How to foster cooperative innovation and creativity
 Platforms are inclusive places (physical or
virtual) where different actors
(firms, users, customers, suppliers, etc.) can
interact, communicate, co-create and share
…

 A successful platform is able to
1. Attract (pull in customers and users)
2. Facilitate the exchange (flows) of
information
3. Foster transactions and co-creation of value
PIPES

PLATFORMS

 Value is created
upstream

 Value is co-created
on the spot

 Customer are
acquired

 Users can become
customers

 Products are
designed to met
specifications

 Products emerge
through interaction

 Value is given by
consumption

 Value is appreciated
by interaction
 “Companies might consider a managed process of
idea generation that rewards risk taking and
effectively harvests entrepreneurial ideas.”
(Accenture 2013)
 Today, there’s a glut of highly trained but
underemployed scientists. Let’s harness their
idealistic passion before they turn grey, using social
networks and data sharing to create an
open, interactive, dynamic model of basic life
sciences research. (Ethan Perlstein)
 It's always a tremendous opportunity for us to tap into
our fan's passion, creativity and their own
interpretation of "Peace, Love and Ice Cream.” (Ben
& Jerry's – Do the Flavor a Favor competition)
 The Johnny Cash
Project is a global
collective art project
[…] we invite you to
share your vision of
Johnny Cash, as he
lives on in your mind’s
eye. Working with a
single image as a
template, and using a
custom drawing
tool, you’ll create a
unique and personal
portrait of Johnny.
 http://www.thejohnnycashproject
.com
 is a mission-driven biotech company that
will develop a scalable evolutionary drug
discovery platform for rare/orphan
diseases
 The crowdsourcing approach is more
powerful than traditional market research
 A MOOC is not a thing, it is a strategy

 New business model in the higher education
industry? Not only
 “Moocification” of learning and customer
experience
 Bank of America: provides mooc on personal
finance to its customers

 Georgia tech has its own mooc on Udacity
 moocStarter is an on
demand MOOCs
creation service. The
objective is to produce
the most voted in
MOOCs in the world.

1.

Any user is able to
propose a MOOC

2.

digiSchool staff select
the most promising
MOOCs

 A teacher from an
American or any other
university in the world
teaches the course that
you can follow at
home, for free

3.

Community members
vote for the MOOCs
they like

4.

moocStarter
produces the most
popular MOOCs by
finding a teacher and
a school/university.
In thisppt I havebeen inaccurate, and
thisapologyisforSangeetChoudary .
Bibliography
Accenture Management Consulting (2013) “Corporate Innovation Is Within Reach:
Nurturing and Enabling an Entrepreneurial Culture”, downloadable from Accenture
website
Bianchi M. (ed (2007) “Evolution of Consumption: Theories and Practices”, Bingley, U.K.
: Emerald
Bianchi M. (ed.) (1998) “The Active Consumer Novelty and Surprise in Consumer
Choice”, London: Routledge
Choudary (2013) “Why Business Models Fail: Pipes vs. Platforms” Wired
http://www.wired.com/insights/2013/10/why-business-models-fail-pipes-vs-platforms/
Bonchekand Choudary (2013) “Three elements of a Successful Platform Strategy”, HBR
blog (blogs.hbr.org/2013/01/three-elements-of-a-successful-platform/CachedShare)
Evans, Hagiu, Schmalensee (2006) “Invisible Engines How Software Platforms Drive
Innovation and Transform Industries” The MIT Press
Cambridge, Massachusetts, London, England
Dayport, Sviokla (1995) “Exploiting the Virtual Value Chain” Harvard Business Review
1995 (november-december), pp. 75-85
Shapiro and Varian (1999) “The Standard War”, California ManegementReview , Vol. 41.
No 2

From Pipelines to Platform thinking

  • 1.
    How to fostercooperative innovation and creativity
  • 2.
     Platforms areinclusive places (physical or virtual) where different actors (firms, users, customers, suppliers, etc.) can interact, communicate, co-create and share …  A successful platform is able to 1. Attract (pull in customers and users) 2. Facilitate the exchange (flows) of information 3. Foster transactions and co-creation of value
  • 3.
    PIPES PLATFORMS  Value iscreated upstream  Value is co-created on the spot  Customer are acquired  Users can become customers  Products are designed to met specifications  Products emerge through interaction  Value is given by consumption  Value is appreciated by interaction
  • 4.
     “Companies mightconsider a managed process of idea generation that rewards risk taking and effectively harvests entrepreneurial ideas.” (Accenture 2013)  Today, there’s a glut of highly trained but underemployed scientists. Let’s harness their idealistic passion before they turn grey, using social networks and data sharing to create an open, interactive, dynamic model of basic life sciences research. (Ethan Perlstein)  It's always a tremendous opportunity for us to tap into our fan's passion, creativity and their own interpretation of "Peace, Love and Ice Cream.” (Ben & Jerry's – Do the Flavor a Favor competition)
  • 5.
     The JohnnyCash Project is a global collective art project […] we invite you to share your vision of Johnny Cash, as he lives on in your mind’s eye. Working with a single image as a template, and using a custom drawing tool, you’ll create a unique and personal portrait of Johnny.  http://www.thejohnnycashproject .com
  • 6.
     is amission-driven biotech company that will develop a scalable evolutionary drug discovery platform for rare/orphan diseases
  • 7.
     The crowdsourcingapproach is more powerful than traditional market research
  • 8.
     A MOOCis not a thing, it is a strategy  New business model in the higher education industry? Not only  “Moocification” of learning and customer experience  Bank of America: provides mooc on personal finance to its customers  Georgia tech has its own mooc on Udacity
  • 9.
     moocStarter isan on demand MOOCs creation service. The objective is to produce the most voted in MOOCs in the world. 1. Any user is able to propose a MOOC 2. digiSchool staff select the most promising MOOCs  A teacher from an American or any other university in the world teaches the course that you can follow at home, for free 3. Community members vote for the MOOCs they like 4. moocStarter produces the most popular MOOCs by finding a teacher and a school/university.
  • 10.
    In thisppt Ihavebeen inaccurate, and thisapologyisforSangeetChoudary . Bibliography Accenture Management Consulting (2013) “Corporate Innovation Is Within Reach: Nurturing and Enabling an Entrepreneurial Culture”, downloadable from Accenture website Bianchi M. (ed (2007) “Evolution of Consumption: Theories and Practices”, Bingley, U.K. : Emerald Bianchi M. (ed.) (1998) “The Active Consumer Novelty and Surprise in Consumer Choice”, London: Routledge Choudary (2013) “Why Business Models Fail: Pipes vs. Platforms” Wired http://www.wired.com/insights/2013/10/why-business-models-fail-pipes-vs-platforms/ Bonchekand Choudary (2013) “Three elements of a Successful Platform Strategy”, HBR blog (blogs.hbr.org/2013/01/three-elements-of-a-successful-platform/CachedShare) Evans, Hagiu, Schmalensee (2006) “Invisible Engines How Software Platforms Drive Innovation and Transform Industries” The MIT Press Cambridge, Massachusetts, London, England Dayport, Sviokla (1995) “Exploiting the Virtual Value Chain” Harvard Business Review 1995 (november-december), pp. 75-85 Shapiro and Varian (1999) “The Standard War”, California ManegementReview , Vol. 41. No 2