STUDENTS‟ USES OF
TECHNOLOGIES  (MOYLE, 2010)


Nick Burns.
CONTENTS
PAGE:
INTRODUCTION

YOUNG PEOPLES PATTERNS OF USAGE OF
TECHNOLOGY:
•   INTERNET USAGE
•   MOBILE PHONES
•   SOCIAL NETWORKING
•   PLAYING ONLINE/COMPUTER GAMES


STUDENTS LEARNING WITH TECHNOLOGIES

EDUCATION FOR THE FUTURE

DISCUSSION QUESTIONS

CONCLUSION
•   TEACHER PERSPECTIVE
•   STUDENT PERSPECTIVE

REFERENCES
INTRODUCTION
 Distinct generation     difference   in   terms   of
  technology use.
    “…[Students of today] do not separate their lives
     according to „without technologies‟ and „with
     technologies‟ as adults often do” (Moyle, p.31)
 21st C – will not grow up without technologies.
 Use technology for a wide range of activities
INTRO cont.
 Internet adaptation has increase dramatically since the
  late 1990‟s early 2000‟s.
 June 2009 – 1.6 Billion Internet users globally.
 Scale of Internet use evident in online registration for
  online game World of Warcraft – 2009, 11.5 million
  registered users.
 Mobile technologies will also increase and
  fundamentally change in use due to the introduction of
  3rd party apps.
    This allows more educational use.
YOUNG PEOPLES PATTERNS
OF USAGE OF TECHNOLOGIES:
-Internet Use
 “Australian students‟ access to computers at home and at
  school is among the highest in the world”
 2006 study – 92% of age 5-14 used computer at home and at
  school – 70% used the internet
 2008 study – 77% of age 14-16 used both the computer and
  the internet daily
 2009 study – Primary students: use computer and internet
  mostly at school, Secondary students: use computer and
  internet mostly at home.
 2009 study – 74% of age 8-11 and 91% of age 2-17 say that
  internet access is highly important to their lives.
-Mobile Phones
 2006 study – 55% of age 9-11 and 96% of age 14-16 owned
  a mobile phone
 Students of families who have an annual average household
  income of $30,000 or less, have the highest mobile phone
  ownage
 Findings suggest “…mobile phones are important to young
  people‟s lifestyles and their identities.
 FOR EDUCATORS:
    Understand the relationship between technology and identity
    Find potential benefits of this technology for building communities of
     learners.
-Social Networking
 2009 study – majority of 12-17 years and half of 8-11 year
  olds use social networking sites i.e myspace/MSN.
 These statistics would have changed significantly since the
  recent rise in popularity of facebook and twitter.
-Playing Online/Computer Games
 Some computer games offer opportunities for learning that
  the physical world cannot.
 An Example – „Power Up‟ – Players use avatars to prevent
  ecological disasters through problem solving and strategy
  use.
 Much debate about youth video game use: Harmless
  diversion V Corruptor of Youth
   It is important for educators to try to learn how young people use
    and learn from games to replicate in the classroom
-Playing Online/Computer Games
 Computer game use is a social activity rater than an isolating
  activity – contrary to popular belief.
 In Australia, educational value of computer games is low.
 Educational games used to keep students interested in
  learning.
 Students believe teachers wont use technology for
  learning, as they are illiterate.
STUDENTS LEARNING WITH
TECHNOLOGIES
 Differences in computer use by students at home compared to school is
  said to be “…symptomatic of a larger issue, where the vision students
  have for their learning today is very different to the vision being
  implemented in schools” (Moyle, p. 36)
 FOR EDUCATORS: Authentic Assessment – students “…to be
  assigned more complex and engaging activities that involve
  technologies, and that such activities should be relevant to their lives”
  (Moyle, p. 36)
 Students argue technology is used in a boring way within the
  classroom.
 Teachers assume what students are interested in and therefore what to
  teach but are usually incorrect.
 “…good use of technology equates to research and presentation skills”
  (Moyle, P. 36).
STUDENTS LEARNING WITH
TECHNOLOGIES cont.
 Students use internet and social networking sites to clarify
     “When I‟m doing an assignment, at times I get confused and then I just
      sign on to MSN and just ask a friend” (Moyle, p. 37)
     This could be combatted by a teacher running a google site, where they
      are able to upload assessment requirements and study guides to assist
      students when not at school and available for contact.
 FOR STUDENTS: Students can use technology in a positive
  way to assist and affect their learning through collaboration
  through social networking, self regulation, acquiring and
  building upon prior knowledge.
STUDENTS LEARNING WITH
TECHNOLOGIES cont.
 Teachers should strive to have students become actively
  participating in online communities.
 “…blurring of the boundaries between expert and amateur”
  (Moyle, p. 37) in regards to online sharing of information i.e
  Wikipedia.
 Online game environments which consist of participants
  working collaboratively in groups can assist students works in
  groups at school in terms of their behavior, groups roles and
  achieving common goals.
EDUCATION FOR THE FUTURE
 Schools need to have a learning environment with
  encourages and grows the use of technology by both
  students and teachers.
 Inquiry and project based learning allow students to find
  meaning to issues important and relevant to their lives.
 Teachers should aim to have students as creators and
  producers of technology rather than just consumers (actively
  engage)
 Schools can utilize advances in technology including apps as
  tools for educating students on technology which most of
  them already own and use regularly.
EDUCATION FOR THE FUTURE
cont.
 The internet is an avenue for students to not only produce
  work but to present it to an audience who can give feedback
  for student to learn and build upon for future efforts.
 Teachers should embrace the level of communication
  students achieve by using technology and use it to boost
  their ability to achieve common learning goals.
 Social networking sites can be used in an education setting
  to produce and present e portfolios of learning and as a
  space to record and display ideas and thoughts.
 Web 2.0 tools provide opportunities for education now and
  into the future.
DISCUSSION QUESTIONS
 WOULD YOU / DO YOU ALLOW STUDENTS TO HAVE
  MOBILE PHONES IN THE CLASSROOM ? WHY / WHY NOT ?
  COULD THEY BE USEFUL?

 DOES YOUR TEACHING ASSUME YOUR STUDENTS HAVE
  ACCESS TO A COMPUTER / THE INTERNET ? IF NOT HOW
  DO YOU CATER FOR THOSE WHO DO NOT HAVE ACCESS?

 CAN YOU SEE YOURSELF AS A TEACHER INCORPORATING
  SOCIAL NETWORKING INTO YOUR TEACHING AS A FORUM
  FOR EDUCATIONAL COLLABORATION ? AND HOW? i.e
  google sites, facebook, etc.
CONCLUSION
 Teacher Perspective            Student Perspective

 Learn and be comfortable      Use technology (when
  with technology                applicable) for production
 Provide an encouraging         and presentation of work
  environment                   Be producers and creators
 Ensure students have           or technology
  access                        Utilise both home and
 Be able to provide             school
  information outside of the    Understand educational
  classroom                      benefits
REFERENCES
 Moyle, K. (2010). Building Innovation: Learning with technologies, Australian Education
  Review, 56, 31-39
PICTURES:
 Students love technology - http://www.blippitt.com/students-love-
  technology-infographic/
 Teacher with smartboard and students - http://www.walsingham-
  es.pinellas.k12.fl.us/tech.html
 Girls on computer - http://www.eschoolnews.com/2010/10/22/the-
  computer-ate-my-teacher-technology-and-the-new-face-of-todays-
  classroom/
 Facebook -
  http://www.telegraph.co.uk/technology/facebook/9035396/Facebook-
  worth-1.1bn-to-UK-economy.html
 Twitter - http://lunamagazine.com.au/music/features/11383

Students' use of technologies

  • 1.
    STUDENTS‟ USES OF TECHNOLOGIES (MOYLE, 2010) Nick Burns.
  • 2.
    CONTENTS PAGE: INTRODUCTION YOUNG PEOPLES PATTERNSOF USAGE OF TECHNOLOGY: • INTERNET USAGE • MOBILE PHONES • SOCIAL NETWORKING • PLAYING ONLINE/COMPUTER GAMES STUDENTS LEARNING WITH TECHNOLOGIES EDUCATION FOR THE FUTURE DISCUSSION QUESTIONS CONCLUSION • TEACHER PERSPECTIVE • STUDENT PERSPECTIVE REFERENCES
  • 3.
    INTRODUCTION  Distinct generation difference in terms of technology use.  “…[Students of today] do not separate their lives according to „without technologies‟ and „with technologies‟ as adults often do” (Moyle, p.31)  21st C – will not grow up without technologies.  Use technology for a wide range of activities
  • 4.
    INTRO cont.  Internetadaptation has increase dramatically since the late 1990‟s early 2000‟s.  June 2009 – 1.6 Billion Internet users globally.  Scale of Internet use evident in online registration for online game World of Warcraft – 2009, 11.5 million registered users.  Mobile technologies will also increase and fundamentally change in use due to the introduction of 3rd party apps.  This allows more educational use.
  • 5.
    YOUNG PEOPLES PATTERNS OFUSAGE OF TECHNOLOGIES:
  • 6.
    -Internet Use  “Australianstudents‟ access to computers at home and at school is among the highest in the world”  2006 study – 92% of age 5-14 used computer at home and at school – 70% used the internet  2008 study – 77% of age 14-16 used both the computer and the internet daily  2009 study – Primary students: use computer and internet mostly at school, Secondary students: use computer and internet mostly at home.  2009 study – 74% of age 8-11 and 91% of age 2-17 say that internet access is highly important to their lives.
  • 7.
    -Mobile Phones  2006study – 55% of age 9-11 and 96% of age 14-16 owned a mobile phone  Students of families who have an annual average household income of $30,000 or less, have the highest mobile phone ownage  Findings suggest “…mobile phones are important to young people‟s lifestyles and their identities.  FOR EDUCATORS:  Understand the relationship between technology and identity  Find potential benefits of this technology for building communities of learners.
  • 8.
    -Social Networking  2009study – majority of 12-17 years and half of 8-11 year olds use social networking sites i.e myspace/MSN.  These statistics would have changed significantly since the recent rise in popularity of facebook and twitter.
  • 9.
    -Playing Online/Computer Games Some computer games offer opportunities for learning that the physical world cannot.  An Example – „Power Up‟ – Players use avatars to prevent ecological disasters through problem solving and strategy use.  Much debate about youth video game use: Harmless diversion V Corruptor of Youth  It is important for educators to try to learn how young people use and learn from games to replicate in the classroom
  • 10.
    -Playing Online/Computer Games Computer game use is a social activity rater than an isolating activity – contrary to popular belief.  In Australia, educational value of computer games is low.  Educational games used to keep students interested in learning.  Students believe teachers wont use technology for learning, as they are illiterate.
  • 11.
    STUDENTS LEARNING WITH TECHNOLOGIES Differences in computer use by students at home compared to school is said to be “…symptomatic of a larger issue, where the vision students have for their learning today is very different to the vision being implemented in schools” (Moyle, p. 36)  FOR EDUCATORS: Authentic Assessment – students “…to be assigned more complex and engaging activities that involve technologies, and that such activities should be relevant to their lives” (Moyle, p. 36)  Students argue technology is used in a boring way within the classroom.  Teachers assume what students are interested in and therefore what to teach but are usually incorrect.  “…good use of technology equates to research and presentation skills” (Moyle, P. 36).
  • 12.
    STUDENTS LEARNING WITH TECHNOLOGIEScont.  Students use internet and social networking sites to clarify  “When I‟m doing an assignment, at times I get confused and then I just sign on to MSN and just ask a friend” (Moyle, p. 37)  This could be combatted by a teacher running a google site, where they are able to upload assessment requirements and study guides to assist students when not at school and available for contact.  FOR STUDENTS: Students can use technology in a positive way to assist and affect their learning through collaboration through social networking, self regulation, acquiring and building upon prior knowledge.
  • 13.
    STUDENTS LEARNING WITH TECHNOLOGIEScont.  Teachers should strive to have students become actively participating in online communities.  “…blurring of the boundaries between expert and amateur” (Moyle, p. 37) in regards to online sharing of information i.e Wikipedia.  Online game environments which consist of participants working collaboratively in groups can assist students works in groups at school in terms of their behavior, groups roles and achieving common goals.
  • 14.
    EDUCATION FOR THEFUTURE  Schools need to have a learning environment with encourages and grows the use of technology by both students and teachers.  Inquiry and project based learning allow students to find meaning to issues important and relevant to their lives.  Teachers should aim to have students as creators and producers of technology rather than just consumers (actively engage)  Schools can utilize advances in technology including apps as tools for educating students on technology which most of them already own and use regularly.
  • 15.
    EDUCATION FOR THEFUTURE cont.  The internet is an avenue for students to not only produce work but to present it to an audience who can give feedback for student to learn and build upon for future efforts.  Teachers should embrace the level of communication students achieve by using technology and use it to boost their ability to achieve common learning goals.  Social networking sites can be used in an education setting to produce and present e portfolios of learning and as a space to record and display ideas and thoughts.  Web 2.0 tools provide opportunities for education now and into the future.
  • 16.
    DISCUSSION QUESTIONS  WOULDYOU / DO YOU ALLOW STUDENTS TO HAVE MOBILE PHONES IN THE CLASSROOM ? WHY / WHY NOT ? COULD THEY BE USEFUL?  DOES YOUR TEACHING ASSUME YOUR STUDENTS HAVE ACCESS TO A COMPUTER / THE INTERNET ? IF NOT HOW DO YOU CATER FOR THOSE WHO DO NOT HAVE ACCESS?  CAN YOU SEE YOURSELF AS A TEACHER INCORPORATING SOCIAL NETWORKING INTO YOUR TEACHING AS A FORUM FOR EDUCATIONAL COLLABORATION ? AND HOW? i.e google sites, facebook, etc.
  • 17.
    CONCLUSION Teacher Perspective Student Perspective  Learn and be comfortable  Use technology (when with technology applicable) for production  Provide an encouraging and presentation of work environment  Be producers and creators  Ensure students have or technology access  Utilise both home and  Be able to provide school information outside of the  Understand educational classroom benefits
  • 18.
    REFERENCES  Moyle, K.(2010). Building Innovation: Learning with technologies, Australian Education Review, 56, 31-39 PICTURES:  Students love technology - http://www.blippitt.com/students-love- technology-infographic/  Teacher with smartboard and students - http://www.walsingham- es.pinellas.k12.fl.us/tech.html  Girls on computer - http://www.eschoolnews.com/2010/10/22/the- computer-ate-my-teacher-technology-and-the-new-face-of-todays- classroom/  Facebook - http://www.telegraph.co.uk/technology/facebook/9035396/Facebook- worth-1.1bn-to-UK-economy.html  Twitter - http://lunamagazine.com.au/music/features/11383