This document summarizes a presentation on test-driven development (TDD) and clean code. It introduces TDD concepts like writing tests before code, refactoring, and using fakes, stubs, and mocks for testing. It then demonstrates a use case of developing a throttling mechanism to prevent denial-of-service attacks on a prize game service. Code for the throttler and demo app are provided in GitHub links. The presentation concludes with information about the speaker and an invitation for questions.