The document discusses the use of instructional software in K-12 art classrooms. It describes the five main types of instructional software: drill and practice, tutorials, simulations, educational games, and problem-solving software. Each type is defined and examples are provided of how they could potentially be used in art classrooms. For example, tutorials could present information on art styles or works for students to learn, and simulations could allow students to create artworks using different media without the mess. Overall, the document argues that instructional software can enhance art education by engaging students and providing visual examples and feedback.