The document discusses social gaming and how traditional marketing is less effective than social gaming marketing. It describes Kirill Popov's background in internet marketing and founding a social gaming studio. The funnel for acquiring, activating, and retaining users is outlined. Strategies for acquisition, activation, retention, and monetization through "virtual goods" are presented. Projections show potential for profitability within 5 months of launch and $80 million in profits within 5 years with multiple game releases. Milestones and exits via profitability, acquisition, or IPO are proposed. $500,000 in seed funding is requested.