The document discusses buttons in Flash and how to create them. It explains that buttons have four frames - up, over, down, and active area (hit) - that determine the button's appearance in different states. To create a button, an object is first converted to a button symbol and given a name. Then each frame is edited by adding a keyframe to determine how the button responds to mouse actions in each state. The hit frame defines the button's active area. Buttons can contain other symbols, giving them great interactivity.