SlideShare a Scribd company logo
Introduction to User-Centered Design
JA-SIG Unconference
11/13/07

Allison Bloodworth, Senior User Interaction Designer, University of California, Berkeley
Gary Thompson, User Experience Leader, Unicon, Inc.
•
•
•
•
•
•
•

What is User Experience?
What is Design?
What is User-Centered Design?
What do designers do?
What is our design process?
How to take it home
Questions
What is User Experience
(UX)?
• User Experience is the sum experience of a user
interacting with a product.

- Peter Morville

- James Melzer
What is Design?
• The aim of design is to create good user
experiences.
What is Design?
• Design is a craft – an artistic science – that melds
technology and humanity
What is User-Centered
Design (UCD)?
• The user is put in the center of the design
Why UCD/UX?
•
•
•
•
•

Increased customer satisfaction
Increased user productivity/efficiency/accuracy
Increased service/site usage and adoption
Decreased support and training costs
Reduced development time and costs
– Create only the features users need

• Reduced maintenance costs
– Do it right the first time

Adapted from Usability Professionals’ Association website,
http://www.upassoc.org/usability_resources/about_usability/definitions_of_usability.html
What do designers do?
•
•
•
•
•
•

User Research
Usability Analysis
Information Architecture
Interaction Design
User Interface Design
Visual/Graphic Design

- Jesse James Garrett
What is our design process?
1.
2.
3.
4.
5.
6.
7.

User Needs Assessment
Competitive/Comparative Analysis
Heuristic Evaluation
Personas
Goals, Tasks & Scenarios
Design Concepts
User Testing
1. User Needs Assessment
•
•
•
•

Surveys
Interviews
Focus groups
Advanced observation techniques
– Field studies
– Contextual inquiries
– Ethnography
2. Competitive/Comparative
Analysis
• Try using similar services or products in order to find
out:
–
–
–
–
–

Current trends in the marketplace
What expectations your users will have
What to do, what not to do
Interface conventions
“Must have” standard features
3. Heuristic Evaluation
• Evaluate an existing interface (or new interface
concept) based on set of usability criteria
• Mostly used to highlight usability problems and
deficiencies
• May or may not propose usability solutions
• Identified problem areas are addressed by
subsequent design work
• Normally done with expert evaluators, but it can be
a valuable tool for anyone
• One detailed checklist:
http://www.stcsig.org/usability/topics/articles/hechecklist.html
3. Heuristic Evaluation
•
•
•
•
•
•
•
•
•

Visibility of system status
Match between the system and the real world
User control and freedom
Consistency and standards
Error prevention
Recognition rather than recall
Flexibility and efficiency of use
Aesthetic and minimalist design
Help users recognize, diagnose, and recover from
errors
• Help and documentation
From Jakob Nielsen, “Ten Usability Heuristics,” http://www.useit.com/papers/heuristic/heuristic_list.html
4. Personas
• Models of “archetypical” users culled from user research
• Each persona is a description of one particular “typical”
user of your system
• Personas may be combined if they have the same (or
sometimes overlapping) goals
• Be specific, make them real
– Pictures, posters
– Include details about their life—humanize them

• Places the focus on specific users rather than on
"everyone”
• Helps avoid “the elastic user”
4. Sample Persona
• Edward (Eddie) Calhoun
– 35 years old
– IT Person, Computational Physics
Department
– Came to UC Berkeley for his masters
degree in CP, graduated in June of 2005.
– Hired to continue working as an IT
person for the CP department, where he
had done some work as a student.
– Is very good with computers (even
builds his own PCs), but they aren’t his
whole life
– Fell in love with Angie while a student,
they are busy planning a wedding for
June of 2007.
5. Goals, Tasks & Scenarios
• Goals:
– Are what the user wants to do, but not how the user achieves
them

• Tasks:
– Describe the steps necessary to achieve the goals
– Can vary with the available technology
– Are broken down into steps for task analysis, and are
recombined into sequence of steps for scenario development
– Designers can reorganize, combine, or remove tasks currently
performed to help users achieve their goals more efficiently

• Scenarios:
– Written description of a persona achieving a goal through a set
of tasks in a specific context
– Should start technology-neutral and become more specific as
the design progresses
6. Design Concepts
• Start rough
• Explore!
• Use personas to keep
the users in view
• Use scenarios to
inform the design
• Get frequent feedback
• Note user conventions
• Make design artifacts
public
• May be expressed in a
prototype for usability
testing

Design
Prototype

Evaluate

Image courtesy of James Landay
6. User Testing
• Let users validate or invalidate the design
• Ask the user to complete selected typical tasks (from
scenarios) and think aloud while they do it
• Test early in the process
• Can test with 3-5 users (or less!)
• “Formal” testing
• Measures “success”
– Set success criteria prior to testing (best done at the project
outset)
– Compare to baseline if you have one
– Have usability problems revealed in the heuristic evaluation
been addressed?
6. User Testing
•
•
•
•
•
•
•

Define what is to be tested
Select users based on personas
Administer the tests
Analyze the data
Document the findings in a brief
Share the findings with the development team
Determine what design changes will be made based
on test results
6. Facilitating a User Test
•
•
•
•
•

Explain that you are testing the product, not the user
Distance yourself from the product
Don’t react
Don’t help
No need to write down exactly what each user does
– trends will emerge
• Save discussion or explanations for the end
How to take it home
• What is the climate of your institution when it comes
to design?
• Do you have resources with the right skillsets for a
UCD process?
• How much UCD can you reasonably accomplish in
your current reality?
• Can you support UCD activity with tools and/or
budget?
• Who is your primary audience?
Questions?

More Related Content

PDF
What User-Centered Design is Good For
Dan Saffer
 
PDF
User Centered Design Overview
Aaron Hursman
 
PPT
Fundamental principles of Usability and User Centred Design
BART RADKA
 
PDF
Know Thy User: The Missing Element in SharePoint Solutions (User Centered Des...
Marcy Kellar
 
PDF
Mouse tracking technique and mouse patterns
silvana churruca
 
PPTX
Intro to user centered design
Rebecca Destello
 
PDF
Metrics drivendesign
Roman Zykov
 
PDF
Building And Managing Successful Ux Teams
Rod Farmer
 
What User-Centered Design is Good For
Dan Saffer
 
User Centered Design Overview
Aaron Hursman
 
Fundamental principles of Usability and User Centred Design
BART RADKA
 
Know Thy User: The Missing Element in SharePoint Solutions (User Centered Des...
Marcy Kellar
 
Mouse tracking technique and mouse patterns
silvana churruca
 
Intro to user centered design
Rebecca Destello
 
Metrics drivendesign
Roman Zykov
 
Building And Managing Successful Ux Teams
Rod Farmer
 

What's hot (20)

PPTX
Usability methods to improve EMRs
Jeffery Belden
 
PPT
An Introduction To User Centred Design Techniques
suzeingram
 
PDF
Building a ux team
Bruno Mendes
 
KEY
UX Strategy as told by the paintings of Jan Steen
Jonathan Arnowitz
 
PDF
Tackle the Problem with Design Thinking - GDSC UAD
gallangsadewa
 
PDF
UX Maturity Models
Thomas Callaghan
 
PPTX
What is Usability
Ted Tschopp
 
PPTX
Great Agile in a UX World
Anthony Viviano
 
PDF
User Centred Design (UCD) Presentation
Vinai Kumar
 
PDF
How User Experience Evolves in a Company - a New Look at UX Maturity Models
UXPA Boston
 
PPTX
The theory of great UX/UI Design
Sachin Karweer
 
PDF
A Developers Take on Cooper
Adam Jordens
 
PDF
Ux design process&docmenteiton
Shunsuke Kawai
 
PPTX
HoytUX Design Process 2016
Rob Hoyt
 
PDF
User Interface Prototyping - Low- and High-Fidelity Prototyping Today
Thomas Memmel
 
PPT
User Centered Design 101
Experience Dynamics
 
PPT
What is UX and Why should I care in Line of Business Applications?
Will Tschumy
 
PDF
Understanding The Value Of User Research, Usability Testing, and Information ...
Kyle Soucy
 
PPTX
Design Thinking - Overview - 05 August 2014
Ian H Smith
 
PDF
User Experience Design & Paper Prototyping
Ilona Posner
 
Usability methods to improve EMRs
Jeffery Belden
 
An Introduction To User Centred Design Techniques
suzeingram
 
Building a ux team
Bruno Mendes
 
UX Strategy as told by the paintings of Jan Steen
Jonathan Arnowitz
 
Tackle the Problem with Design Thinking - GDSC UAD
gallangsadewa
 
UX Maturity Models
Thomas Callaghan
 
What is Usability
Ted Tschopp
 
Great Agile in a UX World
Anthony Viviano
 
User Centred Design (UCD) Presentation
Vinai Kumar
 
How User Experience Evolves in a Company - a New Look at UX Maturity Models
UXPA Boston
 
The theory of great UX/UI Design
Sachin Karweer
 
A Developers Take on Cooper
Adam Jordens
 
Ux design process&docmenteiton
Shunsuke Kawai
 
HoytUX Design Process 2016
Rob Hoyt
 
User Interface Prototyping - Low- and High-Fidelity Prototyping Today
Thomas Memmel
 
User Centered Design 101
Experience Dynamics
 
What is UX and Why should I care in Line of Business Applications?
Will Tschumy
 
Understanding The Value Of User Research, Usability Testing, and Information ...
Kyle Soucy
 
Design Thinking - Overview - 05 August 2014
Ian H Smith
 
User Experience Design & Paper Prototyping
Ilona Posner
 
Ad

Viewers also liked (7)

PPTX
Listen to your Users. Building an Intranet with User Centered Design at Novartis
Marek Nowakowski
 
PDF
Ux lady-designing-for-error
silvana churruca
 
PDF
User-centered design: A road map to usability
Will Sansbury
 
PPT
Bringing User-Centered Design Practices into Agile Development Projects
abcd82
 
PDF
User centered design in mobile app development
Michael Ong
 
PPTX
The UX Disciplines
Nick Finck
 
PDF
User Centered Design in short
silvana churruca
 
Listen to your Users. Building an Intranet with User Centered Design at Novartis
Marek Nowakowski
 
Ux lady-designing-for-error
silvana churruca
 
User-centered design: A road map to usability
Will Sansbury
 
Bringing User-Centered Design Practices into Agile Development Projects
abcd82
 
User centered design in mobile app development
Michael Ong
 
The UX Disciplines
Nick Finck
 
User Centered Design in short
silvana churruca
 
Ad

Similar to Introduction to User-Centered Design (20)

PPT
1.6- User-Centered Design - Introduction
VanJay2
 
PDF
User-Centered Design in IT: the Low-Hanging Fruit
Allison Bloodworth
 
PDF
Basic Principles of Interface design
Zdeněk Lanc
 
PPTX
Ux Overview
mbrosset
 
PPTX
User Interface Design: Definitions, Processes and Principles
MoodLabs
 
PDF
IxD Works Miniworkshop: Introduction
InteractionDesign
 
PDF
UX (User Experience) Process, May 2017
Gary Coker
 
PDF
Webbt user_centred_demos
CUO-KUleuven
 
PDF
User experience design process
Mike McCoy
 
PPT
User Experience & Design…Designing for others…UED
Preeti Chopra
 
PPTX
Design and Evaluation techniques unit 5
KrishnaVeni451953
 
PDF
UX is for Losers
Federico Pizzutto
 
PPTX
User eXperience insights
Marion Boberg
 
PDF
LavaCon 2011 UCD Presentation
jtkachuk
 
PPTX
User interface design: definitions, processes and principles
David Little
 
PPTX
UXD - A quick overview on what you need to work with your UX team
Guilherme Rodrigues
 
PDF
User Experience Design: an Overview
Julie Grundy
 
PDF
Axa Hackathon: User Centric Guide to Application Prototyping
Jay Suthar
 
PDF
ITB 2023 - 800 Pounds Gorilla - a Design session for no designers - Jona Lain...
Ortus Solutions, Corp
 
1.6- User-Centered Design - Introduction
VanJay2
 
User-Centered Design in IT: the Low-Hanging Fruit
Allison Bloodworth
 
Basic Principles of Interface design
Zdeněk Lanc
 
Ux Overview
mbrosset
 
User Interface Design: Definitions, Processes and Principles
MoodLabs
 
IxD Works Miniworkshop: Introduction
InteractionDesign
 
UX (User Experience) Process, May 2017
Gary Coker
 
Webbt user_centred_demos
CUO-KUleuven
 
User experience design process
Mike McCoy
 
User Experience & Design…Designing for others…UED
Preeti Chopra
 
Design and Evaluation techniques unit 5
KrishnaVeni451953
 
UX is for Losers
Federico Pizzutto
 
User eXperience insights
Marion Boberg
 
LavaCon 2011 UCD Presentation
jtkachuk
 
User interface design: definitions, processes and principles
David Little
 
UXD - A quick overview on what you need to work with your UX team
Guilherme Rodrigues
 
User Experience Design: an Overview
Julie Grundy
 
Axa Hackathon: User Centric Guide to Application Prototyping
Jay Suthar
 
ITB 2023 - 800 Pounds Gorilla - a Design session for no designers - Jona Lain...
Ortus Solutions, Corp
 

More from Allison Bloodworth (7)

PPTX
Make Your Data Come Alive: Visual Design's Role in Creating Compelling Visual...
Allison Bloodworth
 
PPT
Selling userneedsassessment 7-30-07_full
Allison Bloodworth
 
PPT
Model-driven Application Design for a Campus Calendar Network
Allison Bloodworth
 
PDF
Fluid Design Pattern Library
Allison Bloodworth
 
PDF
Open Source Design Pattern Library, Spreading Communities Thick: Open Source ...
Allison Bloodworth
 
PDF
Use Cases in the Fluid Project
Allison Bloodworth
 
PDF
Using Personas to Create User-centered Designs
Allison Bloodworth
 
Make Your Data Come Alive: Visual Design's Role in Creating Compelling Visual...
Allison Bloodworth
 
Selling userneedsassessment 7-30-07_full
Allison Bloodworth
 
Model-driven Application Design for a Campus Calendar Network
Allison Bloodworth
 
Fluid Design Pattern Library
Allison Bloodworth
 
Open Source Design Pattern Library, Spreading Communities Thick: Open Source ...
Allison Bloodworth
 
Use Cases in the Fluid Project
Allison Bloodworth
 
Using Personas to Create User-centered Designs
Allison Bloodworth
 

Recently uploaded (20)

PDF
Google I/O Extended 2025 Baku - all ppts
HusseinMalikMammadli
 
PDF
Unlocking the Future- AI Agents Meet Oracle Database 23ai - AIOUG Yatra 2025.pdf
Sandesh Rao
 
PPTX
AI and Robotics for Human Well-being.pptx
JAYMIN SUTHAR
 
PDF
Get More from Fiori Automation - What’s New, What Works, and What’s Next.pdf
Precisely
 
PDF
The Future of Mobile Is Context-Aware—Are You Ready?
iProgrammer Solutions Private Limited
 
PDF
Security features in Dell, HP, and Lenovo PC systems: A research-based compar...
Principled Technologies
 
PPTX
Introduction to Flutter by Ayush Desai.pptx
ayushdesai204
 
PDF
GDG Cloud Munich - Intro - Luiz Carneiro - #BuildWithAI - July - Abdel.pdf
Luiz Carneiro
 
PDF
Presentation about Hardware and Software in Computer
snehamodhawadiya
 
PDF
How ETL Control Logic Keeps Your Pipelines Safe and Reliable.pdf
Stryv Solutions Pvt. Ltd.
 
PDF
A Strategic Analysis of the MVNO Wave in Emerging Markets.pdf
IPLOOK Networks
 
PDF
Orbitly Pitch Deck|A Mission-Driven Platform for Side Project Collaboration (...
zz41354899
 
PPTX
IT Runs Better with ThousandEyes AI-driven Assurance
ThousandEyes
 
PPTX
AI in Daily Life: How Artificial Intelligence Helps Us Every Day
vanshrpatil7
 
PDF
AI-Cloud-Business-Management-Platforms-The-Key-to-Efficiency-Growth.pdf
Artjoker Software Development Company
 
PPTX
Agile Chennai 18-19 July 2025 Ideathon | AI Powered Microfinance Literacy Gui...
AgileNetwork
 
PPTX
Agile Chennai 18-19 July 2025 | Emerging patterns in Agentic AI by Bharani Su...
AgileNetwork
 
PDF
The Future of Artificial Intelligence (AI)
Mukul
 
PDF
Automating ArcGIS Content Discovery with FME: A Real World Use Case
Safe Software
 
PDF
Using Anchore and DefectDojo to Stand Up Your DevSecOps Function
Anchore
 
Google I/O Extended 2025 Baku - all ppts
HusseinMalikMammadli
 
Unlocking the Future- AI Agents Meet Oracle Database 23ai - AIOUG Yatra 2025.pdf
Sandesh Rao
 
AI and Robotics for Human Well-being.pptx
JAYMIN SUTHAR
 
Get More from Fiori Automation - What’s New, What Works, and What’s Next.pdf
Precisely
 
The Future of Mobile Is Context-Aware—Are You Ready?
iProgrammer Solutions Private Limited
 
Security features in Dell, HP, and Lenovo PC systems: A research-based compar...
Principled Technologies
 
Introduction to Flutter by Ayush Desai.pptx
ayushdesai204
 
GDG Cloud Munich - Intro - Luiz Carneiro - #BuildWithAI - July - Abdel.pdf
Luiz Carneiro
 
Presentation about Hardware and Software in Computer
snehamodhawadiya
 
How ETL Control Logic Keeps Your Pipelines Safe and Reliable.pdf
Stryv Solutions Pvt. Ltd.
 
A Strategic Analysis of the MVNO Wave in Emerging Markets.pdf
IPLOOK Networks
 
Orbitly Pitch Deck|A Mission-Driven Platform for Side Project Collaboration (...
zz41354899
 
IT Runs Better with ThousandEyes AI-driven Assurance
ThousandEyes
 
AI in Daily Life: How Artificial Intelligence Helps Us Every Day
vanshrpatil7
 
AI-Cloud-Business-Management-Platforms-The-Key-to-Efficiency-Growth.pdf
Artjoker Software Development Company
 
Agile Chennai 18-19 July 2025 Ideathon | AI Powered Microfinance Literacy Gui...
AgileNetwork
 
Agile Chennai 18-19 July 2025 | Emerging patterns in Agentic AI by Bharani Su...
AgileNetwork
 
The Future of Artificial Intelligence (AI)
Mukul
 
Automating ArcGIS Content Discovery with FME: A Real World Use Case
Safe Software
 
Using Anchore and DefectDojo to Stand Up Your DevSecOps Function
Anchore
 

Introduction to User-Centered Design

  • 1. Introduction to User-Centered Design JA-SIG Unconference 11/13/07 Allison Bloodworth, Senior User Interaction Designer, University of California, Berkeley Gary Thompson, User Experience Leader, Unicon, Inc.
  • 2. • • • • • • • What is User Experience? What is Design? What is User-Centered Design? What do designers do? What is our design process? How to take it home Questions
  • 3. What is User Experience (UX)? • User Experience is the sum experience of a user interacting with a product. - Peter Morville - James Melzer
  • 4. What is Design? • The aim of design is to create good user experiences.
  • 5. What is Design? • Design is a craft – an artistic science – that melds technology and humanity
  • 6. What is User-Centered Design (UCD)? • The user is put in the center of the design
  • 7. Why UCD/UX? • • • • • Increased customer satisfaction Increased user productivity/efficiency/accuracy Increased service/site usage and adoption Decreased support and training costs Reduced development time and costs – Create only the features users need • Reduced maintenance costs – Do it right the first time Adapted from Usability Professionals’ Association website, http://www.upassoc.org/usability_resources/about_usability/definitions_of_usability.html
  • 8. What do designers do? • • • • • • User Research Usability Analysis Information Architecture Interaction Design User Interface Design Visual/Graphic Design - Jesse James Garrett
  • 9. What is our design process? 1. 2. 3. 4. 5. 6. 7. User Needs Assessment Competitive/Comparative Analysis Heuristic Evaluation Personas Goals, Tasks & Scenarios Design Concepts User Testing
  • 10. 1. User Needs Assessment • • • • Surveys Interviews Focus groups Advanced observation techniques – Field studies – Contextual inquiries – Ethnography
  • 11. 2. Competitive/Comparative Analysis • Try using similar services or products in order to find out: – – – – – Current trends in the marketplace What expectations your users will have What to do, what not to do Interface conventions “Must have” standard features
  • 12. 3. Heuristic Evaluation • Evaluate an existing interface (or new interface concept) based on set of usability criteria • Mostly used to highlight usability problems and deficiencies • May or may not propose usability solutions • Identified problem areas are addressed by subsequent design work • Normally done with expert evaluators, but it can be a valuable tool for anyone • One detailed checklist: http://www.stcsig.org/usability/topics/articles/hechecklist.html
  • 13. 3. Heuristic Evaluation • • • • • • • • • Visibility of system status Match between the system and the real world User control and freedom Consistency and standards Error prevention Recognition rather than recall Flexibility and efficiency of use Aesthetic and minimalist design Help users recognize, diagnose, and recover from errors • Help and documentation From Jakob Nielsen, “Ten Usability Heuristics,” http://www.useit.com/papers/heuristic/heuristic_list.html
  • 14. 4. Personas • Models of “archetypical” users culled from user research • Each persona is a description of one particular “typical” user of your system • Personas may be combined if they have the same (or sometimes overlapping) goals • Be specific, make them real – Pictures, posters – Include details about their life—humanize them • Places the focus on specific users rather than on "everyone” • Helps avoid “the elastic user”
  • 15. 4. Sample Persona • Edward (Eddie) Calhoun – 35 years old – IT Person, Computational Physics Department – Came to UC Berkeley for his masters degree in CP, graduated in June of 2005. – Hired to continue working as an IT person for the CP department, where he had done some work as a student. – Is very good with computers (even builds his own PCs), but they aren’t his whole life – Fell in love with Angie while a student, they are busy planning a wedding for June of 2007.
  • 16. 5. Goals, Tasks & Scenarios • Goals: – Are what the user wants to do, but not how the user achieves them • Tasks: – Describe the steps necessary to achieve the goals – Can vary with the available technology – Are broken down into steps for task analysis, and are recombined into sequence of steps for scenario development – Designers can reorganize, combine, or remove tasks currently performed to help users achieve their goals more efficiently • Scenarios: – Written description of a persona achieving a goal through a set of tasks in a specific context – Should start technology-neutral and become more specific as the design progresses
  • 17. 6. Design Concepts • Start rough • Explore! • Use personas to keep the users in view • Use scenarios to inform the design • Get frequent feedback • Note user conventions • Make design artifacts public • May be expressed in a prototype for usability testing Design Prototype Evaluate Image courtesy of James Landay
  • 18. 6. User Testing • Let users validate or invalidate the design • Ask the user to complete selected typical tasks (from scenarios) and think aloud while they do it • Test early in the process • Can test with 3-5 users (or less!) • “Formal” testing • Measures “success” – Set success criteria prior to testing (best done at the project outset) – Compare to baseline if you have one – Have usability problems revealed in the heuristic evaluation been addressed?
  • 19. 6. User Testing • • • • • • • Define what is to be tested Select users based on personas Administer the tests Analyze the data Document the findings in a brief Share the findings with the development team Determine what design changes will be made based on test results
  • 20. 6. Facilitating a User Test • • • • • Explain that you are testing the product, not the user Distance yourself from the product Don’t react Don’t help No need to write down exactly what each user does – trends will emerge • Save discussion or explanations for the end
  • 21. How to take it home • What is the climate of your institution when it comes to design? • Do you have resources with the right skillsets for a UCD process? • How much UCD can you reasonably accomplish in your current reality? • Can you support UCD activity with tools and/or budget? • Who is your primary audience?