Carried out by: Fatnassi Wiem
Class: M1mt
SCIENTIFIC PAPER
PRESENTATION
TITLE
Toward Smart and
Immersive Classroom based
on AI, VR, and 6G
The technological revolutions greatly impact current and
future Classrooms. These advances in technology include
the revolution of artificial intelligence, virtual reality, and
super highspeed internet. In the coming next generation
(6G), the data rate will be very sufficient for live scenes in
virtual reality applications such as telepresence and
teleoperation. This paper review and discuss next-
generation technologies in AI, VR, and communication.
Moreover, we examine the motivation for establishing an
Advanced Technology based Smart and Immersive
Classroom (SIC) and the advantages of its availability to the
virtual society. Recent advances in computer and
communications technology have delivered capabilities to
tomorrow’s SIC. Advances in virtual reality and real-time
streaming on the internet have created a revolution in
curricula and classrooms. Index Terms—Virtual Reality in
education; 6G for education, Artificial Intelligence in
education, Immersive Classroom
Abstract
Summarize the major
elements of the paper
Materials and methods
Describe the experimental design and
procedures
Background informations
1:Evolution of the use
of artificial intelligence
2:Evolution of the
use of Virtual reality
3:Evolution of
communication networks
Looking at a
painting on walls
Putting the painting
into motion
Motion pictures
3D effect
The construction of
the first VR headset
1st stage: AI birth,
concept and
definition
2nd stage (Romantic
stage): Expert
systems
3rd stage (Modern
stage): Machine
learning
4th stage : Deep
learning
Categories of the
telecommunication
Guided
communication
networks
Unguided
communication
networks
RESULTS
Summarize the findings
Section 1:
Virtual reality based
education
Offers students an immersive learning environment with
interactive telepresence
Combines audio and visual content with an immersive
movement tracking and haptic feedback experience
Provide new opportunities for vocational training or
academic purposes
The fields of languages and science have benefited from
the most application of AI based robot research
Devices for virtual reality (VR) can offer an immersive VR
learning experience
improve the SE of VR educational services
A wireless communication system with low latency should
be employed for VR devices in order to create a
comfortable VR service environment
Section 2:
Artificial intelligence
based education
Section 3:
Next generation
communication
technology for virtual
education
Table of mobile network
communications
generations evolution
Disscussion and suggestion
Interpret the findings of the study
Robots can assist the
teacher in reading and
conversation
robots can be an app or a
website and can be
customized for student level
and organize a course series
to assist in reaching a
specific goal
VR makes it much easier to
teach humanities like
history, geography, and
languages by visiting cities
in different places and at
different times
Using VR for virtual field trips,
students can virtually travel to
various continents, countries,
cities, historical sites, and
cultures, while in the
classroom
2
5
3
6
Disscussion and suggestion
1
4
By utilizing deep learning, a
robot can assist the class
teachers in selecting
students’ personalized
additional topics based on
his level
teachers and students both were
forced to be more productive and
focused.
Virtual reality can be utilized in
education in three scenarios:
– a pure simulation of a synthetic
world
– a recording of the real world,
– a live connection to another part of
the real world
Dr. Najwa Theab Almutiri Monther Tarawneh
Dr. Yousef Sharrab
Authors
Dimah Al-Fraihat Abdel-Rahman F. Al-
Ghuwairi
Dr. Faisal Alzyoud
Scientific paper presentation 'smart classroom'.pptx

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Scientific paper presentation 'smart classroom'.pptx

  • 1. Carried out by: Fatnassi Wiem Class: M1mt SCIENTIFIC PAPER PRESENTATION
  • 2. TITLE Toward Smart and Immersive Classroom based on AI, VR, and 6G
  • 3. The technological revolutions greatly impact current and future Classrooms. These advances in technology include the revolution of artificial intelligence, virtual reality, and super highspeed internet. In the coming next generation (6G), the data rate will be very sufficient for live scenes in virtual reality applications such as telepresence and teleoperation. This paper review and discuss next- generation technologies in AI, VR, and communication. Moreover, we examine the motivation for establishing an Advanced Technology based Smart and Immersive Classroom (SIC) and the advantages of its availability to the virtual society. Recent advances in computer and communications technology have delivered capabilities to tomorrow’s SIC. Advances in virtual reality and real-time streaming on the internet have created a revolution in curricula and classrooms. Index Terms—Virtual Reality in education; 6G for education, Artificial Intelligence in education, Immersive Classroom Abstract Summarize the major elements of the paper
  • 4. Materials and methods Describe the experimental design and procedures
  • 5. Background informations 1:Evolution of the use of artificial intelligence 2:Evolution of the use of Virtual reality 3:Evolution of communication networks Looking at a painting on walls Putting the painting into motion Motion pictures 3D effect The construction of the first VR headset 1st stage: AI birth, concept and definition 2nd stage (Romantic stage): Expert systems 3rd stage (Modern stage): Machine learning 4th stage : Deep learning Categories of the telecommunication Guided communication networks Unguided communication networks
  • 7. Section 1: Virtual reality based education Offers students an immersive learning environment with interactive telepresence Combines audio and visual content with an immersive movement tracking and haptic feedback experience Provide new opportunities for vocational training or academic purposes The fields of languages and science have benefited from the most application of AI based robot research Devices for virtual reality (VR) can offer an immersive VR learning experience improve the SE of VR educational services A wireless communication system with low latency should be employed for VR devices in order to create a comfortable VR service environment Section 2: Artificial intelligence based education Section 3: Next generation communication technology for virtual education
  • 8. Table of mobile network communications generations evolution
  • 9. Disscussion and suggestion Interpret the findings of the study
  • 10. Robots can assist the teacher in reading and conversation robots can be an app or a website and can be customized for student level and organize a course series to assist in reaching a specific goal VR makes it much easier to teach humanities like history, geography, and languages by visiting cities in different places and at different times Using VR for virtual field trips, students can virtually travel to various continents, countries, cities, historical sites, and cultures, while in the classroom 2 5 3 6 Disscussion and suggestion 1 4 By utilizing deep learning, a robot can assist the class teachers in selecting students’ personalized additional topics based on his level teachers and students both were forced to be more productive and focused. Virtual reality can be utilized in education in three scenarios: – a pure simulation of a synthetic world – a recording of the real world, – a live connection to another part of the real world
  • 11. Dr. Najwa Theab Almutiri Monther Tarawneh Dr. Yousef Sharrab Authors Dimah Al-Fraihat Abdel-Rahman F. Al- Ghuwairi Dr. Faisal Alzyoud

Editor's Notes

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  • #5: Then the next part of the paper
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  • #7: The next part of the paper is the results where ,,,,
  • #8: The part is divided in 3 sections
  • #9: In the end of the results there is a table ,,,,, where each generation admit ,,,,
  • #10: For the disscussion and suggestion part
  • #11: Fisrt of all
  • #12: Finally the 6 authors of this paper