This document discusses strategies for building a multi-threaded game server architecture. It shows how using multiple threads to handle different game logic tasks in parallel can improve performance over a single-threaded approach. Some key challenges discussed include avoiding race conditions through synchronization, preventing deadlocks, and maintaining thread-safety when accessing shared resources. The document provides examples of common threading patterns that can be applied like worker threads, producer-consumer queues, and separating game logic by zone, room, and player entities.