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Ring Documentation, Release 1.10
‱ GL_SCISSOR_BIT
‱ GL_ALL_ATTRIB_BITS
‱ GL_CLIENT_ALL_ATTRIB_BITS
‱ GL_SMOOTH_POINT_SIZE_RANGE
‱ GL_SMOOTH_POINT_SIZE_GRANULARITY
‱ GL_SMOOTH_LINE_WIDTH_RANGE
‱ GL_SMOOTH_LINE_WIDTH_GRANULARITY
‱ GL_UNSIGNED_BYTE_3_3_2
‱ GL_UNSIGNED_SHORT_4_4_4_4
‱ GL_UNSIGNED_SHORT_5_5_5_1
‱ GL_UNSIGNED_INT_8_8_8_8
‱ GL_UNSIGNED_INT_10_10_10_2
‱ GL_RESCALE_NORMAL
‱ GL_TEXTURE_BINDING_3D
‱ GL_PACK_SKIP_IMAGES
‱ GL_PACK_IMAGE_HEIGHT
‱ GL_UNPACK_SKIP_IMAGES
‱ GL_UNPACK_IMAGE_HEIGHT
‱ GL_TEXTURE_3D
‱ GL_PROXY_TEXTURE_3D
‱ GL_TEXTURE_DEPTH
‱ GL_TEXTURE_WRAP_R
‱ GL_MAX_3D_TEXTURE_SIZE
‱ GL_BGR
‱ GL_BGRA
‱ GL_MAX_ELEMENTS_VERTICES
‱ GL_MAX_ELEMENTS_INDICES
‱ GL_CLAMP_TO_EDGE
‱ GL_TEXTURE_MIN_LOD
‱ GL_TEXTURE_MAX_LOD
‱ GL_TEXTURE_BASE_LEVEL
‱ GL_TEXTURE_MAX_LEVEL
‱ GL_LIGHT_MODEL_COLOR_CONTROL
‱ GL_SINGLE_COLOR
‱ GL_SEPARATE_SPECULAR_COLOR
‱ GL_UNSIGNED_BYTE_2_3_3_REV
1818
Ring Documentation, Release 1.10
‱ GL_UNSIGNED_SHORT_5_6_5
‱ GL_UNSIGNED_SHORT_5_6_5_REV
‱ GL_UNSIGNED_SHORT_4_4_4_4_REV
‱ GL_UNSIGNED_SHORT_1_5_5_5_REV
‱ GL_UNSIGNED_INT_8_8_8_8_REV
‱ GL_ALIASED_POINT_SIZE_RANGE
‱ GL_ALIASED_LINE_WIDTH_RANGE
‱ GL_MULTISAMPLE
‱ GL_SAMPLE_ALPHA_TO_COVERAGE
‱ GL_SAMPLE_ALPHA_TO_ONE
‱ GL_SAMPLE_COVERAGE
‱ GL_SAMPLE_BUFFERS
‱ GL_SAMPLES
‱ GL_SAMPLE_COVERAGE_VALUE
‱ GL_SAMPLE_COVERAGE_INVERT
‱ GL_CLAMP_TO_BORDER
‱ GL_TEXTURE0
‱ GL_TEXTURE1
‱ GL_TEXTURE2
‱ GL_TEXTURE3
‱ GL_TEXTURE4
‱ GL_TEXTURE5
‱ GL_TEXTURE6
‱ GL_TEXTURE7
‱ GL_TEXTURE8
‱ GL_TEXTURE9
‱ GL_TEXTURE10
‱ GL_TEXTURE11
‱ GL_TEXTURE12
‱ GL_TEXTURE13
‱ GL_TEXTURE14
‱ GL_TEXTURE15
‱ GL_TEXTURE16
‱ GL_TEXTURE17
‱ GL_TEXTURE18
‱ GL_TEXTURE19
1819
Ring Documentation, Release 1.10
‱ GL_TEXTURE20
‱ GL_TEXTURE21
‱ GL_TEXTURE22
‱ GL_TEXTURE23
‱ GL_TEXTURE24
‱ GL_TEXTURE25
‱ GL_TEXTURE26
‱ GL_TEXTURE27
‱ GL_TEXTURE28
‱ GL_TEXTURE29
‱ GL_TEXTURE30
‱ GL_TEXTURE31
‱ GL_ACTIVE_TEXTURE
‱ GL_CLIENT_ACTIVE_TEXTURE
‱ GL_MAX_TEXTURE_UNITS
‱ GL_TRANSPOSE_MODELVIEW_MATRIX
‱ GL_TRANSPOSE_PROJECTION_MATRIX
‱ GL_TRANSPOSE_TEXTURE_MATRIX
‱ GL_TRANSPOSE_COLOR_MATRIX
‱ GL_SUBTRACT
‱ GL_COMPRESSED_ALPHA
‱ GL_COMPRESSED_LUMINANCE
‱ GL_COMPRESSED_LUMINANCE_ALPHA
‱ GL_COMPRESSED_INTENSITY
‱ GL_COMPRESSED_RGB
‱ GL_COMPRESSED_RGBA
‱ GL_TEXTURE_COMPRESSION_HINT
‱ GL_NORMAL_MAP
‱ GL_REFLECTION_MAP
‱ GL_TEXTURE_CUBE_MAP
‱ GL_TEXTURE_BINDING_CUBE_MAP
‱ GL_TEXTURE_CUBE_MAP_POSITIVE_X
‱ GL_TEXTURE_CUBE_MAP_NEGATIVE_X
‱ GL_TEXTURE_CUBE_MAP_POSITIVE_Y
‱ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
‱ GL_TEXTURE_CUBE_MAP_POSITIVE_Z
1820
Ring Documentation, Release 1.10
‱ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
‱ GL_PROXY_TEXTURE_CUBE_MAP
‱ GL_MAX_CUBE_MAP_TEXTURE_SIZE
‱ GL_COMBINE
‱ GL_COMBINE_RGB
‱ GL_COMBINE_ALPHA
‱ GL_RGB_SCALE
‱ GL_ADD_SIGNED
‱ GL_INTERPOLATE
‱ GL_CONSTANT
‱ GL_PRIMARY_COLOR
‱ GL_PREVIOUS
‱ GL_SOURCE0_RGB
‱ GL_SOURCE1_RGB
‱ GL_SOURCE2_RGB
‱ GL_SOURCE0_ALPHA
‱ GL_SOURCE1_ALPHA
‱ GL_SOURCE2_ALPHA
‱ GL_OPERAND0_RGB
‱ GL_OPERAND1_RGB
‱ GL_OPERAND2_RGB
‱ GL_OPERAND0_ALPHA
‱ GL_OPERAND1_ALPHA
‱ GL_OPERAND2_ALPHA
‱ GL_TEXTURE_COMPRESSED_IMAGE_SIZE
‱ GL_TEXTURE_COMPRESSED
‱ GL_NUM_COMPRESSED_TEXTURE_FORMATS
‱ GL_COMPRESSED_TEXTURE_FORMATS
‱ GL_DOT3_RGB
‱ GL_DOT3_RGBA
‱ GL_MULTISAMPLE_BIT
‱ GL_BLEND_DST_RGB
‱ GL_BLEND_SRC_RGB
‱ GL_BLEND_DST_ALPHA
‱ GL_BLEND_SRC_ALPHA
‱ GL_POINT_SIZE_MIN
1821
Ring Documentation, Release 1.10
‱ GL_POINT_SIZE_MAX
‱ GL_POINT_FADE_THRESHOLD_SIZE
‱ GL_POINT_DISTANCE_ATTENUATION
‱ GL_GENERATE_MIPMAP
‱ GL_GENERATE_MIPMAP_HINT
‱ GL_DEPTH_COMPONENT16
‱ GL_DEPTH_COMPONENT24
‱ GL_DEPTH_COMPONENT32
‱ GL_MIRRORED_REPEAT
‱ GL_FOG_COORDINATE_SOURCE
‱ GL_FOG_COORDINATE
‱ GL_FRAGMENT_DEPTH
‱ GL_CURRENT_FOG_COORDINATE
‱ GL_FOG_COORDINATE_ARRAY_TYPE
‱ GL_FOG_COORDINATE_ARRAY_STRIDE
‱ GL_FOG_COORDINATE_ARRAY_POINTER
‱ GL_FOG_COORDINATE_ARRAY
‱ GL_COLOR_SUM
‱ GL_CURRENT_SECONDARY_COLOR
‱ GL_SECONDARY_COLOR_ARRAY_SIZE
‱ GL_SECONDARY_COLOR_ARRAY_TYPE
‱ GL_SECONDARY_COLOR_ARRAY_STRIDE
‱ GL_SECONDARY_COLOR_ARRAY_POINTER
‱ GL_SECONDARY_COLOR_ARRAY
‱ GL_MAX_TEXTURE_LOD_BIAS
‱ GL_TEXTURE_FILTER_CONTROL
‱ GL_TEXTURE_LOD_BIAS
‱ GL_INCR_WRAP
‱ GL_DECR_WRAP
‱ GL_TEXTURE_DEPTH_SIZE
‱ GL_DEPTH_TEXTURE_MODE
‱ GL_TEXTURE_COMPARE_MODE
‱ GL_TEXTURE_COMPARE_FUNC
‱ GL_COMPARE_R_TO_TEXTURE
‱ GL_CURRENT_FOG_COORD
‱ GL_FOG_COORD
1822
Ring Documentation, Release 1.10
‱ GL_FOG_COORD_ARRAY
‱ GL_FOG_COORD_ARRAY_BUFFER_BINDING
‱ GL_FOG_COORD_ARRAY_POINTER
‱ GL_FOG_COORD_ARRAY_STRIDE
‱ GL_FOG_COORD_ARRAY_TYPE
‱ GL_FOG_COORD_SRC
‱ GL_SRC0_ALPHA
‱ GL_SRC0_RGB
‱ GL_SRC1_ALPHA
‱ GL_SRC1_RGB
‱ GL_SRC2_ALPHA
‱ GL_SRC2_RGB
‱ GL_BUFFER_SIZE
‱ GL_BUFFER_USAGE
‱ GL_QUERY_COUNTER_BITS
‱ GL_CURRENT_QUERY
‱ GL_QUERY_RESULT
‱ GL_QUERY_RESULT_AVAILABLE
‱ GL_ARRAY_BUFFER
‱ GL_ELEMENT_ARRAY_BUFFER
‱ GL_ARRAY_BUFFER_BINDING
‱ GL_ELEMENT_ARRAY_BUFFER_BINDING
‱ GL_VERTEX_ARRAY_BUFFER_BINDING
‱ GL_NORMAL_ARRAY_BUFFER_BINDING
‱ GL_COLOR_ARRAY_BUFFER_BINDING
‱ GL_INDEX_ARRAY_BUFFER_BINDING
‱ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
‱ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
‱ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
‱ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
‱ GL_WEIGHT_ARRAY_BUFFER_BINDING
‱ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
‱ GL_READ_ONLY
‱ GL_WRITE_ONLY
‱ GL_READ_WRITE
‱ GL_BUFFER_ACCESS
1823
Ring Documentation, Release 1.10
‱ GL_BUFFER_MAPPED
‱ GL_BUFFER_MAP_POINTER
‱ GL_STREAM_DRAW
‱ GL_STREAM_READ
‱ GL_STREAM_COPY
‱ GL_STATIC_DRAW
‱ GL_STATIC_READ
‱ GL_STATIC_COPY
‱ GL_DYNAMIC_DRAW
‱ GL_DYNAMIC_READ
‱ GL_DYNAMIC_COPY
‱ GL_SAMPLES_PASSED
‱ GL_BLEND_EQUATION_RGB
‱ GL_VERTEX_ATTRIB_ARRAY_ENABLED
‱ GL_VERTEX_ATTRIB_ARRAY_SIZE
‱ GL_VERTEX_ATTRIB_ARRAY_STRIDE
‱ GL_VERTEX_ATTRIB_ARRAY_TYPE
‱ GL_CURRENT_VERTEX_ATTRIB
‱ GL_VERTEX_PROGRAM_POINT_SIZE
‱ GL_VERTEX_PROGRAM_TWO_SIDE
‱ GL_VERTEX_ATTRIB_ARRAY_POINTER
‱ GL_STENCIL_BACK_FUNC
‱ GL_STENCIL_BACK_FAIL
‱ GL_STENCIL_BACK_PASS_DEPTH_FAIL
‱ GL_STENCIL_BACK_PASS_DEPTH_PASS
‱ GL_MAX_DRAW_BUFFERS
‱ GL_DRAW_BUFFER0
‱ GL_DRAW_BUFFER1
‱ GL_DRAW_BUFFER2
‱ GL_DRAW_BUFFER3
‱ GL_DRAW_BUFFER4
‱ GL_DRAW_BUFFER5
‱ GL_DRAW_BUFFER6
‱ GL_DRAW_BUFFER7
‱ GL_DRAW_BUFFER8
‱ GL_DRAW_BUFFER9
1824
Ring Documentation, Release 1.10
‱ GL_DRAW_BUFFER10
‱ GL_DRAW_BUFFER11
‱ GL_DRAW_BUFFER12
‱ GL_DRAW_BUFFER13
‱ GL_DRAW_BUFFER14
‱ GL_DRAW_BUFFER15
‱ GL_BLEND_EQUATION_ALPHA
‱ GL_POINT_SPRITE
‱ GL_COORD_REPLACE
‱ GL_MAX_VERTEX_ATTRIBS
‱ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
‱ GL_MAX_TEXTURE_COORDS
‱ GL_MAX_TEXTURE_IMAGE_UNITS
‱ GL_FRAGMENT_SHADER
‱ GL_VERTEX_SHADER
‱ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
‱ GL_MAX_VERTEX_UNIFORM_COMPONENTS
‱ GL_MAX_VARYING_FLOATS
‱ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
‱ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
‱ GL_SHADER_TYPE
‱ GL_FLOAT_VEC2
‱ GL_FLOAT_VEC3
‱ GL_FLOAT_VEC4
‱ GL_INT_VEC2
‱ GL_INT_VEC3
‱ GL_INT_VEC4
‱ GL_BOOL
‱ GL_BOOL_VEC2
‱ GL_BOOL_VEC3
‱ GL_BOOL_VEC4
‱ GL_FLOAT_MAT2
‱ GL_FLOAT_MAT3
‱ GL_FLOAT_MAT4
‱ GL_SAMPLER_1D
‱ GL_SAMPLER_2D
1825
Ring Documentation, Release 1.10
‱ GL_SAMPLER_3D
‱ GL_SAMPLER_CUBE
‱ GL_SAMPLER_1D_SHADOW
‱ GL_SAMPLER_2D_SHADOW
‱ GL_DELETE_STATUS
‱ GL_COMPILE_STATUS
‱ GL_LINK_STATUS
‱ GL_VALIDATE_STATUS
‱ GL_INFO_LOG_LENGTH
‱ GL_ATTACHED_SHADERS
‱ GL_ACTIVE_UNIFORMS
‱ GL_ACTIVE_UNIFORM_MAX_LENGTH
‱ GL_SHADER_SOURCE_LENGTH
‱ GL_ACTIVE_ATTRIBUTES
‱ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
‱ GL_FRAGMENT_SHADER_DERIVATIVE_HINT
‱ GL_SHADING_LANGUAGE_VERSION
‱ GL_CURRENT_PROGRAM
‱ GL_POINT_SPRITE_COORD_ORIGIN
‱ GL_LOWER_LEFT
‱ GL_UPPER_LEFT
‱ GL_STENCIL_BACK_REF
‱ GL_STENCIL_BACK_VALUE_MASK
‱ GL_STENCIL_BACK_WRITEMASK
‱ GL_CURRENT_RASTER_SECONDARY_COLOR
‱ GL_PIXEL_PACK_BUFFER
‱ GL_PIXEL_UNPACK_BUFFER
‱ GL_PIXEL_PACK_BUFFER_BINDING
‱ GL_PIXEL_UNPACK_BUFFER_BINDING
‱ GL_FLOAT_MAT2x3
‱ GL_FLOAT_MAT2x4
‱ GL_FLOAT_MAT3x2
‱ GL_FLOAT_MAT3x4
‱ GL_FLOAT_MAT4x2
‱ GL_FLOAT_MAT4x3
‱ GL_SRGB
1826
Ring Documentation, Release 1.10
‱ GL_SRGB8
‱ GL_SRGB_ALPHA
‱ GL_SRGB8_ALPHA8
‱ GL_SLUMINANCE_ALPHA
‱ GL_SLUMINANCE8_ALPHA8
‱ GL_SLUMINANCE
‱ GL_SLUMINANCE8
‱ GL_COMPRESSED_SRGB
‱ GL_COMPRESSED_SRGB_ALPHA
‱ GL_COMPRESSED_SLUMINANCE
‱ GL_COMPRESSED_SLUMINANCE_ALPHA
‱ GL_CLIP_DISTANCE0
‱ GL_CLIP_DISTANCE1
‱ GL_CLIP_DISTANCE2
‱ GL_CLIP_DISTANCE3
‱ GL_CLIP_DISTANCE4
‱ GL_CLIP_DISTANCE5
‱ GL_COMPARE_REF_TO_TEXTURE
‱ GL_MAX_CLIP_DISTANCES
‱ GL_MAX_VARYING_COMPONENTS
‱ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
‱ GL_MAJOR_VERSION
‱ GL_MINOR_VERSION
‱ GL_NUM_EXTENSIONS
‱ GL_CONTEXT_FLAGS
‱ GL_DEPTH_BUFFER
‱ GL_STENCIL_BUFFER
‱ GL_RGBA32F
‱ GL_RGB32F
‱ GL_RGBA16F
‱ GL_RGB16F
‱ GL_VERTEX_ATTRIB_ARRAY_INTEGER
‱ GL_MAX_ARRAY_TEXTURE_LAYERS
‱ GL_MIN_PROGRAM_TEXEL_OFFSET
‱ GL_MAX_PROGRAM_TEXEL_OFFSET
‱ GL_CLAMP_VERTEX_COLOR
1827

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The Ring programming language version 1.10 book - Part 186 of 212

  • 1. Ring Documentation, Release 1.10 ‱ GL_SCISSOR_BIT ‱ GL_ALL_ATTRIB_BITS ‱ GL_CLIENT_ALL_ATTRIB_BITS ‱ GL_SMOOTH_POINT_SIZE_RANGE ‱ GL_SMOOTH_POINT_SIZE_GRANULARITY ‱ GL_SMOOTH_LINE_WIDTH_RANGE ‱ GL_SMOOTH_LINE_WIDTH_GRANULARITY ‱ GL_UNSIGNED_BYTE_3_3_2 ‱ GL_UNSIGNED_SHORT_4_4_4_4 ‱ GL_UNSIGNED_SHORT_5_5_5_1 ‱ GL_UNSIGNED_INT_8_8_8_8 ‱ GL_UNSIGNED_INT_10_10_10_2 ‱ GL_RESCALE_NORMAL ‱ GL_TEXTURE_BINDING_3D ‱ GL_PACK_SKIP_IMAGES ‱ GL_PACK_IMAGE_HEIGHT ‱ GL_UNPACK_SKIP_IMAGES ‱ GL_UNPACK_IMAGE_HEIGHT ‱ GL_TEXTURE_3D ‱ GL_PROXY_TEXTURE_3D ‱ GL_TEXTURE_DEPTH ‱ GL_TEXTURE_WRAP_R ‱ GL_MAX_3D_TEXTURE_SIZE ‱ GL_BGR ‱ GL_BGRA ‱ GL_MAX_ELEMENTS_VERTICES ‱ GL_MAX_ELEMENTS_INDICES ‱ GL_CLAMP_TO_EDGE ‱ GL_TEXTURE_MIN_LOD ‱ GL_TEXTURE_MAX_LOD ‱ GL_TEXTURE_BASE_LEVEL ‱ GL_TEXTURE_MAX_LEVEL ‱ GL_LIGHT_MODEL_COLOR_CONTROL ‱ GL_SINGLE_COLOR ‱ GL_SEPARATE_SPECULAR_COLOR ‱ GL_UNSIGNED_BYTE_2_3_3_REV 1818
  • 2. Ring Documentation, Release 1.10 ‱ GL_UNSIGNED_SHORT_5_6_5 ‱ GL_UNSIGNED_SHORT_5_6_5_REV ‱ GL_UNSIGNED_SHORT_4_4_4_4_REV ‱ GL_UNSIGNED_SHORT_1_5_5_5_REV ‱ GL_UNSIGNED_INT_8_8_8_8_REV ‱ GL_ALIASED_POINT_SIZE_RANGE ‱ GL_ALIASED_LINE_WIDTH_RANGE ‱ GL_MULTISAMPLE ‱ GL_SAMPLE_ALPHA_TO_COVERAGE ‱ GL_SAMPLE_ALPHA_TO_ONE ‱ GL_SAMPLE_COVERAGE ‱ GL_SAMPLE_BUFFERS ‱ GL_SAMPLES ‱ GL_SAMPLE_COVERAGE_VALUE ‱ GL_SAMPLE_COVERAGE_INVERT ‱ GL_CLAMP_TO_BORDER ‱ GL_TEXTURE0 ‱ GL_TEXTURE1 ‱ GL_TEXTURE2 ‱ GL_TEXTURE3 ‱ GL_TEXTURE4 ‱ GL_TEXTURE5 ‱ GL_TEXTURE6 ‱ GL_TEXTURE7 ‱ GL_TEXTURE8 ‱ GL_TEXTURE9 ‱ GL_TEXTURE10 ‱ GL_TEXTURE11 ‱ GL_TEXTURE12 ‱ GL_TEXTURE13 ‱ GL_TEXTURE14 ‱ GL_TEXTURE15 ‱ GL_TEXTURE16 ‱ GL_TEXTURE17 ‱ GL_TEXTURE18 ‱ GL_TEXTURE19 1819
  • 3. Ring Documentation, Release 1.10 ‱ GL_TEXTURE20 ‱ GL_TEXTURE21 ‱ GL_TEXTURE22 ‱ GL_TEXTURE23 ‱ GL_TEXTURE24 ‱ GL_TEXTURE25 ‱ GL_TEXTURE26 ‱ GL_TEXTURE27 ‱ GL_TEXTURE28 ‱ GL_TEXTURE29 ‱ GL_TEXTURE30 ‱ GL_TEXTURE31 ‱ GL_ACTIVE_TEXTURE ‱ GL_CLIENT_ACTIVE_TEXTURE ‱ GL_MAX_TEXTURE_UNITS ‱ GL_TRANSPOSE_MODELVIEW_MATRIX ‱ GL_TRANSPOSE_PROJECTION_MATRIX ‱ GL_TRANSPOSE_TEXTURE_MATRIX ‱ GL_TRANSPOSE_COLOR_MATRIX ‱ GL_SUBTRACT ‱ GL_COMPRESSED_ALPHA ‱ GL_COMPRESSED_LUMINANCE ‱ GL_COMPRESSED_LUMINANCE_ALPHA ‱ GL_COMPRESSED_INTENSITY ‱ GL_COMPRESSED_RGB ‱ GL_COMPRESSED_RGBA ‱ GL_TEXTURE_COMPRESSION_HINT ‱ GL_NORMAL_MAP ‱ GL_REFLECTION_MAP ‱ GL_TEXTURE_CUBE_MAP ‱ GL_TEXTURE_BINDING_CUBE_MAP ‱ GL_TEXTURE_CUBE_MAP_POSITIVE_X ‱ GL_TEXTURE_CUBE_MAP_NEGATIVE_X ‱ GL_TEXTURE_CUBE_MAP_POSITIVE_Y ‱ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y ‱ GL_TEXTURE_CUBE_MAP_POSITIVE_Z 1820
  • 4. Ring Documentation, Release 1.10 ‱ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z ‱ GL_PROXY_TEXTURE_CUBE_MAP ‱ GL_MAX_CUBE_MAP_TEXTURE_SIZE ‱ GL_COMBINE ‱ GL_COMBINE_RGB ‱ GL_COMBINE_ALPHA ‱ GL_RGB_SCALE ‱ GL_ADD_SIGNED ‱ GL_INTERPOLATE ‱ GL_CONSTANT ‱ GL_PRIMARY_COLOR ‱ GL_PREVIOUS ‱ GL_SOURCE0_RGB ‱ GL_SOURCE1_RGB ‱ GL_SOURCE2_RGB ‱ GL_SOURCE0_ALPHA ‱ GL_SOURCE1_ALPHA ‱ GL_SOURCE2_ALPHA ‱ GL_OPERAND0_RGB ‱ GL_OPERAND1_RGB ‱ GL_OPERAND2_RGB ‱ GL_OPERAND0_ALPHA ‱ GL_OPERAND1_ALPHA ‱ GL_OPERAND2_ALPHA ‱ GL_TEXTURE_COMPRESSED_IMAGE_SIZE ‱ GL_TEXTURE_COMPRESSED ‱ GL_NUM_COMPRESSED_TEXTURE_FORMATS ‱ GL_COMPRESSED_TEXTURE_FORMATS ‱ GL_DOT3_RGB ‱ GL_DOT3_RGBA ‱ GL_MULTISAMPLE_BIT ‱ GL_BLEND_DST_RGB ‱ GL_BLEND_SRC_RGB ‱ GL_BLEND_DST_ALPHA ‱ GL_BLEND_SRC_ALPHA ‱ GL_POINT_SIZE_MIN 1821
  • 5. Ring Documentation, Release 1.10 ‱ GL_POINT_SIZE_MAX ‱ GL_POINT_FADE_THRESHOLD_SIZE ‱ GL_POINT_DISTANCE_ATTENUATION ‱ GL_GENERATE_MIPMAP ‱ GL_GENERATE_MIPMAP_HINT ‱ GL_DEPTH_COMPONENT16 ‱ GL_DEPTH_COMPONENT24 ‱ GL_DEPTH_COMPONENT32 ‱ GL_MIRRORED_REPEAT ‱ GL_FOG_COORDINATE_SOURCE ‱ GL_FOG_COORDINATE ‱ GL_FRAGMENT_DEPTH ‱ GL_CURRENT_FOG_COORDINATE ‱ GL_FOG_COORDINATE_ARRAY_TYPE ‱ GL_FOG_COORDINATE_ARRAY_STRIDE ‱ GL_FOG_COORDINATE_ARRAY_POINTER ‱ GL_FOG_COORDINATE_ARRAY ‱ GL_COLOR_SUM ‱ GL_CURRENT_SECONDARY_COLOR ‱ GL_SECONDARY_COLOR_ARRAY_SIZE ‱ GL_SECONDARY_COLOR_ARRAY_TYPE ‱ GL_SECONDARY_COLOR_ARRAY_STRIDE ‱ GL_SECONDARY_COLOR_ARRAY_POINTER ‱ GL_SECONDARY_COLOR_ARRAY ‱ GL_MAX_TEXTURE_LOD_BIAS ‱ GL_TEXTURE_FILTER_CONTROL ‱ GL_TEXTURE_LOD_BIAS ‱ GL_INCR_WRAP ‱ GL_DECR_WRAP ‱ GL_TEXTURE_DEPTH_SIZE ‱ GL_DEPTH_TEXTURE_MODE ‱ GL_TEXTURE_COMPARE_MODE ‱ GL_TEXTURE_COMPARE_FUNC ‱ GL_COMPARE_R_TO_TEXTURE ‱ GL_CURRENT_FOG_COORD ‱ GL_FOG_COORD 1822
  • 6. Ring Documentation, Release 1.10 ‱ GL_FOG_COORD_ARRAY ‱ GL_FOG_COORD_ARRAY_BUFFER_BINDING ‱ GL_FOG_COORD_ARRAY_POINTER ‱ GL_FOG_COORD_ARRAY_STRIDE ‱ GL_FOG_COORD_ARRAY_TYPE ‱ GL_FOG_COORD_SRC ‱ GL_SRC0_ALPHA ‱ GL_SRC0_RGB ‱ GL_SRC1_ALPHA ‱ GL_SRC1_RGB ‱ GL_SRC2_ALPHA ‱ GL_SRC2_RGB ‱ GL_BUFFER_SIZE ‱ GL_BUFFER_USAGE ‱ GL_QUERY_COUNTER_BITS ‱ GL_CURRENT_QUERY ‱ GL_QUERY_RESULT ‱ GL_QUERY_RESULT_AVAILABLE ‱ GL_ARRAY_BUFFER ‱ GL_ELEMENT_ARRAY_BUFFER ‱ GL_ARRAY_BUFFER_BINDING ‱ GL_ELEMENT_ARRAY_BUFFER_BINDING ‱ GL_VERTEX_ARRAY_BUFFER_BINDING ‱ GL_NORMAL_ARRAY_BUFFER_BINDING ‱ GL_COLOR_ARRAY_BUFFER_BINDING ‱ GL_INDEX_ARRAY_BUFFER_BINDING ‱ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING ‱ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING ‱ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING ‱ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING ‱ GL_WEIGHT_ARRAY_BUFFER_BINDING ‱ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING ‱ GL_READ_ONLY ‱ GL_WRITE_ONLY ‱ GL_READ_WRITE ‱ GL_BUFFER_ACCESS 1823
  • 7. Ring Documentation, Release 1.10 ‱ GL_BUFFER_MAPPED ‱ GL_BUFFER_MAP_POINTER ‱ GL_STREAM_DRAW ‱ GL_STREAM_READ ‱ GL_STREAM_COPY ‱ GL_STATIC_DRAW ‱ GL_STATIC_READ ‱ GL_STATIC_COPY ‱ GL_DYNAMIC_DRAW ‱ GL_DYNAMIC_READ ‱ GL_DYNAMIC_COPY ‱ GL_SAMPLES_PASSED ‱ GL_BLEND_EQUATION_RGB ‱ GL_VERTEX_ATTRIB_ARRAY_ENABLED ‱ GL_VERTEX_ATTRIB_ARRAY_SIZE ‱ GL_VERTEX_ATTRIB_ARRAY_STRIDE ‱ GL_VERTEX_ATTRIB_ARRAY_TYPE ‱ GL_CURRENT_VERTEX_ATTRIB ‱ GL_VERTEX_PROGRAM_POINT_SIZE ‱ GL_VERTEX_PROGRAM_TWO_SIDE ‱ GL_VERTEX_ATTRIB_ARRAY_POINTER ‱ GL_STENCIL_BACK_FUNC ‱ GL_STENCIL_BACK_FAIL ‱ GL_STENCIL_BACK_PASS_DEPTH_FAIL ‱ GL_STENCIL_BACK_PASS_DEPTH_PASS ‱ GL_MAX_DRAW_BUFFERS ‱ GL_DRAW_BUFFER0 ‱ GL_DRAW_BUFFER1 ‱ GL_DRAW_BUFFER2 ‱ GL_DRAW_BUFFER3 ‱ GL_DRAW_BUFFER4 ‱ GL_DRAW_BUFFER5 ‱ GL_DRAW_BUFFER6 ‱ GL_DRAW_BUFFER7 ‱ GL_DRAW_BUFFER8 ‱ GL_DRAW_BUFFER9 1824
  • 8. Ring Documentation, Release 1.10 ‱ GL_DRAW_BUFFER10 ‱ GL_DRAW_BUFFER11 ‱ GL_DRAW_BUFFER12 ‱ GL_DRAW_BUFFER13 ‱ GL_DRAW_BUFFER14 ‱ GL_DRAW_BUFFER15 ‱ GL_BLEND_EQUATION_ALPHA ‱ GL_POINT_SPRITE ‱ GL_COORD_REPLACE ‱ GL_MAX_VERTEX_ATTRIBS ‱ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED ‱ GL_MAX_TEXTURE_COORDS ‱ GL_MAX_TEXTURE_IMAGE_UNITS ‱ GL_FRAGMENT_SHADER ‱ GL_VERTEX_SHADER ‱ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS ‱ GL_MAX_VERTEX_UNIFORM_COMPONENTS ‱ GL_MAX_VARYING_FLOATS ‱ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS ‱ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ‱ GL_SHADER_TYPE ‱ GL_FLOAT_VEC2 ‱ GL_FLOAT_VEC3 ‱ GL_FLOAT_VEC4 ‱ GL_INT_VEC2 ‱ GL_INT_VEC3 ‱ GL_INT_VEC4 ‱ GL_BOOL ‱ GL_BOOL_VEC2 ‱ GL_BOOL_VEC3 ‱ GL_BOOL_VEC4 ‱ GL_FLOAT_MAT2 ‱ GL_FLOAT_MAT3 ‱ GL_FLOAT_MAT4 ‱ GL_SAMPLER_1D ‱ GL_SAMPLER_2D 1825
  • 9. Ring Documentation, Release 1.10 ‱ GL_SAMPLER_3D ‱ GL_SAMPLER_CUBE ‱ GL_SAMPLER_1D_SHADOW ‱ GL_SAMPLER_2D_SHADOW ‱ GL_DELETE_STATUS ‱ GL_COMPILE_STATUS ‱ GL_LINK_STATUS ‱ GL_VALIDATE_STATUS ‱ GL_INFO_LOG_LENGTH ‱ GL_ATTACHED_SHADERS ‱ GL_ACTIVE_UNIFORMS ‱ GL_ACTIVE_UNIFORM_MAX_LENGTH ‱ GL_SHADER_SOURCE_LENGTH ‱ GL_ACTIVE_ATTRIBUTES ‱ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH ‱ GL_FRAGMENT_SHADER_DERIVATIVE_HINT ‱ GL_SHADING_LANGUAGE_VERSION ‱ GL_CURRENT_PROGRAM ‱ GL_POINT_SPRITE_COORD_ORIGIN ‱ GL_LOWER_LEFT ‱ GL_UPPER_LEFT ‱ GL_STENCIL_BACK_REF ‱ GL_STENCIL_BACK_VALUE_MASK ‱ GL_STENCIL_BACK_WRITEMASK ‱ GL_CURRENT_RASTER_SECONDARY_COLOR ‱ GL_PIXEL_PACK_BUFFER ‱ GL_PIXEL_UNPACK_BUFFER ‱ GL_PIXEL_PACK_BUFFER_BINDING ‱ GL_PIXEL_UNPACK_BUFFER_BINDING ‱ GL_FLOAT_MAT2x3 ‱ GL_FLOAT_MAT2x4 ‱ GL_FLOAT_MAT3x2 ‱ GL_FLOAT_MAT3x4 ‱ GL_FLOAT_MAT4x2 ‱ GL_FLOAT_MAT4x3 ‱ GL_SRGB 1826
  • 10. Ring Documentation, Release 1.10 ‱ GL_SRGB8 ‱ GL_SRGB_ALPHA ‱ GL_SRGB8_ALPHA8 ‱ GL_SLUMINANCE_ALPHA ‱ GL_SLUMINANCE8_ALPHA8 ‱ GL_SLUMINANCE ‱ GL_SLUMINANCE8 ‱ GL_COMPRESSED_SRGB ‱ GL_COMPRESSED_SRGB_ALPHA ‱ GL_COMPRESSED_SLUMINANCE ‱ GL_COMPRESSED_SLUMINANCE_ALPHA ‱ GL_CLIP_DISTANCE0 ‱ GL_CLIP_DISTANCE1 ‱ GL_CLIP_DISTANCE2 ‱ GL_CLIP_DISTANCE3 ‱ GL_CLIP_DISTANCE4 ‱ GL_CLIP_DISTANCE5 ‱ GL_COMPARE_REF_TO_TEXTURE ‱ GL_MAX_CLIP_DISTANCES ‱ GL_MAX_VARYING_COMPONENTS ‱ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT ‱ GL_MAJOR_VERSION ‱ GL_MINOR_VERSION ‱ GL_NUM_EXTENSIONS ‱ GL_CONTEXT_FLAGS ‱ GL_DEPTH_BUFFER ‱ GL_STENCIL_BUFFER ‱ GL_RGBA32F ‱ GL_RGB32F ‱ GL_RGBA16F ‱ GL_RGB16F ‱ GL_VERTEX_ATTRIB_ARRAY_INTEGER ‱ GL_MAX_ARRAY_TEXTURE_LAYERS ‱ GL_MIN_PROGRAM_TEXEL_OFFSET ‱ GL_MAX_PROGRAM_TEXEL_OFFSET ‱ GL_CLAMP_VERTEX_COLOR 1827