Sharing 3D
Cultural Heritage:
Standards and metadata
Kate Fernie, CARARE
VIGIE workshop, 14th April 2021
Everyone wants their content to
be easily findable, accessible,
interoperable and ready for use
How can we make this work for
3D cultural heritage?
Cultural heritage assets are of very different size and
scale – from large monument complexes to small
objects
The use cases for digitisation in 3D are varied - from
conservation, research, education to tourism
The methods, techniques and workflows differ
according to the asset and the purpose of the project
There are challenges
Recording in 3D at Knowth, Brú na Bóinne,
Discovery Programme, CC-BY-NC
INCEPTION platform
Looking beyond capture
Poulnabrone Portal Tomb, 3D model delivered by Sketchfab, Discovery Programme, CC-BY-NC-SA
The process of creating 3D is complex – from capture, post
processing, optimization, modelling, animation to annotation.
Discussions about quality focus on aspects such as resolution,
accuracy and precision, visual appearance and historical accuracy
We need to think about the future
For sharing and preserving 3D
standards, metadata, rights and
access licenses are important
Notre Dame, 15 April 2019, Godefroy Troude, Wikimedia Commons, CC-BY--SA
Why standards, metadata and rights?
There may not be a chance to go back and repeat the capture
You need good quality
documentation and permission to
re-use someone else’s 3D content
Talking of standards
There is a lack of international standards for 3D cultural heritage
We have principles – e.g. the London Charter for computer-based
visualization of cultural heritage.
There are industry standards - for CAD, Engineering Drawings,
Imaging systems, for Building Information Modelling (BIM) and
industry standard file formats; and
We have best practices - for Historic BIM covering naming
conventions, geometry, coordinates, modelling, CAD standards, object
libraries, as well as metadata and information exchange.
3D cultural heritage
We need a model that allows
this information to be
brought together and shared
Castle of St Magdala de Pulpis, ADD&4D, InC
Rich digital documentation that comprises of 3D and 2D graphical data,
documents, drawings and more.
As well as good 3D content we need high quality metadata:
• To understand the 3D content and the cultural heritage that is represented
• For discovery of the content and all the related documentation
• To enable preservation and reuse
Yet metadata for 3D is often minimal
Why metadata?
• Few cataloguing systems available
Karin Glasemann, National Museum of Sweden, CC-BY-NC-SA
Key concepts
• Project information – scope, goals,
date, methods and techniques
• Cultural heritage – the object that
has been captured
• Digital data – how the data was
produced, model information, where
the digital objects can be found
• Archive information
Metadata for 3D cultural heritage
Overview of the CARARE model from
3D content in Europeana task force report, K Fernie et al, 2019
Several metadata schemas are in use: CIDOC
CRM dig, LIDO, CARARE, Smithsonian
So far I’ve talked about standards and metadata
Sharing is also about access to the 3D content
Online access to 3D content
HTML5 and WebGL brought about a revolution in terms of access to 3D
 Enabled the development of Sketchfab, 3D HOP, the Smithsonian’s 3D viewer,
and other platforms
Voyager, the Smithsonian museum’s 3D viewer, CC-0
• 3D content can be streamed in
real time
• Content is accessible on web
browsers and mobiles
• Users can interact with the
content in real time
There are still challenges
There are more than 50 3D formats
in use. Together with low
standardization and limited
metadata, this complicates both
• Integrating the content within
platform like Europeana for
access and
• depositing with a repository for
longer term preservation
Europeana
Sharing 3D
The Thinker at the Musée Rodin, France
https://www.myminifactory.com/object/3d-print-the-thinker-at-the-
muse-rodin-france-2127
Findability – creating good metadata records with
unique identifiers
Accessible – using a limited set of common file formats
that mean your 3D content can be delivered, accessed
and preserved easily. Deposit your archive as well as
publishing
Interoperable – using formats, platforms and systems
that can be supported by cultural institutions and their
users, and which allow for connections between 3D, 2D
and other media
Re-usable – clear the rights in the cultural heritage
object and digital content, and licensing for re-use
Can we work towards FAIR:
kfernie27@gmail.com
Thanks for your attention!
www.carare.eu

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Sharing 3D Cultural Heritage: Standards and metadata

  • 1. Sharing 3D Cultural Heritage: Standards and metadata Kate Fernie, CARARE VIGIE workshop, 14th April 2021
  • 2. Everyone wants their content to be easily findable, accessible, interoperable and ready for use How can we make this work for 3D cultural heritage?
  • 3. Cultural heritage assets are of very different size and scale – from large monument complexes to small objects The use cases for digitisation in 3D are varied - from conservation, research, education to tourism The methods, techniques and workflows differ according to the asset and the purpose of the project There are challenges Recording in 3D at Knowth, Brú na Bóinne, Discovery Programme, CC-BY-NC INCEPTION platform
  • 4. Looking beyond capture Poulnabrone Portal Tomb, 3D model delivered by Sketchfab, Discovery Programme, CC-BY-NC-SA The process of creating 3D is complex – from capture, post processing, optimization, modelling, animation to annotation. Discussions about quality focus on aspects such as resolution, accuracy and precision, visual appearance and historical accuracy We need to think about the future For sharing and preserving 3D standards, metadata, rights and access licenses are important
  • 5. Notre Dame, 15 April 2019, Godefroy Troude, Wikimedia Commons, CC-BY--SA Why standards, metadata and rights? There may not be a chance to go back and repeat the capture You need good quality documentation and permission to re-use someone else’s 3D content
  • 6. Talking of standards There is a lack of international standards for 3D cultural heritage We have principles – e.g. the London Charter for computer-based visualization of cultural heritage. There are industry standards - for CAD, Engineering Drawings, Imaging systems, for Building Information Modelling (BIM) and industry standard file formats; and We have best practices - for Historic BIM covering naming conventions, geometry, coordinates, modelling, CAD standards, object libraries, as well as metadata and information exchange.
  • 7. 3D cultural heritage We need a model that allows this information to be brought together and shared Castle of St Magdala de Pulpis, ADD&4D, InC Rich digital documentation that comprises of 3D and 2D graphical data, documents, drawings and more.
  • 8. As well as good 3D content we need high quality metadata: • To understand the 3D content and the cultural heritage that is represented • For discovery of the content and all the related documentation • To enable preservation and reuse Yet metadata for 3D is often minimal Why metadata? • Few cataloguing systems available Karin Glasemann, National Museum of Sweden, CC-BY-NC-SA
  • 9. Key concepts • Project information – scope, goals, date, methods and techniques • Cultural heritage – the object that has been captured • Digital data – how the data was produced, model information, where the digital objects can be found • Archive information Metadata for 3D cultural heritage Overview of the CARARE model from 3D content in Europeana task force report, K Fernie et al, 2019 Several metadata schemas are in use: CIDOC CRM dig, LIDO, CARARE, Smithsonian
  • 10. So far I’ve talked about standards and metadata Sharing is also about access to the 3D content
  • 11. Online access to 3D content HTML5 and WebGL brought about a revolution in terms of access to 3D  Enabled the development of Sketchfab, 3D HOP, the Smithsonian’s 3D viewer, and other platforms Voyager, the Smithsonian museum’s 3D viewer, CC-0 • 3D content can be streamed in real time • Content is accessible on web browsers and mobiles • Users can interact with the content in real time
  • 12. There are still challenges There are more than 50 3D formats in use. Together with low standardization and limited metadata, this complicates both • Integrating the content within platform like Europeana for access and • depositing with a repository for longer term preservation Europeana
  • 13. Sharing 3D The Thinker at the Musée Rodin, France https://www.myminifactory.com/object/3d-print-the-thinker-at-the- muse-rodin-france-2127 Findability – creating good metadata records with unique identifiers Accessible – using a limited set of common file formats that mean your 3D content can be delivered, accessed and preserved easily. Deposit your archive as well as publishing Interoperable – using formats, platforms and systems that can be supported by cultural institutions and their users, and which allow for connections between 3D, 2D and other media Re-usable – clear the rights in the cultural heritage object and digital content, and licensing for re-use Can we work towards FAIR:
  • 14. [email protected] Thanks for your attention! www.carare.eu