Computer graphics relies on a 3D mathematical model of a scene that describes shapes, layout, and materials, which is then rendered through projection to create a 2D image from a given viewpoint by handling visibility and lighting interactions between objects. Early developments included Ivan Sutherland's creation of Sketchpad in 1963, the first graphical user interface, and the use of vector graphics in the 1970s and 1980s, while modern computer graphics capabilities now allow for animation, control of animation properties, audio feedback, and widespread applications in areas like simulation, design, mapping, education, image processing, and more.