This technical report reviews eight papers on simulating real media painting, specifically watercolor, in computer graphics applications. Four papers focus on simulating watercolor painting directly, two are on non-photorealistic rendering to apply watercolor effects, and two simulate real fluid media painting. Early approaches used physics-based simulations but were computationally intensive, while more recent approaches are empirically-based and vector-based to allow interactive rendering. The key is to model paper absorption, fluid flow, and pigment deposition to recreate effects like edge darkening, color blending, and granulation.
Related topics: