The document discusses the growing metaverse market, which saw over $10 billion invested in 2021. It defines the metaverse as a hyper-real alternative world that exists online through virtual communication, economies, and uses VR/AR. It outlines the key components of the metaverse ecosystem including retail/commerce, guilds, metaverse projects, launchpads/investors, NFT/GameFi, blockchain networks, and popular metaverse projects by market cap like Decentraland and The Sandbox. Finally, it discusses some challenges to adoption like technology costs and usability, and says quality content will be key to near-term success.
Guilds
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Token: YGG
Market Cap:$282M
Supported Games:
Token: UNIX
Market Cap: $10M
Supported Games:
Token: BPT
Market Cap: $18M
Supported Games:
Token: MC
Market Cap: $123M
Supported Games:
Guilds help lower the initial barriers to play games
10.
Virtual lands
Virtual land/ real estate as income generating assets
Metaverse aims to be the go-to portal for brands’ digital presence
Avalanche will be a tenant on Level 1 of Blocktopia
Blockchain projects build virtual HQ in Netvrk - REVV
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$13M in virtual land NFT sales
$4M in transport NFT sales
Land sale #1 and #2
combined saw over $140M
in sales volume
Land next to Snoop Dogg’s
mansion sells for $450K
Metaverse Group acquired a
land plot for $2.43M
Metaverse Commerce
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Token: BOSON
MarketCap: $67M
NFT Vouchers
Represents a promise to exchange digital value
for a thing at a future date
2 sided deposits
Incentivize buyers and sellers to behave
honestly
Token: HIGH
Market Cap: $76M
Every product sold on Highstreet has a physical
counterpart
Adoption Blockers
● Costof technology - VR headsets
● Familiarity with using the technology - software and hardware
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What will determine near-term success?
● Quality contents