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SHOTS & ANGLES
Marvin B. Broñoso
SHS MIL TEACHER
0918 6975164
MIL-L07MEDIA & INFORMATION LITERACY
Objective
■ The objective for this lesson is for all students to see and understand basic camera
shots and angles along with various common framing heights.
■ synthesizes the overall implication of media and information to an individual
(personal, professional, educational, and others) and the society as a whole
(economic, social, political, educational, and others)
Production
■ Rule of Thirds
– 1/3 of the frame should be above the eyes.
– 1/3 of the frame should be face and shoulders.
– 1/3 of the frame should be lower torso.
Camera Angle
■The camera angle determines both the
audiences viewpoint, or how they see
the story, and the physical amount of
area covered in a shot.
1. What is the viewpoint, or the story
demands, for recording this portion of the
event?
2. How much area should be included in the
shot, in order to communicate the story?
Both questions deal with the audiences perspective on what the story is.
The camera angle is one of the most important factors in
keeping the audiences interest.
■ Don’t “Jar” the camera - use a tri-pod or dolly.
■ Be sure to frame the shot appropriately
■ Maintain scene direction.
■ Be mindful of the rule of thirds.
■ Pay attention to the view finder.
■ Pay attention to the background.
Camera Angles
■WORM VIEW
■NORMAL VIEW
■BIRDS EYE VIEW
■ Low angle - Cats eye view – looking up at a character. Gives
the audience a feeling that this person is powerful. Used to
show the large scale of a character or object.
■ High angle - Birds eye view – from above the character used
to make the character feel Inferior. Used to show the small
scale of a character or object.
■ Dutch angle – when the cinematographer skews the vertical
axis to give an exciting or an uneasy feeling, this will help to
show character in an altered state of reality from being tired,
loony or uppity or narcissistic and high strung.
Subjective camera angle
■ Involves the audience directly with the characters in the scene.
■ Players may look directly into the camera.
■ Camera acts as the players eyes.
Objective camera angle
■ When the audience views what is happening as an unseen observer.
■ The audience feels as though they are eaves dropping on the
characters in the scene.
■ Objective camera angles are impersonal.
■ The players in a scene are unaware of the camera and never make
eye contact.When filming an objective camera angle if any person
in the scene looks into the camera the shot is ruined and will need a
re-take.
Point of View
■ A point of view shot is when the camera angle records
the scene from a particular point player’s point of view.
■ A point of view shot is as close as an objective shot
can be with out being a subjective shot.
■ In a point of view shot the camera is positioned “cheek
to cheek” with a character.
SHOTS
Extreme long shot (ELS or XLS)– shows a vast
area from a great distance. Also know as a wide
shot.
SHOTS
Long shot (LS)– a take of the entire action of a
scene. A shot that sets ups the scene and gives a
general feel for the event.
■Entrance and exits of characters, cars, planes.
SHOTS
Establishing shot (EST)– this is a camera shot that
sets up what is about to take place. This is
usually a sequence starting point.
SHOTS
Close up (CU)– just below the shoulders to above
the head. Also know as a tight shot or a narrow
shot.
SHOTS
Choker – Is from just above the eyebrow to just
below their chin. Used in an exclamatory way, to
show the expression of a face or to simply show a
persons face to help identify a character.
SHOTS
Extreme Close up (ECU or XCU)- a very close
view of a particular body part or part of an
object.
SHOTS
Inserts – A full screen shot of descriptive
information that helps to clarify a scene. i.e.- full
screen shots of letters, clock faces, cannon fuses.
SHOTS
Panorama (Pan) –positioned on a vertical axis, the
camera rotates left to right or right to left.
SHOTS
Tilt - Positioned on a horizontal axis and the
camera rotates up and down or down and up.
SHOTS
Tilt - Positioned on a horizontal axis and the
camera rotates up and down or down and up.
►END◄

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MEDIA AND INFORMATION LITERACY (MIL)

  • 1. SHOTS & ANGLES Marvin B. Broñoso SHS MIL TEACHER 0918 6975164 MIL-L07MEDIA & INFORMATION LITERACY
  • 2. Objective ■ The objective for this lesson is for all students to see and understand basic camera shots and angles along with various common framing heights. ■ synthesizes the overall implication of media and information to an individual (personal, professional, educational, and others) and the society as a whole (economic, social, political, educational, and others)
  • 3. Production ■ Rule of Thirds – 1/3 of the frame should be above the eyes. – 1/3 of the frame should be face and shoulders. – 1/3 of the frame should be lower torso.
  • 4. Camera Angle ■The camera angle determines both the audiences viewpoint, or how they see the story, and the physical amount of area covered in a shot.
  • 5. 1. What is the viewpoint, or the story demands, for recording this portion of the event? 2. How much area should be included in the shot, in order to communicate the story? Both questions deal with the audiences perspective on what the story is.
  • 6. The camera angle is one of the most important factors in keeping the audiences interest. ■ Don’t “Jar” the camera - use a tri-pod or dolly. ■ Be sure to frame the shot appropriately ■ Maintain scene direction. ■ Be mindful of the rule of thirds. ■ Pay attention to the view finder. ■ Pay attention to the background.
  • 7. Camera Angles ■WORM VIEW ■NORMAL VIEW ■BIRDS EYE VIEW
  • 8. ■ Low angle - Cats eye view – looking up at a character. Gives the audience a feeling that this person is powerful. Used to show the large scale of a character or object. ■ High angle - Birds eye view – from above the character used to make the character feel Inferior. Used to show the small scale of a character or object. ■ Dutch angle – when the cinematographer skews the vertical axis to give an exciting or an uneasy feeling, this will help to show character in an altered state of reality from being tired, loony or uppity or narcissistic and high strung.
  • 9. Subjective camera angle ■ Involves the audience directly with the characters in the scene. ■ Players may look directly into the camera. ■ Camera acts as the players eyes.
  • 10. Objective camera angle ■ When the audience views what is happening as an unseen observer. ■ The audience feels as though they are eaves dropping on the characters in the scene. ■ Objective camera angles are impersonal. ■ The players in a scene are unaware of the camera and never make eye contact.When filming an objective camera angle if any person in the scene looks into the camera the shot is ruined and will need a re-take.
  • 11. Point of View ■ A point of view shot is when the camera angle records the scene from a particular point player’s point of view. ■ A point of view shot is as close as an objective shot can be with out being a subjective shot. ■ In a point of view shot the camera is positioned “cheek to cheek” with a character.
  • 12. SHOTS Extreme long shot (ELS or XLS)– shows a vast area from a great distance. Also know as a wide shot.
  • 13. SHOTS Long shot (LS)– a take of the entire action of a scene. A shot that sets ups the scene and gives a general feel for the event. ■Entrance and exits of characters, cars, planes.
  • 14. SHOTS Establishing shot (EST)– this is a camera shot that sets up what is about to take place. This is usually a sequence starting point.
  • 15. SHOTS Close up (CU)– just below the shoulders to above the head. Also know as a tight shot or a narrow shot.
  • 16. SHOTS Choker – Is from just above the eyebrow to just below their chin. Used in an exclamatory way, to show the expression of a face or to simply show a persons face to help identify a character.
  • 17. SHOTS Extreme Close up (ECU or XCU)- a very close view of a particular body part or part of an object.
  • 18. SHOTS Inserts – A full screen shot of descriptive information that helps to clarify a scene. i.e.- full screen shots of letters, clock faces, cannon fuses.
  • 19. SHOTS Panorama (Pan) –positioned on a vertical axis, the camera rotates left to right or right to left.
  • 20. SHOTS Tilt - Positioned on a horizontal axis and the camera rotates up and down or down and up.
  • 21. SHOTS Tilt - Positioned on a horizontal axis and the camera rotates up and down or down and up.