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Ring Documentation, Release 1.5.4
glTranslatef(x,y,z)
glRotatef(xrot,1.0,0.0,0.0)
glRotatef(yrot,0.0,1.0,0.0)
glRotatef(zrot,0.0,0.0,1.0)
setCubeTexture(nTexture)
drawCube()
func setCubeTexture cTexture
switch cTexture
on :x
glBindTexture(GL_TEXTURE_2D, textureX)
on :o
glBindTexture(GL_TEXTURE_2D, textureO)
on :n
glBindTexture(GL_TEXTURE_2D, textureN)
off
func Rotate
xrot += 0.3 * 5
yrot += 0.2 * 5
zrot += 0.4 * 5
func drawcube
glBegin(GL_QUADS)
// Front Face
glTexCoord2f(0.0, 0.0) glVertex3f(-1.0, -1.0, 1.0)
glTexCoord2f(1.0, 0.0) glVertex3f( 1.0, -1.0, 1.0)
glTexCoord2f(1.0, 1.0) glVertex3f( 1.0, 1.0, 1.0)
glTexCoord2f(0.0, 1.0) glVertex3f(-1.0, 1.0, 1.0)
// Back Face
glTexCoord2f(1.0, 0.0) glVertex3f(-1.0, -1.0, -1.0)
glTexCoord2f(1.0, 1.0) glVertex3f(-1.0, 1.0, -1.0)
glTexCoord2f(0.0, 1.0) glVertex3f( 1.0, 1.0, -1.0)
glTexCoord2f(0.0, 0.0) glVertex3f( 1.0, -1.0, -1.0)
// Top Face
glTexCoord2f(0.0, 1.0) glVertex3f(-1.0, 1.0, -1.0)
glTexCoord2f(0.0, 0.0) glVertex3f(-1.0, 1.0, 1.0)
glTexCoord2f(1.0, 0.0) glVertex3f( 1.0, 1.0, 1.0)
glTexCoord2f(1.0, 1.0) glVertex3f( 1.0, 1.0, -1.0)
// Bottom Face
glTexCoord2f(1.0, 1.0) glVertex3f(-1.0, -1.0, -1.0)
glTexCoord2f(0.0, 1.0) glVertex3f( 1.0, -1.0, -1.0)
glTexCoord2f(0.0, 0.0) glVertex3f( 1.0, -1.0, 1.0)
glTexCoord2f(1.0, 0.0) glVertex3f(-1.0, -1.0, 1.0)
// Right face
glTexCoord2f(1.0, 0.0) glVertex3f( 1.0, -1.0, -1.0)
glTexCoord2f(1.0, 1.0) glVertex3f( 1.0, 1.0, -1.0)
glTexCoord2f(0.0, 1.0) glVertex3f( 1.0, 1.0, 1.0)
glTexCoord2f(0.0, 0.0) glVertex3f( 1.0, -1.0, 1.0)
// Left Face
glTexCoord2f(0.0, 0.0) glVertex3f(-1.0, -1.0, -1.0)
glTexCoord2f(1.0, 0.0) glVertex3f(-1.0, -1.0, 1.0)
glTexCoord2f(1.0, 1.0) glVertex3f(-1.0, 1.0, 1.0)
glTexCoord2f(0.0, 1.0) glVertex3f(-1.0, 1.0, -1.0)
glEnd()
55.3. TicTacToe 3D Game 565
Ring Documentation, Release 1.5.4
class GameBackground
nBackX = 0
nBackY = 0
nBackDiffx = -1
nBackDiffy = -1
nBackMotion = 1
aBackMotionList = [
[ -1, -1 ] , # Down - Right
[ 0 , 1 ] , # Up
[ -1, -1 ] , # Down - Right
[ 0 , 1 ] , # Up
[ 1 , -1 ] , # Down - Left
[ 0 , 1 ] , # Up
[ 1 , -1 ] , # Down - Left
[ 0 , 1 ] # Up
]
bitmap
func Update
draw()
motion()
func draw
al_draw_bitmap(bitmap,nBackX,nBackY,1)
func motion
nBackX += nBackDiffx
nBackY += nBackDiffy
if (nBackY = -350) or (nBackY = 0)
nBackMotion++
if nBackMotion > len(aBackMotionList)
nBackMotion = 1
ok
nBackDiffx = aBackMotionList[nBackMotion][1]
nBackDiffy = aBackMotionList[nBackMotion][2]
ok
func loadResources
bitmap = al_load_bitmap("image/back.jpg")
func destroyResources
al_destroy_bitmap(bitmap)
class GameSound
sample sampleid
func loadresources
sample = al_load_sample( "sound/music1.wav" )
sampleid = al_new_allegro_sample_id()
al_play_sample(sample, 1.0, 0.0,1.0,ALLEGRO_PLAYMODE_LOOP,sampleid)
func destroyResources
al_destroy_allegro_sample_id(sampleid)
al_destroy_sample(sample)
55.3. TicTacToe 3D Game 566
Ring Documentation, Release 1.5.4
class GraphicsAppBase
display event_queue ev timeout
timer
redraw = true
FPS = 60
SCREEN_W = 1024
SCREEN_H = 700
KEY_UP = 1
KEY_DOWN = 2
KEY_LEFT = 3
KEY_RIGHT = 4
Key = [false,false,false,false]
Mouse_X = 0
Mouse_Y = 0
TITLE = "Graphics Application"
PRINT_MOUSE_XY = False
func start
SetUp()
loadResources()
eventsLoop()
destroy()
func setup
al_init()
al_init_font_addon()
al_init_ttf_addon()
al_init_image_addon()
al_install_audio()
al_init_acodec_addon()
al_reserve_samples(1)
al_set_new_display_flags(ALLEGRO_OPENGL)
display = al_create_display(SCREEN_W,SCREEN_H)
al_set_window_title(display,TITLE)
al_clear_to_color(al_map_rgb(0,0,0))
event_queue = al_create_event_queue()
al_register_event_source(event_queue,
al_get_display_event_source(display))
ev = al_new_allegro_event()
timeout = al_new_allegro_timeout()
al_init_timeout(timeout, 0.06)
timer = al_create_timer(1.0 / FPS)
al_register_event_source(event_queue,
al_get_timer_event_source(timer))
al_start_timer(timer)
al_install_mouse()
al_register_event_source(event_queue,
al_get_mouse_event_source())
al_install_keyboard()
al_register_event_source(event_queue,
al_get_keyboard_event_source())
func eventsLoop
while true
al_wait_for_event_until(event_queue, ev, timeout)
switch al_get_allegro_event_type(ev)
55.3. TicTacToe 3D Game 567
Ring Documentation, Release 1.5.4
on ALLEGRO_EVENT_DISPLAY_CLOSE
CloseEvent()
on ALLEGRO_EVENT_TIMER
redraw = true
on ALLEGRO_EVENT_MOUSE_AXES
mouse_x = al_get_allegro_event_mouse_x(ev)
mouse_y = al_get_allegro_event_mouse_y(ev)
if PRINT_MOUSE_XY
see "x = " + mouse_x + nl
see "y = " + mouse_y + nl
ok
on ALLEGRO_EVENT_MOUSE_ENTER_DISPLAY
mouse_x = al_get_allegro_event_mouse_x(ev)
mouse_y = al_get_allegro_event_mouse_y(ev)
on ALLEGRO_EVENT_MOUSE_BUTTON_UP
MouseClickEvent()
on ALLEGRO_EVENT_KEY_DOWN
switch al_get_allegro_event_keyboard_keycode(ev)
on ALLEGRO_KEY_UP
key[KEY_UP] = true
on ALLEGRO_KEY_DOWN
key[KEY_DOWN] = true
on ALLEGRO_KEY_LEFT
key[KEY_LEFT] = true
on ALLEGRO_KEY_RIGHT
key[KEY_RIGHT] = true
off
on ALLEGRO_EVENT_KEY_UP
switch al_get_allegro_event_keyboard_keycode(ev)
on ALLEGRO_KEY_UP
key[KEY_UP] = false
on ALLEGRO_KEY_DOWN
key[KEY_DOWN] = false
on ALLEGRO_KEY_LEFT
key[KEY_LEFT] = false
on ALLEGRO_KEY_RIGHT
key[KEY_RIGHT] = false
on ALLEGRO_KEY_ESCAPE
exit
off
off
if redraw and al_is_event_queue_empty(event_queue)
redraw = false
drawScene()
al_flip_display()
ok
callgc()
end
func destroy
destroyResources()
al_destroy_timer(timer)
al_destroy_allegro_event(ev)
al_destroy_allegro_timeout(timeout)
al_destroy_event_queue(event_queue)
al_destroy_display(display)
al_exit()
55.3. TicTacToe 3D Game 568
Ring Documentation, Release 1.5.4
func loadresources
func drawScene
func destroyResources
func MouseClickEvent
exit # Exit from the Events Loop
func CloseEvent
exit # Exit from the Events Loop
Screen Shot:
55.3. TicTacToe 3D Game 569
CHAPTER
FIFTYSIX
DESKTOP AND MOBILE DEVELOPMENT USING RINGQT
In this chapter we will learn how to use the Qt framework classes in our Ring applications to create Desktop and
Mobile Applications.
56.1 The First GUI Application
In this example we will create an application to ask the user about his/her name. When the user type the name in the
textbox then click on “Say Hello” button, the textbox value will be updated by adding “Hello ” to the name.
Load "guilib.ring"
MyApp = New qApp {
win1 = new qWidget() {
setwindowtitle("Hello World")
setGeometry(100,100,370,250)
label1 = new qLabel(win1) {
settext("What is your name ?")
setGeometry(10,20,350,30)
setalignment(Qt_AlignHCenter)
}
btn1 = new qpushbutton(win1) {
setGeometry(10,200,100,30)
settext("Say Hello")
setclickevent("pHello()")
}
btn1 = new qpushbutton(win1) {
setGeometry(150,200,100,30)
settext("Close")
setclickevent("pClose()")
}
lineedit1 = new qlineedit(win1) {
setGeometry(10,100,350,30)
}
show()
}
570
Ring Documentation, Release 1.5.4
exec()
}
Func pHello
lineedit1.settext( "Hello " + lineedit1.text())
Func pClose
MyApp.quit()
Program Output:
At first we type the name in the textbox
Then we click on the say hello button
56.1. The First GUI Application 571
Ring Documentation, Release 1.5.4
56.2 Using Layout
The next example is just an upgrade to the previous application to use the vertical layout.
Load "guilib.ring"
MyApp = New qApp {
win1 = new qWidget() {
setwindowtitle("Hello World")
setGeometry(100,100,400,130)
label1 = new qLabel(win1) {
settext("What is your name ?")
setGeometry(10,20,350,30)
setalignment(Qt_AlignHCenter)
}
btn1 = new qpushbutton(win1) {
setGeometry(10,200,100,30)
settext("Say Hello")
setclickevent("pHello()")
}
btn2 = new qpushbutton(win1) {
setGeometry(150,200,100,30)
settext("Close")
setclickevent("pClose()")
}
lineedit1 = new qlineedit(win1) {
setGeometry(10,100,350,30)
}
layout1 = new qVBoxLayout() {
addwidget(label1)
addwidget(lineedit1)
addwidget(btn1)
addwidget(btn2)
}
win1.setlayout(layout1)
show()
}
exec()
}
Func pHello
lineedit1.settext( "Hello " + lineedit1.text())
Func pClose
MyApp.quit()
The application during the runtime!
56.2. Using Layout 572
Ring Documentation, Release 1.5.4
56.3 Using the QTextEdit Class
In this example we will use the QTextEdit Class
Load "guilib.ring"
New qApp {
win1 = new qWidget() {
setwindowtitle("QTextEdit Class")
setGeometry(100,100,500,500)
new qtextedit(win1) {
setGeometry(10,10,480,480)
}
show()
}
exec()
}
During the runtime we can paste rich text in the qtextedit widget
56.3. Using the QTextEdit Class 573
Ring Documentation, Release 1.5.4
56.4 Using the QListWidget Class
In this example we will use the QListWidget Class
Load "guilib.ring"
New qApp {
win1 = new qWidget() {
setGeometry(100,100,400,400)
list1 = new qlistwidget(win1) {
setGeometry(150,100,200,200)
alist = ["one","two","three","four","five"]
for x in alist additem(x) next
setcurrentrow(3,2)
win1.setwindowtitle("Items Count : " + count() )
}
56.4. Using the QListWidget Class 574

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The Ring programming language version 1.5.4 book - Part 60 of 185

  • 1. Ring Documentation, Release 1.5.4 glTranslatef(x,y,z) glRotatef(xrot,1.0,0.0,0.0) glRotatef(yrot,0.0,1.0,0.0) glRotatef(zrot,0.0,0.0,1.0) setCubeTexture(nTexture) drawCube() func setCubeTexture cTexture switch cTexture on :x glBindTexture(GL_TEXTURE_2D, textureX) on :o glBindTexture(GL_TEXTURE_2D, textureO) on :n glBindTexture(GL_TEXTURE_2D, textureN) off func Rotate xrot += 0.3 * 5 yrot += 0.2 * 5 zrot += 0.4 * 5 func drawcube glBegin(GL_QUADS) // Front Face glTexCoord2f(0.0, 0.0) glVertex3f(-1.0, -1.0, 1.0) glTexCoord2f(1.0, 0.0) glVertex3f( 1.0, -1.0, 1.0) glTexCoord2f(1.0, 1.0) glVertex3f( 1.0, 1.0, 1.0) glTexCoord2f(0.0, 1.0) glVertex3f(-1.0, 1.0, 1.0) // Back Face glTexCoord2f(1.0, 0.0) glVertex3f(-1.0, -1.0, -1.0) glTexCoord2f(1.0, 1.0) glVertex3f(-1.0, 1.0, -1.0) glTexCoord2f(0.0, 1.0) glVertex3f( 1.0, 1.0, -1.0) glTexCoord2f(0.0, 0.0) glVertex3f( 1.0, -1.0, -1.0) // Top Face glTexCoord2f(0.0, 1.0) glVertex3f(-1.0, 1.0, -1.0) glTexCoord2f(0.0, 0.0) glVertex3f(-1.0, 1.0, 1.0) glTexCoord2f(1.0, 0.0) glVertex3f( 1.0, 1.0, 1.0) glTexCoord2f(1.0, 1.0) glVertex3f( 1.0, 1.0, -1.0) // Bottom Face glTexCoord2f(1.0, 1.0) glVertex3f(-1.0, -1.0, -1.0) glTexCoord2f(0.0, 1.0) glVertex3f( 1.0, -1.0, -1.0) glTexCoord2f(0.0, 0.0) glVertex3f( 1.0, -1.0, 1.0) glTexCoord2f(1.0, 0.0) glVertex3f(-1.0, -1.0, 1.0) // Right face glTexCoord2f(1.0, 0.0) glVertex3f( 1.0, -1.0, -1.0) glTexCoord2f(1.0, 1.0) glVertex3f( 1.0, 1.0, -1.0) glTexCoord2f(0.0, 1.0) glVertex3f( 1.0, 1.0, 1.0) glTexCoord2f(0.0, 0.0) glVertex3f( 1.0, -1.0, 1.0) // Left Face glTexCoord2f(0.0, 0.0) glVertex3f(-1.0, -1.0, -1.0) glTexCoord2f(1.0, 0.0) glVertex3f(-1.0, -1.0, 1.0) glTexCoord2f(1.0, 1.0) glVertex3f(-1.0, 1.0, 1.0) glTexCoord2f(0.0, 1.0) glVertex3f(-1.0, 1.0, -1.0) glEnd() 55.3. TicTacToe 3D Game 565
  • 2. Ring Documentation, Release 1.5.4 class GameBackground nBackX = 0 nBackY = 0 nBackDiffx = -1 nBackDiffy = -1 nBackMotion = 1 aBackMotionList = [ [ -1, -1 ] , # Down - Right [ 0 , 1 ] , # Up [ -1, -1 ] , # Down - Right [ 0 , 1 ] , # Up [ 1 , -1 ] , # Down - Left [ 0 , 1 ] , # Up [ 1 , -1 ] , # Down - Left [ 0 , 1 ] # Up ] bitmap func Update draw() motion() func draw al_draw_bitmap(bitmap,nBackX,nBackY,1) func motion nBackX += nBackDiffx nBackY += nBackDiffy if (nBackY = -350) or (nBackY = 0) nBackMotion++ if nBackMotion > len(aBackMotionList) nBackMotion = 1 ok nBackDiffx = aBackMotionList[nBackMotion][1] nBackDiffy = aBackMotionList[nBackMotion][2] ok func loadResources bitmap = al_load_bitmap("image/back.jpg") func destroyResources al_destroy_bitmap(bitmap) class GameSound sample sampleid func loadresources sample = al_load_sample( "sound/music1.wav" ) sampleid = al_new_allegro_sample_id() al_play_sample(sample, 1.0, 0.0,1.0,ALLEGRO_PLAYMODE_LOOP,sampleid) func destroyResources al_destroy_allegro_sample_id(sampleid) al_destroy_sample(sample) 55.3. TicTacToe 3D Game 566
  • 3. Ring Documentation, Release 1.5.4 class GraphicsAppBase display event_queue ev timeout timer redraw = true FPS = 60 SCREEN_W = 1024 SCREEN_H = 700 KEY_UP = 1 KEY_DOWN = 2 KEY_LEFT = 3 KEY_RIGHT = 4 Key = [false,false,false,false] Mouse_X = 0 Mouse_Y = 0 TITLE = "Graphics Application" PRINT_MOUSE_XY = False func start SetUp() loadResources() eventsLoop() destroy() func setup al_init() al_init_font_addon() al_init_ttf_addon() al_init_image_addon() al_install_audio() al_init_acodec_addon() al_reserve_samples(1) al_set_new_display_flags(ALLEGRO_OPENGL) display = al_create_display(SCREEN_W,SCREEN_H) al_set_window_title(display,TITLE) al_clear_to_color(al_map_rgb(0,0,0)) event_queue = al_create_event_queue() al_register_event_source(event_queue, al_get_display_event_source(display)) ev = al_new_allegro_event() timeout = al_new_allegro_timeout() al_init_timeout(timeout, 0.06) timer = al_create_timer(1.0 / FPS) al_register_event_source(event_queue, al_get_timer_event_source(timer)) al_start_timer(timer) al_install_mouse() al_register_event_source(event_queue, al_get_mouse_event_source()) al_install_keyboard() al_register_event_source(event_queue, al_get_keyboard_event_source()) func eventsLoop while true al_wait_for_event_until(event_queue, ev, timeout) switch al_get_allegro_event_type(ev) 55.3. TicTacToe 3D Game 567
  • 4. Ring Documentation, Release 1.5.4 on ALLEGRO_EVENT_DISPLAY_CLOSE CloseEvent() on ALLEGRO_EVENT_TIMER redraw = true on ALLEGRO_EVENT_MOUSE_AXES mouse_x = al_get_allegro_event_mouse_x(ev) mouse_y = al_get_allegro_event_mouse_y(ev) if PRINT_MOUSE_XY see "x = " + mouse_x + nl see "y = " + mouse_y + nl ok on ALLEGRO_EVENT_MOUSE_ENTER_DISPLAY mouse_x = al_get_allegro_event_mouse_x(ev) mouse_y = al_get_allegro_event_mouse_y(ev) on ALLEGRO_EVENT_MOUSE_BUTTON_UP MouseClickEvent() on ALLEGRO_EVENT_KEY_DOWN switch al_get_allegro_event_keyboard_keycode(ev) on ALLEGRO_KEY_UP key[KEY_UP] = true on ALLEGRO_KEY_DOWN key[KEY_DOWN] = true on ALLEGRO_KEY_LEFT key[KEY_LEFT] = true on ALLEGRO_KEY_RIGHT key[KEY_RIGHT] = true off on ALLEGRO_EVENT_KEY_UP switch al_get_allegro_event_keyboard_keycode(ev) on ALLEGRO_KEY_UP key[KEY_UP] = false on ALLEGRO_KEY_DOWN key[KEY_DOWN] = false on ALLEGRO_KEY_LEFT key[KEY_LEFT] = false on ALLEGRO_KEY_RIGHT key[KEY_RIGHT] = false on ALLEGRO_KEY_ESCAPE exit off off if redraw and al_is_event_queue_empty(event_queue) redraw = false drawScene() al_flip_display() ok callgc() end func destroy destroyResources() al_destroy_timer(timer) al_destroy_allegro_event(ev) al_destroy_allegro_timeout(timeout) al_destroy_event_queue(event_queue) al_destroy_display(display) al_exit() 55.3. TicTacToe 3D Game 568
  • 5. Ring Documentation, Release 1.5.4 func loadresources func drawScene func destroyResources func MouseClickEvent exit # Exit from the Events Loop func CloseEvent exit # Exit from the Events Loop Screen Shot: 55.3. TicTacToe 3D Game 569
  • 6. CHAPTER FIFTYSIX DESKTOP AND MOBILE DEVELOPMENT USING RINGQT In this chapter we will learn how to use the Qt framework classes in our Ring applications to create Desktop and Mobile Applications. 56.1 The First GUI Application In this example we will create an application to ask the user about his/her name. When the user type the name in the textbox then click on “Say Hello” button, the textbox value will be updated by adding “Hello ” to the name. Load "guilib.ring" MyApp = New qApp { win1 = new qWidget() { setwindowtitle("Hello World") setGeometry(100,100,370,250) label1 = new qLabel(win1) { settext("What is your name ?") setGeometry(10,20,350,30) setalignment(Qt_AlignHCenter) } btn1 = new qpushbutton(win1) { setGeometry(10,200,100,30) settext("Say Hello") setclickevent("pHello()") } btn1 = new qpushbutton(win1) { setGeometry(150,200,100,30) settext("Close") setclickevent("pClose()") } lineedit1 = new qlineedit(win1) { setGeometry(10,100,350,30) } show() } 570
  • 7. Ring Documentation, Release 1.5.4 exec() } Func pHello lineedit1.settext( "Hello " + lineedit1.text()) Func pClose MyApp.quit() Program Output: At first we type the name in the textbox Then we click on the say hello button 56.1. The First GUI Application 571
  • 8. Ring Documentation, Release 1.5.4 56.2 Using Layout The next example is just an upgrade to the previous application to use the vertical layout. Load "guilib.ring" MyApp = New qApp { win1 = new qWidget() { setwindowtitle("Hello World") setGeometry(100,100,400,130) label1 = new qLabel(win1) { settext("What is your name ?") setGeometry(10,20,350,30) setalignment(Qt_AlignHCenter) } btn1 = new qpushbutton(win1) { setGeometry(10,200,100,30) settext("Say Hello") setclickevent("pHello()") } btn2 = new qpushbutton(win1) { setGeometry(150,200,100,30) settext("Close") setclickevent("pClose()") } lineedit1 = new qlineedit(win1) { setGeometry(10,100,350,30) } layout1 = new qVBoxLayout() { addwidget(label1) addwidget(lineedit1) addwidget(btn1) addwidget(btn2) } win1.setlayout(layout1) show() } exec() } Func pHello lineedit1.settext( "Hello " + lineedit1.text()) Func pClose MyApp.quit() The application during the runtime! 56.2. Using Layout 572
  • 9. Ring Documentation, Release 1.5.4 56.3 Using the QTextEdit Class In this example we will use the QTextEdit Class Load "guilib.ring" New qApp { win1 = new qWidget() { setwindowtitle("QTextEdit Class") setGeometry(100,100,500,500) new qtextedit(win1) { setGeometry(10,10,480,480) } show() } exec() } During the runtime we can paste rich text in the qtextedit widget 56.3. Using the QTextEdit Class 573
  • 10. Ring Documentation, Release 1.5.4 56.4 Using the QListWidget Class In this example we will use the QListWidget Class Load "guilib.ring" New qApp { win1 = new qWidget() { setGeometry(100,100,400,400) list1 = new qlistwidget(win1) { setGeometry(150,100,200,200) alist = ["one","two","three","four","five"] for x in alist additem(x) next setcurrentrow(3,2) win1.setwindowtitle("Items Count : " + count() ) } 56.4. Using the QListWidget Class 574