The document discusses graphic primitives, which are fundamental geometric objects essential for creating complex images in computer graphics, including points, lines, polygons, and pixels. It outlines the graphics pipeline, which involves various steps and components to display images effectively, and details actions in computer graphics such as rendering, transformation, and image processing. Key techniques and processes like shading, culling, and anti-aliasing are also highlighted, providing insights into how images are manipulated and displayed on various output devices.