Let’s not Reinvent the Wheel
- Learning from Others
Team 5 Final Presentation
Akash Athrey, Aisyah Che Azizuddin, Han Luo, Priyanka, Jinni Zou (Rachel), Wendy Ama Ojwang
Executive Summary
Objective: Connect Health and Community offered a Marketing Effectiveness Evaluation
project to be applied in preventing problem gambling under the title ‘Let’s Not Reinvent
the Wheel – Learning from Others’ to the student consulting team.
Consulting team: Under the mentorship of Ms. Sarah Fortuna, the consulting team of six
enthusiastic and talented students had three weeks to deliver the project.
Deliverables: Presentation and submission of report to the Executive Team at Connect
Health and Community.
Introduction
• Australian gambling statistics indicates that
the total gambling expenditure in Australia
has increased by a striking 5% from $23.694
billion in 2016-17 to $24.887 billion in 2017-
2018
• The Victorian Commission for Gambling and
Liquor Regulation (VCGLR) reports that
Victorians spent 522.71AUD on gambling per
adult in the year of 2018-19
Fig 1: Market share of gambling forms in Australia
Smoking prevalence in Victoria
● Higher tobacco taxes
● Plain packaging
● Public education campaigns
National Tobacco Campaign
Campaign’s reputation continued to grow internationally
Commercial 1: Tar
● Generated strong sense of personal relevance and
credibility amongst younger target audience.
● Provides a sense of immediacy to the health effect.
● Key message: “every cigarette is doing you damage”
○ Not the individual behaviour but the usage of
product at any level.
What makes it effective?
- Strategic campaign air time
- Tailored content for targeted age groups (18-29 years old)
- Consistent
- Provides detailed insights on the harmful effects of smoking
- Relevant/ Relatable
● Managed to achieve impressive
‘cut-through’
● Increases smokers’ intent to quit
● Decline of smoking prevalence
from 23.5% to 20.4%
● Average cigarette consumption
fallen from 15.4 to 14.1
cigarettes per day over the
campaign period
Results
Alcohol Issue in Australia
• Statistics
Alcohol Campaigns
● Go Easy Campaign, January 1995
○ National adult alcohol education campaign.
○ First Phase Highlights :-awareness of monitoring alcohol consumption.
○ Second phase launched in late 1995- mandatory drinking labels.
● Victoria Youth Alcohol campaign, August 2003
○ Joint initiative of Vic government,VicHealth and Premier’s drug prevention council
○ Awareness of services available for alcoholic people.
○ Tag line - “Is getting pissed getting pathetic”.
● Parental Influence/ Kids absorb your drinking
Campaign, June 2008
○ Launched by Drinkwise organization
○ Showed influence of parents on their kids.
○ Awareness of effects of role modelling and
positively influence on their children’s future
drinking behaviour.
○ 3 in 10 parents reported of reduced
consumption of alcohol in front of their
children.
VicHealth Alcohol Culture Change Campaign
• Stage 1 - Name that Point
Name a point at night where clear thinking turns to more
drinking
>140,000 YouTube Viewer
>45,000 Website Visitor
• Stage 2 - No Excuse Needed
Majority do not intending to get drunk
46% of target audiences recognized this campaign.
two-thirds recalled the main message
What makes it effective?
• Prize
Overall $5000 is offered for participants
• Motivations for resisting persuasion
Reluctance to change (Fransen, Smit & Verlegh, 2015)
• Media
All channel (Social Media, Public transport, Cinema, Online video)
Mental Health
• Mental health issue is very important in Australia.
• Almost half of all Australians aged 16 to 85 years — 7.3 million
people — will experience mental illness at some point in their
life.
R U OK? Campaign
• Launched in Australia in 2009.
• R U OK day is on the second
Thursday of September each
year.
• Aim to preventing suicides in
Australia.
What makes it effective?
• Do publicity and advertising through multiple social media
channels.
• Facebook, Twitter, TV, online, Radio, Snapchat, etc.
• Support from partner organisations.
• Successful in rising people’s awareness of the campaign and
mental health.
Statistical Findings
• People’s awareness has
been increasing from 2013-
2019.
• People in age group 16-34
years old shows the highest
participation rate and
awareness across
demographics.
#ItsOkayToTalk
• A selfie campaign aimed at promoting open conversations about
suicide and mental health among males
• Started in 2016 by UK rugby player Luke Ambler after losing his
brother-in-law to suicide.
• Posted a selfie making the ‘OK’ hand gesture with the hashtag
#ItsOkayToTalk, along with a message with stats on suicide rates
in the UK
• Nominated five of his friends to do the same and include the
message with suicide statistics
• Campaign went viral worldwide
• Australians also got aboard including NRL players and ex-players
Paul Gallen, Beau Ryan, Matt Gillett, Dale Copley and Corey
Oates
What makes it effective?
• No names named, idea is to spread awareness
• Celebrities getting involved helped spread the message
• Use of social media-message spread fast
• Cost-effective-no costs incurred
• Use similar campaign to spread awareness about problem
gambling and how/where to seek help
Findings & Recommendations
Campaign Features Target market Result(s) Achieved Barrier(s) overcome
Message:Acknowledging/Casual
Communication: Social Media -
annually
Participation: Public,
Celebrities
Beginner / Casual
gamblers
Awareness to gambling
problems and Public
discussion
Stigma against problem
gambling
Findings & Recommendations
Campaign Features Target market Result(s) Achieved Barrier(s) overcome
Message: Casual/Relevant
Communication: TV, Public places-
repeated over a season
Participation: Research groups, Film
crew
At-risk gamblers in
denial
Awareness that
prompts them to self-
analyze and consider
suitable action
Positive gambling
marketing by industry
Findings & Recommendations
Campaign Features Target market Result(s) Achieved Barrier(s) overcome
Message: Insight into harmful
effects of instruments of
gambling
Communication: TV, Public
places- repeated every season
Participation: Research
groups, Film crew, Celebrities
Vulnerable gamblers
who may show signs of
problem gambling
Self-analysis and call
Quitline for general
support
Blaming individual
responsibility
Positive gambling
marketing by industry
Findings & Recommendations
Campaign Features Target market Result(s) Achieved Barrier(s) overcome
Message: Emotional/ Impact-
oriented / Factual
Communication: TV, Public
places, Social Media- repeated
every season
Participation: Problem
gamblers, Film Crew
Problem gamblers
requiring immediate
help
Call Quitline for
rehabilitation
Stigma against problem
gambling & seeking help
Positive gambling
marketing by industry
Conclusion
As gambling is becoming a more pressing problem in Victoria, it is important to adopt effective campaign
strategy to increase the awareness amongst people about its harms and how to minimise it. So, A market
evaluation of effective relevant campaigns developed in each sector across Australia while providing
recommendations that can aid Connect Health in achieving the same level of success.
The four types of campaigns strategies are proven to be effective, and theoretically able to be transplanted
into gambling sector:
• TV
• social media
• Public-places
• Seasonal celebrity through all media.
Q & A

Gambling Harm Marketing - lets not reinvent the wheel

  • 1.
    Let’s not Reinventthe Wheel - Learning from Others Team 5 Final Presentation Akash Athrey, Aisyah Che Azizuddin, Han Luo, Priyanka, Jinni Zou (Rachel), Wendy Ama Ojwang
  • 2.
    Executive Summary Objective: ConnectHealth and Community offered a Marketing Effectiveness Evaluation project to be applied in preventing problem gambling under the title ‘Let’s Not Reinvent the Wheel – Learning from Others’ to the student consulting team. Consulting team: Under the mentorship of Ms. Sarah Fortuna, the consulting team of six enthusiastic and talented students had three weeks to deliver the project. Deliverables: Presentation and submission of report to the Executive Team at Connect Health and Community.
  • 3.
    Introduction • Australian gamblingstatistics indicates that the total gambling expenditure in Australia has increased by a striking 5% from $23.694 billion in 2016-17 to $24.887 billion in 2017- 2018 • The Victorian Commission for Gambling and Liquor Regulation (VCGLR) reports that Victorians spent 522.71AUD on gambling per adult in the year of 2018-19 Fig 1: Market share of gambling forms in Australia
  • 4.
    Smoking prevalence inVictoria ● Higher tobacco taxes ● Plain packaging ● Public education campaigns
  • 5.
    National Tobacco Campaign Campaign’sreputation continued to grow internationally Commercial 1: Tar ● Generated strong sense of personal relevance and credibility amongst younger target audience. ● Provides a sense of immediacy to the health effect. ● Key message: “every cigarette is doing you damage” ○ Not the individual behaviour but the usage of product at any level.
  • 6.
    What makes iteffective? - Strategic campaign air time - Tailored content for targeted age groups (18-29 years old) - Consistent - Provides detailed insights on the harmful effects of smoking - Relevant/ Relatable ● Managed to achieve impressive ‘cut-through’ ● Increases smokers’ intent to quit ● Decline of smoking prevalence from 23.5% to 20.4% ● Average cigarette consumption fallen from 15.4 to 14.1 cigarettes per day over the campaign period Results
  • 7.
    Alcohol Issue inAustralia • Statistics
  • 8.
    Alcohol Campaigns ● GoEasy Campaign, January 1995 ○ National adult alcohol education campaign. ○ First Phase Highlights :-awareness of monitoring alcohol consumption. ○ Second phase launched in late 1995- mandatory drinking labels. ● Victoria Youth Alcohol campaign, August 2003 ○ Joint initiative of Vic government,VicHealth and Premier’s drug prevention council ○ Awareness of services available for alcoholic people. ○ Tag line - “Is getting pissed getting pathetic”.
  • 9.
    ● Parental Influence/Kids absorb your drinking Campaign, June 2008 ○ Launched by Drinkwise organization ○ Showed influence of parents on their kids. ○ Awareness of effects of role modelling and positively influence on their children’s future drinking behaviour. ○ 3 in 10 parents reported of reduced consumption of alcohol in front of their children.
  • 10.
    VicHealth Alcohol CultureChange Campaign • Stage 1 - Name that Point Name a point at night where clear thinking turns to more drinking >140,000 YouTube Viewer >45,000 Website Visitor • Stage 2 - No Excuse Needed Majority do not intending to get drunk 46% of target audiences recognized this campaign. two-thirds recalled the main message
  • 11.
    What makes iteffective? • Prize Overall $5000 is offered for participants • Motivations for resisting persuasion Reluctance to change (Fransen, Smit & Verlegh, 2015) • Media All channel (Social Media, Public transport, Cinema, Online video)
  • 12.
    Mental Health • Mentalhealth issue is very important in Australia. • Almost half of all Australians aged 16 to 85 years — 7.3 million people — will experience mental illness at some point in their life.
  • 13.
    R U OK?Campaign • Launched in Australia in 2009. • R U OK day is on the second Thursday of September each year. • Aim to preventing suicides in Australia.
  • 14.
    What makes iteffective? • Do publicity and advertising through multiple social media channels. • Facebook, Twitter, TV, online, Radio, Snapchat, etc. • Support from partner organisations. • Successful in rising people’s awareness of the campaign and mental health.
  • 15.
    Statistical Findings • People’sawareness has been increasing from 2013- 2019. • People in age group 16-34 years old shows the highest participation rate and awareness across demographics.
  • 16.
    #ItsOkayToTalk • A selfiecampaign aimed at promoting open conversations about suicide and mental health among males • Started in 2016 by UK rugby player Luke Ambler after losing his brother-in-law to suicide. • Posted a selfie making the ‘OK’ hand gesture with the hashtag #ItsOkayToTalk, along with a message with stats on suicide rates in the UK
  • 17.
    • Nominated fiveof his friends to do the same and include the message with suicide statistics • Campaign went viral worldwide • Australians also got aboard including NRL players and ex-players Paul Gallen, Beau Ryan, Matt Gillett, Dale Copley and Corey Oates
  • 18.
    What makes iteffective? • No names named, idea is to spread awareness • Celebrities getting involved helped spread the message • Use of social media-message spread fast • Cost-effective-no costs incurred • Use similar campaign to spread awareness about problem gambling and how/where to seek help
  • 19.
    Findings & Recommendations CampaignFeatures Target market Result(s) Achieved Barrier(s) overcome Message:Acknowledging/Casual Communication: Social Media - annually Participation: Public, Celebrities Beginner / Casual gamblers Awareness to gambling problems and Public discussion Stigma against problem gambling
  • 20.
    Findings & Recommendations CampaignFeatures Target market Result(s) Achieved Barrier(s) overcome Message: Casual/Relevant Communication: TV, Public places- repeated over a season Participation: Research groups, Film crew At-risk gamblers in denial Awareness that prompts them to self- analyze and consider suitable action Positive gambling marketing by industry
  • 21.
    Findings & Recommendations CampaignFeatures Target market Result(s) Achieved Barrier(s) overcome Message: Insight into harmful effects of instruments of gambling Communication: TV, Public places- repeated every season Participation: Research groups, Film crew, Celebrities Vulnerable gamblers who may show signs of problem gambling Self-analysis and call Quitline for general support Blaming individual responsibility Positive gambling marketing by industry
  • 22.
    Findings & Recommendations CampaignFeatures Target market Result(s) Achieved Barrier(s) overcome Message: Emotional/ Impact- oriented / Factual Communication: TV, Public places, Social Media- repeated every season Participation: Problem gamblers, Film Crew Problem gamblers requiring immediate help Call Quitline for rehabilitation Stigma against problem gambling & seeking help Positive gambling marketing by industry
  • 23.
    Conclusion As gambling isbecoming a more pressing problem in Victoria, it is important to adopt effective campaign strategy to increase the awareness amongst people about its harms and how to minimise it. So, A market evaluation of effective relevant campaigns developed in each sector across Australia while providing recommendations that can aid Connect Health in achieving the same level of success. The four types of campaigns strategies are proven to be effective, and theoretically able to be transplanted into gambling sector: • TV • social media • Public-places • Seasonal celebrity through all media.
  • 24.