Development of entrepreneurial
 skills through creative games
           Popescu Cristian George
                Lecturer, PhD.
          kikipopescu@hotmail.com
Why creative methods of learning ?


• students will understand the importance of
  the theory

• are indispensable for the training and
  preparation of young specialists in business

• students are motivated to come to courses
The purpose
• to assess and to improve the economic
  knowledge of the students - in general
• fixing theoretical knowledge of marketing
  specialists


The components:
- a quantitative part
- a qualitative part
Presentation of the program
• 5 stages

• the students shall be divided into sub-groups

• all the companies shall get the same data in
  the beginning
Attitude of the coordinating teacher
 – shall provide the required information on the
   game;
 – shall explain the common elements to all the
   competitors;
 – shall offer incentives to the winners
Conclusions
• During the first 6 periods, more than half of the
  students knew how to use the data in order to
  substantiate a strategy on marketing mix, which
  generated the best results especially in the
  presence of competition
• increase of the number of students taking part in
  applied activities in average by rather 20%
• to moderator’s questions, at the end of the
  teaching cycle, 80% of the students answered
  positive

Popescu cristian creativegames

  • 1.
    Development of entrepreneurial skills through creative games Popescu Cristian George Lecturer, PhD. [email protected]
  • 2.
    Why creative methodsof learning ? • students will understand the importance of the theory • are indispensable for the training and preparation of young specialists in business • students are motivated to come to courses
  • 3.
    The purpose • toassess and to improve the economic knowledge of the students - in general • fixing theoretical knowledge of marketing specialists The components: - a quantitative part - a qualitative part
  • 4.
    Presentation of theprogram • 5 stages • the students shall be divided into sub-groups • all the companies shall get the same data in the beginning
  • 5.
    Attitude of thecoordinating teacher – shall provide the required information on the game; – shall explain the common elements to all the competitors; – shall offer incentives to the winners
  • 6.
    Conclusions • During thefirst 6 periods, more than half of the students knew how to use the data in order to substantiate a strategy on marketing mix, which generated the best results especially in the presence of competition • increase of the number of students taking part in applied activities in average by rather 20% • to moderator’s questions, at the end of the teaching cycle, 80% of the students answered positive