Week 11
mLearning +
http://www.roadtogrammar.com/
http://www.ubergizmo.com/2011/12/yout
ube-for-schools/
The term “mobile technology" refers to any device
that is designed to provide access to information in
any location, or while on the move. Specifically this
would include, but not be limited to mobile phones,
personal digital assistants (PDA), tablet computers,
and laptops.
There is a great emphasis placed on self directed
learning.
The behaviourist idea of an “alteration in behaviour”
is used because as the information age continues to
progress, more people will be gaining more
knowledge, more often and more easily. However,
without an alteration in behaviour, it is not deemed
to be learning.
Figure 1 is a graphic representation of M learning,
which in this instance is synonymous with flexible
learning. It details the time issue by showing that if
information is a) not available, b) not available at a
certain time or place, or c) is the incorrect
information, and does not result in the required
behavioural change, then time is expended
unproductively.
mLearning is the acquisition of any knowledge and skill
using mobile technology, anywhere, anytime, that results in
an alteration of behaviour.
Geddes, 2004
What‟s on the horizon?
The Horizon Report: Technologies to Watch
K-12 Report 2011
 E-books
 Mobiles
 Augmented reality
 Game based learning
 Gesture-based
computing
 Learning analytics
http://www.nmc.org/pdf/2011-Horizon-Report.pdf
Aust-NZ Report 2010
• E-books
• Mobiles
• Augmented reality
• Open content
• Gesture-based
computing
• Visual data analysis
http://www.nmc.org/pdf/2010-Horizon-Report-ANZ.pdf
Students prefer mobile devices for
learning anywhere, anytime
Educators are realising their benefits as
productive tools
Parents accept them as learning tools and
are buying them for their children
For school budgets, 1:1 is achievable
Convergence of mobile technology and
social software (Web 2.0)
Why the shift in thinking?
Project Tomorrow (2010) Learning in the 21st Century: Taking it Mobile!
http://www.tomorrow.org/speakup/MobileLearningReport_2010.html
 Teacher concerns about distraction
 Equitable access to mobile devices
 How to integrate them effectively
 Professional learning
 Network security
 Students can‟t use their own devices
at school
Challenges
Project Tomorrow (2010) Learning in the 21st Century: Taking it
Mobile!
http://www.tomorrow.org/speakup/MobileLearningReport_2010.
html
Project Tomorrow (2010) Learning in the 21st Century: Taking it Mobile!
http://www.tomorrow.org/speakup/MobileLearningReport_2010.html
Mobile learning is…
„learning in a more personalised way, handing
over more control to the learners themselves‟
„disruptive learning‟
(Stead, 2006)
„holds and heightens student interest, engages
students in learning, and provides yet another
means for expressive and receptive literacy‟
(Dogeby,
2007)
The difference is…
„a small, cleverly designed handheld game can
significantly enhance learner performance in
mental maths as well as having a positive impact
on other aspects of classroom life‟
(Robertson, 2009)
„mobile devices can have a positive impact on
learning experiences for both educators and
students‟
(McFarlane, Triggs& Yee, 2008; Ng & Nicholas, 2009)
„Schools with one-to-one computing
programs have fewer discipline problems,
lower dropout rates, and higher rates of
college attendance than schools with a
higher ratio of students to computers…but
for one-to-one programs to boost student
achievement as well, they must be
properly implemented.‟
Project Red (Revolutionizing
Education) June 2010
(ed. Wan Ng, Nov 2010)
Chapter 12
Imagine Mobile
Learning in your
Pocket
Cecilie Murray, Delphian
eLearning
http://www.igi-
global.com/bookstore/TitleDetails.aspx?TitleId=41
770
K-12 research
http://www.youtube.com/watch?feature=player_embedded&v=ehDAP1OQ9Zw
http://icafe.lcisd.org/student-response-system-showdown
http://fcit.usf.edu/matrix/index.php
Students taking pictures of 3-
dimensional figures in order to add
lines of symmetry, make
transformations, slides, flips, etc.
http://www.openculture.com/2012/04/
12_animated_plays_by_william_shakes
peare_macbeth_julius_caesar_romeo_j
uliet_and_more.html
Notability
Penultimate
http://handheldlearninginpe.com/
MagicPlan app
Ambient Intelligent Learning
AmI is the vision that technology will become invisible, ubiquitous, enabled by effortless interactions, and
aware of and autonomously adaptive to, its environment and users. It will provide high quality
information and will be available to any user, anywhere, at any time, and on any device (Lindwer et al
2003).
http://itunes.apple.com/au/app/sa
ve-children-earthquake-
response/id395153026?mt=8
http://itunes.apple.com/au/app/blackboard-
mobile-learn/id376413870?mt=8
http://www.youtube.com/watch?feature=play
er_embedded&v=ehDAP1OQ9Zw
Stead, G. (2006). Mobile technologies: transforming the future of learning, in Emerging Technologies
for Learning, BECTA. http://partners.becta.org.uk/upload-
dir/downloads/page_documents/research/emerging_technologies.pdf
Dogeby, (2006). Using iPods for Instruction, Principals Partnership, Florida.
http://www.principalspartnership.com/iPods.pdf
Geddes, S. J. (2004). Mobile learning in the 21st century: benefit for learners
http://knowledgetree.flexiblelearning.net.au/edition06/download/geddes.pdf
McFarlane, A. Triggs, P. & Yee, W. (2008). Researching mobile learning - Interim report to Becta
http://partners.becta.org.uk/uploaddir/downloads/page_documents/research/mobile_learning.pdf
Ng, W. & Nicholas, H. (2009a). Introduction of pocket PC in schools: attitudes and beliefs in the first year.
Computers and Education.
Project Red http://www.projectred.org/
Robertson, M. (2009). Innovative Schooling and Responsiveness to ongoing Global Change, La Trobe
University, Melbourne
http://itunes.apple.com/au/app/flight-
control/id306220440?mt=8
It‟s Mobile, but is it learning?
http://epublications.bond.edu
.au/cgi/viewcontent.cgi?articl
e=1027&context=tls
Technology Integration Matrix -
http://fcit.usf.edu/matrix/lessons/active_transformation_scienc
e

mLearning

  • 1.
  • 2.
  • 3.
    The term “mobiletechnology" refers to any device that is designed to provide access to information in any location, or while on the move. Specifically this would include, but not be limited to mobile phones, personal digital assistants (PDA), tablet computers, and laptops. There is a great emphasis placed on self directed learning. The behaviourist idea of an “alteration in behaviour” is used because as the information age continues to progress, more people will be gaining more knowledge, more often and more easily. However, without an alteration in behaviour, it is not deemed to be learning. Figure 1 is a graphic representation of M learning, which in this instance is synonymous with flexible learning. It details the time issue by showing that if information is a) not available, b) not available at a certain time or place, or c) is the incorrect information, and does not result in the required behavioural change, then time is expended unproductively. mLearning is the acquisition of any knowledge and skill using mobile technology, anywhere, anytime, that results in an alteration of behaviour. Geddes, 2004
  • 4.
    What‟s on thehorizon? The Horizon Report: Technologies to Watch K-12 Report 2011  E-books  Mobiles  Augmented reality  Game based learning  Gesture-based computing  Learning analytics http://www.nmc.org/pdf/2011-Horizon-Report.pdf Aust-NZ Report 2010 • E-books • Mobiles • Augmented reality • Open content • Gesture-based computing • Visual data analysis http://www.nmc.org/pdf/2010-Horizon-Report-ANZ.pdf
  • 5.
    Students prefer mobiledevices for learning anywhere, anytime Educators are realising their benefits as productive tools Parents accept them as learning tools and are buying them for their children For school budgets, 1:1 is achievable Convergence of mobile technology and social software (Web 2.0) Why the shift in thinking? Project Tomorrow (2010) Learning in the 21st Century: Taking it Mobile! http://www.tomorrow.org/speakup/MobileLearningReport_2010.html
  • 6.
     Teacher concernsabout distraction  Equitable access to mobile devices  How to integrate them effectively  Professional learning  Network security  Students can‟t use their own devices at school Challenges Project Tomorrow (2010) Learning in the 21st Century: Taking it Mobile! http://www.tomorrow.org/speakup/MobileLearningReport_2010. html
  • 7.
    Project Tomorrow (2010)Learning in the 21st Century: Taking it Mobile! http://www.tomorrow.org/speakup/MobileLearningReport_2010.html
  • 8.
    Mobile learning is… „learningin a more personalised way, handing over more control to the learners themselves‟ „disruptive learning‟ (Stead, 2006) „holds and heightens student interest, engages students in learning, and provides yet another means for expressive and receptive literacy‟ (Dogeby, 2007) The difference is…
  • 9.
    „a small, cleverlydesigned handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other aspects of classroom life‟ (Robertson, 2009) „mobile devices can have a positive impact on learning experiences for both educators and students‟ (McFarlane, Triggs& Yee, 2008; Ng & Nicholas, 2009)
  • 10.
    „Schools with one-to-onecomputing programs have fewer discipline problems, lower dropout rates, and higher rates of college attendance than schools with a higher ratio of students to computers…but for one-to-one programs to boost student achievement as well, they must be properly implemented.‟ Project Red (Revolutionizing Education) June 2010
  • 11.
    (ed. Wan Ng,Nov 2010) Chapter 12 Imagine Mobile Learning in your Pocket Cecilie Murray, Delphian eLearning http://www.igi- global.com/bookstore/TitleDetails.aspx?TitleId=41 770 K-12 research
  • 12.
  • 13.
  • 14.
    Students taking picturesof 3- dimensional figures in order to add lines of symmetry, make transformations, slides, flips, etc. http://www.openculture.com/2012/04/ 12_animated_plays_by_william_shakes peare_macbeth_julius_caesar_romeo_j uliet_and_more.html Notability Penultimate http://handheldlearninginpe.com/ MagicPlan app
  • 15.
    Ambient Intelligent Learning AmIis the vision that technology will become invisible, ubiquitous, enabled by effortless interactions, and aware of and autonomously adaptive to, its environment and users. It will provide high quality information and will be available to any user, anywhere, at any time, and on any device (Lindwer et al 2003).
  • 16.
    http://itunes.apple.com/au/app/sa ve-children-earthquake- response/id395153026?mt=8 http://itunes.apple.com/au/app/blackboard- mobile-learn/id376413870?mt=8 http://www.youtube.com/watch?feature=play er_embedded&v=ehDAP1OQ9Zw Stead, G. (2006).Mobile technologies: transforming the future of learning, in Emerging Technologies for Learning, BECTA. http://partners.becta.org.uk/upload- dir/downloads/page_documents/research/emerging_technologies.pdf Dogeby, (2006). Using iPods for Instruction, Principals Partnership, Florida. http://www.principalspartnership.com/iPods.pdf Geddes, S. J. (2004). Mobile learning in the 21st century: benefit for learners http://knowledgetree.flexiblelearning.net.au/edition06/download/geddes.pdf McFarlane, A. Triggs, P. & Yee, W. (2008). Researching mobile learning - Interim report to Becta http://partners.becta.org.uk/uploaddir/downloads/page_documents/research/mobile_learning.pdf Ng, W. & Nicholas, H. (2009a). Introduction of pocket PC in schools: attitudes and beliefs in the first year. Computers and Education. Project Red http://www.projectred.org/ Robertson, M. (2009). Innovative Schooling and Responsiveness to ongoing Global Change, La Trobe University, Melbourne http://itunes.apple.com/au/app/flight- control/id306220440?mt=8 It‟s Mobile, but is it learning? http://epublications.bond.edu .au/cgi/viewcontent.cgi?articl e=1027&context=tls Technology Integration Matrix - http://fcit.usf.edu/matrix/lessons/active_transformation_scienc e

Editor's Notes

  • #16 2006 when article written