Mobile Social Media Cross-platform mobile content design beyond the ‘stop’ and the ‘tour’ Universidad del País Vasco 7 July 2010 Nancy Proctor  [email_address] Smithsonian Institution The Smithsonian Institution  as a Distributed Network or
What are our audiences looking for? What do they need?
The Smithsonian Institution More than 30 million visitors in 2009 & 180 million ‘virtual’ visitors
A Network for the Increase & Diffusion of Knowledge 19 Museums 156 Affiliate museums 9 Research centers More than 136 million objects, artworks and specimens
In the Museum as  Distributed Network…
… at least half of the Museum’s platforms  are already mobile.
So if we want to meet our audiences where they are And take them some place new…
Mobile is a great vehicle http://www.youtube.com/watch?v=6ILQrUrEWe8
http://picasaweb.google.com/anup.rao/HaifaAkkoIsrael#4954285426665324562 Falling on deaf ears?
 
Fraunhofer Institute, Kunstmuseum Bonn:  ‘Beat Zoderer’ exhibition (Listen project) 2003 Fraunhofer Institute, Kunstmuseum Bonn:  ‘Beat Zoderer’ exhibition (Listen project) 2003 It’s not about the technology
Thinking outside the audio tour box Thinking about content and experience design
Thinking outside the audiotour box Means going from headphones to microphones
Think beyond the research 2009 CHNM survey on Museums and Mobile Adoption Learning Times International Survey on handheld use in museums. 2008 Whitney Museum of American Art: Audio Guide Technologies Survey Final Report 2007 Matthew Barney: Multiplatform interpretation at SFMOMA La Placa Cohen Culture Track 2007 (with Antenna Audio)
Think beyond the pilot
Question mapping in the gallery: Think beyond  what  we  want to tell  them Semi-structured interviews FAQs and comments cards  Questions posed to staff…
Think beyond the ‘stop’ + - + - + - + - +  Soundtracks o  o  o  o  Soundbites x  x  x  x  Interactives |  |  |  Links ^  ^  ^  Feedback §  §  §  Social media Narrowcast/ Offline  or Networked Networked only
Think cross-platform & about pre-, during & post-visit Audio player Multimedia player Personal media player Cellphone Smart Mobile Browser phones Mobile App Short Soundbite X X X X X X Long Soundtrack x x X (x) X X Interactive X X X Links X X X Feedback X X X Social media X X
Think outside the Acropolis The Reynold’s Center, home of the Smithsonian American Art Museum & National Portrait Gallery
Think about the Agora Kogod Courtyard of the Smithsonian American Art Museum; quotation by Steven Zucker, 2008
Photo by Mike Lee, 2007; from the American Art Museum’s Flickr Group And reach audiences beyond the museum’s walls
Think beyond the  Multi-platform Museum Edward Hoover , 2010, from Flickr.
From “We do the talking” to  “We help  our audiences  do the talking.” http://smithsonian20.si.edu/schedule_webcast2.html
Think beyond the blockbuster Thinking about the long tail…
Museums are very good at niches Niche collections Niche expertise Niche content Can we be good at long tail markets too? “ It's possible to be niche and popular at the same time.”  –  Natasha Waterson Royal Observatory
Mobile is personal and  social
The Un-tour What would a mobile experience look like That plays to museums’ natural strengths That is not built for the mass market That does not aim to be a blockbuster That connects small communities of passion That is not a tour? That is mobile social media?
Gardening Change Model* Build a platform & cultivate Web 2.0 as a way of thinking about work * Via Josh Greenberg, NYPL & Mike Edson @mpedson Every user is a hero In their own epic journey http://tinyurl.com/y4g5c27
…  Capture data & feedback on where visitors go, what they see, and what questions they ask  Analytics & metrics Search & interactive maps (don’t forget the services!) ‘ Create (comment), share, connect’ functionality Contributors decide with whom they share their contribution 1. Listen to your audiences
…  Help audiences connect: with content, collections, each other Support the community/conversation with comments, answers, or new content ‘just in time’ “ Don’t be stingy” – or cheap! Quality content is worth the investment (in time & expertise as well as money) Develop strategies and events to help connect individuals: SlowArt; Nina Simon’s work; Brooklyn Museum… 2. Help communities of interest form around content & experiences
…  Take the museum into the world LBS AR  ‘ Easter Eggs’ … Connect people, places & content e.g. connecting web & on-site visitors … Give audiences meaningful things to do 3. Create adventure, surprise & serendipity
Build a ‘distributed network’, not just a multi-platform museum Every platform is a community Use both generic & museum-focused social media platforms Avoid ‘orphans’ Iterate 4. Connect the dots
Tate’s Miroslaw Balka:  How it is  &  Tate Trumps American Museum of Natural History’s  Dinosaurs Museum of London’s  Street Museum Scopitone, CultureClic Musetrek SM in Toura, Autour (Tristan), Nousguide SCVNGR Foursquare, Gowalla Some models to look at
Let the artists be our guides Oxygenate!  2006-7 Joanna Rajkowska Words Drawn in Water,  2005 Janet Cardiff  Follow Through , 2005 Jennifer Crowe &  Scott Paterson Euphorium 2002-3 Antenna Theater
Smithsonian Mobile & more  http://smithsonian-webstrategy.wikispaces.com/mobile http://www.youtube.com/user/SmithsonianMobile #SIMobile #SI20 http://tatehandheldconference.pbworks.com http://museummobile.info/ #mtogo
Robin White Owen
James Bradburne
Deborah Howes
Bruce Wyman
iGo: 1994 http://www.worldmind.com/media/text/clients/visible/visible.html
SI Guide: 2005 http://www.smithsonianmag.com/travel/From_the_Secretary_Guiding_Light.html
Podcasts
Cellphone tours
NMAI.SI.edu/mobile http://smithsonian-webstrategy.wikispaces.com/Fritz+Scholder+mobile+web+tour
Mobile.NASM.SI.edu http://smithsonian-webstrategy.wikispaces.com/NASM+Mobile+Website
GoSmithsonian.com (mobile) http://smithsonian-webstrategy.wikispaces.com/GoSmithsonian+Mobile
Design USA  at Cooper-Hewitt “ Don’t even think about not using it because then you won’t truly see the show.” http://smithsonian-webstrategy.wikispaces.com/Design+USA+iPod+Touch+tour Roberta Smith,  NY Times , 14 January 2010 http://www.nytimes.com/2010/01/15/arts/design/15design.html
MEanderthal http://smithsonian-webstrategy.wikispaces.com/MEanderthal
Yves Klein at the Hirshhorn http://smithsonian-webstrategy.wikispaces.com/Design+USA+iPod+Touch+tour
mLearning Workshops
 
Cooper-Hewitt Triennial Mobile Exhibition Website
In the Pipeline Extensive research into Mall visitor audiences Mall visitors’ app NMAI exhibition tour app Zoo app Mobile giving NMNH Leaf-identifier app NMAH cross-platform game Mobile cross-collections search Experiments in Augmented Reality
Where are we going? Best practice documentation Infrastructure : ubiquitous  secure hosting platforms for mobile content management & publishing  analytics to support  opensource applications Standards A Smithsonian Mobile Architecture  and framework A Mobile Toolkit
Some of the tools… Smithsonian Commons Mobile Collections search Image delivery Events calendars Maps and wayfinding “ About…” content and functionality Visitor feedback capture Social media functions/communities of interest Mobile metrics and campaign functions Mobile advertising and promotions Location-based functions Augmented reality ?? What would you add?
Smithsonian Mobile & more  http://smithsonian-webstrategy.wikispaces.com/mobile http://www.youtube.com/user/SmithsonianMobile #SIMobile #SI20 http://tatehandheldconference.pbworks.com http://museummobile.info/ #mtogo

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Mobile Social Media

  • 1. Mobile Social Media Cross-platform mobile content design beyond the ‘stop’ and the ‘tour’ Universidad del País Vasco 7 July 2010 Nancy Proctor [email_address] Smithsonian Institution The Smithsonian Institution as a Distributed Network or
  • 2. What are our audiences looking for? What do they need?
  • 3. The Smithsonian Institution More than 30 million visitors in 2009 & 180 million ‘virtual’ visitors
  • 4. A Network for the Increase & Diffusion of Knowledge 19 Museums 156 Affiliate museums 9 Research centers More than 136 million objects, artworks and specimens
  • 5. In the Museum as Distributed Network…
  • 6. … at least half of the Museum’s platforms are already mobile.
  • 7. So if we want to meet our audiences where they are And take them some place new…
  • 8. Mobile is a great vehicle http://www.youtube.com/watch?v=6ILQrUrEWe8
  • 10.  
  • 11. Fraunhofer Institute, Kunstmuseum Bonn: ‘Beat Zoderer’ exhibition (Listen project) 2003 Fraunhofer Institute, Kunstmuseum Bonn: ‘Beat Zoderer’ exhibition (Listen project) 2003 It’s not about the technology
  • 12. Thinking outside the audio tour box Thinking about content and experience design
  • 13. Thinking outside the audiotour box Means going from headphones to microphones
  • 14. Think beyond the research 2009 CHNM survey on Museums and Mobile Adoption Learning Times International Survey on handheld use in museums. 2008 Whitney Museum of American Art: Audio Guide Technologies Survey Final Report 2007 Matthew Barney: Multiplatform interpretation at SFMOMA La Placa Cohen Culture Track 2007 (with Antenna Audio)
  • 16. Question mapping in the gallery: Think beyond what we want to tell them Semi-structured interviews FAQs and comments cards Questions posed to staff…
  • 17. Think beyond the ‘stop’ + - + - + - + - + Soundtracks o o o o Soundbites x x x x Interactives | | | Links ^ ^ ^ Feedback § § § Social media Narrowcast/ Offline or Networked Networked only
  • 18. Think cross-platform & about pre-, during & post-visit Audio player Multimedia player Personal media player Cellphone Smart Mobile Browser phones Mobile App Short Soundbite X X X X X X Long Soundtrack x x X (x) X X Interactive X X X Links X X X Feedback X X X Social media X X
  • 19. Think outside the Acropolis The Reynold’s Center, home of the Smithsonian American Art Museum & National Portrait Gallery
  • 20. Think about the Agora Kogod Courtyard of the Smithsonian American Art Museum; quotation by Steven Zucker, 2008
  • 21. Photo by Mike Lee, 2007; from the American Art Museum’s Flickr Group And reach audiences beyond the museum’s walls
  • 22. Think beyond the Multi-platform Museum Edward Hoover , 2010, from Flickr.
  • 23. From “We do the talking” to “We help our audiences do the talking.” http://smithsonian20.si.edu/schedule_webcast2.html
  • 24. Think beyond the blockbuster Thinking about the long tail…
  • 25. Museums are very good at niches Niche collections Niche expertise Niche content Can we be good at long tail markets too? “ It's possible to be niche and popular at the same time.” – Natasha Waterson Royal Observatory
  • 26. Mobile is personal and social
  • 27. The Un-tour What would a mobile experience look like That plays to museums’ natural strengths That is not built for the mass market That does not aim to be a blockbuster That connects small communities of passion That is not a tour? That is mobile social media?
  • 28. Gardening Change Model* Build a platform & cultivate Web 2.0 as a way of thinking about work * Via Josh Greenberg, NYPL & Mike Edson @mpedson Every user is a hero In their own epic journey http://tinyurl.com/y4g5c27
  • 29. … Capture data & feedback on where visitors go, what they see, and what questions they ask Analytics & metrics Search & interactive maps (don’t forget the services!) ‘ Create (comment), share, connect’ functionality Contributors decide with whom they share their contribution 1. Listen to your audiences
  • 30. … Help audiences connect: with content, collections, each other Support the community/conversation with comments, answers, or new content ‘just in time’ “ Don’t be stingy” – or cheap! Quality content is worth the investment (in time & expertise as well as money) Develop strategies and events to help connect individuals: SlowArt; Nina Simon’s work; Brooklyn Museum… 2. Help communities of interest form around content & experiences
  • 31. … Take the museum into the world LBS AR ‘ Easter Eggs’ … Connect people, places & content e.g. connecting web & on-site visitors … Give audiences meaningful things to do 3. Create adventure, surprise & serendipity
  • 32. Build a ‘distributed network’, not just a multi-platform museum Every platform is a community Use both generic & museum-focused social media platforms Avoid ‘orphans’ Iterate 4. Connect the dots
  • 33. Tate’s Miroslaw Balka: How it is & Tate Trumps American Museum of Natural History’s Dinosaurs Museum of London’s Street Museum Scopitone, CultureClic Musetrek SM in Toura, Autour (Tristan), Nousguide SCVNGR Foursquare, Gowalla Some models to look at
  • 34. Let the artists be our guides Oxygenate! 2006-7 Joanna Rajkowska Words Drawn in Water, 2005 Janet Cardiff Follow Through , 2005 Jennifer Crowe & Scott Paterson Euphorium 2002-3 Antenna Theater
  • 35. Smithsonian Mobile & more http://smithsonian-webstrategy.wikispaces.com/mobile http://www.youtube.com/user/SmithsonianMobile #SIMobile #SI20 http://tatehandheldconference.pbworks.com http://museummobile.info/ #mtogo
  • 41. SI Guide: 2005 http://www.smithsonianmag.com/travel/From_the_Secretary_Guiding_Light.html
  • 47. Design USA at Cooper-Hewitt “ Don’t even think about not using it because then you won’t truly see the show.” http://smithsonian-webstrategy.wikispaces.com/Design+USA+iPod+Touch+tour Roberta Smith, NY Times , 14 January 2010 http://www.nytimes.com/2010/01/15/arts/design/15design.html
  • 49. Yves Klein at the Hirshhorn http://smithsonian-webstrategy.wikispaces.com/Design+USA+iPod+Touch+tour
  • 51.  
  • 52. Cooper-Hewitt Triennial Mobile Exhibition Website
  • 53. In the Pipeline Extensive research into Mall visitor audiences Mall visitors’ app NMAI exhibition tour app Zoo app Mobile giving NMNH Leaf-identifier app NMAH cross-platform game Mobile cross-collections search Experiments in Augmented Reality
  • 54. Where are we going? Best practice documentation Infrastructure : ubiquitous secure hosting platforms for mobile content management & publishing analytics to support opensource applications Standards A Smithsonian Mobile Architecture and framework A Mobile Toolkit
  • 55. Some of the tools… Smithsonian Commons Mobile Collections search Image delivery Events calendars Maps and wayfinding “ About…” content and functionality Visitor feedback capture Social media functions/communities of interest Mobile metrics and campaign functions Mobile advertising and promotions Location-based functions Augmented reality ?? What would you add?
  • 56. Smithsonian Mobile & more http://smithsonian-webstrategy.wikispaces.com/mobile http://www.youtube.com/user/SmithsonianMobile #SIMobile #SI20 http://tatehandheldconference.pbworks.com http://museummobile.info/ #mtogo

Editor's Notes

  • #2: How many people have taken an audio or multimedia tour? Did they enjoy their experience?
  • #6: But in fact, I think of the Smithsonian like this: a multinodal and multimodal network - a distributed network, in fact. My aim is to build content, experiences, and services that reach visitors wherever and whenever they happen to be on this network.
  • #9: Some are now predicting that mobile devices will be our primary means of accessing the Internet by 2020. If that sounds like a dotcom boom kind of prediction, that’s probably a fair way to characterize the hype. In comparison to fixed web’s development history, mobile is somewhere between 1995 and 1998: a wild, wild west boom town where fortunes are going to be made and lost probably even faster than in the 20 th century. But don’t get me wrong: I’m a believer!
  • #11: Yet all too often, visitors complain that audio tours give them this sort of experience: http://geschiedenis.vpro.nl/themasites/mediaplayer/index.jsp?media=19799217&refernr=19265092&portalnr=4158511&hostname=geschiedenis&mediatype=video&portalid=geschiedenis Although this video shows an example of one of the earliest tour technologies from the 1960s, excavated by Loic Tallon, the perception of audio tours is that they are not terribly different today in terms of inspiring a herd mentality among users, producing crowding around exhibits and a sort of dumbed-down, one-size-fits-all experience. All the issues that have plagued audio tours throughout their history are visible here: The linearity of the tour lead to a herd-mentality among visitors and crowding around exhibits In addition the challenges of: Hygiene: led to one of the earliest audio tour technology debates: headphones vs wands? Distribution issues always a challenge, but complexity also driven by technology choices, including the headphones or wand choice Very homogenous audience
  • #18: Another way to represent this is as a multi-tiered architecture with up to three kinds of content: 1. -+-+-+-+-+ The Soundtrack 2. o o o o o The Soundbites 3. / | / | / Links
  • #22: In the museum as agora, our audiences access our content through a wide range of platforms beyond the museum’s walls and website
  • #23: Like museums, mobile lends itself both to the extreme personalization of niche activities, and to connecting disparate, passionate subject specialists and longtail markets. There is a powerful network effect of connecting lots and lots of people who are passionate about the same niches. So I have been asking myself of late: can mobile help museums conceive of new business models, products and practices that play to museums’ strengths in the longtail and niche markets, rather than perpetuate often futile attempts to compete in mass markets?
  • #25: As Chris Anderson noted in his talk at SI 2.0, it is our hobbies – often niche activities and content - that inspires the most passion in individuals. And the niche is the space that museums know best. They’re staffed to a large extent by people who have been lucky enough to turn their passions into professions: specialists who understand subjects in the greatest depth and finest nuances, working with rare content and collections. And yet for over 50 years, the blockbuster has been the engine that drives the mobile interpretation industry. I want to ask if there are business models – and interpretive solutions – that play to our natural strengths with niche content and niche audiences?
  • #27: Mobile is an ideal vehicle for niche content, experiences & audiences because both personal – intimate, even - and social. The highly personal nature of the mobile experience also makes mobile a great vehicle for the kind of niche content and experiences that museums excel at. + How many people do you let whisper in your ear? Or put content onto your personal, mobile device that is always with you, and usually carried very close to your body? Although it’s arguably the social applications that make mobile products revolutionary, it may just be the intimate, personal nature of the mobile experience that ‘makes them stick(y)’! ;-)
  • #41: And if you think SI Guide was the only time the Institution aimed for the moon in its mobile program and fell a bit short, think again: Extra points to anyone who remembers this, or can guess what year it is from: iGo on the Apple Newton from 1994 It even had a feedback function! A product clearly ahead of its time.
  • #42: So where do we start? Well, fortunately, my creative and innovative colleagues have already started building the Mobile Smithsonion. In fact, they started some time ago. Does anyone recognize this? SIGuide: the Institution’s first multimedia tour in 2005, and a great learning moment, teaching us not only hard lessons like: run before you can walk when dealing with new technology; Make sure your deals are win-win if you want your vendor to stay in business and therefore be able to support your product in the long term… But most importantly, SI Guide continues to be a lesson in how to take risks and learn from our mis-steps along the way – above all we should be encouraging intelligent risk taking in our mobile program for that is the only way we can take up the leadership position that so many, like Bruce Wyman, expect of us and which I agree is the responsibility of large public institutions like ours.
  • #43: Other lessons learned: just a sampling: Podcasts, some of our earliest mobile publications, seem to be popular: at least with us How are our audiences using them?
  • #44: Cellphones are also popular with museums, but probably better for interactive services than traditional audio tour experiences But new ‘all you can eat’ models help!
  • #45: And there’s plenty more that has been going on in mobile at Smithsonian since (going to fly through these slides…)
  • #47: Mobile web is standard By 2013/2020 most of our web visitors will be from mobile devices
  • #48: Learning about mobile websites for delivering video now at CH; this was the first multimedia tour on the iPod platform, great sampling of a wide range of content
  • #49: Pick your target audience and evaluate their experience
  • #50: Learning how to create an exhibition guide that works both for on-site and remote audiences
  • #54: And many more learning opportunities in the pipeline
  • #55: So this is a thumbnail sketch of what I think SI Mobile might look like: not just one big umbrella app, but a set of tools and resources…