Presented by: Brian Pichman of Evolve
Project
Evolveproject.org
NEFLIN 2013: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
Wednesday, June 19th , 2013
Things We Will Discover
 Main Themes around Engagement
 Design Concepts
 Fab Labs & Maker Spaces
 Promotion of New Space
 Funding
LIBRARIES NEED TO EVOLVE
http://www.bilinguallibrarian.co
Dangers Facing Libraries
Dangers Facing Libraries
Dangers Facing Libraries
Create a Public VALUE
 Not be a “process” but an experience
 Move from physical to digital
 Create new ways to learn and explore
 Libraries should be creating stories
 Libraries HAVE TO BE ENGANGING!
 Shift Focus To
 Innovation, Interaction, Discovery, Collaboration
and Invention
What Does Your Community Ask
For?
 Study Rooms / Homework Area
 Open Areas
 Tech (Computers)
 Business Centers
 MakerSpaces
 ?Others?
What do these things have in common?
Libraries need to find ways to engage their
patrons…a redesign of your library is one way to
accomplish this.
Libraries Have To Be Engaging
 Encourage Creativity and Invention
 Allow Discovery
 Increase Collaboration
 Generate Interaction
 Foster Innovation
Creation and Inventions
Discovery
Collaboration
Interaction
Innovation
Key Design Concepts
Key Design Concepts
 Adding Color
 Art
 Have Open Areas
 Furniture
 Modularity
Adding Color
 White = Boring
 Teens/kids are in white schools. How do they see
your library?
 Parks are typically colorful
 Painting walls is an inexpensive redesign
 Use Fun Colors
 Be Bold!
 Children Areas should use bright attractive areas.
Art
 Have patrons create the art
 Donate it to the library
 Mix it up as often as you like. There is no cost.
Open Areas
 Open Space!
 Seating
 Tables
 Multi Functional Areas
 Less Closed Rooms
 Activity Rooms, Meeting Rooms, etc
NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
Furniture
 Fun Colors
Modularity
 Allows you to always change your
environment
 Put things on wheels
 Desks
 …No Need For Shelves To Be On Wheels
 Don’t fasten furniture to floor…
 no one will be stealing a desk
Collection Concepts
 Rotating Collection
 Provides an “always new” environment
 Child Friendly Shelves
 Bin style shelving, so children can “flip” through books
 Props to show collection (not books)
 Interactive Book Ends
 Allow children to find, discover, and hear reviews of books, all
via a touch screen computer mounted at the end of a the shelf
 End Caps Displays / Shelf Displays
 Use different colored books to reflect seasonal themes
 (Green and Red = Christmas)
 Merging Easy Readers with Junior Books
 Most children have to go back and forth between the sections
finding the books they like. Not many other libraries separate
like this. We can still maintain the J and E labeling though.
Workflow Concepts
 Self Check Out Units
 Even children are highly receptive to the ability to do
things on their own and utilize technology
 Mobile Check Out / Catalog Units
 Allow people to use an iPad to either search or check
out material
 Standing “Help Desk”
 Have one or two people at a single circulation desk
 The rest are out on the floor to offer suggestions, help, and
guidance
 Have Children/Youth Libraries in an easily
accessible area.
NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
Evolve: A Library Playground
 Fab Lab / “Hackerspace”
 A location where people with common interests
(usually in computers, technology, science, or
digital or electronic art) meet, socialize and/or
collaborate.
 Can be viewed as open community labs
incorporating elements of workshops and/or
studios where people can come together to share
resources and knowledge to build and make
things and ideas.
 Combining the positive & fun aspects of
schools, museums, and playgrounds into one
Collaborative Areas (Either Network Based or In A Room)
Provide Tools (Hardware and/or Software)
Learning Labs or Training Centers
Types of MakerSpaces
NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
Music / Graphic Design / Video Editing
3D Printing
Allen County Public Library
Multimedia Room
 Room Set Up Features:
 Clickers
 Allows for jeopardy style gaming
 Smart Board (interactive white board)
 Full DVD/BluRay/Sound System
 Easy to use and start (Touch Panel System)
 You Can Use This Room For
 Jeopardy
 Movie Nights
 Presentations / Interactive Style Board Game Night
 Create a Business Plan, Project Plan, etc
NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
Fill The Space With Fun Interactive Technology
Allow People to CHECK THINGS out
INTERACTIVE
TECHNOLOGY
How will you start funding your next project?
Funding
NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
http://www.indiegogo.com/
Social Media
NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
Libraries have to be
engaging.
Libraries need to find ways to engage their
patrons, both while at the library and away
from library. ..introducing innovative
technology and services is one of these
ways.
Final Thoughts
Building That Public Value
Libraries can no longer be just about “books”;
instead they must position themselves as
community anchors; providing for the general
needs as well as the endless learning
possibilities.
Contact Me
 @bpichman
 815.534.0403
 bpichman@evolveproject.or
g
Brian Pichman
Credits:
Photography: Joni Kat Anderson | jonikatanderson@gmail.com |
773.357.PICS (7427)
Graphic Art Design: Michael Porter
Library Designs/Library Furniture: Scott Fairbanks | LFI | libraryfurniture-
intl.com
Smart Tables
 Interactive Touch
Table Top
 Easy to load and
install games
 Up to 8 children can
play, 100 finger
touches
Laser Tag (Yes inside the
library)
 Ubisoft Laser Tag
System
 Up to 8 can play
 Multiple different
game scenarios
Meet Sphero.
Creation Station – Sifteo Cubes
Small LCD screens that
can sense when there are
nearby cubes and react
accordingly
Creation Station – Lego We-Do
Robotic Legos that
move;
teaches how to
program
through a GUI interface
Creation Station - Why
 Creation:
 Allows children to learn in new exciting ways
 This type of environment will encourage more
families to come into the library with their children
 Design Concept
 Six Touch Screen Computers so children can
learn, build, share , and interact with the creation
sets
Little Bits
 littleBits is an opensource library of electronic
modules that snap together with tiny magnets
for prototyping, learning, and fun.
NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
Gaming Stations
 Kiosks setup with:
 Xbox 360 Kinect and Wii
 No Time Limits
 This will encourage kids to learn to share and
maintain the open environment
 Limiting Heavy Users: Librarian asks: “would
you mind letting someone else play… here let me
show you something else”
 Gaming stools next to the Kiosk so children
can make it their own friendly environment
 “Sound Proof” Felt Barriers
Gaming Stations - Why
 Involvement and communication
 Attract new target audiences
 Economy makes it hard for kids to experience
gamification
 Gamification is the use of game design
techniques and mechanics to solve problems and
engage audiences
 Video Games are actually “stories” with a plot
and theme.
 Encourages kids to come to the library
 familiarity.
The Menageri-E
 A “Digital Petting Zoo” or “E-Bar”
The Menageri-E – Why?
 Low Pressure, No Sale Environment
 Allows people to learn and interact with
technology without having a sales person
 Leads to discovery of new technology and
ability to make comparisons
 A great way to offer training and learning of
existing devices so patrons can decide what
technology best suits their needs
 A great community addition
The Open Play Coliseum
 Imagination Board
 Allow children to submit reviews of books using a
giant white board as the backdrop.
 Kids can draw on white board to tell a story
 Play A Movie…All Day.
 Include related books -> with a “map” to find them
 All day activities that are related to the playing
movie providing a story hour all day
 Display a child driven art gallery – children can opt
to make them “circulating”
NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
The Open Play Coliseum –
Why?
 Encourages creativity
 The imagination board allows children to tell other
children (in their own words) what they think of a book
 Crafts are fun, engaging, and helps children learn
 White board allows for fun and interaction
 Building a review with video is helpful to a child’s
development (telling a story)
 The “story all day” motto allows people regardless of
work schedule to come in with their children to
participate in craft building and fun
 The art gallery idea would allow children to express
themselves and take pride in their work as family and
friends “check out” their material
Music Station
Music Station - Why
 Interactive and Fun
 Music is an exploration, and listening to new
music genres/styles expands their knowledge
 Reflects the interest of the community
Children’s Collection
 Rotating Collection
 Provides an “always new” environment
 Child Friendly Shelves
 Bin style shelving, so children can “flip” through
books
 Bright, Fun, Attractive Colors.

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NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

  • 1. Presented by: Brian Pichman of Evolve Project Evolveproject.org NEFLIN 2013: Maker Spaces and Fab Labs: Designing Interactive Library Spaces Wednesday, June 19th , 2013
  • 2. Things We Will Discover  Main Themes around Engagement  Design Concepts  Fab Labs & Maker Spaces  Promotion of New Space  Funding
  • 3. LIBRARIES NEED TO EVOLVE http://www.bilinguallibrarian.co
  • 7. Create a Public VALUE  Not be a “process” but an experience  Move from physical to digital  Create new ways to learn and explore  Libraries should be creating stories  Libraries HAVE TO BE ENGANGING!  Shift Focus To  Innovation, Interaction, Discovery, Collaboration and Invention
  • 8. What Does Your Community Ask For?  Study Rooms / Homework Area  Open Areas  Tech (Computers)  Business Centers  MakerSpaces  ?Others? What do these things have in common?
  • 9. Libraries need to find ways to engage their patrons…a redesign of your library is one way to accomplish this.
  • 10. Libraries Have To Be Engaging  Encourage Creativity and Invention  Allow Discovery  Increase Collaboration  Generate Interaction  Foster Innovation
  • 17. Key Design Concepts  Adding Color  Art  Have Open Areas  Furniture  Modularity
  • 18. Adding Color  White = Boring  Teens/kids are in white schools. How do they see your library?  Parks are typically colorful  Painting walls is an inexpensive redesign  Use Fun Colors  Be Bold!  Children Areas should use bright attractive areas.
  • 19. Art  Have patrons create the art  Donate it to the library  Mix it up as often as you like. There is no cost.
  • 20. Open Areas  Open Space!  Seating  Tables  Multi Functional Areas  Less Closed Rooms  Activity Rooms, Meeting Rooms, etc
  • 25. Modularity  Allows you to always change your environment  Put things on wheels  Desks  …No Need For Shelves To Be On Wheels  Don’t fasten furniture to floor…  no one will be stealing a desk
  • 26. Collection Concepts  Rotating Collection  Provides an “always new” environment  Child Friendly Shelves  Bin style shelving, so children can “flip” through books  Props to show collection (not books)  Interactive Book Ends  Allow children to find, discover, and hear reviews of books, all via a touch screen computer mounted at the end of a the shelf  End Caps Displays / Shelf Displays  Use different colored books to reflect seasonal themes  (Green and Red = Christmas)  Merging Easy Readers with Junior Books  Most children have to go back and forth between the sections finding the books they like. Not many other libraries separate like this. We can still maintain the J and E labeling though.
  • 27. Workflow Concepts  Self Check Out Units  Even children are highly receptive to the ability to do things on their own and utilize technology  Mobile Check Out / Catalog Units  Allow people to use an iPad to either search or check out material  Standing “Help Desk”  Have one or two people at a single circulation desk  The rest are out on the floor to offer suggestions, help, and guidance  Have Children/Youth Libraries in an easily accessible area.
  • 29. Evolve: A Library Playground  Fab Lab / “Hackerspace”  A location where people with common interests (usually in computers, technology, science, or digital or electronic art) meet, socialize and/or collaborate.  Can be viewed as open community labs incorporating elements of workshops and/or studios where people can come together to share resources and knowledge to build and make things and ideas.  Combining the positive & fun aspects of schools, museums, and playgrounds into one
  • 30. Collaborative Areas (Either Network Based or In A Room) Provide Tools (Hardware and/or Software) Learning Labs or Training Centers Types of MakerSpaces
  • 33. Music / Graphic Design / Video Editing
  • 36. Multimedia Room  Room Set Up Features:  Clickers  Allows for jeopardy style gaming  Smart Board (interactive white board)  Full DVD/BluRay/Sound System  Easy to use and start (Touch Panel System)  You Can Use This Room For  Jeopardy  Movie Nights  Presentations / Interactive Style Board Game Night  Create a Business Plan, Project Plan, etc
  • 38. Fill The Space With Fun Interactive Technology Allow People to CHECK THINGS out INTERACTIVE TECHNOLOGY
  • 39. How will you start funding your next project? Funding
  • 45. Libraries have to be engaging. Libraries need to find ways to engage their patrons, both while at the library and away from library. ..introducing innovative technology and services is one of these ways. Final Thoughts
  • 46. Building That Public Value Libraries can no longer be just about “books”; instead they must position themselves as community anchors; providing for the general needs as well as the endless learning possibilities.
  • 47. Contact Me  @bpichman  815.534.0403  [email protected] g Brian Pichman Credits: Photography: Joni Kat Anderson | [email protected] | 773.357.PICS (7427) Graphic Art Design: Michael Porter Library Designs/Library Furniture: Scott Fairbanks | LFI | libraryfurniture- intl.com
  • 48. Smart Tables  Interactive Touch Table Top  Easy to load and install games  Up to 8 children can play, 100 finger touches
  • 49. Laser Tag (Yes inside the library)  Ubisoft Laser Tag System  Up to 8 can play  Multiple different game scenarios
  • 51. Creation Station – Sifteo Cubes Small LCD screens that can sense when there are nearby cubes and react accordingly
  • 52. Creation Station – Lego We-Do Robotic Legos that move; teaches how to program through a GUI interface
  • 53. Creation Station - Why  Creation:  Allows children to learn in new exciting ways  This type of environment will encourage more families to come into the library with their children  Design Concept  Six Touch Screen Computers so children can learn, build, share , and interact with the creation sets
  • 54. Little Bits  littleBits is an opensource library of electronic modules that snap together with tiny magnets for prototyping, learning, and fun.
  • 56. Gaming Stations  Kiosks setup with:  Xbox 360 Kinect and Wii  No Time Limits  This will encourage kids to learn to share and maintain the open environment  Limiting Heavy Users: Librarian asks: “would you mind letting someone else play… here let me show you something else”  Gaming stools next to the Kiosk so children can make it their own friendly environment  “Sound Proof” Felt Barriers
  • 57. Gaming Stations - Why  Involvement and communication  Attract new target audiences  Economy makes it hard for kids to experience gamification  Gamification is the use of game design techniques and mechanics to solve problems and engage audiences  Video Games are actually “stories” with a plot and theme.  Encourages kids to come to the library  familiarity.
  • 58. The Menageri-E  A “Digital Petting Zoo” or “E-Bar”
  • 59. The Menageri-E – Why?  Low Pressure, No Sale Environment  Allows people to learn and interact with technology without having a sales person  Leads to discovery of new technology and ability to make comparisons  A great way to offer training and learning of existing devices so patrons can decide what technology best suits their needs  A great community addition
  • 60. The Open Play Coliseum  Imagination Board  Allow children to submit reviews of books using a giant white board as the backdrop.  Kids can draw on white board to tell a story  Play A Movie…All Day.  Include related books -> with a “map” to find them  All day activities that are related to the playing movie providing a story hour all day  Display a child driven art gallery – children can opt to make them “circulating”
  • 62. The Open Play Coliseum – Why?  Encourages creativity  The imagination board allows children to tell other children (in their own words) what they think of a book  Crafts are fun, engaging, and helps children learn  White board allows for fun and interaction  Building a review with video is helpful to a child’s development (telling a story)  The “story all day” motto allows people regardless of work schedule to come in with their children to participate in craft building and fun  The art gallery idea would allow children to express themselves and take pride in their work as family and friends “check out” their material
  • 64. Music Station - Why  Interactive and Fun  Music is an exploration, and listening to new music genres/styles expands their knowledge  Reflects the interest of the community
  • 65. Children’s Collection  Rotating Collection  Provides an “always new” environment  Child Friendly Shelves  Bin style shelving, so children can “flip” through books  Bright, Fun, Attractive Colors.