The document discusses principles that can be learned from game designers to improve e-learning. It introduces Allison, a new instructional designer who is interested in game-based learning but faces challenges with her new boss not being convinced of its value. The document then outlines 10 principles from game design that can be applied to e-learning to make it more engaging and effective, such as designing for feedback, increasing difficulty over time, and making learning feel fun and rewarding through accomplishments and goals.
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