Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Need for speed Most Wanted
Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting The sequence begins with a females voice, covering the basics of the driving rules,
this is then replaced with consistent snippets of loud heavy music police chase
action each separated by a thud, this could essentially be a brief insight into the
previous events from a past game or future events which will appear in this title. As
the chase begins to increase in volume more hazardous sounds are heard, ranging
from vehicles being slammed, the loud screech of street race tires and what would
seem like oncoming traffic, These sounds set the scene for a high priority police
chase with the convict or driver continuously manipulating their surroundings to
escape the officials.
All of the following elements are used collectively
to bring to life the games cut scene.
VST instruments and effects
Studio recording
Use of traditional instruments
Audio field recordings
Mood
0:01-0:11 Calm: Flowing wind used as an ambient for the female dialogue, this may
imply the female is in an outdoor environment
0:12-0:18 Excitement: consistent snippets of loud heavy music and police chase
action each separated by a thud
0:12-0:20 Intrigued: Car engine noise which becomes louder over time adding the
effect that the car is approaching.
0:25-0:28 Serious: All outgoing sounds are momentarily supressed and a sudden
police siren begins to sound, this tells us that the officials noticed the disturbance
and an additional officer has just arrived.
0:01-0:10 Audio field recordings
0:12-0:18 Use of traditional instruments and
Studio recording
0:12-0:20 VST instruments and effects with
Studio recording
0:25-0:28 VST instruments and effects with
Studio recording
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
1:05-1:12 Mischievous: The sirens sound from all around the area giving the
impression that the driver is surrounded, this is later replaced by the sudden
screech of tires and the acceleration of an engine which could imply the driver is
ready for more.
1:05-1:12 - VST instruments and effects
Studio recording
Use of traditional instruments
Audio field recordings
Game genre Almost instantaneously this game exposes its identity to be a member of the racing
Genre, throughout the cutscene it is revealed that this is not the average racing
game but instead a street racing game where you have to escape the cops by any
means necessary.
Narrative
0:01-0:12 Females voice stating her position in the game and covering the basics of
driving
0:01-0:12 -
VST instruments and effects,
Studio recording + Audio field recording

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Need for speed most wanted cutscene analysis

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Need for speed Most Wanted Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The sequence begins with a females voice, covering the basics of the driving rules, this is then replaced with consistent snippets of loud heavy music police chase action each separated by a thud, this could essentially be a brief insight into the previous events from a past game or future events which will appear in this title. As the chase begins to increase in volume more hazardous sounds are heard, ranging from vehicles being slammed, the loud screech of street race tires and what would seem like oncoming traffic, These sounds set the scene for a high priority police chase with the convict or driver continuously manipulating their surroundings to escape the officials. All of the following elements are used collectively to bring to life the games cut scene. VST instruments and effects Studio recording Use of traditional instruments Audio field recordings Mood 0:01-0:11 Calm: Flowing wind used as an ambient for the female dialogue, this may imply the female is in an outdoor environment 0:12-0:18 Excitement: consistent snippets of loud heavy music and police chase action each separated by a thud 0:12-0:20 Intrigued: Car engine noise which becomes louder over time adding the effect that the car is approaching. 0:25-0:28 Serious: All outgoing sounds are momentarily supressed and a sudden police siren begins to sound, this tells us that the officials noticed the disturbance and an additional officer has just arrived. 0:01-0:10 Audio field recordings 0:12-0:18 Use of traditional instruments and Studio recording 0:12-0:20 VST instruments and effects with Studio recording 0:25-0:28 VST instruments and effects with Studio recording
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games 1:05-1:12 Mischievous: The sirens sound from all around the area giving the impression that the driver is surrounded, this is later replaced by the sudden screech of tires and the acceleration of an engine which could imply the driver is ready for more. 1:05-1:12 - VST instruments and effects Studio recording Use of traditional instruments Audio field recordings Game genre Almost instantaneously this game exposes its identity to be a member of the racing Genre, throughout the cutscene it is revealed that this is not the average racing game but instead a street racing game where you have to escape the cops by any means necessary. Narrative 0:01-0:12 Females voice stating her position in the game and covering the basics of driving 0:01-0:12 - VST instruments and effects, Studio recording + Audio field recording