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Data Transmission and Networking From Physical Media to
Advanced Networking Protocols
Signal and Telecom Training Centre
(North Eastern Railway Gorakhpur)
B Tech Summer Internship - 2024
Group Member:
Nikhil Choudhary
Gaurina Jaiswal
Vivek Yadav
Ajeet Vishwakarma
Shashank Kumar Verma
C
O
N
T
E
N
T
• Introduction
• Data Transmission on Physical Media
• Transmission Impairments
• Mitigation Techniques for Impairments
• Bandwidth and Baud Rate
• Data Transmission on LAN
• Framing
• Multiple Access Control
• CSMA/CD and CSMA/CA
• Error Detection and Correction Techniques
• TCP/IP Protocol
• Functions of TCP and UDP
• Networking Component
• Conclusion
DATA TRANSMISSION &
NETWORKING
The process of sending digital or
analog data between two or more
devices using various transmission
mediums is Data Transmission.
The practice of connecting
computers and other devices to
share resources (such as files,
internet connections, printers) and
communicate with each other is
Networking
TRANSMISSION
BASEBAND
Sending a single data signal over a
communication medium without
modulation, using the entire bandwidth of
the medium.
Sending multiple data signals
simultaneously over a communication
medium by dividing the medium's
bandwidth into multiple frequency
channels.
TRANSMISSION
BROADBAND
Data Transmission on Physical Media
CAUSES OF IMPAIRMENT –
In communication system, analog signals travel through transmission
media, which tends to deteriorate the quality of analog signal, which
means that the signal at the beginning of the medium is not the same as
the signal at the end of the medium. The imperfection causes signal
impairment.
TRANSMISSION IMPAIRMENT
ATTENUATION
It means loss of energy. The strength of signal decreases with increasing
distance which causes loss of energy in overcoming resistance of medium.
This is also known as attenuated signal. Amplifiers are used to amplify the
attenuated signal which gives the original signal back. Attenuation is
measured in decibels(dB).
DISTORTION
It means changes in the form or shape of the signal. Each frequency component
has its own propagation speed travelling through a medium. And thats why it
delay in arriving at the final destination Every component arrive at different time
which leads to distortion. Therefore, they have different phases at receiver end
from what they had at senders end.
NOISE
The random or unwanted signal that mixes up with the original signal is
called noise. There are several types of noise such as induced noise,
crosstalk noise, thermal noise and impulse noise which may corrupt the
signal.
SNR = AVG SIGNAL POWER / AVG NOISE POWER
This technique can be
used in lightwave
systems to increase
data rates.
01
EQUALIZATION
02 03 04
Aligns a signal to the
principal axes of a
delay line, then sends it
to a feedback circuit
that evaluates the
signal and adapts the
PC and DGD element.
FEEDBACK CIRCUIT
Filtering procedures
can eliminate mains
interference, but they
are most effective when
the filter notches are
positioned at the
power-line harmonics.
FILTERING
Can be used to mitigate
transmission
impairment for single-
sideband signals
OPTICAL PHASE
CONJUGATION
SOME TECHNIQUES TO MITIGATE
TRANSMISSION IMPAIRMENT
BAUD RATE
BANDWIDTH
Baud rate refers to the number of signal changes per
second.
The formula of Baud Rate is:
= bit rate / the number of bit per baud
BANDWIDTH AND BAUD RATE
Bandwidth refers to the range of frequencies
contained in a signal.
The formula of Bit Rate is:
= baud rate x the number of bit per baud
Transmission mode means transferring data between two devices. It is also known
as a communication mode. Buses and networks are designed to allow
communication to occur between individual devices that are interconnected.
SIMPLE MODE
HALF DUPLEX
MODE
FULL DUPLEX
MODE
TRANSMISSION MODES
In full-duplex mode,
both stations can
transmit and receive
simultaneously.
FULL DUPLEX
In half-duplex mode,
each station can both
transmit and receive,
but not at the same
time.
HALF DUPLEX
In Simplex mode, the
communication is
unidirectional, as on a
one-way street.
SIMPLE
FRAMING
CHARACTER ORIENTED
FRAMING
Framing is a point-to-point connection between two computers or devices consisting of a wire
in which data is transmitted as a stream of bits. However, these bits must be framed into
discernible blocks of information. Framing is a function of the data link layer. It provides a way
for a sender to transmit a set of bits that are meaningful to the receiver.
BIT ORIENTED
FRAMING
TYPES OF FRAMING :
CHARACTER ORIENTED FRAMING
Used when frames consist of characters. If data contains
ED then, a byte is stuffed into data to differentiate it from
ED.
Let ED = “$” –> if data contains ‘$’ anywhere, it can be
escaped using ‘O’ character.
–> if data contains ‘O$’ then, use ‘OOO$'($ is escaped
using O and O is escaped using O).
BIT ORIENTED FRAMING
Let ED = 01111 and if data = 01111
–> Sender stuffs a bit to break the pattern i.e. here
appends a 0 in data = 011101.
–> Receiver receives the frame.
–> If data contains 011101, receiver removes the 0 and
reads the data.
If there is a dedicated link between the sender and the receiver then data link control
layer is sufficient, however if there is no dedicated link present then multiple stations
can access the channel simultaneously. Hence multiple access protocols are required to
decrease collision and avoid crosstalk.
MULTIPLE ACCESS CONTROL
CSMA
Carrier Sense multiple access requires that each station first
check the state of the medium before sending.
The persistence methods can be applied to help the station
take action when the channel is busy/idle.
In this method, a station monitors the
medium after it sends a frame to see if the
transmission was successful. If successful,
the transmission is finished, if not, the frame
is sent again.
Throughput and Efficiency: The throughput
of CSMA/CD is much greater than pure or
slotted ALOHA.
• For the 1-persistent method, throughput
is 50% when G=1.
• For the non-persistent method,
throughput can go up to 90%.
CSMA/CD
CSMA/CA
The basic idea behind CSMA/CA is that the station
should be able to receive while transmitting to
detect a collision from different stations.
In the case of wireless networks, most of the
energy is used for transmission, and the energy of
the received signal increases by only 5-10% if a
collision occurs. It can’t be used by the station to
sense collision. Therefore CSMA/CA has been
specially designed for wireless networks.
ERROR
SINGLE BIT
ERROR
MULTIPLE BIT
ERROR
BURST ERROR
Error is a condition when the receiver’s information does not match the sender’s information. During transmission, digital signals suffer
from noise that can introduce errors in the binary bits traveling from sender to receiver. That means a 0 bit may change to 1 or a 1 bit may
change to 0.
TYPES OF ERROR :
SIMPLE PA RITY CHECK
1
TWO -DIMENS ION AL PARITY CHECK
2
CHECKSUM
3
CYCLIC REDUN DA NCY CHECK ( CRC)
4
ERROR DETECTION & CORRECTION
To detect errors, a common technique is to introduce redundancy bits that provide additional information.
Various techniques for error detection include:
APPLICATION LAYER
TRANS PORT LAYER
NETWORK LAYER
NETWORK ACCES S LAY ER
TCP/IP PROTOCOL
The TCP/IP model is a concise version of the OSI model. It contains four layers, unlike the seven layers in the OSI
model.
The main work of TCP/IP is to transfer the data of a computer from one device to another.
PRES ENTATION LAYER
S ES SION LAYER
TRANS PORT LAYER
NETWORK LAYER
PHYSICA L LAYER
DATA LINK LAYER
APPLICATION LAYER
OS
I
TCP
IP
TRANSMISSION CONTRL PROTOCOL (TCP)
Transmission Control Protocol (TCP) is one of the main protocols of the Internet protocol
suite. It lies between the Application and Network Layers which are used in providing
reliable delivery services. It is a connection-oriented protocol for communications that
helps in the exchange of messages between different devices over a network.
USER DATAGRAM PROTOCOL (UDP)
User Datagram Protocol (UDP) is a Transport Layer protocol. UDP is a part of the Internet
Protocol suite, referred to as the UDP/IP suite. Unlike TCP, it is an unreliable and
connectionless protocol. So, there is no need to establish a connection before data
transfer. The UDP helps to establish low-latency and loss-tolerating connections establish
over the network. The UDP enables process-to-process communication.
NETWORKING COMPONENT
NIC stands for network
interface card. NIC is a
hardware component
used to connect a
computer with another
computer onto a
network. It can support
a transfer rate of 10,100
to 1000 Mb/s.
Computer network components are the major parts which are needed to install the software.
01 02 03 04 05
NIC SWITCH CABLE HUB ROUTER
A Hub is a hardware device
that divides the network
connection among multiple
devices. When computer
requests for some
information from a network,
it first sends the request to
the Hub through cable. Hub
will broadcast this request
to the entire network. All
the devices will check
whether the request
belongs to them or not.
A switch is a hardware
device that connects
multiple devices on a
computer network. A
Switch contains more
advanced features than
Hub. The Switch
contains the updated
table that decides where
the data is transmitted
or not.
A router is a hardware
device which is used to
connect a LAN with an
internet connection. It is
used to receive, analyze
and forward the
incoming packets to
another network. A
router works in a Layer
3 (Network layer) of the
OSI Reference model.
Cable is a transmission
media used for
transmitting a signal.
There are three types of
cables used in
transmission:
• Twisted pair cable
• Coaxial cable
• Fiber-optic cable
CONCLUSION
• Computer Network and Protocols have forever
changed the way humans will work, play, and
communicate.
• New protocols and standards will emerge, new
applications will be conceived, and our lives will
be further changed and enhanced.
THANK YOU

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Railway Internship presentation for b.tech.pptx

  • 1. Data Transmission and Networking From Physical Media to Advanced Networking Protocols Signal and Telecom Training Centre (North Eastern Railway Gorakhpur) B Tech Summer Internship - 2024 Group Member: Nikhil Choudhary Gaurina Jaiswal Vivek Yadav Ajeet Vishwakarma Shashank Kumar Verma
  • 2. C O N T E N T • Introduction • Data Transmission on Physical Media • Transmission Impairments • Mitigation Techniques for Impairments • Bandwidth and Baud Rate • Data Transmission on LAN • Framing • Multiple Access Control • CSMA/CD and CSMA/CA • Error Detection and Correction Techniques • TCP/IP Protocol • Functions of TCP and UDP • Networking Component • Conclusion
  • 3. DATA TRANSMISSION & NETWORKING The process of sending digital or analog data between two or more devices using various transmission mediums is Data Transmission. The practice of connecting computers and other devices to share resources (such as files, internet connections, printers) and communicate with each other is Networking
  • 4. TRANSMISSION BASEBAND Sending a single data signal over a communication medium without modulation, using the entire bandwidth of the medium. Sending multiple data signals simultaneously over a communication medium by dividing the medium's bandwidth into multiple frequency channels. TRANSMISSION BROADBAND Data Transmission on Physical Media
  • 5. CAUSES OF IMPAIRMENT – In communication system, analog signals travel through transmission media, which tends to deteriorate the quality of analog signal, which means that the signal at the beginning of the medium is not the same as the signal at the end of the medium. The imperfection causes signal impairment. TRANSMISSION IMPAIRMENT
  • 6. ATTENUATION It means loss of energy. The strength of signal decreases with increasing distance which causes loss of energy in overcoming resistance of medium. This is also known as attenuated signal. Amplifiers are used to amplify the attenuated signal which gives the original signal back. Attenuation is measured in decibels(dB).
  • 7. DISTORTION It means changes in the form or shape of the signal. Each frequency component has its own propagation speed travelling through a medium. And thats why it delay in arriving at the final destination Every component arrive at different time which leads to distortion. Therefore, they have different phases at receiver end from what they had at senders end.
  • 8. NOISE The random or unwanted signal that mixes up with the original signal is called noise. There are several types of noise such as induced noise, crosstalk noise, thermal noise and impulse noise which may corrupt the signal. SNR = AVG SIGNAL POWER / AVG NOISE POWER
  • 9. This technique can be used in lightwave systems to increase data rates. 01 EQUALIZATION 02 03 04 Aligns a signal to the principal axes of a delay line, then sends it to a feedback circuit that evaluates the signal and adapts the PC and DGD element. FEEDBACK CIRCUIT Filtering procedures can eliminate mains interference, but they are most effective when the filter notches are positioned at the power-line harmonics. FILTERING Can be used to mitigate transmission impairment for single- sideband signals OPTICAL PHASE CONJUGATION SOME TECHNIQUES TO MITIGATE TRANSMISSION IMPAIRMENT
  • 10. BAUD RATE BANDWIDTH Baud rate refers to the number of signal changes per second. The formula of Baud Rate is: = bit rate / the number of bit per baud BANDWIDTH AND BAUD RATE Bandwidth refers to the range of frequencies contained in a signal. The formula of Bit Rate is: = baud rate x the number of bit per baud
  • 11. Transmission mode means transferring data between two devices. It is also known as a communication mode. Buses and networks are designed to allow communication to occur between individual devices that are interconnected. SIMPLE MODE HALF DUPLEX MODE FULL DUPLEX MODE TRANSMISSION MODES
  • 12. In full-duplex mode, both stations can transmit and receive simultaneously. FULL DUPLEX In half-duplex mode, each station can both transmit and receive, but not at the same time. HALF DUPLEX In Simplex mode, the communication is unidirectional, as on a one-way street. SIMPLE
  • 13. FRAMING CHARACTER ORIENTED FRAMING Framing is a point-to-point connection between two computers or devices consisting of a wire in which data is transmitted as a stream of bits. However, these bits must be framed into discernible blocks of information. Framing is a function of the data link layer. It provides a way for a sender to transmit a set of bits that are meaningful to the receiver. BIT ORIENTED FRAMING TYPES OF FRAMING :
  • 14. CHARACTER ORIENTED FRAMING Used when frames consist of characters. If data contains ED then, a byte is stuffed into data to differentiate it from ED. Let ED = “$” –> if data contains ‘$’ anywhere, it can be escaped using ‘O’ character. –> if data contains ‘O$’ then, use ‘OOO$'($ is escaped using O and O is escaped using O). BIT ORIENTED FRAMING Let ED = 01111 and if data = 01111 –> Sender stuffs a bit to break the pattern i.e. here appends a 0 in data = 011101. –> Receiver receives the frame. –> If data contains 011101, receiver removes the 0 and reads the data.
  • 15. If there is a dedicated link between the sender and the receiver then data link control layer is sufficient, however if there is no dedicated link present then multiple stations can access the channel simultaneously. Hence multiple access protocols are required to decrease collision and avoid crosstalk. MULTIPLE ACCESS CONTROL
  • 16. CSMA Carrier Sense multiple access requires that each station first check the state of the medium before sending. The persistence methods can be applied to help the station take action when the channel is busy/idle.
  • 17. In this method, a station monitors the medium after it sends a frame to see if the transmission was successful. If successful, the transmission is finished, if not, the frame is sent again. Throughput and Efficiency: The throughput of CSMA/CD is much greater than pure or slotted ALOHA. • For the 1-persistent method, throughput is 50% when G=1. • For the non-persistent method, throughput can go up to 90%. CSMA/CD
  • 18. CSMA/CA The basic idea behind CSMA/CA is that the station should be able to receive while transmitting to detect a collision from different stations. In the case of wireless networks, most of the energy is used for transmission, and the energy of the received signal increases by only 5-10% if a collision occurs. It can’t be used by the station to sense collision. Therefore CSMA/CA has been specially designed for wireless networks.
  • 19. ERROR SINGLE BIT ERROR MULTIPLE BIT ERROR BURST ERROR Error is a condition when the receiver’s information does not match the sender’s information. During transmission, digital signals suffer from noise that can introduce errors in the binary bits traveling from sender to receiver. That means a 0 bit may change to 1 or a 1 bit may change to 0. TYPES OF ERROR :
  • 20. SIMPLE PA RITY CHECK 1 TWO -DIMENS ION AL PARITY CHECK 2 CHECKSUM 3 CYCLIC REDUN DA NCY CHECK ( CRC) 4 ERROR DETECTION & CORRECTION To detect errors, a common technique is to introduce redundancy bits that provide additional information. Various techniques for error detection include:
  • 21. APPLICATION LAYER TRANS PORT LAYER NETWORK LAYER NETWORK ACCES S LAY ER TCP/IP PROTOCOL The TCP/IP model is a concise version of the OSI model. It contains four layers, unlike the seven layers in the OSI model. The main work of TCP/IP is to transfer the data of a computer from one device to another. PRES ENTATION LAYER S ES SION LAYER TRANS PORT LAYER NETWORK LAYER PHYSICA L LAYER DATA LINK LAYER APPLICATION LAYER OS I TCP IP
  • 22. TRANSMISSION CONTRL PROTOCOL (TCP) Transmission Control Protocol (TCP) is one of the main protocols of the Internet protocol suite. It lies between the Application and Network Layers which are used in providing reliable delivery services. It is a connection-oriented protocol for communications that helps in the exchange of messages between different devices over a network. USER DATAGRAM PROTOCOL (UDP) User Datagram Protocol (UDP) is a Transport Layer protocol. UDP is a part of the Internet Protocol suite, referred to as the UDP/IP suite. Unlike TCP, it is an unreliable and connectionless protocol. So, there is no need to establish a connection before data transfer. The UDP helps to establish low-latency and loss-tolerating connections establish over the network. The UDP enables process-to-process communication.
  • 23. NETWORKING COMPONENT NIC stands for network interface card. NIC is a hardware component used to connect a computer with another computer onto a network. It can support a transfer rate of 10,100 to 1000 Mb/s. Computer network components are the major parts which are needed to install the software. 01 02 03 04 05 NIC SWITCH CABLE HUB ROUTER A Hub is a hardware device that divides the network connection among multiple devices. When computer requests for some information from a network, it first sends the request to the Hub through cable. Hub will broadcast this request to the entire network. All the devices will check whether the request belongs to them or not. A switch is a hardware device that connects multiple devices on a computer network. A Switch contains more advanced features than Hub. The Switch contains the updated table that decides where the data is transmitted or not. A router is a hardware device which is used to connect a LAN with an internet connection. It is used to receive, analyze and forward the incoming packets to another network. A router works in a Layer 3 (Network layer) of the OSI Reference model. Cable is a transmission media used for transmitting a signal. There are three types of cables used in transmission: • Twisted pair cable • Coaxial cable • Fiber-optic cable
  • 24. CONCLUSION • Computer Network and Protocols have forever changed the way humans will work, play, and communicate. • New protocols and standards will emerge, new applications will be conceived, and our lives will be further changed and enhanced.