Jörg Zell | CEO
Lukas Guziel, Marcel Liebischer
Making New Work work
Interaktiv GmbH | www.interaktiv.de | #InteraktivKoeln
What is
New Work?
© Interaktiv GmbH
© Interaktiv GmbH
New Work is a
strategic answer
to constant
change
© Interaktiv GmbH
Why people work
Source: Gallup report „How Millenials want to work and live”
Past Future
My Paycheck
My Satisfaction
My Boss
My Annual Review
My Weaknesses
My Job
My Purpose
My Perssonal Development
My Coach
My Ongoing Conversations
My Strengths
My Life
© Interaktiv GmbH
Source: https://zerocater.com/blog/2018/06/04/workforce-newest-members-generation-z/ © Interaktiv GmbH
© Interaktiv GmbH
© Interaktiv GmbH
•Transparency & trust
•Purpose driven culture
•Agile mindset
•Self-organisation
•Gamification
•Keep things simple
•Mentoring & coaching
Leadership &
Culture
Work
environment
Collaboration
#Interaktiv20
19
© Interaktiv GmbH
© Interaktiv GmbH
© Interaktiv GmbH
Self-organisation
is not contrary to
leadership
© Interaktiv GmbH
Gamification
© Interaktiv GmbH
• Transparency & trust
• Purpose driven culture
• Agile mindset
• Self-organisation
• Gamification
• Keep things simple
• Mentoring & coaching
Leadership &
Culture
• Work-life balance
• Co-working
• Face2face communication
• Open spaces
• Health
• Fun
• Zoning concept
Work
environment
Collaboration
#Interaktiv2019
© Interaktiv GmbH
© Interaktiv GmbH
© Interaktiv GmbH
© Interaktiv GmbH
• Transparency & trust
• Purpose driven culture
• Agile mindset
• Self-organisation
• Gamification
• Keep things simple
• Mentoring & coaching
Leadership &
Culture
• Work-life balance
• Co-working
• Face2face communication
• Open spaces
• Health
• Fun
• Zoning concept
Work
environment
• Co-creation
• Design thinking
• Agile principles & methods
• Interdisciplinary teams
• Iterative approach
• Feedback
• Knowledge transfer
Collaboration
#Interaktiv2019
© Interaktiv GmbH
98%
Source:
https://cdn2.hubspot.net/hubfs/2897528/Materials/Ebooks/files/Design%20Thinki
ng%20and%20Scrum%20in%20the%20context%20of%20Digital%20Transformation.pd © Interaktiv GmbH
Behaviour as a developer„Coding is a marathon,
not a sprint “
© Interaktiv GmbH
19 |
Saying „Yes!“
taking full responsibility
© Interaktiv GmbH
Saying „No!“
© Interaktiv GmbH
Use your Mana carefully
• Focus – Zone for 2 hours
• Multi-tasking does not work
Our Approach
• Dedicated person for internal support
• Time boxes for certain topics
• Weekly developer meeting
• Developer daily (optional)
© Interaktiv GmbHhttps://scryfall.com/card/j16/2/mana-drain
Collaboration
• No lone fighters
• Passing on knowledge
• Provide help and get help
• Respect and appreciation
© Interaktiv GmbH
Programming is all
about communication
Estimations
• Holding on to time estimations..
• Unnessasary preassure
• Trust is weakend
• More estimations
• More experience
= Better estimations
Planning Poker
© Interaktiv GmbH
Estimations are
estimations
Practicing
● Make your work to your perfection
● Get into Open Source communities
● Agile game nights
● Gamification: share knowledge
Examples : codekata.com
© Interaktiv GmbH
Your carrer is
your responsibility
Behaviour while coding„Boy scouts need rules“
© Interaktiv GmbH
Our developer
ruleset
98%
1. Boy Scout Rule
2. Functions should serve one purpose
3. Write Test as soon as possible
4. Code > Documentation
5. ...
© Interaktiv GmbH
Rule 1 - Boy Scout Rule
“Always leave the code you
are editing a little better than
you found it.” - Robert C.
Martin
© Interaktiv GmbH
Problem
• Code smells sometimes
• No time to fix it :-(
Goals
• Easier to change over time
• Small changes instantly
• Keep it healthy
Rule 2 - Functions should serve
one purpose
Complexity is bad. Keep it simple!
© Interaktiv GmbH
How?
● Keep your functions small
● Flag arguments are forbidden
● Max parameters: 3
Why?
● Easy to test
● Easy to refactor
Rule 3 - Write tests in time
© Interaktiv GmbH
Problem
• More and more tasks
• No tests = no quality control
Solution (Compromise)
• Write tests asap, but..
• No internal review without tests
• No rollout without tests
© Interaktiv GmbH
Rule 4 - Code > Documentation
Problem
● Comments are bad because they are
LYING!
Solution
● Self-explaining code
● Use code as documentation
Goals
● No redundant comments
● No misleading comments
● No commented-out code
© Interaktiv GmbH 31 |
THANK YOU
zell@interaktiv.de
@InteraktivKoeln
By e-mail:
On Twitter
and
Instagram:
Contact us
JÖRG
LUKAS
MARCEL
CEO
PLONE DEVELOPER
PLONE DEVELOPER

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Making new work work