INTERACTIVE
MULTIMEDIA SYSTEMS
DIGITAL RIGHTS MANAGEMENT
DIGITAL RIGHTS MANAGEMENT
• DRM technologies attempt to control use of
digital media by preventing access, copying or
conversion to other formats by end users.
• The advent of digital media and analog/digital
conversion technologies, especially those that
are usable on mass-market general-purpose
personal computers, has vastly increased the
concerns of copyright-dependent individuals and
organizations, especially within the music and
movie industries, because these individuals and
organizations are partly or wholly dependent on
the revenue generated from such works.
• While analog media inevitably loses quality with
each copy generation, and in some cases even
during normal use, digital media files may be
duplicated an unlimited number of times with no
degradation in the quality of subsequent copies.
• The advent of personal computers as household
appliances has made it convenient for consumers
to convert media, this combined with the Internet
and popular file sharing tools, has made
unauthorized distribution of copies of
copyrighted digital media (so-called digital
piracy) much easier.
• DRM is most commonly used by the
entertainment industry (e.g., film and recording).
Many online music stores, such as Apple Inc.'s
iTunes Store, as well as many e-book publishers
have implemented DRM.
• In recent years, a number of television producers
have implemented DRM on consumer electronic
devices to control access to the freely-broadcast
content of their shows, in response to the rising
popularity of time-shifting digital video recorder
systems such as TiVo.
Goal
• DRM must balance prevention of copyright
violation while at the same time allow fair use
Copyright Does Not Protect:
1. Works not fixed in a tangible form (Often things
that need to be protected are not in a tangible
form)
• Ideas, procedures, methods, processes, systems,
principles, discoveries, etc.
2. Work composed solely of common property
with no transformative value
Fair Use
• Legal use of copyrighted works for education,
research, reporting, etc.
– must provide transformative value
• Determined by four factors
– purpose and character of the use
– nature of the copyrighted work
– amount of the copyrighted work used
– effect on market value of copyrighted work
Examples of Fair Use
• Citing short passages of a book for a term paper
• Making a backup copy of a CD for personal use
• Song parodies
Digital Rights Management
• Mission: protect rights of digital media producers
while enabling access for fair use
– grant exclusive rights in exchange for disclosure
• Reality: DRM is just protection technology, and is
fast eroding our rights of fair use
– may never be able to reuse parts of any digital
content (documents, film, images, audio, etc.)
– hinders progress of science and the useful arts
Protection Technology
• Any technology designed to prohibit access to a
copyrighted work
– e.g., algorithms for content encryption
• Protects rights of the author, but
– prohibits fair use
– prohibits public access
– never expires
Digital Millennium
Copyright Act
• Illegal to develop or distribute any mechanism to
circumvent protections
– e.g., demonstrating weaknesses in encryption
algorithms or posting algorithm to a website
• Education and research on DRM may become
dormant for fear of lawsuits
– allowed only via exceptions to the DMCA
Research Paradox
• Develop more sophisticated methods to encrypt
digital media content
• Erodes our rights to use digital media
Discussion
• What is your experience with DRM?
• Do you think keeping in mind today’s evolving
digital life style that digital piracy can be
controlled?

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Lec49 50 digital rights management

  • 2. DIGITAL RIGHTS MANAGEMENT • DRM technologies attempt to control use of digital media by preventing access, copying or conversion to other formats by end users. • The advent of digital media and analog/digital conversion technologies, especially those that are usable on mass-market general-purpose personal computers, has vastly increased the concerns of copyright-dependent individuals and organizations, especially within the music and movie industries, because these individuals and organizations are partly or wholly dependent on the revenue generated from such works.
  • 3. • While analog media inevitably loses quality with each copy generation, and in some cases even during normal use, digital media files may be duplicated an unlimited number of times with no degradation in the quality of subsequent copies. • The advent of personal computers as household appliances has made it convenient for consumers to convert media, this combined with the Internet and popular file sharing tools, has made unauthorized distribution of copies of copyrighted digital media (so-called digital piracy) much easier.
  • 4. • DRM is most commonly used by the entertainment industry (e.g., film and recording). Many online music stores, such as Apple Inc.'s iTunes Store, as well as many e-book publishers have implemented DRM. • In recent years, a number of television producers have implemented DRM on consumer electronic devices to control access to the freely-broadcast content of their shows, in response to the rising popularity of time-shifting digital video recorder systems such as TiVo.
  • 5. Goal • DRM must balance prevention of copyright violation while at the same time allow fair use
  • 6. Copyright Does Not Protect: 1. Works not fixed in a tangible form (Often things that need to be protected are not in a tangible form) • Ideas, procedures, methods, processes, systems, principles, discoveries, etc. 2. Work composed solely of common property with no transformative value
  • 7. Fair Use • Legal use of copyrighted works for education, research, reporting, etc. – must provide transformative value • Determined by four factors – purpose and character of the use – nature of the copyrighted work – amount of the copyrighted work used – effect on market value of copyrighted work
  • 8. Examples of Fair Use • Citing short passages of a book for a term paper • Making a backup copy of a CD for personal use • Song parodies
  • 9. Digital Rights Management • Mission: protect rights of digital media producers while enabling access for fair use – grant exclusive rights in exchange for disclosure • Reality: DRM is just protection technology, and is fast eroding our rights of fair use – may never be able to reuse parts of any digital content (documents, film, images, audio, etc.) – hinders progress of science and the useful arts
  • 10. Protection Technology • Any technology designed to prohibit access to a copyrighted work – e.g., algorithms for content encryption • Protects rights of the author, but – prohibits fair use – prohibits public access – never expires
  • 11. Digital Millennium Copyright Act • Illegal to develop or distribute any mechanism to circumvent protections – e.g., demonstrating weaknesses in encryption algorithms or posting algorithm to a website • Education and research on DRM may become dormant for fear of lawsuits – allowed only via exceptions to the DMCA
  • 12. Research Paradox • Develop more sophisticated methods to encrypt digital media content • Erodes our rights to use digital media
  • 13. Discussion • What is your experience with DRM? • Do you think keeping in mind today’s evolving digital life style that digital piracy can be controlled?