From E-Learning to We-Learning & m-LearningUnderstanding the Mobile and Social Learning MarketplaceJosh BersinPresident and CEOOctober, 2011
About UsBersin & AssociatesThe leading research and advisory services firm focused on enterprise learning and talent managementResearch PracticesLearning & DevelopmentLeadership DevelopmentTalent ManagementTalent AcquisitionStrategic Human ResourcesOfferingsComprehensive best-practice, trend, and vendor researchBenchmarking data and detailed case studiesTalent management and L&D training for HR and business leadersAdvisory services and consulting
Bersin WhatWorks® Membership ProgramLearning &DevelopmentTalentManagementLeadership& SuccessionTalentAcquisitionHumanResources(coming)Research and ToolsFrameworks, Maturity Models, High Impact® Research Programs,  Factbooks®Scorecards, checklists, forms, RFP’s, selection guides, case studies, solution provider libraryAdvisory ServicesAsk the Experts®, Business Impact WorkshopsAnalyst Advisory CallsMember Success ProgramNetworking and Professional DevelopmentMember Roundtables, Peer Connection®, IMPACT Conference, Bersin Lexicon®, Analyst BlogsConsulting ServicesStrategy Development, Executive Alignment, Benchmarking,Systems Selection and Roadmap, Measurement Strategy and Programs
Research for This Presentation
When did the World Change?The Mobile, Borderless WorkplacePeerCandidateCustomerEmployeeManagerPartnerMentorContractor
Fundamental Shifts in Technology
Explosion in Mobile Internet Market
New Devices Transforming BusinessVolume:  More than 1.3 billion mobile phones on the market todayTablets Rule:  Apple sold 8 million iPads in Q2 alone, up from 14 million in all of 2010.  Goldman Sachs estimates 55 million tablets sold in 2011, vs. 409 mm PCs.Constant Use:  34% of mobile phone users under the age of 34 “sleep with their mobile phones”Video:  YouTube now delivers more hours of video each day than all the traditional networks combined, 69% of all web traffic todayPlatform Changes:  Apple and Android expected to capture 73% of all mobile phone browsing in 2011 (but not in business yet)Gamification:  The fastest growing application on mobile devices is games (23%)Big Data:  Data traffic on mobile devices is growing at 54% cagr and 2/3 already have 3G, this is the decade of BigData.Consumerization:  Employees expect the consumer experience they have at home at work.
How Rapidly Mobile has Changedapps andlocation awareinternet devicesmart phoneportabletransportableVoice, TextGraphics, MouseVideo, Touch, Fingers
Tablets Start to TakeoverCameraLaptopVoiceMoviePlayerNewsReaderBookReaderRemoteControlGamePlayerSalesToolIn-StoreDeviceInventoryToolLearningTool
Mobile Devices Now Used for Everyday Life
What would You Be Willing to Give Up for a Week to Keep your Mobile Phone?Brushing teeth:  22%Sex:  33%Exercise:  54%Caffeine:  55%Gaming is now the fastest growing application on mobile devices
What does this mean for corporate learning?
Evolution of Learning SolutionsTechnology and Strategies have Evolved as Tools EvolveLearning PathsRole-BasedCompetency-BasedLearningCareer DevelopmentDeep SpecializationLeadership DevelopmentRich CatalogUniversityInstructional DesignKirkpatrickRapid E-LearningInformation vs. InstructionSearch, Collaboration, Community Information ArchitectureE-LearningGet Materials OnlineBlendedLearningCollaborative / SocialLearning, Content Mgt,Rich MediaInteractivitySimulationLMSE-Learning PlatformLMSEnterprise Learning PlatformLearning PortalBlogs, Wikis, Twitter,Mobile, and Social NetworksGet MaterialsOnlineExpand, BlendImprove E-LearningSolve TalentProblemsInformal LearningSkills & SpecializationMobile Internet EverywhereLocation awarenessInformation FeedsLearning and Performance Integrated20012004201120072015
The Traditional Way we Think about Training…Learning ProgramsFormal Program Design(ADDIE or other)ApproachesOrganization, Governance, and ManagementLearning ArchitectureDisciplines of L&D(Instructional Design, Kirkpatrick, …)Tools and Technology(LMS, Development Tools, …)
The Modern ApproachLearning ProgramsAudiences, Problems, and EnvironmentInformalFormallyDesignedTrainingSocialOn-DemandEmbeddedApproachesOrganization, Governance, and ManagementLearning Architecture        20%                                                           80%DisciplinesNew DisciplinesTools and TechnologyNew Tools and TechnologyLearning CultureBersin & Associates Enterprise Learning Framework®
3 Forms of Informal LearningOn-DemandE-Learning Courseware
Search
Books, Articles
Videos
Podcasts
Learning/Knowledge Portals
Job AidsSocialWikis, Blogs, Forums
Expert Directories
Social Networks
Communities of Practice
Conferences &Colloquium
Coaching & Mentoring
Facebook, LinkedIn, …EmbeddedPerformance Support
Reference Information
Feedback
Rotational Assignments
After Action Reviews
Quality Circles
Development Planning
Applications
GamesTypes of Informal LearningMobile as atransformationalopportunityMobile as an enablerMobile as an accelerator
What are some applications for mobile learning?
Ever-Widening Range of Mobile Learning Applications
Keller Williams Realtym-Learning used for formal sales trainingU.S. franchise real-estate firm describes themselves as a coaching/training company that happens to be in the real estate business.Mobile extension to video in the classroom is now a mobile content library.MP3, MP4 file formats for audio and video download to mobile devices (iPod / iPhone, BlackBerry, media player)Core business skills, technology, leadership, inspiration, culture, events, and commercials now being distributed
AccenturePodcasting around the worldStrong need for on-demand access to easily consumable content.Leaderships wanted a channel to quickly refresh associates on timely topics.Low-cost ($3-$4 per person) podcasting using existing conferencing bridge system.Subscription or search access via mobile device.Minimal time, no new tools needed.96% reduction in cost over courseware80% reduction in cost over rapid e-learningIn first six months 20,000 employees used them
Kelley Executive Partners and Coca-ColaAlternative Reality GameNeed to train Coca Cola managers and executives about how social media is being used by young customers around the worldCreated an alternate reality game (ARG) that combines social and mobile technologies, along with collaborative and competitive team problem-solving.21st century version of an interactive business simulation. Free technologies are used. Costs are the resources required for facilitating/coaching/instructional design.Most recent was over 4 days, included 16 executives.Used microblogs, blogs, YouTube videos, GPS, and smartphones to send and receive information from the game’s story.
Learning Integrated with ApplicationsLearning Integrated into the Application
Learning Integrated into the Application
Learning Integrated into the Application
Learning Integrated into the Application
What are the solution providers to use?
The Mobile Learning MarketplaceA messy market which has been very long in coming….
m-Learning Provider Markets

Mobile and Informal Learning: Trends for 2012

  • 1.
    From E-Learning toWe-Learning & m-LearningUnderstanding the Mobile and Social Learning MarketplaceJosh BersinPresident and CEOOctober, 2011
  • 2.
    About UsBersin &AssociatesThe leading research and advisory services firm focused on enterprise learning and talent managementResearch PracticesLearning & DevelopmentLeadership DevelopmentTalent ManagementTalent AcquisitionStrategic Human ResourcesOfferingsComprehensive best-practice, trend, and vendor researchBenchmarking data and detailed case studiesTalent management and L&D training for HR and business leadersAdvisory services and consulting
  • 3.
    Bersin WhatWorks® MembershipProgramLearning &DevelopmentTalentManagementLeadership& SuccessionTalentAcquisitionHumanResources(coming)Research and ToolsFrameworks, Maturity Models, High Impact® Research Programs, Factbooks®Scorecards, checklists, forms, RFP’s, selection guides, case studies, solution provider libraryAdvisory ServicesAsk the Experts®, Business Impact WorkshopsAnalyst Advisory CallsMember Success ProgramNetworking and Professional DevelopmentMember Roundtables, Peer Connection®, IMPACT Conference, Bersin Lexicon®, Analyst BlogsConsulting ServicesStrategy Development, Executive Alignment, Benchmarking,Systems Selection and Roadmap, Measurement Strategy and Programs
  • 4.
    Research for ThisPresentation
  • 5.
    When did theWorld Change?The Mobile, Borderless WorkplacePeerCandidateCustomerEmployeeManagerPartnerMentorContractor
  • 6.
  • 7.
    Explosion in MobileInternet Market
  • 8.
    New Devices TransformingBusinessVolume: More than 1.3 billion mobile phones on the market todayTablets Rule: Apple sold 8 million iPads in Q2 alone, up from 14 million in all of 2010. Goldman Sachs estimates 55 million tablets sold in 2011, vs. 409 mm PCs.Constant Use: 34% of mobile phone users under the age of 34 “sleep with their mobile phones”Video: YouTube now delivers more hours of video each day than all the traditional networks combined, 69% of all web traffic todayPlatform Changes: Apple and Android expected to capture 73% of all mobile phone browsing in 2011 (but not in business yet)Gamification: The fastest growing application on mobile devices is games (23%)Big Data: Data traffic on mobile devices is growing at 54% cagr and 2/3 already have 3G, this is the decade of BigData.Consumerization: Employees expect the consumer experience they have at home at work.
  • 9.
    How Rapidly Mobilehas Changedapps andlocation awareinternet devicesmart phoneportabletransportableVoice, TextGraphics, MouseVideo, Touch, Fingers
  • 10.
    Tablets Start toTakeoverCameraLaptopVoiceMoviePlayerNewsReaderBookReaderRemoteControlGamePlayerSalesToolIn-StoreDeviceInventoryToolLearningTool
  • 12.
    Mobile Devices NowUsed for Everyday Life
  • 13.
    What would YouBe Willing to Give Up for a Week to Keep your Mobile Phone?Brushing teeth: 22%Sex: 33%Exercise: 54%Caffeine: 55%Gaming is now the fastest growing application on mobile devices
  • 14.
    What does thismean for corporate learning?
  • 15.
    Evolution of LearningSolutionsTechnology and Strategies have Evolved as Tools EvolveLearning PathsRole-BasedCompetency-BasedLearningCareer DevelopmentDeep SpecializationLeadership DevelopmentRich CatalogUniversityInstructional DesignKirkpatrickRapid E-LearningInformation vs. InstructionSearch, Collaboration, Community Information ArchitectureE-LearningGet Materials OnlineBlendedLearningCollaborative / SocialLearning, Content Mgt,Rich MediaInteractivitySimulationLMSE-Learning PlatformLMSEnterprise Learning PlatformLearning PortalBlogs, Wikis, Twitter,Mobile, and Social NetworksGet MaterialsOnlineExpand, BlendImprove E-LearningSolve TalentProblemsInformal LearningSkills & SpecializationMobile Internet EverywhereLocation awarenessInformation FeedsLearning and Performance Integrated20012004201120072015
  • 16.
    The Traditional Waywe Think about Training…Learning ProgramsFormal Program Design(ADDIE or other)ApproachesOrganization, Governance, and ManagementLearning ArchitectureDisciplines of L&D(Instructional Design, Kirkpatrick, …)Tools and Technology(LMS, Development Tools, …)
  • 17.
    The Modern ApproachLearningProgramsAudiences, Problems, and EnvironmentInformalFormallyDesignedTrainingSocialOn-DemandEmbeddedApproachesOrganization, Governance, and ManagementLearning Architecture 20% 80%DisciplinesNew DisciplinesTools and TechnologyNew Tools and TechnologyLearning CultureBersin & Associates Enterprise Learning Framework®
  • 18.
    3 Forms ofInformal LearningOn-DemandE-Learning Courseware
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  • 38.
    GamesTypes of InformalLearningMobile as atransformationalopportunityMobile as an enablerMobile as an accelerator
  • 39.
    What are someapplications for mobile learning?
  • 40.
    Ever-Widening Range ofMobile Learning Applications
  • 41.
    Keller Williams Realtym-Learningused for formal sales trainingU.S. franchise real-estate firm describes themselves as a coaching/training company that happens to be in the real estate business.Mobile extension to video in the classroom is now a mobile content library.MP3, MP4 file formats for audio and video download to mobile devices (iPod / iPhone, BlackBerry, media player)Core business skills, technology, leadership, inspiration, culture, events, and commercials now being distributed
  • 42.
    AccenturePodcasting around theworldStrong need for on-demand access to easily consumable content.Leaderships wanted a channel to quickly refresh associates on timely topics.Low-cost ($3-$4 per person) podcasting using existing conferencing bridge system.Subscription or search access via mobile device.Minimal time, no new tools needed.96% reduction in cost over courseware80% reduction in cost over rapid e-learningIn first six months 20,000 employees used them
  • 43.
    Kelley Executive Partnersand Coca-ColaAlternative Reality GameNeed to train Coca Cola managers and executives about how social media is being used by young customers around the worldCreated an alternate reality game (ARG) that combines social and mobile technologies, along with collaborative and competitive team problem-solving.21st century version of an interactive business simulation. Free technologies are used. Costs are the resources required for facilitating/coaching/instructional design.Most recent was over 4 days, included 16 executives.Used microblogs, blogs, YouTube videos, GPS, and smartphones to send and receive information from the game’s story.
  • 45.
    Learning Integrated withApplicationsLearning Integrated into the Application
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  • 49.
    What are thesolution providers to use?
  • 50.
    The Mobile LearningMarketplaceA messy market which has been very long in coming….
  • 51.
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    The Social LearningPlatform MarketSharepoint
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    Internal PortalsLMS ProvidersFromBersin & Associates LMS2011 Industry Study – selected providershttp://www.bersin.com/Store/Details.aspx?docid=103313427
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    What are theconsiderations for mobile applications?
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    General Questions forMobile Providers
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    Real-Time Collaboration andTraining:Laparoscopic Surgery TrainingSource: RPI
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    Video as PrimaryVideo– Desktop Teleconference, Mobile Video, TelepresenceSimultaneous Instructor and Virtual EducationSource: Vidyo, 2010Source: Human Productivity Lab and Cisco, 2006.Source: Apple, 2010.
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    A New Setof RolesLetting go of the “Content Design and Delivery” RoleContent StandardsAuthoring ToolsContent System(s)Publishing ToolsInformation ArchitectureContentManager(Media)PortfolioManagerPerformanceConsultantTalentManagementExpertEmployeeCommunityManager(Interactions)Community ManagementSharing GuidelinesCultural ReinforcementRewards and FeedbackMonitoring and StandardsConnectionManager(Directories)Systems IntegrationInterface to IT standardsExpert Directories
  • 71.
    The New L&DOrganization
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    Some closing thoughts…L&Dteams need to examine your readiness and tool setsDeveloping world leading in mobile adoption“e-” Learning“m-” Learning (‘e’ and ‘m’ losing relevance)Timeliness, proximity, versatility are keys to becoming a high-impact learning organization
  • 73.
    Follow Bersin &AssociatesRegular updates on research, findings, and newsOur Analyst Blogshttp://blogs.bersin.comOur LinkedIn Grouphttp://www.linkedin.com/e/gis/166968Our Twitter Feedshttp://www.twitter.com/bersinhttp://www.twitter.com/da5idm http://www.twitter.com/jclareyhttp://twitter.com/josh_bersin WhatWorks® Membership Program

Editor's Notes

  • #15 The traditional corporate training department…