1. The code loads the RingAllegro and RingOpenGL libraries to create a 3D cube application with texture mapping.
2. A GraphicsApp class is defined which inherits from GraphicsAppBase to handle the main loop, events, and OpenGL drawing.
3. The drawScene method renders a textured cube using OpenGL by mapping a texture to each face and rotating it.
4. The main loop processes events like keyboard/mouse input and redraws the scene continuously.