This document contains the source code for a Super Man 2016 game built with the Ring game engine. It includes code for game objects like the player character (Superman), enemies, walls, stars, keys, and more. Functions are defined for game logic like checking collisions, movement, scoring, and winning/losing conditions. On startup, it loads assets and initializes the game state before entering the main game loop to run and render the game. Keypress and mouse input allow controlling Superman to navigate the level, avoid enemies, and collect items to advance in the game.