3. What is UML?
UML stands for “Unified Modeling Language”
It is a industry-standard graphical language .
UML is a pictorial language used to make software blue prints
It is used for specifying, visualizing, constructing, and documenting the
artifacts of software systems
UML is different from the other common programming languages
It uses mostly graphical notations.
Simplifies the complex process of software design
4. Why UML for Modeling
Use graphical notation to communicate more clearly than natural language
(imprecise) and code(too detailed).
Help acquire an overall view of a system.
Tools can be used to generate code in various languages using UML diagrams
UML is not dependent on any one language or technology.
A picture is worth than thousand words
UML can be defined as a simple modeling mechanism to model all possible
practical systems in today’s complex environment.
6. conceptual model of UML
It is a model which is made of concepts and their relationships.
It is the first step before drawing a UML diagram.
It helps to understand the entities in the real world and how they interact
with each other
It can be mastered by learning the following three major elements:
UML building blocks
Rules to connect the building blocks
Common mechanisms of UML
7. Object oriented concepts
object contains both data and methods that control the data.
The data represent the state of the object
Data can also describe the relationships between this object
and other objects
objects are the real world entities
8. Object oriented concepts
Every object belongs to (is an instance of) a class
An object may have fields, or variables
The class describes those fields
An object may have methods
The class describes those methods
A class is like a template, or cookie cutter
You use the class’s constructor to make objects
9. Example: A “Rabbit” object
You could (in a game, for example) create an object
representing a rabbit
It would have data:
How hungry it is
How frightened it is
Where it is
And methods:
eat, hide, run, dig
10. Concept: Classes form a hierarchy
Classes are arranged in a tree like structure called a hierarchy
The class at the root is named Object
Every class, except Object, has a super class
A class may have several ancestors, up to Object
When you define a class, you specify its super class
Every class may have one or more subclasses
11. Fundamental concepts of object oriented world
Objects: Objects represent an entity and are the basic building block.
Class: Class is the blue print of an object.
Abstraction: Abstraction represents the behavior of an real world entity.
Encapsulation: Encapsulation is the mechanism of binding the data together and
hiding them from outside world.
Inheritance: Inheritance is the mechanism of making new classes from existing one.
Polymorphism: It defines the mechanism to exists in different forms.
12. Kinds of access
Java provides four levels of access:
public: available everywhere
protected: available within the package (in the same
subdirectory) and to all subclasses
[default]: available within the package
private: only available within the class itself
The default is called package visibility
13. OO Analysis and Design
it is the investigation of objects. Design means collaboration of identified
objects.
identifying the objects their relationships are identified and finally the
design is produced
Identifying the objects of a system.
Identify their relationships.
OO Analysis --> OO Design --> OO implementation using OO languages
14. Building blocks of UML
The building blocks of UML can be defined as:
Things
Relationships
Diagrams
15. Things
Things are the most important building blocks of UML.
Things can be:
Structural
Behavioral
Grouping
Annotational
16. Structural things
The Structural things define the static part of the model.
They represent physical and conceptual elements.
Class:
Class represents set of objects having similar responsibilities.
Interface:
Interface defines a set of operations which specify the responsibility
of a class
Collaboration:
Collaboration defines interaction between elements.
17. Structural things
Use case:
Use case represents a set of actions performed by a system for
a specific goal.
Component:
Component describes physical part of a system.
Node:
A node can be defined as a physical element that exists at run
time.
18. Behavioral things
It consists of the dynamic parts of UML models.
Interaction:
It is defined as a behavior that consists of a group of messages
exchanged among elements to accomplish a specific task.
State machine:
It is useful when the state of an object in its life cycle is
important. It defines the sequence of states an object goes
through in response to events.
19. Grouping things
Grouping things can be defined as a mechanism to group
elements of a UML model together. There is only one grouping
thing available:
Package:
Package is the only one grouping thing available for gathering
structural and behavioral things.
20. Annotational things
Annotational things can be defined as a mechanism to
capture remarks, descriptions, and comments of UML model
elements.
Note
It is the only one Annotational thing available.
A note is used to render comments, constraints etc of an UML
element.
21. Relationships
It shows how elements are associated with each other and this
association describes the functionality of an application.
There are four kinds of relationships available.
Dependency:
Dependency is a relationship between two things in which
change in one element also affects the other one.
Association:
Association is basically a set of links that connects elements of
an UML model. It also describes how many objects are taking
part in that relationship.
22. Relationships
Generalization:
Generalization can be defined as a relationship which
connects a specialized element with a generalized element. It
basically describes inheritance relationship in the world of
objects.
Realization:
Realization can be defined as a relationship in which two
elements are connected. One element describes some
responsibility which is not implemented and the other one
implements them. This relationship exists in case of
interfaces.
27. Types of UML Diagrams
UML includes the following nine diagrams
Class diagram
Object diagram
Use case diagram
Sequence diagram
Collaboration diagram
Activity diagram
Statechart diagram
Deployment diagram
Component diagram
28. Structural Diagrams
They represent the static aspect of the system. These static aspects
represent those parts of a diagram which forms the main
structure and therefore stable
The four structural diagrams are:
Class diagram
Object diagram
Component diagram
Deployment diagram
29. Behavioral diagrams
Any system can have two aspects, static and dynamic.
A model is considered as complete when both the aspects are
covered fully.
It basically capture the dynamic aspect of a system.
Dynamic aspect can be further described as the changing/moving
parts of a system.
UML has the following five types of behavioral diagrams:
Use case diagram
Sequence diagram
Collaboration diagram
Statechart diagram
Activity diagram
30. Classes
Each class is represented by a rectangle subdivided into three
compartments
Name
Attributes
Operations
Modifiers are used to indicate visibility of attributes and operations.
‘+’ is used to denote Public visibility (everyone)
‘#’ is used to denote Protected visibility (friends and derived)
‘-’ is used to denote Private visibility (no one)
By default, attributes are hidden and operations are visible.
31. An example of Class
Account_Name
- Customer_Name
- Balance
+addFunds( )
+withDraw( )
+transfer( )
Name
Attributes
Operations
32. OO Relationships
There are two kinds of Relationships
Generalization (parent-child relationship)
Association (student enrolls in course)
Associations can be further classified as
Aggregation
Composition
33. Subtype2
Supertype
Subtype1
OO Relationships: Generalization
- Generalization expresses a
parent/child relationship among related
classes.
- Used for abstracting details in several
layers
Regular
Customer
Loyalty
Customer
Customer
Example:
Regular
Customer
Loyalty
Customer
Customer
or:
34. OO Relationships: Association
Represent relationship between instances of classes
Student enrolls in a course
Courses have students
Courses have exams
Etc.
Association has two ends
Role names (e.g. enrolls)
Multiplicity (e.g. One course can have many students)
Navigability (unidirectional, bidirectional)
35. Association: Multiplicity and Roles
University Person
1
0..1
*
*
Multiplicity
Symbol Meaning
1 One and only one
0..1 Zero or one
M..N From M to N (natural
language)
* From zero to any positive
integer
0..* From zero to any positive
integer
1..* From one to any positive
teacher
employer
Role
Role
“A given university groups many people;
some act as students, others as teachers.
A given student belongs to a single
university; a given teacher may or may not
be working for the university at a particular
time.”
student
36. Association: Model to Implementation
Class Student {
Course enrolls[4];
}
Class Course {
Student have[];
}
Student Course
enrolls
has
* 4
37. OO Relationships: Composition
Class W
Class P1 Class P2
Composition: expresses a relationship among instances
of related classes. It is a specific kind of Whole-Part
relationship.
It expresses a relationship where an instance of the
Whole-class has the responsibility to create and initialize
instances of each Part-class.
It may also be used to express a relationship where instances
of the Part-classes have privileged access or visibility to
certain attributes and/or behaviors defined by the
Whole-class.
Composition should also be used to express relationship where
instances of the Whole-class have exclusive access to and
control of instances of the Part-classes.
Composition should be used to express a relationship where
the behavior of Part instances is undefined without being
related to an instance of the Whole. And, conversely, the
behavior of the Whole is ill-defined or incomplete if one or
more of the Part instances are undefined.
Whole Class
Part Classes
Automobile
Engine Transmission
Example
[From Dr.David A. Workman]
38. OO Relationships: Aggregation
Class C
Class E1 Class E2
AGGREGATION
Aggregation: expresses a relationship among instances
of related classes. It is a specific kind of Container-
Containee
relationship.
It expresses a relationship where an instance of the
Container-class has the responsibility to hold and
maintain
instances of each Containee-class that have been created
outside the auspices of the Container-class.
Aggregation should be used to express a more informal
relationship than composition expresses. That is, it is an
appropriate relationship where the Container and its
Containees can be manipulated independently.
Aggregation is appropriate when Container and
Containees have no special access privileges to each other.
Container Class
Containee Classes
Bag
Apples Milk
Example
[From Dr.David A. Workman]
39. Aggregation vs. Composition
Composition
Composition is really a strong form of aggregation
•components have only one owner
•components cannot exist independent of their owner
•components live or die with their owner
e.g. Each car has an engine that can not be shared with other
cars.
•Aggregations may form "part of" the aggregate, but may not be
essential to it. They may also exist independent of the aggregate.
e.g. Apples may exist independent of the bag.
Editor's Notes
#2: Evolution of analysis and design techniques
Transition from structured programming to object oriented programming
#3: . What does UML stand for?
. Industry standard
. Graphical notation
. Modeling tool … simplifies software design process
#4: . More precise than natural language … less detailed than source code
. Not dependent on any language
. Standardized by various groups
#5: History:
- Rumbaugh – OMT – object modeling technique
Jacobson – OOSE
UML … unified approach since 1995
UML 1.5 current … UML 2.0 by the end of 2004