Software Project Management
Lecture # 2
Outline
 The Management Spectrum
 4 Ps in Project Management
 W5
HH Principle
The Project Management Spectrum
 Effective software project management
focuses on the four’s:
 People
 Product
 Process
 Project
The People
The People
 “People factor” is very important in success
of a software project.
 “Companies That sensibly manage their
investment in people will prosper in the long
run” Tim & Tom.
 Cultivation of motivated and highly skilled
software people has always been important
for software organizations.
The People (Contd.)
 People involved in Software Process are:
 Stakeholders
 Team Leaders
 Software Team
The People - The Stakeholders
 They can be categorized into one of the following:
 Senior Managers
 they define business issues that often have significant influence
on business
 Project (technical) managers
 they must plan, motivate, organize and control the practitioners
who do software work
 Practitioners
 They deliver the technical skills necessary to engineer a product
or application
 Customers
 They specify the requirements for the software to be engineered
 End Users
 They interact with the software after it is released for production
use
The People - The Team Leaders
 Competent Practitioners often make poor team
leaders as they lack the right mix of people skills.
 In his excellent book of technical leadership, Jerry
Weinberg suggests a MOI model of Leadership
 Motivation
 encourage technical people (by “push” or “pull” ) to
produce
 Organization
 Apply , improve processes efficiently
 Ideas or Innovation
 Make people feel creative
 Be Creative
The People - The Team Leaders
 Characteristics of a effective project managers:
 Problem Solving
 Diagnostic
 Skill to solve
 Ability to design solution
 Managerial Identity
 Take charge and control the project
 Allow good technical people to follow their instincts
 Achievement
 Reward Initiative & accomplishment
 Encourage Controlled risk taking
 Influence and team building
 Influence the team
 Read people’s mind and react to their needs
 Be controlled in stress situations
The People - The Software Teams
 Organizations/Structure of teams:
 Democratic decentralized
 No permanent leader
 Communication is horizontal
 Suitable for small projects requiring less than 5 to 6
engineers, research-oriented projects
 Advantages
 At different times, different members within the team
provide technical leadership.
 High morale and job satisfaction due to autonomy, hence
less employee turnover.
 Disadvantages
 Team members may waste time arguing about trivial points
due to absence of any authority in the team.
The People - The Software
Teams (Contd.)
 Controlled centralized
 Defined team leader
 Problem solving , communication and
management by team leader
 Communication is vertical
 Advantages
 The senior engineer/leader partitions tasks,
verifies and integrates the products developed by
members.
 Disadvantages
 Too much responsibility & authority is assigned to
leader, possibility of single point of failure
The People - The Software
Teams (Contd.)
 Controlled decentralized
 Draws upon the ideas from both earlier
structures
 Defined Leader
 Horizontal communication
 Problem solving is a group activity
 Suitable for large organizations
The People - The Software
Teams (Contd.)
1. Controlled Centralized 2. Democratic decentralized 3. Controlled decentralized
The People - The Software Teams
 Mantei describes seven factors that should be
considered when planning team structure:
 Difficulty of task
 Size of resultant code (no. of lines)
 Time that team will stay together
 Degree of modularization
 Required quality and reliability of the system being
built
 Rigidity of delivery date (schedule)
 Degree of communication
Reading assignment
 Pg. 634 (6th
edition)
 Organizational paradigms suggested by
Constantine
 Pg. 635, 636 (6th
edition)
 What is a “jelled” team?
 Why do teams fail to jell
The People - Agile Teams
 Agile software development encourages customer
satisfaction and early incremental delivery of
software with overall simplicity.
 Agile teams are small, highly motivated teams.
 They adopt many characteristics of successful
software project teams and avoid toxins that create
problems.
 They are self organizing and do not necessarily
maintain a single team structure (use elements of
Constantine’s paradigms)
 Agile process models give significant autonomy to
agile teams.
The People - Agile Teams
(Contd.)
 Planning is kept to minimum.
 The agile team is allowed to select its own
approach (e.g., process, methods, tools).
 The agile team may have daily team
meetings to coordinate and synchronize the
day’s work.
 With each passing day, this self organization
and collaboration move the team towards a
completed software increment.
The People - Communication &
coordination Issues
 Formal approaches
 Writings (SE documentation, Customer requests, etc.)
 Structured meetings (e.g., Status review meetings)
 Design and code inspections
 Other non-interactive and impersonal comm. channels
 Informal approaches (more personal)
 Interpersonal networking
 Sharing of ideas on ad hoc basis
 Seeking help from inside or outside the project team
when problem arises
 Electronic Communication (e.g., e-mail, electronic
bulletin boards, video conferencing)
PM-CMM
 The “people-factor” is so important that SEI
has developed People Management
Capability Maturity Model (PM-CMM).
 Developed by SEI
 “to enhance the readiness of s/w organizations
to undertake increasingly complex applications
by helping to attract, grow, motivate, deploy, and
retain the talent needed to improve their
software development capability”
 In simple words - to enhance the people’s
capabilities through personnel development
PM-CMM (Contd.)
 Key Practice Areas of PM-CMM
 Recruiting
 Selection
 Performance Management
 Training
 Compensation
 Career development
 Organization and work design
 Team/culture development
 Organizations that achieve high levels of maturity in
PM-CMM have a higher likelihood of implementing
effective software engineering practices
The Product
The Product
 The product and the problem it is intended
to solve must be examined at very
beginning of the software project.
 Before project planning
 product objectives & scope must be established,
 alternative solutions should be considered (to
select best approach within constraints),
 technical and management constraints should
be identified.
 Without the above, cost estimates, risk
assessment, realistic work breakdown and
scheduling is impossible.
The Product - Software Scope
 Scope is defined by
 Context (1st
step)
 Functional location of the software product into a large
system, product or business context
 Constraints involved
 Information Objectives (2nd step)
 What data objects are required as i/p or o/p
 Function and Performance (3rd step)
 What function does the software system perform on i/p to
produce o/p
 What level of performance is required
The Product - Software Scope
(Contd.)
 The scope of product must be
established and bounded.
 Bounded scope means
 establishing quantitative data (e.g., no. of
simultaneous users, max. allowable response
time) are explicitly stated
 constraints and limitations (e.g., product cost
restricts memory size) are noted
 and mitigating factors (e.g., algorithms are
well understood) described
The Product - Problem Decomposition
 Also called partitioning OR problem elaboration
 The problem that the product is addressing
must be decomposed
 This activity is at core of requirements analysis
 Divide and conquer policy for complex
problems
 Decompose problem in tasks
 Decomposition in 2 major areas
 Functionality that must be delivered
 Process that will be used to deliver product
Problem Decomposition (Contd.)
 A complex problem is partitioned into smaller
problems that are more manageable.
 Decomposition make planning easier.
 Software functions, defined in scope, are
evaluated and refined to provide more detail
before estimation (part of planning) begins.
The Process
The Process
 A software process provides the framework
from which a comprehensive plan for
software development can be established.
 Common process framework activities which
are applicable to all software projects are:
 Communication
 Planning
 Modeling
 Construction
 Deployment
The Process (Contd.)
 Process models
 Linear sequential, Prototyping, RAD,
Spiral, Formal …
The Process (Contd.)
 The problem is to select the process model
that is appropriate for the software to be
engineered by the project team.
 Project manager must decide about which
model to use depending on
 customers who have requested the product &
people who will work on it
 characteristics of the product
 project environment in which people will work
 Project planning begins after process model
is selected and later process decomposition
takes place.
The Process (Contd.)
 Process decomposition
 The way a process is decomposed depends on
project complexity
 Decomposition involves outlining of work tasks
involved in each process framework activity
 Example of decomposition for
‘communication’ activity for a simple project:
 Develop a list of clarification issues
 Meet with customer to discuss clarification issues
 Jointly develop statement of scope
 Review the statement of scope with all
concerned
 Modify the statement of scope id required
The Project
The Project
 The software projects must be planned
and controlled effectively to avoid
complexities.
 The project managers and engineers
must understand the critical success
factors and develop a common sense
approach for planning, monitoring and
controlling the project.
The Project - Signs of Projects Risk
 John Reel describes ten signs that
indicate that project is in jeopardy:
 Software people don’t understand
customer needs
 Product scope is poorly defined
 Changes are managed poorly
 The chosen technology changes
 Business needs change
 Deadlines are unrealistic
The Project - Signs of Projects
Risk (Contd.)
 Users are resistant
 Sponsorship is lost
 Team lacks skills
 Managers avoid best practices
The Project - How to avoid
problems?
 John Reel suggests the following:
 Start on the right foot
 Involves detailed understanding of project
 setting realistic objectives & expectations
 Selecting the right team
 Facilitating the team
 Maintain Momentum
 Provide incentives
 Reduce bureaucracy and give autonomy to team
members but with supervision
 Track Progress
 Assess progress as work products are produced
The Project - How to avoid
problems? (Contd.)
 Make smart decisions
 When possible, use existing software components / COTS
software
 Choose standard approaches and keep it simple
 Avoid risks and allocate more time than needed for
complex/risky tasks
 Conduct a postmortem analysis
 Compare planned and actual schedule
 Collect and analyze project metrics (standards)
 Get feedback from team and customers
 Establish record of lessons learnt for each project
W5
HH Principle
W5
HH Principle - Introduction
 Suggested by Barry Boehm in one of his
papers
 Excellent planning outline for project
managers and software team
 Applicable to all sizes of software projects
 It is an approach to address
 project objectives
 Milestones & schedule
 Responsibilities
 Management & technical approaches
 Required resources
W5
HH principle
 Why is the system being develop?
 Answer to this questions help assess validity of business
reason for the software work.
 It answers if the business purpose justifies the
expenditure of people, time and money
 What will be done?
 Answer to this question establishes the task set required
for project
 When will it be done?
 Answer to this question helps the team establish a project
schedule by identifying when tasks have to be conducted
and when milestones are to be reached
W5
HH principle (Contd.)
 Who is responsible for a function ?
 Answer to this question establishes roles and
responsibility of each team member
 Where are they organizationally located ?
 Answer to this question indicates that all roles and
responsibilities are not limited to the software team itself,
the customers, users and stakeholders also have
responsibilities.
 How will be job done technically and managerially ?
 Once product scope is establishes, a technical and
management strategy must be defined for it.
 How much of each resource is needed ?
 Answer to this question is derived by developing
estimates based on answers to earlier questions.
Reference
 Today’s lecture material was taken
from
 Chapter 21- Project Management of
Software Engg. A Practitioner’s Approach
by Roger Pressman
 Team Structures Portion taken from Gary
Pollice lectures on Software Project
Management
THE END

More Related Content

PPT
Lecture2 2
PPT
SPM.ppt details of spm project management
PPT
Project Management concepts explained.ppt
PPT
Project Management Complete Concept
PPTX
Software engineering project management
PPT
Aula 1 - Project Management Concepts by Roger Pressman
PPT
SE chapters 21-23
PPT
Slides chapters 21-23
Lecture2 2
SPM.ppt details of spm project management
Project Management concepts explained.ppt
Project Management Complete Concept
Software engineering project management
Aula 1 - Project Management Concepts by Roger Pressman
SE chapters 21-23
Slides chapters 21-23

Similar to The Management Spectrum 4 Ps in Project Management (20)

PPT
spm1.ppt
PPT
Software project management
PPT
Chapter_2453334567784467889999643325hg.ppt
PPT
Software engg. pressman_ch-21
DOC
An Introduction to Project management(project management tutorials)
PPT
Project management concepts
PPTX
Software Project Management IUnit 1 chapters
PPT
Rekayasa Perangkat Lunak - Konsep Manajemen Proyek
PPT
Managing Software Project
PPT
software management, project management,
PPT
project management
PPT
Chapter1 Advanced Software Engineering overview
PPT
Software Engineering (Project Management )
PPTX
Project management chapter_04 for MSBTE
PDF
A littlebook about agile
DOCX
Management Information Systems – Week 7 Lecture 2Developme.docx
PPTX
UML Introduction dependencies, it’s a Vite project. If you see "next", it’s a...
PPT
5 Steps To Effective Jad Sessions
PPT
Project Management
spm1.ppt
Software project management
Chapter_2453334567784467889999643325hg.ppt
Software engg. pressman_ch-21
An Introduction to Project management(project management tutorials)
Project management concepts
Software Project Management IUnit 1 chapters
Rekayasa Perangkat Lunak - Konsep Manajemen Proyek
Managing Software Project
software management, project management,
project management
Chapter1 Advanced Software Engineering overview
Software Engineering (Project Management )
Project management chapter_04 for MSBTE
A littlebook about agile
Management Information Systems – Week 7 Lecture 2Developme.docx
UML Introduction dependencies, it’s a Vite project. If you see "next", it’s a...
5 Steps To Effective Jad Sessions
Project Management
Ad

Recently uploaded (20)

PPTX
Strat Sensibility and Strategic Sensitivity
PPTX
EXT.-EDU-809-EXTENSION-POLICY-AND-GOALS-.pptx
PPTX
Unit 6: Product service and brand.pptx mm
PPTX
EXT.-EDU-809-ACCOUNTABILITY-IN-EXTENSION.pptx
PPTX
HRM mmm presentation pragati pandey.pptx
PDF
The Pearson Complete Course for CISM Certification: Unit 1
PPT
Software EffortEstimation and Risk Project Planning Activities Software Scope...
PDF
The ANC Youth League: Navigating the Next Generation Struggle and Strategy by...
DOC
咨询WSU毕业证学历认证,多恩大学毕业证国外本科学位证
DOC
TAMUK毕业证学历认证,北科罗拉多大学毕业证文凭
PPTX
Modern trend in hrm in human resources management
PPTX
Recruitment and bshiwjwnbshshshshhshvej.ppt
PPTX
Personnel Management work in medical field
PPTX
Common Methods of Performance Appraisal.pptx
PDF
The Pearson Complete Course for CISM Certification: Unit 5
PPTX
4 Crisis Management for Master of Business Management.pptx
PPTX
3 Information Systems and AI in Change Management.pptx
PDF
Jim Kaskade Biography Highlighting A Career Journey August 21 2025
PPT
30.-Communication-skills-for-highly-effective-teachers.ppt
Strat Sensibility and Strategic Sensitivity
EXT.-EDU-809-EXTENSION-POLICY-AND-GOALS-.pptx
Unit 6: Product service and brand.pptx mm
EXT.-EDU-809-ACCOUNTABILITY-IN-EXTENSION.pptx
HRM mmm presentation pragati pandey.pptx
The Pearson Complete Course for CISM Certification: Unit 1
Software EffortEstimation and Risk Project Planning Activities Software Scope...
The ANC Youth League: Navigating the Next Generation Struggle and Strategy by...
咨询WSU毕业证学历认证,多恩大学毕业证国外本科学位证
TAMUK毕业证学历认证,北科罗拉多大学毕业证文凭
Modern trend in hrm in human resources management
Recruitment and bshiwjwnbshshshshhshvej.ppt
Personnel Management work in medical field
Common Methods of Performance Appraisal.pptx
The Pearson Complete Course for CISM Certification: Unit 5
4 Crisis Management for Master of Business Management.pptx
3 Information Systems and AI in Change Management.pptx
Jim Kaskade Biography Highlighting A Career Journey August 21 2025
30.-Communication-skills-for-highly-effective-teachers.ppt
Ad

The Management Spectrum 4 Ps in Project Management

  • 2. Outline  The Management Spectrum  4 Ps in Project Management  W5 HH Principle
  • 3. The Project Management Spectrum  Effective software project management focuses on the four’s:  People  Product  Process  Project
  • 5. The People  “People factor” is very important in success of a software project.  “Companies That sensibly manage their investment in people will prosper in the long run” Tim & Tom.  Cultivation of motivated and highly skilled software people has always been important for software organizations.
  • 6. The People (Contd.)  People involved in Software Process are:  Stakeholders  Team Leaders  Software Team
  • 7. The People - The Stakeholders  They can be categorized into one of the following:  Senior Managers  they define business issues that often have significant influence on business  Project (technical) managers  they must plan, motivate, organize and control the practitioners who do software work  Practitioners  They deliver the technical skills necessary to engineer a product or application  Customers  They specify the requirements for the software to be engineered  End Users  They interact with the software after it is released for production use
  • 8. The People - The Team Leaders  Competent Practitioners often make poor team leaders as they lack the right mix of people skills.  In his excellent book of technical leadership, Jerry Weinberg suggests a MOI model of Leadership  Motivation  encourage technical people (by “push” or “pull” ) to produce  Organization  Apply , improve processes efficiently  Ideas or Innovation  Make people feel creative  Be Creative
  • 9. The People - The Team Leaders  Characteristics of a effective project managers:  Problem Solving  Diagnostic  Skill to solve  Ability to design solution  Managerial Identity  Take charge and control the project  Allow good technical people to follow their instincts  Achievement  Reward Initiative & accomplishment  Encourage Controlled risk taking  Influence and team building  Influence the team  Read people’s mind and react to their needs  Be controlled in stress situations
  • 10. The People - The Software Teams  Organizations/Structure of teams:  Democratic decentralized  No permanent leader  Communication is horizontal  Suitable for small projects requiring less than 5 to 6 engineers, research-oriented projects  Advantages  At different times, different members within the team provide technical leadership.  High morale and job satisfaction due to autonomy, hence less employee turnover.  Disadvantages  Team members may waste time arguing about trivial points due to absence of any authority in the team.
  • 11. The People - The Software Teams (Contd.)  Controlled centralized  Defined team leader  Problem solving , communication and management by team leader  Communication is vertical  Advantages  The senior engineer/leader partitions tasks, verifies and integrates the products developed by members.  Disadvantages  Too much responsibility & authority is assigned to leader, possibility of single point of failure
  • 12. The People - The Software Teams (Contd.)  Controlled decentralized  Draws upon the ideas from both earlier structures  Defined Leader  Horizontal communication  Problem solving is a group activity  Suitable for large organizations
  • 13. The People - The Software Teams (Contd.) 1. Controlled Centralized 2. Democratic decentralized 3. Controlled decentralized
  • 14. The People - The Software Teams  Mantei describes seven factors that should be considered when planning team structure:  Difficulty of task  Size of resultant code (no. of lines)  Time that team will stay together  Degree of modularization  Required quality and reliability of the system being built  Rigidity of delivery date (schedule)  Degree of communication
  • 15. Reading assignment  Pg. 634 (6th edition)  Organizational paradigms suggested by Constantine  Pg. 635, 636 (6th edition)  What is a “jelled” team?  Why do teams fail to jell
  • 16. The People - Agile Teams  Agile software development encourages customer satisfaction and early incremental delivery of software with overall simplicity.  Agile teams are small, highly motivated teams.  They adopt many characteristics of successful software project teams and avoid toxins that create problems.  They are self organizing and do not necessarily maintain a single team structure (use elements of Constantine’s paradigms)  Agile process models give significant autonomy to agile teams.
  • 17. The People - Agile Teams (Contd.)  Planning is kept to minimum.  The agile team is allowed to select its own approach (e.g., process, methods, tools).  The agile team may have daily team meetings to coordinate and synchronize the day’s work.  With each passing day, this self organization and collaboration move the team towards a completed software increment.
  • 18. The People - Communication & coordination Issues  Formal approaches  Writings (SE documentation, Customer requests, etc.)  Structured meetings (e.g., Status review meetings)  Design and code inspections  Other non-interactive and impersonal comm. channels  Informal approaches (more personal)  Interpersonal networking  Sharing of ideas on ad hoc basis  Seeking help from inside or outside the project team when problem arises  Electronic Communication (e.g., e-mail, electronic bulletin boards, video conferencing)
  • 19. PM-CMM  The “people-factor” is so important that SEI has developed People Management Capability Maturity Model (PM-CMM).  Developed by SEI  “to enhance the readiness of s/w organizations to undertake increasingly complex applications by helping to attract, grow, motivate, deploy, and retain the talent needed to improve their software development capability”  In simple words - to enhance the people’s capabilities through personnel development
  • 20. PM-CMM (Contd.)  Key Practice Areas of PM-CMM  Recruiting  Selection  Performance Management  Training  Compensation  Career development  Organization and work design  Team/culture development  Organizations that achieve high levels of maturity in PM-CMM have a higher likelihood of implementing effective software engineering practices
  • 22. The Product  The product and the problem it is intended to solve must be examined at very beginning of the software project.  Before project planning  product objectives & scope must be established,  alternative solutions should be considered (to select best approach within constraints),  technical and management constraints should be identified.  Without the above, cost estimates, risk assessment, realistic work breakdown and scheduling is impossible.
  • 23. The Product - Software Scope  Scope is defined by  Context (1st step)  Functional location of the software product into a large system, product or business context  Constraints involved  Information Objectives (2nd step)  What data objects are required as i/p or o/p  Function and Performance (3rd step)  What function does the software system perform on i/p to produce o/p  What level of performance is required
  • 24. The Product - Software Scope (Contd.)  The scope of product must be established and bounded.  Bounded scope means  establishing quantitative data (e.g., no. of simultaneous users, max. allowable response time) are explicitly stated  constraints and limitations (e.g., product cost restricts memory size) are noted  and mitigating factors (e.g., algorithms are well understood) described
  • 25. The Product - Problem Decomposition  Also called partitioning OR problem elaboration  The problem that the product is addressing must be decomposed  This activity is at core of requirements analysis  Divide and conquer policy for complex problems  Decompose problem in tasks  Decomposition in 2 major areas  Functionality that must be delivered  Process that will be used to deliver product
  • 26. Problem Decomposition (Contd.)  A complex problem is partitioned into smaller problems that are more manageable.  Decomposition make planning easier.  Software functions, defined in scope, are evaluated and refined to provide more detail before estimation (part of planning) begins.
  • 28. The Process  A software process provides the framework from which a comprehensive plan for software development can be established.  Common process framework activities which are applicable to all software projects are:  Communication  Planning  Modeling  Construction  Deployment
  • 29. The Process (Contd.)  Process models  Linear sequential, Prototyping, RAD, Spiral, Formal …
  • 30. The Process (Contd.)  The problem is to select the process model that is appropriate for the software to be engineered by the project team.  Project manager must decide about which model to use depending on  customers who have requested the product & people who will work on it  characteristics of the product  project environment in which people will work  Project planning begins after process model is selected and later process decomposition takes place.
  • 31. The Process (Contd.)  Process decomposition  The way a process is decomposed depends on project complexity  Decomposition involves outlining of work tasks involved in each process framework activity  Example of decomposition for ‘communication’ activity for a simple project:  Develop a list of clarification issues  Meet with customer to discuss clarification issues  Jointly develop statement of scope  Review the statement of scope with all concerned  Modify the statement of scope id required
  • 33. The Project  The software projects must be planned and controlled effectively to avoid complexities.  The project managers and engineers must understand the critical success factors and develop a common sense approach for planning, monitoring and controlling the project.
  • 34. The Project - Signs of Projects Risk  John Reel describes ten signs that indicate that project is in jeopardy:  Software people don’t understand customer needs  Product scope is poorly defined  Changes are managed poorly  The chosen technology changes  Business needs change  Deadlines are unrealistic
  • 35. The Project - Signs of Projects Risk (Contd.)  Users are resistant  Sponsorship is lost  Team lacks skills  Managers avoid best practices
  • 36. The Project - How to avoid problems?  John Reel suggests the following:  Start on the right foot  Involves detailed understanding of project  setting realistic objectives & expectations  Selecting the right team  Facilitating the team  Maintain Momentum  Provide incentives  Reduce bureaucracy and give autonomy to team members but with supervision  Track Progress  Assess progress as work products are produced
  • 37. The Project - How to avoid problems? (Contd.)  Make smart decisions  When possible, use existing software components / COTS software  Choose standard approaches and keep it simple  Avoid risks and allocate more time than needed for complex/risky tasks  Conduct a postmortem analysis  Compare planned and actual schedule  Collect and analyze project metrics (standards)  Get feedback from team and customers  Establish record of lessons learnt for each project
  • 39. W5 HH Principle - Introduction  Suggested by Barry Boehm in one of his papers  Excellent planning outline for project managers and software team  Applicable to all sizes of software projects  It is an approach to address  project objectives  Milestones & schedule  Responsibilities  Management & technical approaches  Required resources
  • 40. W5 HH principle  Why is the system being develop?  Answer to this questions help assess validity of business reason for the software work.  It answers if the business purpose justifies the expenditure of people, time and money  What will be done?  Answer to this question establishes the task set required for project  When will it be done?  Answer to this question helps the team establish a project schedule by identifying when tasks have to be conducted and when milestones are to be reached
  • 41. W5 HH principle (Contd.)  Who is responsible for a function ?  Answer to this question establishes roles and responsibility of each team member  Where are they organizationally located ?  Answer to this question indicates that all roles and responsibilities are not limited to the software team itself, the customers, users and stakeholders also have responsibilities.  How will be job done technically and managerially ?  Once product scope is establishes, a technical and management strategy must be defined for it.  How much of each resource is needed ?  Answer to this question is derived by developing estimates based on answers to earlier questions.
  • 42. Reference  Today’s lecture material was taken from  Chapter 21- Project Management of Software Engg. A Practitioner’s Approach by Roger Pressman  Team Structures Portion taken from Gary Pollice lectures on Software Project Management

Editor's Notes

  • #11: Also called Chief Programmer Team
  • #12: Also called Mixed Team Organization
  • #16: Agile software development is a group of software development methodologies based on iterative and incremental development, where requirements and solutions evolve through collaboration between self-organizing, cross-functional teams (Wikipaedia)