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E-Business
Business. Technology. Society
Course Facilitator: Kamran Khan
Foundations & Infrastructure
Objectives
 Introduction to The e-Business Model
 E-commerce: definition, benefits, and limitations.
 Describe and discuss the content and framework
3
Digital business statistics – Pakistan, 2024
 E-commerce: The Total e-commerce volume in
Pakistan is projected to be US $ 7.7 billion in 2024.
(PCMI)
 Mobile app usage: AI chatbot apps saw an increase
of over 112% in downloads year-over-year in 2024.
(Statista)
 ICT exports: ICT export remittances increased to US $
2.283 billion during the first half of 2024, compared
to US $ 1.944 billion in the same period in
2023. (MOF)
Cont…
 Mobile connections: In January 2025, mobile
connections in Pakistan were 75.2% of the
total population. (Data Reportal)
 Online shopping: 91% of consumers in
Pakistan shop online using smartphones.
(PCMI)
 Online purchase ticket: The average purchase
ticket (Average Order Value (AOV)) in
Pakistan is US $122. (PCMI)

Cont…
 Smartphone users: As of February 2025,
there were 72.99 million (30%)
smartphone users in Pakistan (Exploding
topics)
 Social media users: 66.9 million, aged 18
and above
 Nearly 30% are female, and
 Nearly 70% are male population
Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall Slide 1-6
Cont…
 Youtube users: 71.7 million
 Facebook: 44.50 million (Among top 10)
 Instagram: 18.8 million
 Tiktok: 54.38 million
 LinkedIn: 12.00 million
 SnacpChat: 30.21 million
 X (Twitter): Nearly 4.5 million
Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall Slide 1-7
A Definition
 Electronic Commerce (EC) is where business
transactions occur via telecommunications
networks, especially the Internet.
 Electronic commerce describes the buying and selling of
products, services, and information via computer networks
including the Internet.
 The infrastructure for EC is a networked computing
environment in business, home, and government.
8
E-Business
E-business (electronic business) uses digital technology and the
Internet to manage business processes. It encompasses not
only buying and selling goods and services (e-commerce) but
also:
 Customer Service & Engagement – Providing support, handling inquiries,
and maintaining relationships through digital channels.
 Business Partner Collaboration – Using electronic networks to work with
suppliers, distributors, and stakeholders.
 Internal Electronic Transactions – Managing internal operations like
supply chain management, human resources, and enterprise resource
planning (ERP) through digital systems.
Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall Slide 1-9
the relationship between the concepts of e-
commerce and e-business.
E-commerce is generally understood to be a sub-set of e-
business. E-commerce refers to financial and non-financial
transactions between organizations. These transactions are often
considered in the context of a supplier organization distributing
and selling its product to consumers.
E-business includes transactions from a buy-side and sell-side e-
commerce perspective and also the use of communications
technology to improve internal process efficiencies.
the relationship between the concepts of e-commerce and e-
business (cont).
Sell-side : Sell-side e-commerce concerns transactions related to the sale and distribution of
goods such as a supermarket selling direct to its customers
buy-side: Buy-side e-commerce refers to electronic transactions concerned with the purchase
and inbound logistics of goods such as a supermarket coordinating purchases from its suppliers
internal use of electronic communications to support business
processes.
E-business is generally understood to include all three elements. E-
commerce is commonly used to refer to either the first one or the
first two of these elements, but less commonly the third.
E-business is broader in scope than e-commerce.
The distinction between buy-side and sell-side e-commerce
12
Three definitions of the relationship between e-commerce and e-business
13
Examples
14
Sites Description
Amazon.com Provides access to several million books electronically. It
also sells music CDs, electronics, software, toys, video
games, prescription drugs, and much more.
Drugstore.com Refills and sells new drugs and vitamins and other health
products online.
Apple Computer
(apple.com).
sells computers online
Peapod.com sells groceries over the Web
E-Commerce Framework
Five support areas for applications
People
Public policy
Marketing and advertising
Support services
Business partnerships
The three dimensions of e-business
 The Product (Service) Sold – What is being sold?
 Physical – Tangible goods (e.g., clothes, electronics, furniture).
 Digital – Intangible goods (e.g., e-books, software, online courses, streaming services).
 The Process – How is the transaction conducted?
 Physical – Traditional, manual processes (e.g., in-store purchases, paper-based orders).
 Digital – Automated, electronic processes (e.g., online payments, digital order processing).
 The Delivery Agent (or Intermediary) – Who/what is involved in delivering
the product?
 Physical – Traditional delivery (e.g., courier services for physical goods).
 Digital – Electronic delivery (e.g., instant downloads, cloud-based services, streaming).
 This framework helps classify different business models. For example:
 Amazon (Physical/Digital/Physical) – Sells physical & digital products, processes orders digitally,
and delivers physical goods via logistics.
 Netflix (Digital/Digital/Digital) – Sells digital streaming services, processes transactions online,
and delivers content digitally.
16
OTHER CONCEPTS
 1. Traditional Commerce (Brick & Mortar)
 Product: Physical
 Process: Physical
 Delivery: Physical
✅ Example: A local retail store where customers visit in person, buy products physically, and take them home.
 2. Pure E-Commerce (Virtual/Online Business)
 Product: Digital
 Process: Digital
 Delivery: Digital
✅ Example: Netflix (Streaming services), Spotify (Music streaming), or e-books (Amazon Kindle).
 3. Partial E-Commerce (Click & Mortar)
 A mix of digital and physical elements in any of the three dimensions

✅ Examples:
 Amazon (Physical/Digital/Physical) → Sells both physical & digital goods, processes transactions online, and
delivers via courier.
 UberEats (Digital/Digital/Physical) → Food ordering via an app, payments online, but physical delivery by
drivers.
 Best Buy (Physical/Digital/Physical) → Customers can order online and pick up in-store.
17
The Dimensions of Electronic Business
18
Physical
agent
Digital
agent
Digital
Product
Physical
Product Physical process
Digital process
Virtual process
Virtual delivery agent
Virtual
product
Figure 1.4:The Dimensions of Electronic Commerce
The Dimensions
19
Physical
agent
Digital
agent
Digital
Product
Physical
Product Physical process
Digital process
Virtual process
Virtual delivery agent
Virtual
product
Electronic
commerce areas
The core of
electronic commerce
Traditional
commerce
Cont…
This is a 3D classification model that categorizes different types of businesses based on three
dimensions:
 Product (Service) Sold – Whether the product is physical or virtual (digital).
 Process – Whether the business transactions are physical or virtual (digital).
 Delivery Agent – Whether the method of delivering the product/service is physical or virtual
(digital).
Understanding the Axes
 The X-axis represents the delivery agent (physical ↔ virtual).
 The Y-axis represents the product/service (physical ↔ virtual).
 The Z-axis represents the process (physical ↔ virtual).
Interpretation of the Marked Points
 The three labels in red represent cases where all three dimensions are virtual:
 Virtual Product: The business offers digital products (e.g., e-books, streaming services).
 Virtual Process: The entire transaction process is digital (e.g., online payments, automated
processing).
 Virtual Delivery Agent: The product is delivered digitally (e.g., downloads, cloud access,
streaming).
This represents Pure E-Commerce, where everything is conducted online. Examples include Netflix, Spotify, and Kindle e-
books.
20
Amazon.com
21
physical flow
electronic flow
Book
wholesaler
inventory
order
book
Parcel service
delivery
tracking
service
request
Customer
editorial
sales
book
editorial
sale
Affinity group
sales
sale
check
credit card statement
credit card
account details
credit
authorization
order
Amazon.com
sales
marketing
IS development
server operations
editorial
Bank
payment
Author
marketing
link to Web site
Benefits
23
Figure 1.6 : major contribution to the Growth of EC
The Benefits
 Expands the marketplace to national and international
markets
 Decreases the cost of creating, processing, distributing,
storing and retrieving paper-based information
 Allows reduced inventories and overhead by facilitating
“pull” type supply chain management
 The pull type processing allows for customization of
products and services which provides competitive
advantage to its implementers
24
Benefits to Organizations
Benefits to Organizations (cont.)
 Reduces the time between the outlay of capital
and the receipt of products and services
 Supports business processes reengineering
(BPR) efforts
 Lowers telecommunications cost - the Internet
is much cheaper than value added networks
(VANs)
25
Benefits to Customers
 Enables customers to shop or do other transactions
24 hours a day, all year round from almost any
location
 Provides customers with more choices
 Provides customers with less expensive products
and services by allowing them to shop in many
places and conduct quick comparisons
 Allows quick delivery of products and services in
some cases, especially with digitized products
26
Benefits to Customers (cont.)
 Customers can receive relevant and detailed
information in seconds, rather than in days or
weeks
 Makes it possible to participate in virtual auctions
 Allows customers to interact with other customers
in electronic communities and exchange ideas as
well as compare experiences
 Electronic commerce facilitates competition,
which results in substantial discounts.
27
Benefits to Society
 Enables more individuals to work at home, and to
do less traveling for shopping, resulting in less
traffic on the roads, and lower air pollution
 Allows some merchandise to be sold at lower prices
 Enables people in third world countries and rural
areas to enjoy products and services which
otherwise are not available to them
 Facilitates delivery of public services at a reduced
cost, increases effectiveness, and/or improves
quality
28
Transactional Types of E-Commerce
Classification of EC by the
Nature of the Transaction
 Business-to-business (B2B) : EC model in which all
of the participants are businesses or other
organizations
 Business-to-consumer (B2C): EC model in which
businesses sell to individual shoppers
 Consumer-to-consumer (C2C) : consumers sell
directly to other consumers
 Customer-to-business: Consumers sell to businesses
 Government-to-consumer: Where government
offers to consumers
30
B2B (Business to
Business)
Definition: Transactions between
businesses, such as manufacturers and
wholesalers, or wholesalers and retailers.
Examples: Alibaba, SAP, and IBM.
Benefits: Larger order volumes, long-
term contracts, and supply chain
efficiency.
Key Points: Emphasizes bulk purchases,
streamlined logistics, and collaborative
partnerships..
B2C (Business to
Customer)
Definition: Direct transactions
between businesses and
consumers.
Examples: Amazon, Netflix, and
Apple, Daraz.
Benefits: Convenience,
personalized experiences, and
global reach.
Key Points: Focuses on
customer experience, online
marketing, and easy access to
products and services.
C2C (Customer to
Consumer)
Definition: Transactions between
consumers, often facilitated by a third-
party platform.
Examples: eBay, Daraz, but mostly OLX,
PakWheels
Benefits: Wide access to buyers and
sellers, a variety of products, and
competitive prices.
Key Points: Peer-to-peer selling, often
involves auctions or direct negotiations.
C2B (Customer to
Business)
Definition: Individuals sell
products or services to
businesses.
Examples: Influencers offering
sponsored content, freelance
platforms like Upwork.
Benefits: Flexibility for
consumers, access to diverse
talent for businesses.
Key Points: Individual-driven,
competitive marketplace, often
project-based..
G2C (Government to
Citizen)
Definition: Online transactions between
government entities and citizens.
Examples: Online tax filing, utility
payments, and license applications.
Benefits: Convenient access to services,
transparency, and efficiency.
Key Points: E-governance focus,
promotes citizen engagement, digital
public services..
Summary of
Characteristics
 B2B: Efficiency and
integration.
 B2C: Customer experience
focus.
 C2C: Peer-to-peer with trust
systems.
 C2B: Gig economy, flexible
offerings.
 G2C: Digital public services
and accessibility.
• C2B: Gig economy, flexible offerings.
37
Models of Electronic Commerce:
• Business-to-customer (B2C)
• Business-to-business (B2B)
• Others: B2G, G2C, G2B, C2C
• Cyber-Services
• Intra business transactions (Intranets and Extranets)
Classification of EC by the Nature of the
Transactions Business Consumer
B C
To
• Organization site
(Dell)
• Consumer marketplace
(shopsmart.com)
• Auctions
(E-Bay)
• Consumer Reviews
(Bizrate.com)
• Organization site
(Dell)
• Business Marketplace
(CommerceOne)
• Customer bids
(Priceline.com)
From
Consumer
C
Business
B
HW: Visit all these
sites and study
them. Give a
detailed report on
these sites
Summary and examples of transaction alternatives between businesses,
consumers and governmental organizations
38
Classification of EC by the
Nature of the Transaction (cont.)
 Intrabusiness (organizational) EC:
EC category that includes all
internal organizational activities
that involve the exchange of goods,
services, or information among
various units and individuals in an
organization
39
Classification of EC by the
Nature of the Transaction (cont.)
 Business-to-employee (B2E): EC model in
which an organization delivers services,
information, or products to its individual
employees
 Collaborative commerce (c-commerce): EC
model in which individuals or groups
communicate or collaborate online
40
Classification of EC by the
Nature of the Transaction (cont.)
 E-government: Government-to-citizens
(G2C): EC model in which a government
entity buys or provides good, services, or
information to businesses or individual
citizens
 E-Learning: educational institutions-to-
students/trainees: The online delivery of
information for purposes of training or education
41
Classification of EC by the
Nature of the Transaction (cont.)
 Exchange (electronic): a public e-market with
many buyers and sellers
Used in B2B
 Exchange-to-exchange (E2E): EC model in
which electronic exchanges formally connect to
one another for the purpose of exchanging
information
42
Classification of EC by the
Nature of the Transaction (cont.)
 Mobile commerce (M-commerce)—EC
transactions and activities conducted
in a wireless environment
 Location-commerce—(L-commerce)
m-commerce transactions targeted to
individuals in specific locations, at
specific times
43
Electronic Commerce
Topologies
Electronic Commerce
Topologies
Types of Networks
 A global networked environment is known as
the Internet
 A counterpart within organizations, is called an
intranet
 An extranet extends intranets so that they can
be accessed by business partners.
45
Electronic Commerce Topologies
46
Topology Internet Intranet Extranet
Extent Global Organizational Business
partnership
Focus Stakeholder
relationships
Employee
information and
communication
Distribution channel
communication
Figure 1.4 The relationship between intranets, extranets and the Internet
47
The Limitations of Electronic Commerce
Cost and justification:
 The cost of developing an EC in house can be
very high, and mistakes due to lack of
experience, may result in delays. There are many
opportunities for outsourcing, but where and how
to do it is not a simple issue. Furthermore, to
justify the system one needs to deal with some
intangible benefits which are difficult to quantify.
48
Non-Technical Limitations of Electronic Commerce
 Security and Privacy:
 These issues are especially important in the B2C area, and security
concerns are not truly so serious from a technical standpoint.
Privacy measures are constantly improving too. Yet, the customers
perceive these issues as very important and therefore the EC
industry has a very long and difficult task of convincing customers
that online transactions and privacy are, in fact, fairly secure.
 Lack of trust and user resistance:
 Customers do not trust an unknown faceless seller, paperless
transactions, and electronic money. So switching from a physical
to a virtual store may be difficult.
49
Non-Technical Limitations (cont.)
Other non-technical limiting factors are:
 Lack of touch and feel online
 Many unresolved legal issues
 Rapidly evolving and changing EC Technology
 Insufficiently large enough number of sellers and
buyers
 Breakdown of human relationships
 Expensive and/or inconvenient accessibility to the
internet
50
Non-Technical Limitations (cont.)
The Limitations of Electronic Commerce
 Lack of sufficient system’s security, reliability,
standards, and communication protocols
 Insufficient telecommunication bandwidth
 The software development tools are still evolving
and changing rapidly
 Difficulties in integrating the internet and electronic
commerce software with some existing applications
and databases
51
Technical Limitations of Electronic Commerce
Technical Limitations of Electronic Commerce
(cont.)
 The need for special Web servers and other
infrastructures, in addition to the network servers
(additional cost)
 Possible problems of interoperability, meaning
that some EC software does not fit with some
hardware, or is incompatible with some operating
systems or other components
52
Eight Unique Features of E-commerce
Technology
1. Ubiquity
2. Global reach
3. Universal standards
4. Information richness
5. Interactivity
6. Information density
7. Personalization/customization
8. Social technology
Slide 1-53
UBIQUITY
 It is available just about everywhere and
at all times.
- Market Place vs Market Space
- Reduce Cognitive Energy (Advantage)
Examples:-
 Accessing a bank account (24/7) | https://www.abl.com
 Purchasing from Internet. | http://www.shophive.com/
 Online Tracking | http://www.cargoserv.com/tracking.asp?Carrier=PK&Pfx=214
 Online Ticket Reservation | www.piac.com.pk
 Paying Utility Bills | https://epayment.ptcl.net.pk
Slide 1-54
GLOBAL REACH
 Reach: the number of user or customers
an e-commerce business can obtain.
- Traditional Commerce base on Television , Radio, Newspaper and Sales
force.
- Using Internet Commercial transactions to cross cultural and national
boundaries
Examples:-
 100 million customers | http://www.amazon.com/
 1,310,000,000 Active Users | http://www.facebook.com/
 Growing Mobile Social Network |smsall.pk (A messaging App) [National]
 The Designers Mall | http://www.fashionsouk.com/ [Global Presence]
Slide 1-55
UNIVERSAL STANDARDS
 Standards (i.e. INTERNET) shared by all
nations around the world
- Traditional commerce technologies differ from one nation to the next
( Radio, Newspaper, TV ) etc.
- Using Internet Commercial transactions to cross cultural and national
boundaries
Benefits of Universal Standards
 Reduced search costs for consumers| http://www.google.com/
 simpler, faster, with more accurate price discovery | https://pricenoia.com/
 Lower market entry costs for merchants
 find many of the suppliers, prices, and delivery terms of a specific product
| https://www.mysupermarket.co.uk/
Slide 1-56
RICHNESS
 The complexity and content of a message
- Traditional commerce national sales forces, and small retail stores
have great richness face-to-face service using aural and visual cues when
making a sale.
- But there is Trade-off between richness and reach
- Richness in e-commerce refers to the depth and quality of information
—such as visuals, text, and interactivity—delivered to consumers to
enhance understanding and engagement.
Benefits of Richness
 more information richness than traditional media
 chatting with an online customer support person
 sell ‘complex’ goods and services
 Compare All (Prices, attributes, Services etc)
Examples:
 http://tcsconnect.com/nokia-lumia-1520.html | Product description, Vendor info, Compare Prices etc.
 http://www.daraz.pk/ | Product Detail, Size, Color etc. ; Online Chat
Slide 1-57
INTERACTIVITY
 Communication between the merchant
and the consumer.
Interactivity refers to the user's ability to engage with and manipulate
elements in real time, creating a dynamic and immersive experience.
- Interactivity in E-Commerce
 Customer Support | http://www.beliscity.com/support/index.php?a=add
 Customer Reviews| http://www.tcsconnect.com
 Feedback, FAQ’s, Newsletter Option | http://www.Dell.com/
 E-mail Support | http://www.amazon.com
 Live Help with customer representative | http://tcsconnect.com
Slide 1-58
INFORMATION DENSITY
 Total amount and quality of information
available to all market participants
 Internet and the web vastly increase information density.
 Ecommerce technologies reduce information collection, storage, processing, and
communication costs.
 Due to E-commerce Technologies information becomes more plentiful, less
expensive and of higher quality.
 Go to Amazon, Ebay or wallmart website you can find verity of products and
prices.
Growth in information density could result in
 Greater price transparency- for customers
 Greater Cost transparency- for customers
 Marketers to practice price discrimination (Segmentation)
http://www.statisticbrain.com/facebook-statistics/ | Data use for Segmentation
Slide 1-59
PERSONALIZATION & CUSTOMIZATION
 PERSONALIZATION: refers to the system-driven adaptation of content
or experiences based on user data, preferences, or behavior, often done
automatically.
 by adjusting the message to a person’s name, interest, and past
purchases.
Examples:- 1. Product search history on amazon.com
2. Welcome message by name on Gmail.
 CUSTOMZATION: involves user-driven changes where individuals
manually select or modify features to suit their needs or preferences.
Examples:- 1. Add Text or Images not included in the original design
2. Customize a laptop on Dell.com.
3. http://www.customink.com | Add Text , Color to customize Shirts.
Slide 1-60
SOCIAL TECHNOLOGY
 User content generation and social
networking technologies.
- socializing traditional e-commerce sites by integrating social elements
into existing retail websites.
- Social technologies are increasingly being used to connect with
customers to build strong and lasting relationships, through ratings and
reviews, blogs, Wiki’s, micro-blogging, forums and communities like
Facebook.
Social Media Examples
 Facebook | plugins integration
 Twitter | plugins integration
 Pinterest | plugins integration
 Google+ | plugins integration
Slide 1-61
Impact of E-Business on Traditional
Business Models
• Shift from Physical to Digital Processes.
• Traditional business relied on in-store transactions, manual operations, and
face-to-face services.
• E-Business enables digital sales, online customer support, and digital product
delivery.
• Examples: Physical banks shifting to online banking, retail moving to e-
commerce.
Enhanced Customer Reach
• Traditional Model: Limited to local or regional markets
• E-Business Model: Provides global accessibility, 24/7 customer service,
and online marketing reach.
• Case Study: Walmart’s global reach compared to traditional brick-and-
mortar stores.
New Revenue Streams and Business
Models
• Traditional businesses are creating digital-only products and
subscription models.
• E-Business enables monetization of digital content, memberships, and
online courses.
• Example: Gyms offering online fitness classes as new revenue streams.
Cost Efficiency and Operational
Streamlining
• E- Business reduces overhead costs associated with physical stores,
staffing, and logistics.
• Allows streamlined inventory and supply chain management through
real-time tracking
• Example: Walmart’s transition to online retail to reduce in-store
operational costs.
Personalized Marketing and Data
Analytics
• E- Business collects vast customer data, enabling targeted marketing and
tailored customer experiences.
• Traditional models relied on general ads; e-business uses digital ads, AI,
and data for personalized marketing.
• Example: Netflix’s recommendation engine based on user data versus
traditional cable TV.
Flexibility and Agility
• E-Businesses can adapt quickly to market demands and
customer feedback.
• Traditional businesses may struggle with rapid adaptation due
to physical constraints
• Case Study: ZARA’s digital-first approach to respond to
fashion trends faster than other traditional brand.
Current Trends in E-Business
• Rise of Mobile Commerce (M-Commerce)
• Trend: Surge in smartphone and tablet usage is driving M-commerce growth.
• Impact: Increased convenience for on-the-go purchases, personalized
experiences via apps.
• Example: Retailers like Starbucks and Amazon optimize their apps for
mobile purchasing
Artificial Intelligence (AI) and
Machine Learning (ML) Integration
• Trend: E-businesses increasingly utilize AI/ML for automation, data
analytics, and customer service.
• Impact: Enhanced customer personalization, predictive analytics for
inventory, and AI-powered chatbots for 24/7 support.
• Example: Netflix and Amazon Prime using AI for recommendations.
Omni-Channel Experience
• Trend: Integrating online and offline channels to provide a seamless
customer experience.
• Impact: Enhances customer satisfaction by blending physical stores, online
shops, and mobile apps..
• Example: IKEA’s AR app, allowing customers to preview furniture in their
space.
Subscription-Based Business Models
• Trend: Rise in e-businesses adopting subscription models for recurring
revenue and customer loyalty..
• Impact: Enables stable revenue streams and builds stronger customer
relationships.
• Example: Platforms like Spotify, Netflix, and Amazon Prime
Social Commerce
• Trend: Using social media platforms for direct selling.
• Impact: Provides businesses access to a large audience, especially through
influencers and shoppable posts.
• Example: Instagram Shopping and TikTok collaborations with brands..
Enhanced Cybersecurity Measures
• Trend: Stronger security protocols in e-business to prevent data breaches.
• Impact: Builds trust and maintains compliance with regulations, protecting
customer data.
• Example: Use of two-factor authentication (2FA), encryption, and blockchain
for secure transactions.
Augmented Reality (AR) and Virtual
Reality (VR) in E-Commerce
• Trend: AR and VR technologies are enhancing the online shopping
experience.
• Impact: Provides a virtual ‘try-before-you-buy’ option, which helps reduce
return rates.
• Example: Sephora’s AR app allows users to test makeup virtually.

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Lecture No. 1.presentation E-Business..

  • 3. Objectives  Introduction to The e-Business Model  E-commerce: definition, benefits, and limitations.  Describe and discuss the content and framework 3
  • 4. Digital business statistics – Pakistan, 2024  E-commerce: The Total e-commerce volume in Pakistan is projected to be US $ 7.7 billion in 2024. (PCMI)  Mobile app usage: AI chatbot apps saw an increase of over 112% in downloads year-over-year in 2024. (Statista)  ICT exports: ICT export remittances increased to US $ 2.283 billion during the first half of 2024, compared to US $ 1.944 billion in the same period in 2023. (MOF)
  • 5. Cont…  Mobile connections: In January 2025, mobile connections in Pakistan were 75.2% of the total population. (Data Reportal)  Online shopping: 91% of consumers in Pakistan shop online using smartphones. (PCMI)  Online purchase ticket: The average purchase ticket (Average Order Value (AOV)) in Pakistan is US $122. (PCMI) 
  • 6. Cont…  Smartphone users: As of February 2025, there were 72.99 million (30%) smartphone users in Pakistan (Exploding topics)  Social media users: 66.9 million, aged 18 and above  Nearly 30% are female, and  Nearly 70% are male population Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall Slide 1-6
  • 7. Cont…  Youtube users: 71.7 million  Facebook: 44.50 million (Among top 10)  Instagram: 18.8 million  Tiktok: 54.38 million  LinkedIn: 12.00 million  SnacpChat: 30.21 million  X (Twitter): Nearly 4.5 million Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall Slide 1-7
  • 8. A Definition  Electronic Commerce (EC) is where business transactions occur via telecommunications networks, especially the Internet.  Electronic commerce describes the buying and selling of products, services, and information via computer networks including the Internet.  The infrastructure for EC is a networked computing environment in business, home, and government. 8
  • 9. E-Business E-business (electronic business) uses digital technology and the Internet to manage business processes. It encompasses not only buying and selling goods and services (e-commerce) but also:  Customer Service & Engagement – Providing support, handling inquiries, and maintaining relationships through digital channels.  Business Partner Collaboration – Using electronic networks to work with suppliers, distributors, and stakeholders.  Internal Electronic Transactions – Managing internal operations like supply chain management, human resources, and enterprise resource planning (ERP) through digital systems. Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall Slide 1-9
  • 10. the relationship between the concepts of e- commerce and e-business. E-commerce is generally understood to be a sub-set of e- business. E-commerce refers to financial and non-financial transactions between organizations. These transactions are often considered in the context of a supplier organization distributing and selling its product to consumers. E-business includes transactions from a buy-side and sell-side e- commerce perspective and also the use of communications technology to improve internal process efficiencies.
  • 11. the relationship between the concepts of e-commerce and e- business (cont). Sell-side : Sell-side e-commerce concerns transactions related to the sale and distribution of goods such as a supermarket selling direct to its customers buy-side: Buy-side e-commerce refers to electronic transactions concerned with the purchase and inbound logistics of goods such as a supermarket coordinating purchases from its suppliers internal use of electronic communications to support business processes. E-business is generally understood to include all three elements. E- commerce is commonly used to refer to either the first one or the first two of these elements, but less commonly the third. E-business is broader in scope than e-commerce.
  • 12. The distinction between buy-side and sell-side e-commerce 12
  • 13. Three definitions of the relationship between e-commerce and e-business 13
  • 14. Examples 14 Sites Description Amazon.com Provides access to several million books electronically. It also sells music CDs, electronics, software, toys, video games, prescription drugs, and much more. Drugstore.com Refills and sells new drugs and vitamins and other health products online. Apple Computer (apple.com). sells computers online Peapod.com sells groceries over the Web
  • 15. E-Commerce Framework Five support areas for applications People Public policy Marketing and advertising Support services Business partnerships
  • 16. The three dimensions of e-business  The Product (Service) Sold – What is being sold?  Physical – Tangible goods (e.g., clothes, electronics, furniture).  Digital – Intangible goods (e.g., e-books, software, online courses, streaming services).  The Process – How is the transaction conducted?  Physical – Traditional, manual processes (e.g., in-store purchases, paper-based orders).  Digital – Automated, electronic processes (e.g., online payments, digital order processing).  The Delivery Agent (or Intermediary) – Who/what is involved in delivering the product?  Physical – Traditional delivery (e.g., courier services for physical goods).  Digital – Electronic delivery (e.g., instant downloads, cloud-based services, streaming).  This framework helps classify different business models. For example:  Amazon (Physical/Digital/Physical) – Sells physical & digital products, processes orders digitally, and delivers physical goods via logistics.  Netflix (Digital/Digital/Digital) – Sells digital streaming services, processes transactions online, and delivers content digitally. 16
  • 17. OTHER CONCEPTS  1. Traditional Commerce (Brick & Mortar)  Product: Physical  Process: Physical  Delivery: Physical ✅ Example: A local retail store where customers visit in person, buy products physically, and take them home.  2. Pure E-Commerce (Virtual/Online Business)  Product: Digital  Process: Digital  Delivery: Digital ✅ Example: Netflix (Streaming services), Spotify (Music streaming), or e-books (Amazon Kindle).  3. Partial E-Commerce (Click & Mortar)  A mix of digital and physical elements in any of the three dimensions  ✅ Examples:  Amazon (Physical/Digital/Physical) → Sells both physical & digital goods, processes transactions online, and delivers via courier.  UberEats (Digital/Digital/Physical) → Food ordering via an app, payments online, but physical delivery by drivers.  Best Buy (Physical/Digital/Physical) → Customers can order online and pick up in-store. 17
  • 18. The Dimensions of Electronic Business 18 Physical agent Digital agent Digital Product Physical Product Physical process Digital process Virtual process Virtual delivery agent Virtual product Figure 1.4:The Dimensions of Electronic Commerce
  • 19. The Dimensions 19 Physical agent Digital agent Digital Product Physical Product Physical process Digital process Virtual process Virtual delivery agent Virtual product Electronic commerce areas The core of electronic commerce Traditional commerce
  • 20. Cont… This is a 3D classification model that categorizes different types of businesses based on three dimensions:  Product (Service) Sold – Whether the product is physical or virtual (digital).  Process – Whether the business transactions are physical or virtual (digital).  Delivery Agent – Whether the method of delivering the product/service is physical or virtual (digital). Understanding the Axes  The X-axis represents the delivery agent (physical ↔ virtual).  The Y-axis represents the product/service (physical ↔ virtual).  The Z-axis represents the process (physical ↔ virtual). Interpretation of the Marked Points  The three labels in red represent cases where all three dimensions are virtual:  Virtual Product: The business offers digital products (e.g., e-books, streaming services).  Virtual Process: The entire transaction process is digital (e.g., online payments, automated processing).  Virtual Delivery Agent: The product is delivered digitally (e.g., downloads, cloud access, streaming). This represents Pure E-Commerce, where everything is conducted online. Examples include Netflix, Spotify, and Kindle e- books. 20
  • 21. Amazon.com 21 physical flow electronic flow Book wholesaler inventory order book Parcel service delivery tracking service request Customer editorial sales book editorial sale Affinity group sales sale check credit card statement credit card account details credit authorization order Amazon.com sales marketing IS development server operations editorial Bank payment Author marketing link to Web site
  • 23. 23 Figure 1.6 : major contribution to the Growth of EC
  • 24. The Benefits  Expands the marketplace to national and international markets  Decreases the cost of creating, processing, distributing, storing and retrieving paper-based information  Allows reduced inventories and overhead by facilitating “pull” type supply chain management  The pull type processing allows for customization of products and services which provides competitive advantage to its implementers 24 Benefits to Organizations
  • 25. Benefits to Organizations (cont.)  Reduces the time between the outlay of capital and the receipt of products and services  Supports business processes reengineering (BPR) efforts  Lowers telecommunications cost - the Internet is much cheaper than value added networks (VANs) 25
  • 26. Benefits to Customers  Enables customers to shop or do other transactions 24 hours a day, all year round from almost any location  Provides customers with more choices  Provides customers with less expensive products and services by allowing them to shop in many places and conduct quick comparisons  Allows quick delivery of products and services in some cases, especially with digitized products 26
  • 27. Benefits to Customers (cont.)  Customers can receive relevant and detailed information in seconds, rather than in days or weeks  Makes it possible to participate in virtual auctions  Allows customers to interact with other customers in electronic communities and exchange ideas as well as compare experiences  Electronic commerce facilitates competition, which results in substantial discounts. 27
  • 28. Benefits to Society  Enables more individuals to work at home, and to do less traveling for shopping, resulting in less traffic on the roads, and lower air pollution  Allows some merchandise to be sold at lower prices  Enables people in third world countries and rural areas to enjoy products and services which otherwise are not available to them  Facilitates delivery of public services at a reduced cost, increases effectiveness, and/or improves quality 28
  • 30. Classification of EC by the Nature of the Transaction  Business-to-business (B2B) : EC model in which all of the participants are businesses or other organizations  Business-to-consumer (B2C): EC model in which businesses sell to individual shoppers  Consumer-to-consumer (C2C) : consumers sell directly to other consumers  Customer-to-business: Consumers sell to businesses  Government-to-consumer: Where government offers to consumers 30
  • 31. B2B (Business to Business) Definition: Transactions between businesses, such as manufacturers and wholesalers, or wholesalers and retailers. Examples: Alibaba, SAP, and IBM. Benefits: Larger order volumes, long- term contracts, and supply chain efficiency. Key Points: Emphasizes bulk purchases, streamlined logistics, and collaborative partnerships..
  • 32. B2C (Business to Customer) Definition: Direct transactions between businesses and consumers. Examples: Amazon, Netflix, and Apple, Daraz. Benefits: Convenience, personalized experiences, and global reach. Key Points: Focuses on customer experience, online marketing, and easy access to products and services.
  • 33. C2C (Customer to Consumer) Definition: Transactions between consumers, often facilitated by a third- party platform. Examples: eBay, Daraz, but mostly OLX, PakWheels Benefits: Wide access to buyers and sellers, a variety of products, and competitive prices. Key Points: Peer-to-peer selling, often involves auctions or direct negotiations.
  • 34. C2B (Customer to Business) Definition: Individuals sell products or services to businesses. Examples: Influencers offering sponsored content, freelance platforms like Upwork. Benefits: Flexibility for consumers, access to diverse talent for businesses. Key Points: Individual-driven, competitive marketplace, often project-based..
  • 35. G2C (Government to Citizen) Definition: Online transactions between government entities and citizens. Examples: Online tax filing, utility payments, and license applications. Benefits: Convenient access to services, transparency, and efficiency. Key Points: E-governance focus, promotes citizen engagement, digital public services..
  • 36. Summary of Characteristics  B2B: Efficiency and integration.  B2C: Customer experience focus.  C2C: Peer-to-peer with trust systems.  C2B: Gig economy, flexible offerings.  G2C: Digital public services and accessibility. • C2B: Gig economy, flexible offerings.
  • 37. 37 Models of Electronic Commerce: • Business-to-customer (B2C) • Business-to-business (B2B) • Others: B2G, G2C, G2B, C2C • Cyber-Services • Intra business transactions (Intranets and Extranets) Classification of EC by the Nature of the Transactions Business Consumer B C To • Organization site (Dell) • Consumer marketplace (shopsmart.com) • Auctions (E-Bay) • Consumer Reviews (Bizrate.com) • Organization site (Dell) • Business Marketplace (CommerceOne) • Customer bids (Priceline.com) From Consumer C Business B HW: Visit all these sites and study them. Give a detailed report on these sites
  • 38. Summary and examples of transaction alternatives between businesses, consumers and governmental organizations 38
  • 39. Classification of EC by the Nature of the Transaction (cont.)  Intrabusiness (organizational) EC: EC category that includes all internal organizational activities that involve the exchange of goods, services, or information among various units and individuals in an organization 39
  • 40. Classification of EC by the Nature of the Transaction (cont.)  Business-to-employee (B2E): EC model in which an organization delivers services, information, or products to its individual employees  Collaborative commerce (c-commerce): EC model in which individuals or groups communicate or collaborate online 40
  • 41. Classification of EC by the Nature of the Transaction (cont.)  E-government: Government-to-citizens (G2C): EC model in which a government entity buys or provides good, services, or information to businesses or individual citizens  E-Learning: educational institutions-to- students/trainees: The online delivery of information for purposes of training or education 41
  • 42. Classification of EC by the Nature of the Transaction (cont.)  Exchange (electronic): a public e-market with many buyers and sellers Used in B2B  Exchange-to-exchange (E2E): EC model in which electronic exchanges formally connect to one another for the purpose of exchanging information 42
  • 43. Classification of EC by the Nature of the Transaction (cont.)  Mobile commerce (M-commerce)—EC transactions and activities conducted in a wireless environment  Location-commerce—(L-commerce) m-commerce transactions targeted to individuals in specific locations, at specific times 43
  • 45. Electronic Commerce Topologies Types of Networks  A global networked environment is known as the Internet  A counterpart within organizations, is called an intranet  An extranet extends intranets so that they can be accessed by business partners. 45
  • 46. Electronic Commerce Topologies 46 Topology Internet Intranet Extranet Extent Global Organizational Business partnership Focus Stakeholder relationships Employee information and communication Distribution channel communication
  • 47. Figure 1.4 The relationship between intranets, extranets and the Internet 47
  • 48. The Limitations of Electronic Commerce Cost and justification:  The cost of developing an EC in house can be very high, and mistakes due to lack of experience, may result in delays. There are many opportunities for outsourcing, but where and how to do it is not a simple issue. Furthermore, to justify the system one needs to deal with some intangible benefits which are difficult to quantify. 48 Non-Technical Limitations of Electronic Commerce
  • 49.  Security and Privacy:  These issues are especially important in the B2C area, and security concerns are not truly so serious from a technical standpoint. Privacy measures are constantly improving too. Yet, the customers perceive these issues as very important and therefore the EC industry has a very long and difficult task of convincing customers that online transactions and privacy are, in fact, fairly secure.  Lack of trust and user resistance:  Customers do not trust an unknown faceless seller, paperless transactions, and electronic money. So switching from a physical to a virtual store may be difficult. 49 Non-Technical Limitations (cont.)
  • 50. Other non-technical limiting factors are:  Lack of touch and feel online  Many unresolved legal issues  Rapidly evolving and changing EC Technology  Insufficiently large enough number of sellers and buyers  Breakdown of human relationships  Expensive and/or inconvenient accessibility to the internet 50 Non-Technical Limitations (cont.)
  • 51. The Limitations of Electronic Commerce  Lack of sufficient system’s security, reliability, standards, and communication protocols  Insufficient telecommunication bandwidth  The software development tools are still evolving and changing rapidly  Difficulties in integrating the internet and electronic commerce software with some existing applications and databases 51 Technical Limitations of Electronic Commerce
  • 52. Technical Limitations of Electronic Commerce (cont.)  The need for special Web servers and other infrastructures, in addition to the network servers (additional cost)  Possible problems of interoperability, meaning that some EC software does not fit with some hardware, or is incompatible with some operating systems or other components 52
  • 53. Eight Unique Features of E-commerce Technology 1. Ubiquity 2. Global reach 3. Universal standards 4. Information richness 5. Interactivity 6. Information density 7. Personalization/customization 8. Social technology Slide 1-53
  • 54. UBIQUITY  It is available just about everywhere and at all times. - Market Place vs Market Space - Reduce Cognitive Energy (Advantage) Examples:-  Accessing a bank account (24/7) | https://www.abl.com  Purchasing from Internet. | http://www.shophive.com/  Online Tracking | http://www.cargoserv.com/tracking.asp?Carrier=PK&Pfx=214  Online Ticket Reservation | www.piac.com.pk  Paying Utility Bills | https://epayment.ptcl.net.pk Slide 1-54
  • 55. GLOBAL REACH  Reach: the number of user or customers an e-commerce business can obtain. - Traditional Commerce base on Television , Radio, Newspaper and Sales force. - Using Internet Commercial transactions to cross cultural and national boundaries Examples:-  100 million customers | http://www.amazon.com/  1,310,000,000 Active Users | http://www.facebook.com/  Growing Mobile Social Network |smsall.pk (A messaging App) [National]  The Designers Mall | http://www.fashionsouk.com/ [Global Presence] Slide 1-55
  • 56. UNIVERSAL STANDARDS  Standards (i.e. INTERNET) shared by all nations around the world - Traditional commerce technologies differ from one nation to the next ( Radio, Newspaper, TV ) etc. - Using Internet Commercial transactions to cross cultural and national boundaries Benefits of Universal Standards  Reduced search costs for consumers| http://www.google.com/  simpler, faster, with more accurate price discovery | https://pricenoia.com/  Lower market entry costs for merchants  find many of the suppliers, prices, and delivery terms of a specific product | https://www.mysupermarket.co.uk/ Slide 1-56
  • 57. RICHNESS  The complexity and content of a message - Traditional commerce national sales forces, and small retail stores have great richness face-to-face service using aural and visual cues when making a sale. - But there is Trade-off between richness and reach - Richness in e-commerce refers to the depth and quality of information —such as visuals, text, and interactivity—delivered to consumers to enhance understanding and engagement. Benefits of Richness  more information richness than traditional media  chatting with an online customer support person  sell ‘complex’ goods and services  Compare All (Prices, attributes, Services etc) Examples:  http://tcsconnect.com/nokia-lumia-1520.html | Product description, Vendor info, Compare Prices etc.  http://www.daraz.pk/ | Product Detail, Size, Color etc. ; Online Chat Slide 1-57
  • 58. INTERACTIVITY  Communication between the merchant and the consumer. Interactivity refers to the user's ability to engage with and manipulate elements in real time, creating a dynamic and immersive experience. - Interactivity in E-Commerce  Customer Support | http://www.beliscity.com/support/index.php?a=add  Customer Reviews| http://www.tcsconnect.com  Feedback, FAQ’s, Newsletter Option | http://www.Dell.com/  E-mail Support | http://www.amazon.com  Live Help with customer representative | http://tcsconnect.com Slide 1-58
  • 59. INFORMATION DENSITY  Total amount and quality of information available to all market participants  Internet and the web vastly increase information density.  Ecommerce technologies reduce information collection, storage, processing, and communication costs.  Due to E-commerce Technologies information becomes more plentiful, less expensive and of higher quality.  Go to Amazon, Ebay or wallmart website you can find verity of products and prices. Growth in information density could result in  Greater price transparency- for customers  Greater Cost transparency- for customers  Marketers to practice price discrimination (Segmentation) http://www.statisticbrain.com/facebook-statistics/ | Data use for Segmentation Slide 1-59
  • 60. PERSONALIZATION & CUSTOMIZATION  PERSONALIZATION: refers to the system-driven adaptation of content or experiences based on user data, preferences, or behavior, often done automatically.  by adjusting the message to a person’s name, interest, and past purchases. Examples:- 1. Product search history on amazon.com 2. Welcome message by name on Gmail.  CUSTOMZATION: involves user-driven changes where individuals manually select or modify features to suit their needs or preferences. Examples:- 1. Add Text or Images not included in the original design 2. Customize a laptop on Dell.com. 3. http://www.customink.com | Add Text , Color to customize Shirts. Slide 1-60
  • 61. SOCIAL TECHNOLOGY  User content generation and social networking technologies. - socializing traditional e-commerce sites by integrating social elements into existing retail websites. - Social technologies are increasingly being used to connect with customers to build strong and lasting relationships, through ratings and reviews, blogs, Wiki’s, micro-blogging, forums and communities like Facebook. Social Media Examples  Facebook | plugins integration  Twitter | plugins integration  Pinterest | plugins integration  Google+ | plugins integration Slide 1-61
  • 62. Impact of E-Business on Traditional Business Models • Shift from Physical to Digital Processes. • Traditional business relied on in-store transactions, manual operations, and face-to-face services. • E-Business enables digital sales, online customer support, and digital product delivery. • Examples: Physical banks shifting to online banking, retail moving to e- commerce.
  • 63. Enhanced Customer Reach • Traditional Model: Limited to local or regional markets • E-Business Model: Provides global accessibility, 24/7 customer service, and online marketing reach. • Case Study: Walmart’s global reach compared to traditional brick-and- mortar stores.
  • 64. New Revenue Streams and Business Models • Traditional businesses are creating digital-only products and subscription models. • E-Business enables monetization of digital content, memberships, and online courses. • Example: Gyms offering online fitness classes as new revenue streams.
  • 65. Cost Efficiency and Operational Streamlining • E- Business reduces overhead costs associated with physical stores, staffing, and logistics. • Allows streamlined inventory and supply chain management through real-time tracking • Example: Walmart’s transition to online retail to reduce in-store operational costs.
  • 66. Personalized Marketing and Data Analytics • E- Business collects vast customer data, enabling targeted marketing and tailored customer experiences. • Traditional models relied on general ads; e-business uses digital ads, AI, and data for personalized marketing. • Example: Netflix’s recommendation engine based on user data versus traditional cable TV.
  • 67. Flexibility and Agility • E-Businesses can adapt quickly to market demands and customer feedback. • Traditional businesses may struggle with rapid adaptation due to physical constraints • Case Study: ZARA’s digital-first approach to respond to fashion trends faster than other traditional brand.
  • 68. Current Trends in E-Business • Rise of Mobile Commerce (M-Commerce) • Trend: Surge in smartphone and tablet usage is driving M-commerce growth. • Impact: Increased convenience for on-the-go purchases, personalized experiences via apps. • Example: Retailers like Starbucks and Amazon optimize their apps for mobile purchasing
  • 69. Artificial Intelligence (AI) and Machine Learning (ML) Integration • Trend: E-businesses increasingly utilize AI/ML for automation, data analytics, and customer service. • Impact: Enhanced customer personalization, predictive analytics for inventory, and AI-powered chatbots for 24/7 support. • Example: Netflix and Amazon Prime using AI for recommendations.
  • 70. Omni-Channel Experience • Trend: Integrating online and offline channels to provide a seamless customer experience. • Impact: Enhances customer satisfaction by blending physical stores, online shops, and mobile apps.. • Example: IKEA’s AR app, allowing customers to preview furniture in their space.
  • 71. Subscription-Based Business Models • Trend: Rise in e-businesses adopting subscription models for recurring revenue and customer loyalty.. • Impact: Enables stable revenue streams and builds stronger customer relationships. • Example: Platforms like Spotify, Netflix, and Amazon Prime
  • 72. Social Commerce • Trend: Using social media platforms for direct selling. • Impact: Provides businesses access to a large audience, especially through influencers and shoppable posts. • Example: Instagram Shopping and TikTok collaborations with brands..
  • 73. Enhanced Cybersecurity Measures • Trend: Stronger security protocols in e-business to prevent data breaches. • Impact: Builds trust and maintains compliance with regulations, protecting customer data. • Example: Use of two-factor authentication (2FA), encryption, and blockchain for secure transactions.
  • 74. Augmented Reality (AR) and Virtual Reality (VR) in E-Commerce • Trend: AR and VR technologies are enhancing the online shopping experience. • Impact: Provides a virtual ‘try-before-you-buy’ option, which helps reduce return rates. • Example: Sephora’s AR app allows users to test makeup virtually.

Editor's Notes

  • #57: A trade-off (or tradeoff) is a situation that involves losing one quality or aspect of something in return for gaining another quality or aspect.
  • #61: Engaging customers based on their social behavior with your brand Providing customers with a reason to return to your website Giving clients a reason to talk about your brand on your website Providing all the necessary information on your website for your clients to research, compare, make a decision and purchase from you and not your competitor