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Introduction to Computer
Programming for Civil
Engineering
INSTRUCTOR:
DR SHAFIULLAH SOOMRO
S.SOOMRO@QUEST.EDU.PK
Introduction to Computers
INSTRUCTOR:INSTRUCTOR:
DR SHAFIULLAH SOOMRODR SHAFIULLAH SOOMRO
s.soomro@quest.edu.pks.soomro@quest.edu.pk
COURSE SLIDE WEB PAGE :COURSE SLIDE WEB PAGE :
HTTPS://WWW.SLIDESHARE.NET/SAFISOOMROHTTPS://WWW.SLIDESHARE.NET/SAFISOOMRO
TEXTBOOKS:TEXTBOOKS:
UCUC -- UNDERSTANDING COMPUTERS (2000UNDERSTANDING COMPUTERS (2000
ED.)ED.)
Chapter 4A
VIDEO AND SOUND
Monitors
 Most common output device
 Connects to the video card
 Categorized by color output
 Monochrome
 One color with black background
 Grayscale
 Varying degrees of gray
 Color
 Display 4 to 16 million colors
4A
-4
Monitors
 Cathode Ray Tube (CRT)
 Most common type of monitor
 Electrons fired from the back
 Electrons excite phosphor to glow
 Phosphor is arranged in dots called pixels
 Dot mask ensures proper pixel is lit
Monitors
 CRT color
 Phosphor dots arranged in triads
 Red, green, and blue dots
 Three colors blend to make colors
 Varying the intensity creates new colors
Monitors
 CRT drawbacks
 Very large
 Very heavy
 Use a lot of electricity
Monitors
 Liquid Crystal Display (LCD)
 Commonly found on laptops
 Desktop versions exist
 Solve the problems of CRT
 Fluorescent lights provide illumination
Monitors
 Passive matrix LCD
 Pixels arranged in a grid
 Pixels are activated indirectly
 Row and column are activated
 Animation can be blurry
Monitors
 Active matrix LCD
 Each pixel is activated directly
 Pixels have 4 transistors
 One each for red, green, blue
 One for opaqueness
 Transistors arranged in a thin film
 Animation is crisp and clean
Monitors
 Drawbacks to LCD
 More expensive than CRT
 Must sit directly in front of screen
 Can be more fragile than CRT
Monitors
 Paper-white displays
 High contrast between fore and background
 Electro-luminescent displays (ELD)
 Similar to LCD
 Uses phosphor to produce light
 Plasma monitor
 Gas is excited to produce light
Monitors and Video Cards
 Monitors impacts user effectiveness
 Monitors should have
 Crisp text
 Clear graphics
 Adjustable controls
 Clear edges
Monitors and Video Cards
 Size of monitor
 Measured in inches
 Measured diagonally
 Actual size
 Distance from corner to corner
 Viewable size
 Useable portion of the screen
Monitors and Video Cards
 Resolution
 Number of pixels on the screen
 Higher number creates sharper images
 Higher number creates smaller images
Monitors and Video Cards
 Refresh rate
 Number of time the screen is redrawn
 Modern equipment sets this automatically
 Improper settings can cause eyestrain
Monitors and Video Cards
 Dot pitch
 Distance between the same color dots
 Ranges between .15 mm and .40 mm
 Smaller creates a finer picture
 Should be less than .22
Video Cards
 Device between the CPU and monitor
 Better cards result in better output
 Removes burden of drawing from CPU
 Have their own processor and RAM
 Modern cards have up to 512 MB RAM
 Capable of rendering 3D images
Ergonomics and Monitors
 Eyestrain
 Fatigue of the eyes
 Steps to avoid
 Choose a good monitor
 Place the monitor 2 – 3 feet away
 Center of screen below eye level
 Avoid reflected light
Ergonomics and Monitors
 Electronic magnetic fields (EMF)
 Generated by all electronic devices
 EMF may be detrimental to health
 Steps to avoid
 Keep the computer at arms length
 Take frequent breaks
 Use an LCD monitor
Data Projectors
 Replaced overhead and slide projectors
 Project image onto wall or screen
 LCD projectors
 Most common type of projector
 Small LCD screen
 Very bright light
 Require a darkened room
Data Projectors
 Digital Light Projectors
 A series of mirrors control the display
 May be used in a lighted room
Sound Systems
 Integral part of the computer experience
 Capable of recording and playback
Sound Systems
 Sound card
 Device between the CPU and speakers
 Converts digital sounds to analog
 Can be connected to several devices
 Modern cards support Dolby Surround Sound
Sound Systems
 Headphones and headsets
 Replacement for speakers and microphones
 Offer privacy
 Does not annoy other people
 Outside noise is not a factor
 Headsets have speakers and a microphone
Chapter 4A
END OF CHAPTER
Project due Oct. 28
 Use scanner to scan the page with the same
page number as your ID number.
 Use optical character recognition (OCR) software
to convert image into text.
 Use Microsoft Word to right-justify the text and
print it on laser printer.

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Lecture 5

  • 1. Introduction to Computer Programming for Civil Engineering INSTRUCTOR: DR SHAFIULLAH SOOMRO [email protected]
  • 2. Introduction to Computers INSTRUCTOR:INSTRUCTOR: DR SHAFIULLAH SOOMRODR SHAFIULLAH SOOMRO [email protected]@quest.edu.pk COURSE SLIDE WEB PAGE :COURSE SLIDE WEB PAGE : HTTPS://WWW.SLIDESHARE.NET/SAFISOOMROHTTPS://WWW.SLIDESHARE.NET/SAFISOOMRO TEXTBOOKS:TEXTBOOKS: UCUC -- UNDERSTANDING COMPUTERS (2000UNDERSTANDING COMPUTERS (2000 ED.)ED.)
  • 4. Monitors  Most common output device  Connects to the video card  Categorized by color output  Monochrome  One color with black background  Grayscale  Varying degrees of gray  Color  Display 4 to 16 million colors 4A -4
  • 5. Monitors  Cathode Ray Tube (CRT)  Most common type of monitor  Electrons fired from the back  Electrons excite phosphor to glow  Phosphor is arranged in dots called pixels  Dot mask ensures proper pixel is lit
  • 6. Monitors  CRT color  Phosphor dots arranged in triads  Red, green, and blue dots  Three colors blend to make colors  Varying the intensity creates new colors
  • 7. Monitors  CRT drawbacks  Very large  Very heavy  Use a lot of electricity
  • 8. Monitors  Liquid Crystal Display (LCD)  Commonly found on laptops  Desktop versions exist  Solve the problems of CRT  Fluorescent lights provide illumination
  • 9. Monitors  Passive matrix LCD  Pixels arranged in a grid  Pixels are activated indirectly  Row and column are activated  Animation can be blurry
  • 10. Monitors  Active matrix LCD  Each pixel is activated directly  Pixels have 4 transistors  One each for red, green, blue  One for opaqueness  Transistors arranged in a thin film  Animation is crisp and clean
  • 11. Monitors  Drawbacks to LCD  More expensive than CRT  Must sit directly in front of screen  Can be more fragile than CRT
  • 12. Monitors  Paper-white displays  High contrast between fore and background  Electro-luminescent displays (ELD)  Similar to LCD  Uses phosphor to produce light  Plasma monitor  Gas is excited to produce light
  • 13. Monitors and Video Cards  Monitors impacts user effectiveness  Monitors should have  Crisp text  Clear graphics  Adjustable controls  Clear edges
  • 14. Monitors and Video Cards  Size of monitor  Measured in inches  Measured diagonally  Actual size  Distance from corner to corner  Viewable size  Useable portion of the screen
  • 15. Monitors and Video Cards  Resolution  Number of pixels on the screen  Higher number creates sharper images  Higher number creates smaller images
  • 16. Monitors and Video Cards  Refresh rate  Number of time the screen is redrawn  Modern equipment sets this automatically  Improper settings can cause eyestrain
  • 17. Monitors and Video Cards  Dot pitch  Distance between the same color dots  Ranges between .15 mm and .40 mm  Smaller creates a finer picture  Should be less than .22
  • 18. Video Cards  Device between the CPU and monitor  Better cards result in better output  Removes burden of drawing from CPU  Have their own processor and RAM  Modern cards have up to 512 MB RAM  Capable of rendering 3D images
  • 19. Ergonomics and Monitors  Eyestrain  Fatigue of the eyes  Steps to avoid  Choose a good monitor  Place the monitor 2 – 3 feet away  Center of screen below eye level  Avoid reflected light
  • 20. Ergonomics and Monitors  Electronic magnetic fields (EMF)  Generated by all electronic devices  EMF may be detrimental to health  Steps to avoid  Keep the computer at arms length  Take frequent breaks  Use an LCD monitor
  • 21. Data Projectors  Replaced overhead and slide projectors  Project image onto wall or screen  LCD projectors  Most common type of projector  Small LCD screen  Very bright light  Require a darkened room
  • 22. Data Projectors  Digital Light Projectors  A series of mirrors control the display  May be used in a lighted room
  • 23. Sound Systems  Integral part of the computer experience  Capable of recording and playback
  • 24. Sound Systems  Sound card  Device between the CPU and speakers  Converts digital sounds to analog  Can be connected to several devices  Modern cards support Dolby Surround Sound
  • 25. Sound Systems  Headphones and headsets  Replacement for speakers and microphones  Offer privacy  Does not annoy other people  Outside noise is not a factor  Headsets have speakers and a microphone
  • 26. Chapter 4A END OF CHAPTER
  • 27. Project due Oct. 28  Use scanner to scan the page with the same page number as your ID number.  Use optical character recognition (OCR) software to convert image into text.  Use Microsoft Word to right-justify the text and print it on laser printer.

Editor's Notes

  • #7: Teaching tip Unless your students have spend a lot of time with HTML or graphics colors, they will have a hard time grasping how RGB values work. The best methods are to show them various colors and then let them experiment. The website www.lynda.com/hue.html provides decimal-value examples of RGB values. Once the students have seen different colors, open MS Paint and let the students develop their own colors. Challenge them to build pink, orange, brown and any of their favorite colors
  • #12: Insider information The limited viewing angle can be an advantage. For high security systems, low viewing angles stop casual glances at the screen.
  • #15: Teaching tip It is helpful to draw the relationship between viewable and actual size.
  • #16: Insider information Many CRT’s are capable of supporting several resolutions. LCD monitors in contrast often can only support one or two resolutions. The reason are the transistors on the LCD cannot move, while the electron gun on the CRT can simply aim for a smaller pixel. If you are in a computer class, stop and have students adjust their resolution on the screen. The simplest method is to right click the desktop and select properties. Click the settings tab, and adjust the slider. As the students are experimenting, have a student answer why larger resolution numbers make smaller images. The answer is higher resolutions draw with smaller pixels.
  • #17: Insider information Whenever a TV camera films a computer monitor, the monitor seems to have a line moving up the screen. This is the monitor refreshing the pixels. The camera films faster than the eye can see, which is why the refresh is noticeable.
  • #19: Insider information The two leading video card families are ATI’s Radeon and NVIDIA’s GeForce line. Both offer exceptional graphics cards ranging from $50 to $600.
  • #21: Teaching tip Point out to the students that no conclusive study exists that directly list EMF as a cause of cancer, reduced muscle tone or reduced brain function. For more information see http://www.hhs.gov/ and search for EMF.
  • #23: Insider information A projector is rated in lumens. This is a measure of how bright the projector is. Higher lumens ratings result in a brighter projector. For a guide to lumens ratings, see http://www.projectorpeople.com/tutorials/lumen-guide.asp.
  • #25: Insider Information Sound Blaster is the primary manufacturer of sound cards. Exceptional models start at around $30.00.
  • #26: Insider information The PS2 game SOCOM II Navy Seals includes a USB headset to allow verbal communication with other team members.