What UX Designers
Need to Know about Design Fixation
Robert J. Youmans, Ph.D.
Department of Psychology
Creative Design and User Experience (CDUX) Laboratory Group
George Mason University
December 11, 2013
Design Fixation
1. Psychological Problem: Design Fixation
2. How Design Fixation Can Disrupt Optimal UX
Design

3. Ways to Avoid Design Fixation Based on
Psychological Research
The Problem: Design Fixation
In clinical psychology, 'fixation' is a type of Freudian symptom
whereby one person becomes obsessed with an idea or person.
The Problem: Design Fixation
Design Fixation – a measurable, blind adherence to past ideas or
concepts that limits the creativity and output of designers (Jansson&
Smith, 1991).
Examples of Design Fixation:

(American Mechanical Engineers; Jansson& Smith, 1991)
The Problem: Design Fixation
Design Fixation – a measurable, blind adherence to past ideas or
concepts that limits the creativity and output of designers (Jansson&
Smith, 1991).
Examples of Design Fixation:

(European Industrial Design Students; Cardoso &Badke-Schaub, 2011)
The Problem: Design Fixation
Design Fixation – a measurable, blind adherence to past ideas or
concepts that limits the creativity and output of designers (Jansson&
Smith, 1991).
Examples of Design Fixation:

(Teams of 3 American Engineers;
Linsey, Tseng, Fu, Cagan, Wood, &Schunn, 2010)
Design Fixation
1. Psychological Problem: Design Fixation
2. How Design Fixation Can Disrupt Optimal UX
Design

3. Ways to Avoid Design Fixation Based on
Psychological Research
Design Fixation & UX Design

Infrared LED Circuit (2010's)

Infrared LED Circuit (1990's)

Atlas Remote(~1990's)
New Version (2010)

Design Fixation!
Design Fixation & UX Design

'Champion' Remote (2012)

Really?

Design Fixation!!!
Design Fixation
1. Psychological Problem: Design Fixation
2. How Design Fixation Can Disrupt Optimal UX
Design

3. Ways to Avoid Design Fixation Based on
Psychological Research
Researching Design Fixation
• *We recruited nine GMU Civil Engineering students enrolled in a
mixed graduate/undergraduate course on ‘Inventive Engineering’
(Average Age = 22.4 years; 33% Female).
• We asked them to design another version of a poorly-designed
recruitment poster for Psi Chi (the psychology honor society).
• An SR Research Eye Link II head-mounted eye tracker was used to
watch designers’ eye movements while viewing an example design.

*See: Smith, M. A., Youmans, R. J., Bellows, B. G., & Peterson, M. S. (2013). Shifting the
focus: an objective look at design fixation. In Design, User Experience, and Usability. Design
Philosophy, Methods, and Tools (pp. 144-151). Springer Berlin Heidelberg.
Researching Design Fixation
1. We told participants a cover story.

The following is a bad poster example that did
not work…PLEASE design something better.
Researching Design Fixation
1. We told participants a cover story.
2. They viewed a bad example (2 min)
Researching Design Fixation
1. We told participants a cover story.
2. They viewed a bad example (2 min)
(while wearing an eye tracker)
Researching Design Fixation
1. We told participants a cover story.
2. They viewed a bad example (2 min)
(while wearing an eye tracker)
Researching Design Fixation
1. We told participants a cover story.
2. They viewed a bad example (2 min)
(while wearing an eye tracker)
Researching Design Fixation
1. We told participants a cover story.
2. They viewed a bad example (2 min)
(while wearing an eye tracker)
Researching Design Fixation
1. We told participants a cover story.
2. They viewed a bad example (2 min)
(while wearing an eye tracker)
3. They Brainstormed (10 min)
Blank Screen…

?
Researching Design Fixation
1. We told participants a cover story.
2. They viewed a bad example (2 min)
(while wearing an eye tracker)
3. They Brainstormed (10 min)
4. They drew a new design (10 min)
Researching Design Fixation
1. We told participants a cover story.
2. They viewed a bad example (2 min)
(while wearing an eye tracker)
3. They Brainstormed (10 min)
4. They drew a new design (10 min)
5. Questionnaire about designing
Researching Design Fixation
What did you look at:
-First?

1. We told participants a cover story.
2. They viewed a bad example (2 min)
(while wearing an eye tracker)
3. They Brainstormed (10 min)
4. They drew a new design (10 min)
5. Questionnaire about designing
Researching Design Fixation
What did you look at:
-First?
-Most Frequent?

1. We told participants a cover story.
2. They viewed a bad example (2 min)
(while wearing an eye tracker)
3. They Brainstormed (10 min)
4. They drew a new design (10 min)
5. Questionnaire about designing
Researching Design Fixation
What did you look at:
-First?
-Most Frequent?
-Longest Duration?

1. We told participants a cover story.
2. They viewed a bad example (2 min)
(while wearing an eye tracker)
3. They Brainstormed (10 min)
4. They drew a new design (10 min)
5. Questionnaire about designing
Researching Design Fixation
What did you look at:
-First?
-Most Frequent?
-Longest Duration?

Why did you look at
those items?

1. We told participants a cover story.
2. They viewed a bad example (2 min)
(while wearing an eye tracker)
3. They Brainstormed (10 min)
4. They drew a new design (10 min)
5. Questionnaire about designing
Researching Design Fixation

End of Data Collection.

1. We told participants a cover story.
2. They viewed a bad example (2 min)
(while wearing an eye tracker)
3. They Brainstormed (10 min)
4. They drew a new design (10 min)
5. Questionnaire about designing
Researching Design Fixation
Analysis 1: Did Designers Fixate – and if so, by how much?
Researching Design Fixation
Analysis 1: Did Designers Fixate – and if so, by how much?
Researching Design Fixation
Analysis 1: Did Designers Fixate – and if so, by how much?
Researching Design Fixation
Analysis 1: Did Designers Fixate – and if so, by how much?

Fixation Score = 2
Researching Design Fixation
Analysis 1: Did Designers Fixate – and if so, by how much?
Researching Design Fixation
Analysis 1: Did Designers Fixate – and if so, by how much?

Fixation Score = 9
Researching Design Fixation
Analysis 1: Did Designers Fixate – and if so, by how much?

Average Fixation of Engineers = 4.44 (out of 25 possible fixation
features)

Most Frequently Fixated Items:
- Rainbow Text (n = 5)
- Head Profile (n = 4)
- Trees (n = 4)
Researching Design Fixation
Analysis 2: Did eye gaze during scene viewing predict design fixation?
Eye Tracking:
1st – Duck
Frequent – Speech Bubble
Longest – Slide
Researching Design Fixation
Analysis 2: Does locus of attention during scene viewing predict design
fixation?
100%
90%

Eye Tracking Data

80%
70%
60%
50%
40%
30%

22.00%

20%

11.00%

11.00%

Most Frequently

Longest Duration

10%
0%
First

Chance (17.76%)
Researching Design Fixation
Researching Design Fixation
Researching Design Fixation
Researching Design Fixation
TAKE HOME MESSAGES:
1. Professionals (from all backgrounds) experience design fixation.
2. Design fixation affects UX design because old design concepts are
often not the best in terms of UX.
3. Given that many of us in the design community often work from prior
example, taking a balanced approach to their critique may protect
against design fixation in your own work.
UX at George Mason University
The Human Factors/ UX Program at GMU:
•

The graduate program in Human Factors and Applied Cognition
(HFAC) provides instruction and research training (MA and PhD)
for students wishing to pursue careers in the academic, public, and
private sectors. Certificate programs in usability and human factors
in transportation are also offered.

•

Check out http://humanfactors.gmu.edu for more information.

•

Applications to the department's MA program in Human Factors
are due on: February 1, 2014
What UX Designers
Need to Know about Design Fixation
Robert J. Youmans, Ph.D.
Department of Psychology
Creative Design and User Experience (CDUX) Laboratory Group
George Mason University
December 11, 2013

Many Thanks to the Following:
My Funding Agent: The NSF's EAGER Program (Award CMMI-1226933)
My Colleagues: Drs. Matt Peterson (Psychology) and Tom Arciszewski
(Engineering)
My Students: Melissa Smith, Brooke Bellows, Jordan Higgins, Ivonne
Figueroa,
Christian Gonzalez, Melody Weaver, Mallory
DeMarines, Chris
Ummen, Amy Higgins, Kevone
Bennett, David Kim.

More Related Content

PDF
Design Fixation and conformity with examples
PDF
Tools of the UX Trade
PPT
World Usability day: Bridging Research-Practice Gap
PDF
Design Stories Are The New User Stories
PPTX
Usability Testing Basics
PPT
Conducting Usability Research with a Team of One [Revised: October 2009]
PDF
UXPA DC UX 101 - User Research
PPTX
Remote Fieldwork: How observational studies elevated usability at AutoTrader.com
Design Fixation and conformity with examples
Tools of the UX Trade
World Usability day: Bridging Research-Practice Gap
Design Stories Are The New User Stories
Usability Testing Basics
Conducting Usability Research with a Team of One [Revised: October 2009]
UXPA DC UX 101 - User Research
Remote Fieldwork: How observational studies elevated usability at AutoTrader.com

What's hot (20)

PPTX
Usability and User Experience Training Seminar
PPTX
Learning from Consumer Products: Data Exhaust and the Potential for Better UX...
PDF
UX/Design Thinking Prototyping Workshop
PPT
Serco Usability Research, Ben Weedon, The challenge of measuring game play ex...
PPT
Concept design- 4th class
PPTX
Introduction to UX Research: Fundamentals of Contextual Inquiry
PPTX
User Experience Design + Agile: The Good, The Bad, and the Ugly
PPTX
Concept design
PPT
Concept design
PDF
UXPABOS2013_FABRIZI
PDF
OSCON 2007: Open Design, Not By Committee
PPTX
Engineering UX
PDF
Intro to Agile and Lean UX
PDF
DFA brainstorming lecture
PDF
Optimizing for a faster user experience Pt 2: How-to.
PPTX
User Experience Basics for Product Management
PDF
Designing our future overlords or: How I Learned to Stop Worrying and Love Ro...
PPTX
ResearchOps Berlin Meetup #2 - UX Maturity - How to Grow User Research in you...
PPTX
Rapid Prototyping in UX Design
PPTX
UXPA2019 How to (Build and) Test Conversational Interfaces
Usability and User Experience Training Seminar
Learning from Consumer Products: Data Exhaust and the Potential for Better UX...
UX/Design Thinking Prototyping Workshop
Serco Usability Research, Ben Weedon, The challenge of measuring game play ex...
Concept design- 4th class
Introduction to UX Research: Fundamentals of Contextual Inquiry
User Experience Design + Agile: The Good, The Bad, and the Ugly
Concept design
Concept design
UXPABOS2013_FABRIZI
OSCON 2007: Open Design, Not By Committee
Engineering UX
Intro to Agile and Lean UX
DFA brainstorming lecture
Optimizing for a faster user experience Pt 2: How-to.
User Experience Basics for Product Management
Designing our future overlords or: How I Learned to Stop Worrying and Love Ro...
ResearchOps Berlin Meetup #2 - UX Maturity - How to Grow User Research in you...
Rapid Prototyping in UX Design
UXPA2019 How to (Build and) Test Conversational Interfaces
Ad

Similar to Design Fixation for UX Professionals in 10 Minutes or Less! (Dec. 11, 2013) (20)

PPTX
People and products sxsw
PPTX
Blue Eyes Technology
PDF
Psychophysiology and Eyetracking in User Experience
PPTX
Eye Tracking & Design
PPTX
Eye Tracking & User Research
PPTX
Beyond Eye Tracking: Bringing Biometrics to Usability Research
PDF
The Top 10 things that UX people get obsessed about
PDF
Mc Kenzie An Eye On Input Research Challenges In Using The Eye For Computer I...
PDF
Effects of Viewing Angle and Contrast Ratio on Visual Performance using TFT-LCD
PDF
Tobii Usability Brochure
PDF
Spakov.2011.comparison of gaze to-objects mapping algorithms
PDF
The Evolution Of Eye Tracking
PDF
Liu Natural Scene Statistics At Stereo Fixations
PDF
VDIS10015 Developing Visual Imagery - Lecture 2
PDF
A Three-Pronged Approach For Overcoming Design Fixation
PPTX
Eye Tracking for Usability
PPTX
Does your website make your users fat?
PDF
Attractive Things Work Better
PPTX
EYE TRACKING TECHNOLOGY
PDF
vickynew7-150324223652-conversion-gate01 (1).pdf
People and products sxsw
Blue Eyes Technology
Psychophysiology and Eyetracking in User Experience
Eye Tracking & Design
Eye Tracking & User Research
Beyond Eye Tracking: Bringing Biometrics to Usability Research
The Top 10 things that UX people get obsessed about
Mc Kenzie An Eye On Input Research Challenges In Using The Eye For Computer I...
Effects of Viewing Angle and Contrast Ratio on Visual Performance using TFT-LCD
Tobii Usability Brochure
Spakov.2011.comparison of gaze to-objects mapping algorithms
The Evolution Of Eye Tracking
Liu Natural Scene Statistics At Stereo Fixations
VDIS10015 Developing Visual Imagery - Lecture 2
A Three-Pronged Approach For Overcoming Design Fixation
Eye Tracking for Usability
Does your website make your users fat?
Attractive Things Work Better
EYE TRACKING TECHNOLOGY
vickynew7-150324223652-conversion-gate01 (1).pdf
Ad

Recently uploaded (20)

PDF
Design and Work Portfolio by Karishma Goradia
PDF
Capture One Pro 16.6.5.17 for MacOS Crack Free Download New Version 2025
PPTX
G4Q2W1 PPT SCIENCE (MATATAG) @Sir Ims.pptx
PPT
Wheezing1.ppt powerpoint presentation for
PPTX
interesting case discu.pptxkkkkkkkkkkkkk
PPT
2 Development_Processes_and Organizations.ppt
PDF
290725_ Pembagian Kelas dan Tutor pembagian kelas
PPT
10453102111111111111111111111111111111点.ppt
PDF
Humans do not die they live happily without
PPTX
CVS MODULE 2.pptxjjjjjjjjjjjjkkkkjjiiiiii
PPTX
436545997-Curriculum-Design.pptxmamissug
PPTX
Succession Planning Project Proposal PowerPoint Presentation
PDF
DaVinci Resolve Studio 20.1.1 Crack Free Download (Latest 2025
PDF
SEMINAR 21st classroom SCE by school science
PDF
Control and coordination isdorjdmdndjke
PPTX
19th March ggggghhhgggyhyffhhygg DCA.pptx
PPTX
Fabrication Of Multi directional elevator
PPTX
F.Y.B.COM-A-ACC25359.pptx For a job or role? (e.g., Marketing Manager, Chief ...
PDF
Medical diagnostic centre case study Live
PPTX
Rocket-Launched-PowerPoint-Template.pptx
Design and Work Portfolio by Karishma Goradia
Capture One Pro 16.6.5.17 for MacOS Crack Free Download New Version 2025
G4Q2W1 PPT SCIENCE (MATATAG) @Sir Ims.pptx
Wheezing1.ppt powerpoint presentation for
interesting case discu.pptxkkkkkkkkkkkkk
2 Development_Processes_and Organizations.ppt
290725_ Pembagian Kelas dan Tutor pembagian kelas
10453102111111111111111111111111111111点.ppt
Humans do not die they live happily without
CVS MODULE 2.pptxjjjjjjjjjjjjkkkkjjiiiiii
436545997-Curriculum-Design.pptxmamissug
Succession Planning Project Proposal PowerPoint Presentation
DaVinci Resolve Studio 20.1.1 Crack Free Download (Latest 2025
SEMINAR 21st classroom SCE by school science
Control and coordination isdorjdmdndjke
19th March ggggghhhgggyhyffhhygg DCA.pptx
Fabrication Of Multi directional elevator
F.Y.B.COM-A-ACC25359.pptx For a job or role? (e.g., Marketing Manager, Chief ...
Medical diagnostic centre case study Live
Rocket-Launched-PowerPoint-Template.pptx

Design Fixation for UX Professionals in 10 Minutes or Less! (Dec. 11, 2013)

  • 1. What UX Designers Need to Know about Design Fixation Robert J. Youmans, Ph.D. Department of Psychology Creative Design and User Experience (CDUX) Laboratory Group George Mason University December 11, 2013
  • 2. Design Fixation 1. Psychological Problem: Design Fixation 2. How Design Fixation Can Disrupt Optimal UX Design 3. Ways to Avoid Design Fixation Based on Psychological Research
  • 3. The Problem: Design Fixation In clinical psychology, 'fixation' is a type of Freudian symptom whereby one person becomes obsessed with an idea or person.
  • 4. The Problem: Design Fixation Design Fixation – a measurable, blind adherence to past ideas or concepts that limits the creativity and output of designers (Jansson& Smith, 1991). Examples of Design Fixation: (American Mechanical Engineers; Jansson& Smith, 1991)
  • 5. The Problem: Design Fixation Design Fixation – a measurable, blind adherence to past ideas or concepts that limits the creativity and output of designers (Jansson& Smith, 1991). Examples of Design Fixation: (European Industrial Design Students; Cardoso &Badke-Schaub, 2011)
  • 6. The Problem: Design Fixation Design Fixation – a measurable, blind adherence to past ideas or concepts that limits the creativity and output of designers (Jansson& Smith, 1991). Examples of Design Fixation: (Teams of 3 American Engineers; Linsey, Tseng, Fu, Cagan, Wood, &Schunn, 2010)
  • 7. Design Fixation 1. Psychological Problem: Design Fixation 2. How Design Fixation Can Disrupt Optimal UX Design 3. Ways to Avoid Design Fixation Based on Psychological Research
  • 8. Design Fixation & UX Design Infrared LED Circuit (2010's) Infrared LED Circuit (1990's) Atlas Remote(~1990's) New Version (2010) Design Fixation!
  • 9. Design Fixation & UX Design 'Champion' Remote (2012) Really? Design Fixation!!!
  • 10. Design Fixation 1. Psychological Problem: Design Fixation 2. How Design Fixation Can Disrupt Optimal UX Design 3. Ways to Avoid Design Fixation Based on Psychological Research
  • 11. Researching Design Fixation • *We recruited nine GMU Civil Engineering students enrolled in a mixed graduate/undergraduate course on ‘Inventive Engineering’ (Average Age = 22.4 years; 33% Female). • We asked them to design another version of a poorly-designed recruitment poster for Psi Chi (the psychology honor society). • An SR Research Eye Link II head-mounted eye tracker was used to watch designers’ eye movements while viewing an example design. *See: Smith, M. A., Youmans, R. J., Bellows, B. G., & Peterson, M. S. (2013). Shifting the focus: an objective look at design fixation. In Design, User Experience, and Usability. Design Philosophy, Methods, and Tools (pp. 144-151). Springer Berlin Heidelberg.
  • 12. Researching Design Fixation 1. We told participants a cover story. The following is a bad poster example that did not work…PLEASE design something better.
  • 13. Researching Design Fixation 1. We told participants a cover story. 2. They viewed a bad example (2 min)
  • 14. Researching Design Fixation 1. We told participants a cover story. 2. They viewed a bad example (2 min) (while wearing an eye tracker)
  • 15. Researching Design Fixation 1. We told participants a cover story. 2. They viewed a bad example (2 min) (while wearing an eye tracker)
  • 16. Researching Design Fixation 1. We told participants a cover story. 2. They viewed a bad example (2 min) (while wearing an eye tracker)
  • 17. Researching Design Fixation 1. We told participants a cover story. 2. They viewed a bad example (2 min) (while wearing an eye tracker)
  • 18. Researching Design Fixation 1. We told participants a cover story. 2. They viewed a bad example (2 min) (while wearing an eye tracker) 3. They Brainstormed (10 min) Blank Screen… ?
  • 19. Researching Design Fixation 1. We told participants a cover story. 2. They viewed a bad example (2 min) (while wearing an eye tracker) 3. They Brainstormed (10 min) 4. They drew a new design (10 min)
  • 20. Researching Design Fixation 1. We told participants a cover story. 2. They viewed a bad example (2 min) (while wearing an eye tracker) 3. They Brainstormed (10 min) 4. They drew a new design (10 min) 5. Questionnaire about designing
  • 21. Researching Design Fixation What did you look at: -First? 1. We told participants a cover story. 2. They viewed a bad example (2 min) (while wearing an eye tracker) 3. They Brainstormed (10 min) 4. They drew a new design (10 min) 5. Questionnaire about designing
  • 22. Researching Design Fixation What did you look at: -First? -Most Frequent? 1. We told participants a cover story. 2. They viewed a bad example (2 min) (while wearing an eye tracker) 3. They Brainstormed (10 min) 4. They drew a new design (10 min) 5. Questionnaire about designing
  • 23. Researching Design Fixation What did you look at: -First? -Most Frequent? -Longest Duration? 1. We told participants a cover story. 2. They viewed a bad example (2 min) (while wearing an eye tracker) 3. They Brainstormed (10 min) 4. They drew a new design (10 min) 5. Questionnaire about designing
  • 24. Researching Design Fixation What did you look at: -First? -Most Frequent? -Longest Duration? Why did you look at those items? 1. We told participants a cover story. 2. They viewed a bad example (2 min) (while wearing an eye tracker) 3. They Brainstormed (10 min) 4. They drew a new design (10 min) 5. Questionnaire about designing
  • 25. Researching Design Fixation End of Data Collection. 1. We told participants a cover story. 2. They viewed a bad example (2 min) (while wearing an eye tracker) 3. They Brainstormed (10 min) 4. They drew a new design (10 min) 5. Questionnaire about designing
  • 26. Researching Design Fixation Analysis 1: Did Designers Fixate – and if so, by how much?
  • 27. Researching Design Fixation Analysis 1: Did Designers Fixate – and if so, by how much?
  • 28. Researching Design Fixation Analysis 1: Did Designers Fixate – and if so, by how much?
  • 29. Researching Design Fixation Analysis 1: Did Designers Fixate – and if so, by how much? Fixation Score = 2
  • 30. Researching Design Fixation Analysis 1: Did Designers Fixate – and if so, by how much?
  • 31. Researching Design Fixation Analysis 1: Did Designers Fixate – and if so, by how much? Fixation Score = 9
  • 32. Researching Design Fixation Analysis 1: Did Designers Fixate – and if so, by how much? Average Fixation of Engineers = 4.44 (out of 25 possible fixation features) Most Frequently Fixated Items: - Rainbow Text (n = 5) - Head Profile (n = 4) - Trees (n = 4)
  • 33. Researching Design Fixation Analysis 2: Did eye gaze during scene viewing predict design fixation? Eye Tracking: 1st – Duck Frequent – Speech Bubble Longest – Slide
  • 34. Researching Design Fixation Analysis 2: Does locus of attention during scene viewing predict design fixation? 100% 90% Eye Tracking Data 80% 70% 60% 50% 40% 30% 22.00% 20% 11.00% 11.00% Most Frequently Longest Duration 10% 0% First Chance (17.76%)
  • 38. Researching Design Fixation TAKE HOME MESSAGES: 1. Professionals (from all backgrounds) experience design fixation. 2. Design fixation affects UX design because old design concepts are often not the best in terms of UX. 3. Given that many of us in the design community often work from prior example, taking a balanced approach to their critique may protect against design fixation in your own work.
  • 39. UX at George Mason University The Human Factors/ UX Program at GMU: • The graduate program in Human Factors and Applied Cognition (HFAC) provides instruction and research training (MA and PhD) for students wishing to pursue careers in the academic, public, and private sectors. Certificate programs in usability and human factors in transportation are also offered. • Check out http://humanfactors.gmu.edu for more information. • Applications to the department's MA program in Human Factors are due on: February 1, 2014
  • 40. What UX Designers Need to Know about Design Fixation Robert J. Youmans, Ph.D. Department of Psychology Creative Design and User Experience (CDUX) Laboratory Group George Mason University December 11, 2013 Many Thanks to the Following: My Funding Agent: The NSF's EAGER Program (Award CMMI-1226933) My Colleagues: Drs. Matt Peterson (Psychology) and Tom Arciszewski (Engineering) My Students: Melissa Smith, Brooke Bellows, Jordan Higgins, Ivonne Figueroa, Christian Gonzalez, Melody Weaver, Mallory DeMarines, Chris Ummen, Amy Higgins, Kevone Bennett, David Kim.