3. 1-3
CONCEPTS
• Introduction to syntax and semantics
• The General Problem of Describing Syntax
• Formal Methods of Describing Syntax
• Attribute Grammars
• Describing the Meanings of Programs:
Dynamic Semantics
4. 1-4
❖ Reasons for Studying Concepts of
Programming Languages
● Increased ability to express ideas.
● Improved background for choosing appropriate
languages.
● Increased ability to learn new languages.
● Better understanding of significance of implementation.
● Better use of languages that are already known.
● Overall advancement of computing.
5. ❖Programming Domains
• Scientific Applications
– Large numbers of floating point computations; use of
arrays.
– Example:Fortran.
• Business Applications
– Produce reports, use decimal numbers and
characters.
– Example:COBOL.
• Artificial intelligence
– Symbols rather than numbers manipulated; use of linked
lists.
– Example:LISP.
1-6
6. 7
❖Programming Domains
● System programming
- Need effieciency because of continous use.
- Example:C
● Web Software
-Eclectic collection of languages:
markup(example:XHTML),scripting(example:PHP),
general-purpose(example:JAVA).
7. ❖Language Evaluation Criteria
● Readability:
➢ The ease with which programs can be read and
understood.
● Writability:
➢ The ease with which a language can be used to create
programs.
● Reliability:
➢ Conformance to specifications (i.e., performs to its
specifications).
● Cost:
➢ The ultimate total cost.
1-8
8. ❖Evaluation Criteria: Readability
➔ Overall simplicity
◆ A manageable set of features and constructs.
◆ Minimal feature multiplicity .
◆ Minimal operator overloading.
➔ Orthogonality
◆ A relatively small set of primitive constructs can be
combined in a relatively small number of ways
◆ Every possible combination is legal
➔ Data types
◆ Adequate predefined data types.
9. 10
❖Evaluation Criteria:Readability
➔ Syntax considerations
-Identifier forms:flexible composition.
-Special words and methods of forming
compound statements.
-Form and meaning:self-descriptive
constructs,meaningful keywords.
10. 1-10
❖Evaluation Criteria: Writability
• Simplicity and orthogonality
– Few constructs, a small number of primitives, a small
set of rules for combining them.
● Support for abstraction
-The ability to define and use complex structures
or operations in ways that allow details to be
ignored.
● Expressivity
– A set of relatively convenient ways of specifying
operations.
– Strength and number of operators and
predefined
functions.
11. 1-11
❖Evaluation Criteria: Reliability
• Type checking
– Testing for type errors.
• Exception handling
– Intercept run-time errors and take corrective measures.
• Aliasing
– Presence of two or more distinct referencing methods for
the same memory location.
• Readability and writability
– A language that does not support “natural” ways of
expressing an algorithm will require the use
of
“unnatural” approaches, and hence reduced
12. 1-12
❖Evaluation Criteria: Cost
• Training programmers to use the language
• Writing programs (closeness to particular
applications)
• Compiling programs
• Executing programs
• Language implementation system:
availability of free compilers
• Reliability: poor reliability leads to
high costs
• Maintaining programs
13. 1-13
Evaluation Criteria: Others
• Portability
– The ease with which programs can be moved
from one implementation to another.
• Generality
– The applicability to a wide range of
applications.
• Well-definedness
– The completeness and precision of the
language’s official definition.
14. 1-14
❖Influences on Language Design
• Computer Architecture
– Languages are developed around the prevalent
computer architecture, known as the von
Neumann architecture
• Programming Methodologies
– New software development methodologies (e.g.,
object-oriented software development) led to
new programming paradigms and by extension,
new programming languages
15. 1-15
❖Computer Architecture Influence
• Well-known computer architecture: Von Neumann
• Imperative languages, most dominant, because of von
Neumann computers
– Data and programs stored in memory
– Memory is separate from CPU
– Instructions and data are piped from memory to
CPU
– Basis for imperative languages
• Variables model memory cells
• Assignment statements model piping
• Iteration is efficient
17. 1-17
❖The Von Neumann Architecture
• Fetch-execute-cycle (on a von Neumann
architecture computer)
initialize the program counter
repeat forever
fetch the instruction pointed by the counter
increment the counter
decode the instruction
execute the instruction
end repeat
18. 1-18
❖Programming Methodologies
Influences
• 1950s and early 1960s: Simple applications; worry about
machine efficiency
• Late 1960s: People efficiency became important;
readability,
better control structures
– structured programming
– top-down design and step-wise refinement
• Late 1970s: Process-oriented to data-oriented
– data abstraction
• Middle 1980s: Object-oriented programming
– Data abstraction + inheritance + polymorphism
19. 1-19
❖Language Categories
• Imperative
– Central features are variables, assignment statements, and iteration
– Include languages that support object-oriented programming
– Include scripting languages
– Include the visual languages
– Examples: C, Java, Perl, JavaScript, Visual BASIC .NET, C++
• Functional
– Main means of making computations is by applying functions to given
parameters
– Examples: LISP, Scheme
• Logic
– Rule-based (rules are specified in no particular order)
– Example: Prolog
• Markup/programming hybrid
– Markup languages extended to support some programming
– Examples: JSTL, XSLT
20. 1-20
❖Language Design Trade-Offs
• Reliability vs. cost of execution
– Example: Java demands all references to array elements be checked
for proper indexing, which leads to increased execution costs
• Readability vs. writability
Example: APL provides many powerful operators (and a large number of
new symbols), allowing complex computations to be written in a
compact program but at the cost of poor readability
• Writability (flexibility) vs. reliability
– Example: C++ pointers are powerful and very flexible but are
unreliable
21. 1-21
❖Implementation Methods
• Compilation
– Programs are translated into machine language
• Pure Interpretation
– Programs are interpreted by another program known as an interpreter
• Hybrid Implementation Systems
– A compromise between compilers and pure interpreters
22. ❖Layered View of Computer
The operating system
and language
implementation are
layered over
machine interface of
a computer
1-22
23. 1-23
Compilation
• Translate high-level program (source language) into machine
code (machine language)
• Slow translation, fast execution
• Compilation process has several phases:
– lexical analysis: converts characters in the source program into lexical
units
– syntax analysis: transforms lexical units into parse trees which
represent the syntactic structure of program
– Semantics analysis: generate intermediate code
– code generation: machine code is generated
25. 1-25
Additional Compilation Terminologies
• Load module (executable image): the user and
system code together
• Linking and loading: the process of collecting
system program units and linking them to a
user program
26. 1-26
Von Neumann Bottleneck
• Connection speed between a computer’s
memory and its processor determines the speed
of a computer
• Program instructions often can be executed much
faster than the speed of the connection; the
connection speed thus results in a bottleneck
• Known as the von Neumann bottleneck; it is the
primary limiting factor in the speed of computers
27. 1-27
Pure Interpretation
• No translation
• Easier implementation of programs (run-time errors can
easily and immediately be displayed)
• Slower execution (10 to 100 times slower than compiled
programs)
• Often requires more space
• Now rare for traditional high-level languages
• Significant comeback with some Web scripting languages
(e.g., JavaScript, PHP)
29. 1-29
Hybrid Implementation Systems
• A compromise between compilers and pure
interpreters
• A high-level language program is translated to an
intermediate language that allows easy
interpretation
• Faster than pure interpretation
• Examples
– Perl programs are partially compiled to detect errors before
interpretation
– Initial implementations of Java were hybrid; the intermediate form, byte
code, provides portability to any machine that has a byte code interpreter
and a run-time system (together, these are called Java Virtual Machine)
31. 1-31
Just-in-Time Implementation Systems
• Initially translate programs to an intermediate language
• Then compile the intermediate language of the subprograms
into machine code when they are called
• Machine code version is kept for subsequent calls
• JIT systems are widely used for Java programs
• .NET languages are implemented with a JIT system
32. 1-32
Preprocessors
• Preprocessor macros (instructions) are
commonly used to specify that code from
another file is to be included
• A preprocessor processes a program
immediately before the program is compiled
to expand embedded preprocessor
macros
• A well-known example: C preprocessor
– expands #include, #define, and
similar macros
33. 1-33
Programming Environments
• A collection of tools used in software development
• UNIX
– An older operating system and tool collection
– Nowadays often used through a GUI (e.g., CDE, KDE, or GNOME) that
runs on top of UNIX
• Microsoft Visual Studio.NET
– A large, complex visual environment
• Used to build Web applications and non-Web applications in any .NET
language
• NetBeans
– Related to Visual Studio .NET, except for Web applications in Java
34. 1-34
Programming Environments
• Zuse’s Plankalkül
• Minimal Hardware Programming: Pseudocodes
• The IBM 704 and Fortran
• Functional Programming: LISP
• The First Step Toward Sophistication: ALGOL 60
• Computerizing Business Records: COBOL
• The Beginnings of Timesharing: BASIC
35. 1-35
Programming Environments
• Everything for Everybody: PL/I
• Two Early Dynamic Languages: APL and SNOBOL
• The Beginnings of Data Abstraction: SIMULA 67
• Orthogonal Design: ALGOL 68
• Some Early Descendants of the ALGOLs
• Programming Based on Logic: Prolog
• History's Largest Design Effort: Ada
36. 1-36
Programming Environments
• Object-Oriented Programming: Smalltalk
• Combining Imperative ad Object-Oriented
Features: C++
• An Imperative-Based Object-Oriented
Language: Java
• Scripting Languages
• A C-Based Language for the New Millennium:
C#
• Markup/Programming Hybrid Languages