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The document provides analysis of sound elements from the video game The Last of Us. It describes how the hum at the beginning establishes a calm setting that intensifies as drums are added to indicate action. Breeze sounds at the start suggest a silent place while drums build an action feel as fighting ensues. The genre is identified as action-adventure and fighting through beats and cut scenes. Dialogue between two females with one describing the game is enhanced with a voice over and voice effects like echo.

