This document provides an overview of various game design skill cards in StarLogo Nova, summarizing programming blocks and concepts for building games. It covers 24 categories including agent traits, breeds, keyboard controls, drawing on terrain, camera views, teleporting, jumping, flying, keeping score, buttons, levels, custom shapes, traits, sound, collision, following/avoiding, chance, gravity, procedures, ending games, and block categories. Each section describes how to program the concept and includes simple code examples.