07/06/2013 BY T.M MATLOU
HOW IS LEARNING STRUCTURED?
Learning is centered around the interests
of the learner
This learning is immersive – learning by
doing
The computer connects the student to the
rest of the world
Personal learning networks and personal learning environments
 providing sustainable value to
students, not only during the course,
but also after its finishing
 stimulating them to contribute their
knowledge, insights and experiences
on a continuous basis
http://www.pestproducts.com
In connectivism, learning involves
creating connections and developing a
network. It is a theory for the digital age
drawing upon chaos, emergent
properties, and self organised learning.
(It’s not what you know but who you know)
We are family
http://pro.corbis.com
Personal learning networks and personal learning environments
We can get an idea of what the PLE looks like
by drilling down into the pieces…
Model
- conceptual frameworks
- wiki (wiki API, RSS)
- concept maps (SVG, mapping format)
- gliffy (SVG?)
- reference frameworks
- Wikipedia
- video / 2L 3D representation – embedded
spaces
The question is – how to
transport and represent
models that are actually
used?
Demonstrate
- reference examples
- code library
- image samples
- thought processes
- show experts at work (Chaos Manor)
- application
- case studies
- stories
The question is, how
can we connect the
learner with the
community at work?
Practice
- scaffolded practice
- game interfaces
- sandboxes
- job aids
- flash cards
- cheat sheets
- games and simulations
- mod kits
- mmorpgs
The question is, how can
we enable access to
multiple environments
that support various
activities?
Reflection
- guided reflection
- forms-based input
- presentations and seminars
- journaling
- blogs, wikis
- communities
- discussion, sharing
The question is, how can we
assist people to see
themselves, their practice, in
a mirror?
Choice – Identity - Creativity
- simulated or actual environments
that present tasks or problems
- OpenID, authentication, feature or
profile development
- Portfolios & creative libraries
People talk about ‘motivation’
– but the real issue here is
ownership
Personal learning networks and personal learning environments
 Choice
 Identity
 Creativity
PLEs are systems that help learners take
control of and manage their own
learning. This includes providing
support for learners to set their own
learning goals, manage their learning;
managing both content and process;
communicate with others in the process
of learning and thereby achieve learning
goals.
 learning is an ongoing process and
tools to support this learning are
needed
 the role of the individual in self-
organizing learning is important
 learning can take place in different
contexts and situations and cannot be
provided by a single learning
provider.
Personal
Learning
Environment
Personal
Learning
Network
Personal
Web Tools
Source: http://steve-wheeler.blogspot.com/2010/07/anatomy-of-
PLEs are not only
personal web tools and
personal learning
networks. PLEs are
much wider than this,
taking in experiences
and realia, as well as
learning through TV,
music, paper based
materials, radio & more
formal contexts.
Learning content is not
as important now as
where (or who) to
connect to, to find it.
PWTs are any web
tools, (usually Web 2.0)
chosen by learners to
support their lifelong
learning.
Human activities
are mediated by
culturally
established
instruments such
as tools and
language.
Vygotsky, L. S. (1978) Mind in
Society: The development of higher
psychological processes. Cambridge,
MA: Harvard University Press
http://www.phillwebb.net
We can use
computers to
extend the
capabilities of our
own minds. They
can become the
repositories of our
knowledge.
http://www.phillwebb.net
Computers as mind tools
New Environments
• Multimedia explosion
podcasts, vodcasts, YouTube, Slideshare, more
• Mobile computing
mobile phones, PDAs, etc.
• The 3D web
Second Life is a start, we will see more of this
Personal learning networks and personal learning environments
Social Media use
Source: http://econsultancy.com
2 Billion views/day
24 hours/minute
The transition from PLE to PLN is an
important step that supports
students to become self-organized
and life-long learners
 Downes, S. (2007, April 19). The Future of Online
Learning and Personal Learning Environments. Retrieved
march 13, 2013, from http://slideshare.net/Downes
 Ivanova, M. (2009, April 10). From Personal Learning
Environment Building to Professional Learning Network
Forming. Retrieved march 13, 2013, from
http://slideshare.net/malinkaiva
 Wheeler, S. (2009, October 11). It's Personal: Learning
Spaces, Learning Webs. Retrieved march 13, 2013, from
http://www.slideshare.net/timbuckteeh
 Wheeler, S. (2011, February 04). The Future of Learning.
Retrieved march 13, 2013, from
http://www.slideshare.net/timbuckteeth

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Personal learning networks and personal learning environments

  • 2. HOW IS LEARNING STRUCTURED? Learning is centered around the interests of the learner This learning is immersive – learning by doing The computer connects the student to the rest of the world
  • 4.  providing sustainable value to students, not only during the course, but also after its finishing  stimulating them to contribute their knowledge, insights and experiences on a continuous basis
  • 6. In connectivism, learning involves creating connections and developing a network. It is a theory for the digital age drawing upon chaos, emergent properties, and self organised learning. (It’s not what you know but who you know)
  • 9. We can get an idea of what the PLE looks like by drilling down into the pieces… Model - conceptual frameworks - wiki (wiki API, RSS) - concept maps (SVG, mapping format) - gliffy (SVG?) - reference frameworks - Wikipedia - video / 2L 3D representation – embedded spaces The question is – how to transport and represent models that are actually used?
  • 10. Demonstrate - reference examples - code library - image samples - thought processes - show experts at work (Chaos Manor) - application - case studies - stories The question is, how can we connect the learner with the community at work?
  • 11. Practice - scaffolded practice - game interfaces - sandboxes - job aids - flash cards - cheat sheets - games and simulations - mod kits - mmorpgs The question is, how can we enable access to multiple environments that support various activities?
  • 12. Reflection - guided reflection - forms-based input - presentations and seminars - journaling - blogs, wikis - communities - discussion, sharing The question is, how can we assist people to see themselves, their practice, in a mirror?
  • 13. Choice – Identity - Creativity - simulated or actual environments that present tasks or problems - OpenID, authentication, feature or profile development - Portfolios & creative libraries People talk about ‘motivation’ – but the real issue here is ownership
  • 16. PLEs are systems that help learners take control of and manage their own learning. This includes providing support for learners to set their own learning goals, manage their learning; managing both content and process; communicate with others in the process of learning and thereby achieve learning goals.
  • 17.  learning is an ongoing process and tools to support this learning are needed  the role of the individual in self- organizing learning is important  learning can take place in different contexts and situations and cannot be provided by a single learning provider.
  • 18. Personal Learning Environment Personal Learning Network Personal Web Tools Source: http://steve-wheeler.blogspot.com/2010/07/anatomy-of- PLEs are not only personal web tools and personal learning networks. PLEs are much wider than this, taking in experiences and realia, as well as learning through TV, music, paper based materials, radio & more formal contexts. Learning content is not as important now as where (or who) to connect to, to find it. PWTs are any web tools, (usually Web 2.0) chosen by learners to support their lifelong learning.
  • 19. Human activities are mediated by culturally established instruments such as tools and language. Vygotsky, L. S. (1978) Mind in Society: The development of higher psychological processes. Cambridge, MA: Harvard University Press http://www.phillwebb.net
  • 20. We can use computers to extend the capabilities of our own minds. They can become the repositories of our knowledge. http://www.phillwebb.net Computers as mind tools
  • 21. New Environments • Multimedia explosion podcasts, vodcasts, YouTube, Slideshare, more • Mobile computing mobile phones, PDAs, etc. • The 3D web Second Life is a start, we will see more of this
  • 23. Social Media use Source: http://econsultancy.com 2 Billion views/day 24 hours/minute
  • 24. The transition from PLE to PLN is an important step that supports students to become self-organized and life-long learners
  • 25.  Downes, S. (2007, April 19). The Future of Online Learning and Personal Learning Environments. Retrieved march 13, 2013, from http://slideshare.net/Downes  Ivanova, M. (2009, April 10). From Personal Learning Environment Building to Professional Learning Network Forming. Retrieved march 13, 2013, from http://slideshare.net/malinkaiva  Wheeler, S. (2009, October 11). It's Personal: Learning Spaces, Learning Webs. Retrieved march 13, 2013, from http://www.slideshare.net/timbuckteeh  Wheeler, S. (2011, February 04). The Future of Learning. Retrieved march 13, 2013, from http://www.slideshare.net/timbuckteeth