This document provides a template for Lewis Brady to create a glossary of video game design and video game terms. For each term, Lewis must research the definition, provide the source URL, and describe how the term relates to his own video game production practice. He must also include an image or video example for each term. The glossary contains terms such as demo, beta, alpha, pre-alpha, gold, debug, automation, white-box testing, bug, vertex shader, pixel shader, post-processing, rendering, normal map, entity system, and UV map.