The document discusses the observer design pattern. It defines the observer pattern as a design where a subject maintains a list of dependent observers and notifies them automatically of any state changes. It then provides an example problem of a news broadcasting company, FakingNews, that needs to update subscribers through different mechanisms. This is solved using the observer pattern by having FakingNews be the subject and the different broadcasting mechanisms (web, SMS, TV) be observers. The implementation in C# code is also outlined, showing interfaces for the subject and observers, and concrete classes for the subject, observers, and a client.