed by Alan Kay
and colleagues.
Adventures in Animation
What is Scratch?
• Scratch is being developed by the
Lifelong Kindergarten research group
at the MIT Media Lab, in
collaboration with KIDS research
group at the UCLA Graduate School
of Education & Information Studies.
Adventures in Animation
Let’s Get Started!
• To Open Scratch, double-click on the
Scratch (cat) icon or click on
Scratch.exe
Adventures in Animation
Getting Started With
Scratch
Once you’ve opened Scratch, you
should see this default screen:
Adventures in Animation
Watch a Quick
Introduction to Scratch!
Adventures in Animation
Let’s Look At Some
Scratch Examples
• Go to Open > Projects and choose the
category Animation
• Look through them and see what you will
be able to do in Scratch!
• (Some of these have sound. Please be
considerate of your neighbors and turn the
sound down on your computers! Ask your
teacher to help you if you don’t know how.)
Adventures in Animation
Choose Your Sprite!
• You will notice that the default sprite is an
orange cat.
(A sprite is a small graphic that can be
moved independently around the screen,
producing animated effects.)
• You can choose a different sprite to
program from a library in Scratch, or you
can draw your own! You will create your
own sprite later.
Adventures in Animation
Choose Your Sprite!
• To choose a sprite
from the Scratch
library, click on the
Folder with a Star
icon. When you
hover your mouse
over it, it will say
“Choose new sprite
from file”.
Adventures in Animation
Choose Your Sprite!
Open the folders of
the different
categories of sprites.
Choose one that you’d
like to experiment
with by double clicking
on it. You can have
more than one sprite
in your animation!
Adventures in Animation
Choose Your Sprite!
• Once you have a sprite that
you’d like to program, you can
delete the orange cat sprite
by clicking the scissor icon
and clicking on the cat!
• Make sure that you click on
the arrow icon before you do
anything else – otherwise,
you’ll delete something that
you really wanted!
• You can also right click on the
icon to delete that sprite
Adventures in Animation
Resize Your Sprite!
• You can make your sprite larger or
smaller by using the “grow sprite” or
“shrink sprite” icons.
• You click on one of these icons, then
click on your sprite until it is the size
you’d like.
Adventures in Animation
Choose Your Background!
• Right now, you have a plain, white
background – boring!
• You can also change your background
by choosing one from the Scratch
library or creating your own!
Adventures in Animation
Choose Your Background!
• Click on the Stage:
• Now, select the
“Backgrounds” tab!
Adventures in Animation
Change Your Background!
• You can experiment with creating or
importing your own background later,
but, for right now – choose one from
the library by selecting Import.
Adventures in Animation
Change The Background!
From this screen, you can choose one of
the category folders, and select a
background that you like by double clicking
on it!
Adventures in Animation
Now, We’re Ready to
Program!
Now, you should have a sprite and a
background that you’d like to work
with!
Adventures in Animation
Programming In Scratch!
• The first thing you need to do is to click
on the sprite you want to program, and
select the “Scripts” tab.
• Since your sprite is the only thing that can
be animated, make sure you have it
selected.
• The Scripts area is where you “build” your
program by using the programming blocks.
Adventures in Animation
Programming In Scratch!
• In the upper, left-hand corner of your
Scratch window, you will see 8 buttons .
• Each of these buttons have programming
blocks in those particular areas.
• We will first experiment with the Motion
blocks.
Adventures in Animation
Motion!
• When you click on the motion button,
you will see the programming blocks
that can be used with your sprite.
• Let’s all program our sprites with the
same code first, and then you’ll be
allowed to experiment on your own!
Adventures in Animation
Motion!
• Drag out the “move 10 steps” block.
• Change the “10” to “50” by clicking in the
block and typing in 50.
• To see your sprite move 50 pixels to the
right, double click on the block in the
Script area. Cool, isn’t it?!
Adventures in Animation
Motion
• You can also set the motion block to
move a negative number of pixels by
typing a negative number in the block.
• This will move your sprite that
number of pixels in the opposite
direction.
Adventures in Animation
What Is A Pixel?
• We’ve been talking about pixels – what is a
pixel?
• A pixel is one of the small units that make
up an image on a computer or television
screen.
• It is derived from the words picture and
element to make pixel!
Adventures in Animation
The Scratch Stage
• The Scratch stage is 480 pixels wide and
360 pixels high.
-240 240
180
-180
Adventures in Animation
More Motion!
• Now, add the “turn 15 degrees” block
to the other block of code.
• When you see the white bar between
the 2 blocks of code, you can release
your mouse. That white bar means
that the 2 blocks will “snap” onto the
other block.
Adventures in Animation
More Motion!
• Again, you can change the number of
degrees by double clicking in that
area and typing in the number of
degrees you’d like your sprite to
rotate.
• Double click on the blocks to see your
sprite move and rotate!
Adventures in Animation
Experiment With Motion!
• We’ve only used 2 of the blocks in the Motion
category.
• For the next few minutes, I want you to
experiment with all of the other blocks in the
Motion category.
• If you’d like to see what a block does, right click
on the block and then click on help.
• You can delete code easily by just dragging it
from the Script area!
• Have fun!
Adventures in Animation
Control!
• The next category of programming
buttons we will experiment with is
the Control category.
• This is a very important category
because it controls how many times
an event happens, how long an event
happens, or when an event happens.
Adventures in Animation
Control!
• The first block I’d like us to use is the
“when flag clicked” block:
• Drag this block out, and snap it on top of
the blocks you already have in your script.
Adventures in Animation
Control!
• Now, instead of
having to double
click on your block
of code, you can
just click on the
flag icon to play
your animation!
Click here to start
Adventures in Animation
Presentation Mode
• When you click on the presentation mode button,
your animation will fill the whole screen!
• To exit presentation mode, click the arrow in the
top left of the screen, or just press the Esc key.
Adventures in Animation
Back to Control!
• Other powerful blocks in the Control
category are the blocks that handle
conditional statements.
• Conditional statements are commonly
called “if statements” or “if-else
statements”.
Adventures in Animation
Conditional Statements
This code means that if the user presses the Space key on the
keyboard, the sprite will move 10 steps.
Adventures in Animation
Sensing!
• The conditional statements must be
used along with the sensing blocks.
(Notice the shape of some of the
sensing blocks. They are the ones
that will fit inside the “condition”
since they have 6 sides)
Adventures in Animation
Back to Control!
• For the next few minutes,
experiment with the blocks in
Motion, Control, and Sensing.
• Right click on a block and select help
to get information about a block.
• When you get something cool, I’d like
to see it!
Adventures in Animation
Sound!
• Now, let’s add some sound to our
animation!
• There are many different ways to get
sound in your animation.
• The first way we’re going to experiment
with is by importing a sound from the
Scratch sound library.
Adventures in Animation
Importing Sound From The
Scratch Sound Library
• Click on the sprite you want to have
sound.
• Click on the Sounds tab and select
Import.
Adventures in Animation
Scratch Sound Library
• You will see different categories of
sounds that you can use in your
animation that are available for you
in the Scratch library.
Adventures in Animation
Inserting Sound
• Once you find a sound that you like,
select it and click on OK.
• You will see the sound you just
selected show up under “New Sound”.
Adventures in Animation
Play Your Sound
• If you click on the “Play” button, you
can preview your sound.
Adventures in Animation
Adding The Sound To
Your Animation
• Now, you’re ready to add the sound
to your animation!
• Click on the Script tab.
• Select the sprite you want to have
sound.
• Now select the Sound button.
Adventures in Animation
Adding Sound
• Now, select one of the blocks that says,
“play sound…”
• Select your sound from the drop-down
menu by clicking on the triangle next to
“pop”.
Adventures in Animation
Recording a Sound
• Click on the record
button to record a
sound
• Click on the red
button to start
recording
• Click on the square to
stop
• You can rename the
sound by typing over
the name
Adventures in Animation
Incorporate Sound Into
Your Animation!
When I click the flag, my bee will move and
buzz.
Adventures in Animation
Time To Play!
• For the next few minutes,
experiment with Motion, Control,
Sensing, and Sound!
• When you get something cool, let me
see it!
Adventures in Animation
Using The Pen!
• When using the Pen
tools, your sprite
actually becomes
your writing
instrument!
• You can change the
Pen’s color, its
shade, and its size.
Adventures in Animation
Using the Pen!
• Your first Pen challenge is to write
your initials using the Pen tools.
• It may sound easy, but, you have to
remember to lift your pen when
necessary and also to put it back
down!
Adventures in Animation
Pen Challenge #2
• Great job with Pen Challenge #1!
• Your second Pen Challenge is to use
the tools to create an interesting
design.
• Remember that you can change Pen
color and shade!
Adventures in Animation
Numbers!
• There are many animation effects
you can create using Numbers in
Scratch.
• One effect is random movement of a
sprite!
Adventures in Animation
Random Movement
• Remember that the Scratch
animation area is 480 pixels wide and
360 pixels high.
• That means that the range on the
horizontal axis is from -240 to 240.
• The range on the vertical axis is
-180 to 180.
Adventures in Animation
Random Movement
• This is the block of code I would use
if I wanted my sprite to randomly
glide the entire horizontal and
vertical distance of my Scratch
animation area:
Adventures in Animation
Numbers!
• For the next few minutes, experiment with
the tools in Motion, Control, Sensing,
Sound, and Numbers.
• Click right on a block and select help to
see what it does.
• When you get something cool, let me see
it!
Adventures in Animation
Variables!
• Variables are used mainly in the
development of games.
• Open some of the examples in
Projects > Games to see how
variables are used to keep score in a
game.
Adventures in Animation
Time To Have Fun!
• Now it’s time for you to create your
own original animations or games!
• Each table has a set of 12 laminated
cards with different projects that
you can try, to give you ideas for
your own animation.
Adventures in Animation
Learn How To:
• While you’re creating your own
Scratch animation, I want you to
discover how to:
– Create your own sprite;
– Create your own background;
Adventures in Animation
Last Slide!
• Remember to:
– Be appropriate;
– Be creative;
– Have fun!
• You will also be given a Scratch Help
Guide, complete with screenshots to
help you get started.

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Introduction to Scratch.ppt

  • 1. Adventures in Animation Introduction to Scratch! Michelle Venable-Foster Barb Ericson Dec 2007
  • 2. Adventures in Animation What is Scratch? • Scratch is a free programmable toolkit that enables kids to create their own games, animated stories, and interactive art • and share their creations with one another over the Internet.
  • 3. Adventures in Animation What is Scratch? • Scratch builds on the long tradition of Logo and LEGO/Logo, but takes advantage of new computational ideas and capabilities to make it easier for kids to get started with programming (lowering the floor) and to extend the range of what kids can create and learn (raising the ceiling).
  • 4. Adventures in Animation What is Scratch? • The ultimate goal is to help kids become fluent with digital media, empowering them to express themselves creatively and make connections to powerful ideas.
  • 5. Adventures in Animation What is Scratch? • Scratch is built on top of the Squeak environment developed by Alan Kay and colleagues.
  • 6. Adventures in Animation What is Scratch? • Scratch is being developed by the Lifelong Kindergarten research group at the MIT Media Lab, in collaboration with KIDS research group at the UCLA Graduate School of Education & Information Studies.
  • 7. Adventures in Animation Let’s Get Started! • To Open Scratch, double-click on the Scratch (cat) icon or click on Scratch.exe
  • 8. Adventures in Animation Getting Started With Scratch Once you’ve opened Scratch, you should see this default screen:
  • 9. Adventures in Animation Watch a Quick Introduction to Scratch!
  • 10. Adventures in Animation Let’s Look At Some Scratch Examples • Go to Open > Projects and choose the category Animation • Look through them and see what you will be able to do in Scratch! • (Some of these have sound. Please be considerate of your neighbors and turn the sound down on your computers! Ask your teacher to help you if you don’t know how.)
  • 11. Adventures in Animation Choose Your Sprite! • You will notice that the default sprite is an orange cat. (A sprite is a small graphic that can be moved independently around the screen, producing animated effects.) • You can choose a different sprite to program from a library in Scratch, or you can draw your own! You will create your own sprite later.
  • 12. Adventures in Animation Choose Your Sprite! • To choose a sprite from the Scratch library, click on the Folder with a Star icon. When you hover your mouse over it, it will say “Choose new sprite from file”.
  • 13. Adventures in Animation Choose Your Sprite! Open the folders of the different categories of sprites. Choose one that you’d like to experiment with by double clicking on it. You can have more than one sprite in your animation!
  • 14. Adventures in Animation Choose Your Sprite! • Once you have a sprite that you’d like to program, you can delete the orange cat sprite by clicking the scissor icon and clicking on the cat! • Make sure that you click on the arrow icon before you do anything else – otherwise, you’ll delete something that you really wanted! • You can also right click on the icon to delete that sprite
  • 15. Adventures in Animation Resize Your Sprite! • You can make your sprite larger or smaller by using the “grow sprite” or “shrink sprite” icons. • You click on one of these icons, then click on your sprite until it is the size you’d like.
  • 16. Adventures in Animation Choose Your Background! • Right now, you have a plain, white background – boring! • You can also change your background by choosing one from the Scratch library or creating your own!
  • 17. Adventures in Animation Choose Your Background! • Click on the Stage: • Now, select the “Backgrounds” tab!
  • 18. Adventures in Animation Change Your Background! • You can experiment with creating or importing your own background later, but, for right now – choose one from the library by selecting Import.
  • 19. Adventures in Animation Change The Background! From this screen, you can choose one of the category folders, and select a background that you like by double clicking on it!
  • 20. Adventures in Animation Now, We’re Ready to Program! Now, you should have a sprite and a background that you’d like to work with!
  • 21. Adventures in Animation Programming In Scratch! • The first thing you need to do is to click on the sprite you want to program, and select the “Scripts” tab. • Since your sprite is the only thing that can be animated, make sure you have it selected. • The Scripts area is where you “build” your program by using the programming blocks.
  • 22. Adventures in Animation Programming In Scratch! • In the upper, left-hand corner of your Scratch window, you will see 8 buttons . • Each of these buttons have programming blocks in those particular areas. • We will first experiment with the Motion blocks.
  • 23. Adventures in Animation Motion! • When you click on the motion button, you will see the programming blocks that can be used with your sprite. • Let’s all program our sprites with the same code first, and then you’ll be allowed to experiment on your own!
  • 24. Adventures in Animation Motion! • Drag out the “move 10 steps” block. • Change the “10” to “50” by clicking in the block and typing in 50. • To see your sprite move 50 pixels to the right, double click on the block in the Script area. Cool, isn’t it?!
  • 25. Adventures in Animation Motion • You can also set the motion block to move a negative number of pixels by typing a negative number in the block. • This will move your sprite that number of pixels in the opposite direction.
  • 26. Adventures in Animation What Is A Pixel? • We’ve been talking about pixels – what is a pixel? • A pixel is one of the small units that make up an image on a computer or television screen. • It is derived from the words picture and element to make pixel!
  • 27. Adventures in Animation The Scratch Stage • The Scratch stage is 480 pixels wide and 360 pixels high. -240 240 180 -180
  • 28. Adventures in Animation More Motion! • Now, add the “turn 15 degrees” block to the other block of code. • When you see the white bar between the 2 blocks of code, you can release your mouse. That white bar means that the 2 blocks will “snap” onto the other block.
  • 29. Adventures in Animation More Motion! • Again, you can change the number of degrees by double clicking in that area and typing in the number of degrees you’d like your sprite to rotate. • Double click on the blocks to see your sprite move and rotate!
  • 30. Adventures in Animation Experiment With Motion! • We’ve only used 2 of the blocks in the Motion category. • For the next few minutes, I want you to experiment with all of the other blocks in the Motion category. • If you’d like to see what a block does, right click on the block and then click on help. • You can delete code easily by just dragging it from the Script area! • Have fun!
  • 31. Adventures in Animation Control! • The next category of programming buttons we will experiment with is the Control category. • This is a very important category because it controls how many times an event happens, how long an event happens, or when an event happens.
  • 32. Adventures in Animation Control! • The first block I’d like us to use is the “when flag clicked” block: • Drag this block out, and snap it on top of the blocks you already have in your script.
  • 33. Adventures in Animation Control! • Now, instead of having to double click on your block of code, you can just click on the flag icon to play your animation! Click here to start
  • 34. Adventures in Animation Presentation Mode • When you click on the presentation mode button, your animation will fill the whole screen! • To exit presentation mode, click the arrow in the top left of the screen, or just press the Esc key.
  • 35. Adventures in Animation Back to Control! • Other powerful blocks in the Control category are the blocks that handle conditional statements. • Conditional statements are commonly called “if statements” or “if-else statements”.
  • 36. Adventures in Animation Conditional Statements This code means that if the user presses the Space key on the keyboard, the sprite will move 10 steps.
  • 37. Adventures in Animation Sensing! • The conditional statements must be used along with the sensing blocks. (Notice the shape of some of the sensing blocks. They are the ones that will fit inside the “condition” since they have 6 sides)
  • 38. Adventures in Animation Back to Control! • For the next few minutes, experiment with the blocks in Motion, Control, and Sensing. • Right click on a block and select help to get information about a block. • When you get something cool, I’d like to see it!
  • 39. Adventures in Animation Sound! • Now, let’s add some sound to our animation! • There are many different ways to get sound in your animation. • The first way we’re going to experiment with is by importing a sound from the Scratch sound library.
  • 40. Adventures in Animation Importing Sound From The Scratch Sound Library • Click on the sprite you want to have sound. • Click on the Sounds tab and select Import.
  • 41. Adventures in Animation Scratch Sound Library • You will see different categories of sounds that you can use in your animation that are available for you in the Scratch library.
  • 42. Adventures in Animation Inserting Sound • Once you find a sound that you like, select it and click on OK. • You will see the sound you just selected show up under “New Sound”.
  • 43. Adventures in Animation Play Your Sound • If you click on the “Play” button, you can preview your sound.
  • 44. Adventures in Animation Adding The Sound To Your Animation • Now, you’re ready to add the sound to your animation! • Click on the Script tab. • Select the sprite you want to have sound. • Now select the Sound button.
  • 45. Adventures in Animation Adding Sound • Now, select one of the blocks that says, “play sound…” • Select your sound from the drop-down menu by clicking on the triangle next to “pop”.
  • 46. Adventures in Animation Recording a Sound • Click on the record button to record a sound • Click on the red button to start recording • Click on the square to stop • You can rename the sound by typing over the name
  • 47. Adventures in Animation Incorporate Sound Into Your Animation! When I click the flag, my bee will move and buzz.
  • 48. Adventures in Animation Time To Play! • For the next few minutes, experiment with Motion, Control, Sensing, and Sound! • When you get something cool, let me see it!
  • 49. Adventures in Animation Using The Pen! • When using the Pen tools, your sprite actually becomes your writing instrument! • You can change the Pen’s color, its shade, and its size.
  • 50. Adventures in Animation Using the Pen! • Your first Pen challenge is to write your initials using the Pen tools. • It may sound easy, but, you have to remember to lift your pen when necessary and also to put it back down!
  • 51. Adventures in Animation Pen Challenge #2 • Great job with Pen Challenge #1! • Your second Pen Challenge is to use the tools to create an interesting design. • Remember that you can change Pen color and shade!
  • 52. Adventures in Animation Numbers! • There are many animation effects you can create using Numbers in Scratch. • One effect is random movement of a sprite!
  • 53. Adventures in Animation Random Movement • Remember that the Scratch animation area is 480 pixels wide and 360 pixels high. • That means that the range on the horizontal axis is from -240 to 240. • The range on the vertical axis is -180 to 180.
  • 54. Adventures in Animation Random Movement • This is the block of code I would use if I wanted my sprite to randomly glide the entire horizontal and vertical distance of my Scratch animation area:
  • 55. Adventures in Animation Numbers! • For the next few minutes, experiment with the tools in Motion, Control, Sensing, Sound, and Numbers. • Click right on a block and select help to see what it does. • When you get something cool, let me see it!
  • 56. Adventures in Animation Variables! • Variables are used mainly in the development of games. • Open some of the examples in Projects > Games to see how variables are used to keep score in a game.
  • 57. Adventures in Animation Time To Have Fun! • Now it’s time for you to create your own original animations or games! • Each table has a set of 12 laminated cards with different projects that you can try, to give you ideas for your own animation.
  • 58. Adventures in Animation Learn How To: • While you’re creating your own Scratch animation, I want you to discover how to: – Create your own sprite; – Create your own background;
  • 59. Adventures in Animation Last Slide! • Remember to: – Be appropriate; – Be creative; – Have fun! • You will also be given a Scratch Help Guide, complete with screenshots to help you get started.