This document discusses introducing STEAM (science, technology, engineering, arts, and math) programs and activities in public libraries. It defines STEAM as incorporating creativity and open-ended learning. The document provides examples of preschool and school-age STEAM programs, focusing on introducing concepts, hands-on activities, and facilitating interest in STEAM subjects. It also discusses STEAM services libraries can offer like activity stations, displays, and readers' advisory, as well as resources libraries can draw from such as books, blogs, websites, community partners, and grants.