This document discusses using a library induction game called LibQuest to help first-year undergraduate students at Teesside University learn about library resources in a more engaging way. LibQuest uses augmented reality and tasks students to complete around the library. An evaluation found students enjoyed the social and exploratory aspects of LibQuest and it increased their awareness of available resources. Statistics show participation and borrowing increased in the years after LibQuest for students in the Schools of Computing and Health. Future development could include tailoring LibQuest to different subject areas and improving the app experience.