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Lec 07 process in Operating system .ppt
1.
Silberschatz, Galvin and
Gagne ©2013 Operating System Concepts – 9th Edition Chapter 3: Processes
2.
3.2 Silberschatz, Galvin
and Gagne ©2013 Operating System Concepts – 9th Edition Cooperating Processes Processes within a system may be independent or cooperating When processes execute they produce some computational results Independent process cannot affect (or be affected) by such results of another process Cooperating process can affect (or be affected) by such results of another process Advantages of process cooperation Information sharing Computation speed-up Modularity Convenience
3.
3.3 Silberschatz, Galvin
and Gagne ©2013 Operating System Concepts – 9th Edition Interprocess Communication For fast exchange of information, cooperating processes need some interprocess communication (IPC) mechanisms. Two models of IPC Shared memory: A region of memory that is shared by cooperating processes is established. Processes can then exchange information by reading and writing data to the shared region Message passing: Communication takes place by means of messages exchanged between the cooperating processes. Processes communicate with each other without resorting to shared variables. (pipes, FIFO, sockets, message queues, semaphores, signals)
4.
3.4 Silberschatz, Galvin
and Gagne ©2013 Operating System Concepts – 9th Edition Producer-Consumer Problem Producer-consumer problem – a common paradigm for cooperating processes where Producer process produces some information incrementally Consumer process consumes this information as it becomes available Challenge: Producer and consumer should run concurrently and efficiently Producer and consumer must be synchronized Consumer cannot consume an item before it is produced Shared-memory solution to producer-consumer Uses a buffer in shared memory to exchange information unbounded-buffer: assumes no practical limit on the buffer size bounded-buffer assumes a fixed buffer size
5.
3.5 Silberschatz, Galvin
and Gagne ©2013 Operating System Concepts – 9th Edition Bounded-Buffer – Shared-Memory Solution #define BUFFER_SIZE 5 typedef struct{ ---- } item; item buffer[BUFFER_SIZE]; int in = 0; //points to location where next item will be placed, will be used by producer process int out = 0; //points to location from where item is to be consumed will be used by consumer process int ctr = 0; while(1) { nextProduced = getItem(); while(ctr == BUFFER_SIZE) ; //do nothing buffer[in] = nextProduced; in = (in + 1) % BUFFER_SIZE; ctr++; } Producer Process Consumer Process item nextProduced; item nextConsumed; while(1) { while(ctr == 0) ; //do nothing nextConsumed = buffer[out]; out = (out + 1) % BUFFER_SIZE; ctr--; }
6.
3.6 Silberschatz, Galvin
and Gagne ©2013 Operating System Concepts – 9th Edition Interprocess Communication – Message Passing Mechanism for processes to communicate and to synchronize their actions Message system – processes communicate with each other without resorting to shared variables IPC facility provides two operations: send(message) receive(message) The message size is either fixed or variable
7.
3.7 Silberschatz, Galvin
and Gagne ©2013 Operating System Concepts – 9th Edition Message Passing (Cont.) If processes P and Q wish to communicate, they need to: Establish a communication link between them Exchange messages via send/receive Implementation issues: How are links established? Can a link be associated with more than two processes? How many links can there be between every pair of communicating processes? What is the capacity (buffer size) of a link? Is the size of a message that the link can accommodate fixed or variable? Is a link unidirectional or bi-directional?
8.
3.8 Silberschatz, Galvin
and Gagne ©2013 Operating System Concepts – 9th Edition Message Passing (Cont.) Logical implementation of communication link Direct or indirect Synchronous or asynchronous Automatic or explicit buffering
9.
3.9 Silberschatz, Galvin
and Gagne ©2013 Operating System Concepts – 9th Edition Direct Communication Processes must name each other explicitly: send (P, message) – send a message to process P receive(Q, message) – receive a message from process Q Properties of a direct communication link Links are established automatically A link is associated with exactly one pair of communicating processes Between each pair there exists exactly one link The link may be unidirectional, but is usually bi-directional
10.
3.10 Silberschatz, Galvin
and Gagne ©2013 Operating System Concepts – 9th Edition Indirect Communication Messages are directed and received from mailboxes (also referred to as ports) Each mailbox has a unique id Processes can communicate only if they share a mailbox Properties of an indirect communication link Link established only if processes share a common mailbox A link may be associated with many processes Each pair of processes may share several communication links Link may be unidirectional or bi-directional
11.
3.11 Silberschatz, Galvin
and Gagne ©2013 Operating System Concepts – 9th Edition Indirect Communication Operations create a new mailbox (port) send and receive messages through mailbox destroy a mailbox Primitives are defined as: send(A, message) – send a message to mailbox A receive(A, message) – receive a message from mailbox A
12.
3.12 Silberschatz, Galvin
and Gagne ©2013 Operating System Concepts – 9th Edition Indirect Communication Mailbox sharing issues P1, P2, and P3 share mailbox A P1, sends; P2 and P3 receive Who gets the message? Solutions Allow a link to be associated with at most two processes Allow only one process at a time to execute a receive operation Allow the system to select arbitrarily the receiver. Sender is notified who the receiver was.
13.
3.13 Silberschatz, Galvin
and Gagne ©2013 Operating System Concepts – 9th Edition Synchronization Message passing may be either Blocking, or Non-blocking Blocking is considered synchronous Blocking send -- the sender is blocked until the message is received Blocking receive -- the receiver is blocked until a message is available Non-blocking is considered asynchronous Non-blocking send -- the sender sends the message and continues Non-blocking receive -- the receiver receives: A valid message, or Null message Different combinations possible If both send and receive are blocking – called a rendezvous
14.
3.14 Silberschatz, Galvin
and Gagne ©2013 Operating System Concepts – 9th Edition Buffering in Message-Passing Queue of messages is attached to the link. Implemented in one of three ways 1. Zero capacity – no messages are queued on a link. - Sender must wait for receiver (rendezvous) 2. Bounded capacity – finite length of n messages - Sender must wait if link full 3. Unbounded capacity – infinite length - Sender never waits
15.
3.15 Silberschatz, Galvin
and Gagne ©2013 Operating System Concepts – 9th Edition Pipes Acts as a conduit allowing two processes to communicate Ordinary pipes – cannot be accessed from outside the process that created it. Typically, a parent process creates a pipe and uses it to communicate with a child process that it created. Named pipes – can be accessed without a parent-child relationship.
16.
3.16 Silberschatz, Galvin
and Gagne ©2013 Operating System Concepts – 9th Edition Ordinary Pipes Ordinary pipes – cannot be accessed from outside the process that created it. Typically, a parent process creates a pipe and uses it to communicate with a child process that it created. Ordinary Pipes allow communication in standard producer-consumer style Producer writes to one end (the write-end of the pipe) Consumer reads from the other end (the read-end of the pipe) Ordinary pipes are therefore unidirectional Windows calls these anonymous pipes
17.
3.17 Silberschatz, Galvin
and Gagne ©2013 Operating System Concepts – 9th Edition Named Pipes Named Pipes can be accessed without a parent-child relationship. They are more powerful than ordinary pipes Communication is bidirectional No parent-child relationship is necessary between the communicating processes Several processes can use the named pipe for communication
18.
3.18 Silberschatz, Galvin
and Gagne ©2013 Operating System Concepts – 9th Edition Sockets A socket are used for communication between related or unrelated processes on the same or different UNIX systems.
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