Outline
:a. The Student
b. Educational Technology in a Nutshell
c. Learning through Educational
Technology
d. The Student after Edtech
Hi ! My name is Loyd L.
Asunan. I am 18 years
old from Trece Martires
City, Cavite. A third year
student taking up
Bachelor of Secondary
Education Major in
Mathematics at Cavite
State University – Main
campus.
Educational Technology
Educational technology includes
numerous types of media that deliver text,
audio, images, animation, and streaming
video, and includes technology applications
and processes such as audio or video tape,
satellite TV, CD-ROM, and computer-based
learning, as well as local intranet/extranet
and web-based learning.
Information and communication
systems, whether free-standing or based on
either local networks or the Internet
in networked learning, underlie many e-
learning processes.
HIGHER THINKING SKILLS
Bloom’s Taxonomy serves as a general framework of skills
that requires information processing, idea creation and
real-world problem-solving skills. The following taxonomy
may be proposed:
1. Remembering recall information
2. Understanding-explain ideas
3. Applying-use information in a new way
4. Analyzing-distinguish different parts
5. Evaluating-justify stand or position
6. Creating-new product/point of view
Educational Technology in Asia
Pacific Region
Progressive countries in the Asia Pacific Region have
formulated state policies and strategies to infuse technology in
schools to provide confidence to educators that they are taking the
right steps in adopting technology in education.
Five progressive state/city imposing ICT policies and
strategies in schools namely New Zealand, Australia, Malaysia,
Singapore and Hong Kong.
Computer as Information and
Communication Technology
Through computer technology, educators saw
the amplification of learning along with computer literacy.
Much Like reading, the modern student can now interact
with computer messages; even respond to questions or
to computer commands. Again like writing, the learner
can form messages using computer language or
program.
Some computer-assisted instruction (CAI) was
introduced using the principle of individualized learning
through a positive climate that includes realism and
appeal with drill, exercises that uses color, music and
animation. The novelty of CAI has not waned to this day
especially in the basic education level as this is offered
by computer-equipped private schools. But the evolving
pace of innovation in today’s Information Age is so
dynamic that within the first decade of the 21st century,
computer technology in education has matured to
transform into an educative information and
communication technology (ICT) in education.
Computer as a TutorThe computer is one of the wonders of human
ingenuity; even in its original design in the 1950’s to
carry out complicated mathematical and logical
operations. With the invention of the microcomputer ,
the PC has become the tool for programmed
information.
Computer-assisted Instruction
The computer can be a tutor in effect relieving
the teacher of many activities in his personal role as
classroom tutor. It should be made clear, however,
that the computer cannot totally replace the teacher
shall continue to play the major roles of information
deliverer and learning environment controller. Even
with the available computer and CAI software, the
teacher must:
• Insure the students have the needed knowledge
and skills for any computer activity.
• Decide the appropriate learning objective.
• Plan the sequence and structured activities to
achieve objectives.
Traditional Classroom
Traditional education, is also
known as back-to-
basics, conventional
education or customary
education, refers to long-
established customs found in
schools that society traditionally
used. Some forms of education
reform promote the adoption of
progressive education practices,
a more holistic approach which
focuses on individual students'
needs and self-expression. In the
eyes of reformers, traditional
teacher-centered methods
focused on rote learning and
memorization must be
abandoned in favor of student-
centered and task-based
approaches to learning.
Student-Centered
Classroom
Student-centered learning, also
known as learner-centered
education, broadly encompasses
methods of teaching that shift the
focus of instruction from
the teacher to the student. In
original usage, student-centered
learning aims to develop learner
autonomy and independence by
putting responsibility for the
learning path in the hands of
students. Student-centered
instruction focuses on skills and
practices that enable lifelong
learning and independent
problem-solving. Student-
centered learning theory and
practice are based on
the constructivist learning
theory that emphasizes the
learner's critical role in
constructing meaning from new
information and prior experience.
Cooperative Learning
Cooperative learning is an
educational approach which aims to organize
classroom activities into academic and social
learning experiences. There is much more to
Cooperative Learning than merely arranging
students into groups, and it has been described
as "structuring positive interdependence“
.Students must work in groups to complete tasks
collectively toward academic goals. Unlike
individual learning, which can be competitive in
nature, students learning cooperatively can
capitalize on one another’s resources and skills
(asking one another for information, evaluating
one another’s ideas, monitoring one another’s
work, etc.). Furthermore, the teacher's role
changes from giving information to facilitating
students' learning. Everyone succeeds when the
group succeeds
Microsoft Windows
Microsoft Windows (or simply Windows) is a
meta-family of graphical operating systems developed,
marketed, and sold by Microsoft. It consists of several
families of operating systems, each of which cater to a
certain sector of the computing industry. Active Windows
families include Windows NT, Windows
Embedded and Windows Phone; these may encompass
subfamilies, e.g. Windows Embedded
Compact (Windows CE) or Windows Server. Defunct
Windows families include Windows 9x and Windows
Mobile.
Instructional Software
Instructional Software (IS) programs include
pictures, sounds, animations, and other various stimuli
used to enhance the development of skills such as
reading, writing and problem solving. IS
programs provide individualized experiences used to
enhance the general curriculum and mastery of skills
through extra practice, simulations, and problem solving
opportunities.
Hypermedia
Hypermedia, an extension of the
term hypertext, is a nonlinear medium of
information which includes graphics, audio,
video, plain text and hyperlinks. This
contrasts with the broader term multimedia,
which may include non-interactive linear
presentations as well as hypermedia. It is
also related to the field of electronic
literature. The term was first used in a 1965
article by Ted Nelson.
T he World Wide Web is a classic example
of hypermedia, whereas a non-
interactive cinema presentation is an
example of standard multimedia due to the
absence of hyperlinks.
Internet
The Internet is a global system of
interconnected computer networks that
use the Internet protocol suite (TCP/IP) to
link several billion devices worldwide. It is
a network of networks that consists of
millions of private, public, academic,
business, and government networks of
local to global scope, linked by a broad
array of electronic, wireless, and optical
networking technologies. The Internet
carries an extensive range of information
resources and services, such as mobile
apps including social media apps, the
inter-linked hypertext documents
and applications of the World Wide
Web (WWW), electronic mail, multiplayer
online games, telephony, and peer-to-
peer networks for file sharing.
Educational Technology can empower
teachers and learners, promote change and
foster the development of twenty-first century
skills. Improving education quality is a priority for
most developing countries in which
governments are facing a challenge to identify
efficient ways to use their scarce resources and
raise the quality of education. Educational
Technology adopted by the University in the
teaching and learning processes, the obstacles
facing the adoption and the effects of
Educational Technology on student achievement
and academic staff teaching effectiveness.
Educational Technology has motivated
the students to get more involved in learning
activities through which they become more
active and more interested in learning.
Moreover, they believe that adopting such
technologies can enhance their communication
with the students, reduce the teaching
pressure caused by the course material
preparation and make the lecture material
available at the time of the discussion.
Education Technology is defined as “the
study and ethical practice of facilitating
learning and improving performance by
creating, using and managing appropriate
technological processes and resources”.
Educational Technology can be used by all
educators who want to incorporate technology
in their teaching as well as educational
administrators. The emergence of different
educational tools and software has motivated
may learning organizations to integrate them
into the curriculum as they can have a great
impact on student learning.
Educational Technologies have been
considered as a crucial factor in improving the
quality of education and enhancing the level
of student educational learning performance.
Educational Technology has
demonstrated a significant positive effect on
student achievement and the teaching and
learning processes as a whole.
My portfolio represents my work that shows
my development and achievements in
Educational Technology. It also includes the
summary of what I’ve learned in Educational
Technology that can definitely help the students
as well as the future educators.
Therefore I conclude that as a future
educator, Educational Technology will surely help
me on how I am going to teach, guide and
facilitate the learning of my future students
through the use of Educational Technology.
“ Educational Technology can make the
students more active and more interested in
learning”.
My portfolio in ed tech.

My portfolio in ed tech.

  • 2.
    Outline :a. The Student b.Educational Technology in a Nutshell c. Learning through Educational Technology d. The Student after Edtech
  • 3.
    Hi ! Myname is Loyd L. Asunan. I am 18 years old from Trece Martires City, Cavite. A third year student taking up Bachelor of Secondary Education Major in Mathematics at Cavite State University – Main campus.
  • 5.
    Educational Technology Educational technologyincludes numerous types of media that deliver text, audio, images, animation, and streaming video, and includes technology applications and processes such as audio or video tape, satellite TV, CD-ROM, and computer-based learning, as well as local intranet/extranet and web-based learning. Information and communication systems, whether free-standing or based on either local networks or the Internet in networked learning, underlie many e- learning processes.
  • 6.
    HIGHER THINKING SKILLS Bloom’sTaxonomy serves as a general framework of skills that requires information processing, idea creation and real-world problem-solving skills. The following taxonomy may be proposed: 1. Remembering recall information 2. Understanding-explain ideas 3. Applying-use information in a new way 4. Analyzing-distinguish different parts 5. Evaluating-justify stand or position 6. Creating-new product/point of view
  • 7.
    Educational Technology inAsia Pacific Region Progressive countries in the Asia Pacific Region have formulated state policies and strategies to infuse technology in schools to provide confidence to educators that they are taking the right steps in adopting technology in education. Five progressive state/city imposing ICT policies and strategies in schools namely New Zealand, Australia, Malaysia, Singapore and Hong Kong.
  • 8.
    Computer as Informationand Communication Technology Through computer technology, educators saw the amplification of learning along with computer literacy. Much Like reading, the modern student can now interact with computer messages; even respond to questions or to computer commands. Again like writing, the learner can form messages using computer language or program. Some computer-assisted instruction (CAI) was introduced using the principle of individualized learning through a positive climate that includes realism and appeal with drill, exercises that uses color, music and animation. The novelty of CAI has not waned to this day especially in the basic education level as this is offered by computer-equipped private schools. But the evolving pace of innovation in today’s Information Age is so dynamic that within the first decade of the 21st century, computer technology in education has matured to transform into an educative information and communication technology (ICT) in education.
  • 9.
    Computer as aTutorThe computer is one of the wonders of human ingenuity; even in its original design in the 1950’s to carry out complicated mathematical and logical operations. With the invention of the microcomputer , the PC has become the tool for programmed information. Computer-assisted Instruction The computer can be a tutor in effect relieving the teacher of many activities in his personal role as classroom tutor. It should be made clear, however, that the computer cannot totally replace the teacher shall continue to play the major roles of information deliverer and learning environment controller. Even with the available computer and CAI software, the teacher must: • Insure the students have the needed knowledge and skills for any computer activity. • Decide the appropriate learning objective. • Plan the sequence and structured activities to achieve objectives.
  • 10.
    Traditional Classroom Traditional education,is also known as back-to- basics, conventional education or customary education, refers to long- established customs found in schools that society traditionally used. Some forms of education reform promote the adoption of progressive education practices, a more holistic approach which focuses on individual students' needs and self-expression. In the eyes of reformers, traditional teacher-centered methods focused on rote learning and memorization must be abandoned in favor of student- centered and task-based approaches to learning. Student-Centered Classroom Student-centered learning, also known as learner-centered education, broadly encompasses methods of teaching that shift the focus of instruction from the teacher to the student. In original usage, student-centered learning aims to develop learner autonomy and independence by putting responsibility for the learning path in the hands of students. Student-centered instruction focuses on skills and practices that enable lifelong learning and independent problem-solving. Student- centered learning theory and practice are based on the constructivist learning theory that emphasizes the learner's critical role in constructing meaning from new information and prior experience.
  • 11.
    Cooperative Learning Cooperative learningis an educational approach which aims to organize classroom activities into academic and social learning experiences. There is much more to Cooperative Learning than merely arranging students into groups, and it has been described as "structuring positive interdependence“ .Students must work in groups to complete tasks collectively toward academic goals. Unlike individual learning, which can be competitive in nature, students learning cooperatively can capitalize on one another’s resources and skills (asking one another for information, evaluating one another’s ideas, monitoring one another’s work, etc.). Furthermore, the teacher's role changes from giving information to facilitating students' learning. Everyone succeeds when the group succeeds
  • 12.
    Microsoft Windows Microsoft Windows(or simply Windows) is a meta-family of graphical operating systems developed, marketed, and sold by Microsoft. It consists of several families of operating systems, each of which cater to a certain sector of the computing industry. Active Windows families include Windows NT, Windows Embedded and Windows Phone; these may encompass subfamilies, e.g. Windows Embedded Compact (Windows CE) or Windows Server. Defunct Windows families include Windows 9x and Windows Mobile. Instructional Software Instructional Software (IS) programs include pictures, sounds, animations, and other various stimuli used to enhance the development of skills such as reading, writing and problem solving. IS programs provide individualized experiences used to enhance the general curriculum and mastery of skills through extra practice, simulations, and problem solving opportunities.
  • 13.
    Hypermedia Hypermedia, an extensionof the term hypertext, is a nonlinear medium of information which includes graphics, audio, video, plain text and hyperlinks. This contrasts with the broader term multimedia, which may include non-interactive linear presentations as well as hypermedia. It is also related to the field of electronic literature. The term was first used in a 1965 article by Ted Nelson. T he World Wide Web is a classic example of hypermedia, whereas a non- interactive cinema presentation is an example of standard multimedia due to the absence of hyperlinks.
  • 14.
    Internet The Internet isa global system of interconnected computer networks that use the Internet protocol suite (TCP/IP) to link several billion devices worldwide. It is a network of networks that consists of millions of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries an extensive range of information resources and services, such as mobile apps including social media apps, the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, multiplayer online games, telephony, and peer-to- peer networks for file sharing.
  • 16.
    Educational Technology canempower teachers and learners, promote change and foster the development of twenty-first century skills. Improving education quality is a priority for most developing countries in which governments are facing a challenge to identify efficient ways to use their scarce resources and raise the quality of education. Educational Technology adopted by the University in the teaching and learning processes, the obstacles facing the adoption and the effects of Educational Technology on student achievement and academic staff teaching effectiveness.
  • 17.
    Educational Technology hasmotivated the students to get more involved in learning activities through which they become more active and more interested in learning. Moreover, they believe that adopting such technologies can enhance their communication with the students, reduce the teaching pressure caused by the course material preparation and make the lecture material available at the time of the discussion.
  • 18.
    Education Technology isdefined as “the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources”. Educational Technology can be used by all educators who want to incorporate technology in their teaching as well as educational administrators. The emergence of different educational tools and software has motivated may learning organizations to integrate them into the curriculum as they can have a great impact on student learning.
  • 19.
    Educational Technologies havebeen considered as a crucial factor in improving the quality of education and enhancing the level of student educational learning performance. Educational Technology has demonstrated a significant positive effect on student achievement and the teaching and learning processes as a whole.
  • 21.
    My portfolio representsmy work that shows my development and achievements in Educational Technology. It also includes the summary of what I’ve learned in Educational Technology that can definitely help the students as well as the future educators. Therefore I conclude that as a future educator, Educational Technology will surely help me on how I am going to teach, guide and facilitate the learning of my future students through the use of Educational Technology.
  • 22.
    “ Educational Technologycan make the students more active and more interested in learning”.